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  1. #1
    yarulzwwe's Avatar
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    Hybrid base crazy errors

    How do i fix this stuff



    Code:
    1>------ Build started: Project: ndspubV1, Configuration: Release Win32 ------
    1>  cMenu.cpp
    1>  cWinamp.cpp
    1>  d3dfont9.cpp
    1>d3dfont9.obj : error LNK2005: "public: long __thiscall CD3DFont::DrawTextA(float,float,unsigned long,char const *,unsigned long)" (?DrawTextA@CD3DFont@@QAEJMMKPBDK@Z) already defined in D3D Base.obj
    1>d3dfont9.obj : error LNK2005: "public: long __thiscall CD3DFont::GetTextExtent(char const *,struct tagSIZE *)" (?GetTextExtent@CD3DFont@@QAEJPBDPAUtagSIZE@@@Z) already defined in D3D Base.obj
    1>d3dfont9.obj : error LNK2005: "public: long __thiscall CD3DFont::DeleteDeviceObjects(void)" (?DeleteDeviceObjects@CD3DFont@@QAEJXZ) already defined in D3D Base.obj
    1>d3dfont9.obj : error LNK2005: "public: long __thiscall CD3DFont::InvalidateDeviceObjects(void)" (?InvalidateDeviceObjects@CD3DFont@@QAEJXZ) already defined in D3D Base.obj
    1>d3dfont9.obj : error LNK2005: "public: long __thiscall CD3DFont::RestoreDeviceObjects(void)" (?RestoreDeviceObjects@CD3DFont@@QAEJXZ) already defined in D3D Base.obj
    1>d3dfont9.obj : error LNK2005: "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z) already defined in D3D Base.obj
    1>d3dfont9.obj : error LNK2005: "public: __thiscall CD3DFont::~CD3DFont(void)" (??1CD3DFont@@QAE@XZ) already defined in D3D Base.obj
    1>d3dfont9.obj : error LNK2005: "public: __thiscall CD3DFont::CD3DFont(char const *,unsigned long,unsigned long)" (??0CD3DFont@@QAE@PBDKK@Z) already defined in D3D Base.obj
    1>C:\Documents and Settings\xraydoc\my documents\visual studio 2010\Projects\ndspubV1\Release\ndspubV1.dll : fatal error LNK1169: one or more multiply defined symbols found
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    Last edited by yarulzwwe; 08-12-2010 at 07:55 AM.

  2. #2
    whatup777+'s Avatar
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    You redefined everything. Just use the /FORCE:MULTIPLE Option.

  3. #3
    yarulzwwe's Avatar
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    howz?
    d
    o

    i

    force multiplwe option

  4. #4
    DeadLinez's Avatar
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    well heres a full tut on how to fix this:

    1. Learn to Code, and dont post a thread about every problem you have.

  5. #5
    Fabolous's Avatar
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    I can't i beleive i just did that, Thanked DeadLinez.. w/e

  6. #6
    speedforyou's Avatar
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    u can remove the thanks

  7. #7
    yarulzwwe's Avatar
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    ok i did that and i got it to build but when i inject into a d3d9 test enviorment it a window pops up saying it needs to be debuged and closes

    now what? ppls?
    Last edited by yarulzwwe; 08-12-2010 at 10:19 AM.

  8. #8
    ngh555's Avatar
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    Best thing you can do is search and clean your source code.

    And the test environments don't like the getmodulehandles and the PTC function because it does not understand it, so you better disable those while you test.
    Originally Posted by flavjo
    Sorry for my chooby question but where do i find the C++ Express in my PC???
    Originally Posted by Deco
    i'll just punch him in the face nd steal his shoes *nigga style*

  9. #9
    yarulzwwe's Avatar
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    Well i got no ptc's or hook just the base and i cant get it to work on the test enviorment maybe i should use a diff injecter or maybe not .
    Unhandled exception at 0x09054e38 in test9.exe: 0xC0000005: Access violation.i get this when i try to inject it to test9.exe
    Last edited by yarulzwwe; 08-12-2010 at 09:21 PM.

  10. #10
    User1's Avatar
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    Most bases have the
    Code:
    public static Boolean IsGameReadyForHook()
            {
                if (GetModuleHandle("d3d9.dll").ToInt32() != 0 && GetModuleHandle("ClientFX.fxd").ToInt32() != 0 && GetModuleHandle("CShell.dll").ToInt32() != 0)
                {
                    return true;
                }
                else
                {
                    return false;
                }
            }
    Sorry that was my C# base, the only one I have out right now. Anyway, make sure to return true if d3d9.dll handle != NULL the other modules do not exist in a test environment, otherwise the code will never work...

    Code:
    if(GetModuleHandle("d3d9.dll") != NULL)
    return true;
    return false;
    Any donations would help


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  11. #11
    yarulzwwe's Avatar
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    where do i put if(GetModuleHandle("d3d9.dll") != NULL)
    return true;
    return false;
    ?

  12. #12
    freedompeace's Avatar
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    Quote Originally Posted by yarulzwwe View Post
    where do i put if(GetModuleHandle("d3d9.dll") != NULL)
    return true;
    return false;
    ?
    Where you want to check if d3d9 is loaded, perhaps? ._.

  13. #13
    User1's Avatar
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    Quote Originally Posted by yarulzwwe View Post
    where do i put if(GetModuleHandle("d3d9.dll") != NULL)
    return true;
    return false;
    ?
    In your IsGameReady function...

    On a side note, please don't copy and paste other people's code and release it. It is the main reason why people don't like releasing code in the first place.
    Any donations would help


    Quote Originally Posted by Bombsaway707

    HOLY SHIT ITS USER1
    Quote Originally Posted by Blood

    HOLY SHIT ITS USER1
    Quote Originally Posted by Alby-kun


    HOLY SHIT ITS USER1
    Quote Originally Posted by Ali

    HOLY SHIT ITS USER1
    Quote Originally Posted by CodeDemon
    HOLY SHIT ITS USER1
    Quote Originally Posted by Jussofresh View Post
    HOLY SHIT ITS USER1!
    [21:13] CoderNever: HOLY SHIT ITS USER1!
    Yes it is me... Yup Yup




  14. #14
    yarulzwwe's Avatar
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    ill give credits dude

  15. #15
    freedompeace's Avatar
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    Quote Originally Posted by yarulzwwe View Post
    ill give credits dude
    But claim most of it as your own? D:

    Perhaps you should try reading the function NAMES, because generally they mean what they mean? "IsGameReadyForHook"? "DrawScene"? "MainThread"? "DrawMenu"?

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