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  1. #1
    J's Avatar
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    [RELEASE] All addies [8/25]

    Credits to me:
    Random Player Pointer:
    Code:
    0x37828110

    Player Pointer:
    Code:
    #define playerpoint 0x66F34
    DWORD nom, pos, PosX, PosY, PosZ;
    
    
    nom=NULL;
    nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
    nom += playerpoint;
    memcpy(&pos,(void *)(nom),4);
    
    PosX = (pos += 0xC8);
    PosY = (pos += 0xCC);
    PosZ = (pos += 0xD0);



    Credits to Crash:

    LTClient : 0x377E7810
    Dev. Pointer : 0x909EF8
    Alt. LTClient : 0x46F670
    Glass walls : 0x57219A




    Credits to Braco22:


    No Recoil:
    0x3737EE23
    0x3745B7D1
    0x3745B7D4
    0x3745B7E0

    How To Use:
    Code:
    bool Memoria( void * pDest, char * szPatch, size_t sSize )//NOP Function
    { 
        DWORD dwOrgProtect = NULL; 
    	if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    		return FALSE;
    
        memcpy( pDest, szPatch, sSize ); 
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
        return TRUE; 
    }
    No Recoil On:
    Code:
    Memoria((LPVOID) (0x3737EE23), "\x90\x90\x90", 3);
    Memoria((LPVOID) (0x3745B7D1), "\x90\x90\x90", 3);
    Memoria((LPVOID) (0x3745B7E0), "\x90\x90\x90", 3);
    Memoria((LPVOID) (0x3745B7D4), "\x90\x90\x90\x90\x90\x90", 6);
    No Recoil Off:
    Code:
    Memoria((LPVOID) (0x3737EE23), "\xD8\x66\x54", 3);
    Memoria((LPVOID) (0x3745B7D1), "\xD8\x46\x54", 3);
    Memoria((LPVOID) (0x3745B7E0), "\xD9\x5E\x48", 3);
    Memoria((LPVOID) (0x3745B7D4), "\xD9\x5E\x54\xD9\x46\x48", 6);
    No Reload:
    0x374A7434

    How To Use:

    No Reload On:
    Code:
    Memoria((LPVOID) (0x374A7434), "\x90\x90\x90\x90\x90\x90", 6);
    No Reload Off:
    Code:
    Memoria((LPVOID) (0x374A7434), "\x0F\x84\xB1\x01\x00\x00", 6);
    Last edited by J; 08-26-2010 at 08:06 AM.

  2. The Following 15 Users Say Thank You to J For This Useful Post:

    -Dimensions- (08-29-2010),assesinos (08-30-2010),Beatz (08-25-2010),CB reb (08-25-2010),dethharmonic15 (08-25-2010),fishnchips4T (08-26-2010),flashlight95 (08-26-2010),hgmf8124 (08-27-2010),IanIsRich (09-09-2010),iDEMONS (09-14-2010),mastermods (09-02-2010),piruka66 (08-31-2010),TassioWalber (09-06-2010),tristan5 (08-30-2010),trUp45 (08-26-2010)

  3. #2
    confict's Avatar
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    The Dev. Pointer is the player pointer ?

    ITS MEH BITCHESSS !!!

  4. #3
    steph777's Avatar
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    Ohhhh nice!=D
    Might try it when my ca works...

  5. #4
    Crash's Avatar
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    Quote Originally Posted by confict View Post
    The Dev. Pointer is the player pointer ?
    Dev = device

  6. #5
    J's Avatar
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    Quote Originally Posted by confict View Post
    The Dev. Pointer is the player pointer ?
    No if it was player pointer it would say:

    Code:
    Player Pointer: 0xblahblahblah
    But it says dev... I wonder what that could be... whats the only address we use that starts with "dev"

    DEVICE

  7. #6
    confict's Avatar
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    Quote Originally Posted by Blood View Post
    No if it was player pointer it would say:

    Code:
    Player Pointer: 0xblahblahblah
    But it says dev... I wonder what that could be... whats the only address we use that starts with "dev"

    DEVICE
    k :P
    Tought that after posting :P
    Do you know how to get the player pointer ?

    ITS MEH BITCHESSS !!!

  8. #7
    J's Avatar
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    Quote Originally Posted by confict View Post
    k :P
    Tought that after posting :P
    Do you know how to get the player pointer ?
    Player pointer:

    Code:
    #define playerpoint 0x66F34
    DWORD nom, pos, PosX, PosY, PosZ;
    
    
    nom=NULL;
    nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
    nom += playerpoint;
    memcpy(&pos,(void *)(nom),4);
    
    PosX = (pos += 0xC8);
    PosY = (pos += 0xCC);
    PosZ = (pos += 0xD0);

  9. #8
    CodeDemon's Avatar
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    / I like how you used my "nom" xD

  10. #9
    Mr.Mageman's Avatar
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    "Blood helping leechers since 2009!"

  11. The Following 8 Users Say Thank You to Mr.Mageman For This Useful Post:

    -Dimensions- (08-29-2010),GodHack2 (08-25-2010),INJ3CT (08-25-2010),markoj (08-25-2010),mastermods (08-28-2010),mmbob (08-25-2010),tristan5 (08-27-2010),Yepikiyay (08-26-2010)

  12. #10
    confict's Avatar
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    Quote Originally Posted by Blood View Post
    Player pointer:

    Code:
    #define playerpoint 0x66F34
    DWORD nom, pos, PosX, PosY, PosZ;
    
    
    nom=NULL;
    nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
    nom += playerpoint;
    memcpy(&pos,(void *)(nom),4);
    
    PosX = (pos += 0xC8);
    PosY = (pos += 0xCC);
    PosZ = (pos += 0xD0);
    Thanks mate
    Does that playerpointer works for EU to ?

    #Edit
    Already tested that one but it crash me in EU ..

    ITS MEH BITCHESSS !!!

  13. #11
    Crash's Avatar
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    Quote Originally Posted by confict View Post
    Thanks mate
    Does that playerpointer works for EU to ?

    #Edit
    Already tested that one but it crash me in EU ..
    Think for a moment, is this the EU section ?

  14. #12
    confict's Avatar
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    Quote Originally Posted by Crash View Post
    Think for a moment, is this the EU section ?
    I know I know :P
    Can you tell me how to find it ?
    So I will search for it in EU

    ITS MEH BITCHESSS !!!

  15. #13
    GodHack2's Avatar
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    what about the player stats addie ?
    are you gona update it clash ?





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
    Crash !
    Gordon'
    Markoj

  16. #14
    Beatz's Avatar
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    Good work Blood!
    Don't Talk If You Can't Do.


  17. #15
    Crash's Avatar
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    Quote Originally Posted by GodHack2 View Post
    what about the player stats addie ?
    are you gona update it clash ?
    IDK if I want to or not. I have it right now but I probably shouldn't release, let them find it on their own.

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