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  1. #16
    Crash's Avatar
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    Quote Originally Posted by Stephen View Post
    Oh. Im at school. Sooo stay on the comp for like 3 more hours XD
    Still got one more week of break. I can stay on.

  2. #17
    Gordon`'s Avatar
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    Credits for FindPattern => d0m1n1k
    Credits for DetourCreate => Azorbix

    And acid takes no credits. I've already seen this years ago and they completely look the same.


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    ac1d_buRn (08-24-2010),J (08-24-2010)

  4. #18
    whatup777's Avatar
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    @CodeDemon

    Its Draw Indexed Primitive not Direct Index Primitive.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  5. #19
    Stephen's Avatar
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    Quote Originally Posted by whatup777 View Post
    @CodeDemon

    Its Draw Indexed Primitive not Direct Index Primitive.
    Wooo big difference XD

  6. #20
    whatup777's Avatar
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    Grammar Nazi in the house.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

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    J (08-24-2010),Yepikiyay (09-07-2010)

  8. #21
    Mr.Mageman's Avatar
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    Wow how does all be able to hook DIP ._. im missing all the fun.

  9. #22
    whatup777's Avatar
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    Your not the only one.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  10. #23
    CodeDemon's Avatar
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    Thanks Gordon and Whatup, fixing it now / wrote this up this morning before I had my coffee

  11. #24
    topblast's Avatar
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    no need to kill the fun but I made the crosshair u have. it is buggy but i still made it.
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  12. #25
    CodeDemon's Avatar
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    Quote Originally Posted by topblast View Post
    no need to kill the fun but I made the crosshair u have. it is buggy but i still made it.
    Alright, adding credits to you /

  13. #26
    J's Avatar
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    Quote Originally Posted by topblast View Post
    no need to kill the fun but I made the crosshair u have. it is buggy but i still made it.
    You did not make it.


  14. #27
    Crash's Avatar
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    Quote Originally Posted by CodeDemon View Post
    Alright, adding credits to you /
    Why credits to him.. I found this on Google where it said :
    "7 posts - 4 authors - Last post: Nov 12, 2008"

    Wtf ?

    It was in DX 8 by the way.

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  16. #28
    CodeDemon's Avatar
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    Added Ghost & Phantom Chams, credits to Blood.

  17. #29
    Crash's Avatar
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    Here is what I use for my chams to gen. materials :

    Code:
    D3DMATERIAL9 GenerateMaterial(int r, int g, int b){
    
    	D3DMATERIAL9 myMaterial;
    	D3DCOLORVALUE myColor;
    
    	myColor.a = 255;
    	myColor.r = (float)r / 255;
    	myColor.g = (float)g / 255;
    	myColor.b = (float)b / 255;
    
    	myMaterial.Ambient = myColor;
    	myMaterial.Diffuse = myColor;
    	myMaterial.Emissive = myColor;
    	myMaterial.Specular = myColor;
    
    	return myMaterial;
    
    }

  18. #30
    CodeDemon's Avatar
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    Quote Originally Posted by Crash View Post
    Here is what I use for my chams to gen. materials :

    Code:
    D3DMATERIAL9 GenerateMaterial(int r, int g, int b){
    
    	D3DMATERIAL9 myMaterial;
    	D3DCOLORVALUE myColor;
    
    	myColor.a = 255;
    	myColor.r = (float)r / 255;
    	myColor.g = (float)g / 255;
    	myColor.b = (float)b / 255;
    
    	myMaterial.Ambient = myColor;
    	myMaterial.Diffuse = myColor;
    	myMaterial.Emissive = myColor;
    	myMaterial.Specular = myColor;
    
    	return myMaterial;
    
    }
    Thanks Crash, I'll add it in here

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