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  1. #16
    C00lGuy's Avatar
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    Quote Originally Posted by DBag4Life69 View Post
    The next problem is that now when I inject the dll into CA it D/C how do I make it "updated" so it doesn't D/C anymore?
    Have you looked at your DevicePointer that may be the problem or it is your PushToConsole method
    Last edited by C00lGuy; 08-27-2010 at 08:05 PM.

  2. #17
    DBag4Life69's Avatar
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    Quote Originally Posted by C00lGuy View Post
    Have you looked at your DevicePointer that may be the problem or it is your PushToConsole method
    Here's the coding for the device pointer...
    Code:
    DWORD cBase::GetPointer(int index)
    {
    	DWORD* devicePtr = ***(DWORD****)0x909EF8;
    
    	if( devicePtr == NULL ) 
    		return 0;
    
    	return devicePtr[index];
    }

    ...and here's a portion of the PushToConsole method used in this base.
    Code:
    void cBase::Update(void)
    {
    	if(name == "CABase [v 1.0.5.9]")
    	{
    		while(1)
    		{
    			char* pushCmd;
    			if( Menu1.mOpt[1].nopt > 0 ){//3D Box's
    				pushCmd="ModelDebug_DrawBoxes 1";
    				this->PushToConsole( pushCmd );
    			}else{
    				pushCmd="ModelDebug_DrawBoxes 0";
    				this->PushToConsole( pushCmd );
    			}
    
    			if( Menu1.mOpt[3].nopt > 0 ){//No Fog
    				pushCmd="FogEnable 0";
    				this->PushToConsole( pushCmd );
    			}else{
    				pushCmd="FogEnable 1";
    				this->PushToConsole( pushCmd );
    			}
    
    			Sleep(iRenderSpeed);
    
    			if( Menu1.mOpt[4].nopt == 2 )//Speed Hack
    			{
    				this->PushToConsole("BaseMoveAccel 3000.000000");
    				this->PushToConsole("StartAccel 1500.000000");
    				this->PushToConsole("MaxAccel 3000.000000");
    				this->PushToConsole("AccelInc 3000.000000");
    				this->PushToConsole("WalkVel 210.000000");
    				this->PushToConsole("FRunVel 855.000000");
    				this->PushToConsole("BRunVel 855.000000");
    				this->PushToConsole("SRunVel 855.000000");
    				this->PushToConsole("JumpVel 990.000000");
    				this->PushToConsole("DuckVel 150.000000");
    			}else if( Menu1.mOpt[4].nopt == 1 ){
    				this->PushToConsole("BaseMoveAccel 3000.000000");
    				this->PushToConsole("StartAccel 1000.000000");
    				this->PushToConsole("MaxAccel 3000.000000");
    				this->PushToConsole("AccelInc 3000.000000");
    				this->PushToConsole("WalkVel 140.000000");
    				this->PushToConsole("FRunVel 570.000000");
    				this->PushToConsole("BRunVel 570.000000");
    				this->PushToConsole("SRunVel 570.000000");
    				this->PushToConsole("JumpVel 660.000000");
    				this->PushToConsole("DuckVel 100.000000");
    			}else if( Menu1.mOpt[4].nopt <= 0 ){
    				this->PushToConsole("BaseMoveAccel 3000.000000");
    				this->PushToConsole("StartAccel 500.000000");
    				this->PushToConsole("MaxAccel 3000.000000");
    				this->PushToConsole("AccelInc 6000.000000");
    				this->PushToConsole("WalkVel 70.000000");
    				this->PushToConsole("FRunVel 285.000000");
    				this->PushToConsole("BRunVel 285.000000");
    				this->PushToConsole("SRunVel 285.000000");
    				this->PushToConsole("JumpVel 330.000000");
    				this->PushToConsole("DuckVel 50.000000");
    			}
    
    			Sleep(iRenderSpeed);
    
    			if( Menu1.mOpt[5].nopt > 0 )//Less Spread
    			{
    				this->PushToConsole("PerturbRotationEffect  0.000000"); 
    				this->PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    				this->PushToConsole("PerturbWalkPercent 0.000000"); 
    				this->PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    			}else{
    				this->PushToConsole("PerturbRotationEffect 3.000000");
    				this->PushToConsole("PerturbIncreaseSpeed 3.000000");
    				this->PushToConsole("PerturbDecreaseSpeed 9.000000");
    				this->PushToConsole("PerturbWalkPercent 0.500000");
    			}
    
    			Sleep(iRenderSpeed);
    
    			switch ( Menu2.mOpt[1].nopt )//This Doesnt move your player pos it moves your Cam Pos
    			{
    			case 0://Defualt
    				this->PushToConsole("CamMaxPosYOffset 200.000000");
    				this->PushToConsole("DuckDownCamOffSet -13.000000");
    				break;
    			case 1://Up in the Air after u hit CNTRL
    				this->PushToConsole("CamMaxPosYOffset 200.000000");
    				this->PushToConsole("DuckDownCamOffSet 1000.000000");
    				break;
    			case 2://Under the Map after u hit CNTRL
    				this->PushToConsole("CamMaxPosYOffset -1000.000000");
    				this->PushToConsole("DuckDownCamOffSet -13.000000");
    				break;
    			}
    
    			Sleep(iRenderSpeed);
    
    			if( Menu2.mOpt[2].nopt  > 0 )//Tracers
    				this->PushToConsole( "ShowFirePath 1" );
    			else
    				this->PushToConsole( "ShowFirePath 0" );
    
    			if( Menu2.mOpt[3].nopt  > 0 )//Windowed Mode
    				this->PushToConsole( "windowed 1" );
    			else
    				this->PushToConsole( "windowed 0" );
    
    			if( Menu2.mOpt[4].nopt > 0 )//Fps
    				this->PushToConsole( "ShowFps 1");
    			else
    				this->PushToConsole( "ShowFps 0");
    
    			if( Menu2.mOpt[5].nopt > 0 )// Unlock Cursor
    				this->PushToConsole( "CursorCenter 0");
    			else
    				this->PushToConsole( "CursorCenter 1");
    
    			if( Menu2.mOpt[6].nopt > 0 ){//Duh Creditz
    				mainMenu.creditsMenu=true;
    			}else{
    				mainMenu.creditsMenu=false;
    			}
    
    			if( Menu1.mOpt[7].nopt > 0){//Full bright
    				pushCmd="FullBright 1";
    				this->PushToConsole( pushCmd );
    			} else {
    				pushCmd="FullBright 0";
    				this->PushToConsole( pushCmd );
    			}
    			if( Menu1.mOpt[8].nopt > 0){//NX Chams!
    				pushCmd="SkelModelStencil  1";
    				this->PushToConsole( pushCmd );
    			}
    			char rd[3], gr[3], bl[3];
    			if(Menu2.mOpt[7].nopt>0){
    				sprintf(rd, "FogR %d" , Menu2.mOpt[8].nopt);
    				sprintf(gr, "FogG %d" , Menu2.mOpt[9].nopt);
    				sprintf(bl, "FogB %d" , Menu2.mOpt[10].nopt);
    				this->PushToConsole(rd);
    				this->PushToConsole(gr);
    				this->PushToConsole(bl);
    			}else{
    				this->PushToConsole("FogR 255");
    				this->PushToConsole("FogG 255");
    				this->PushToConsole("FogB 255");//ur welcome bye
    			}
    
    			Sleep(iRenderSpeed);
    			delete pushCmd;
    		}
    	}
    }

  3. #18
    Stephen's Avatar
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    Dude.. I mean really. It will not work unless you edit the detours and still it wont work so. LOL if you are a beginner

  4. #19
    DBag4Life69's Avatar
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    Quote Originally Posted by Stephen View Post
    Dude.. I mean really. It will not work unless you edit the detours and still it wont work so. LOL if you are a beginner
    But that's why I am trying to learn.

  5. #20
    C00lGuy's Avatar
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    DBag PM me and add me on msn ill help you out ok

    Quote Originally Posted by Stephen View Post
    Dude.. I mean really. It will not work unless you edit the detours and still it wont work so. LOL if you are a beginner
    He is using a base with an updated Detour already

  6. #21
    Stephen's Avatar
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    He said hes being kicked...

  7. #22
    CodeDemon's Avatar
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    Does he realize he is building in debug mode? Besides that I'm not being mean I'm just pointing this out. Didn't you make multiple threads saying you were going to learn C++ before doing all of this?

  8. #23
    freedompeace's Avatar
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    Quote Originally Posted by CodeDemon View Post
    Does he realize he is building in debug mode? Besides that I'm not being mean I'm just pointing this out. Didn't you make multiple threads saying you were going to learn C++ before doing all of this?
    What's wrong with building in debug mode?

    I build in debug mode, so I can get the surrounding nature of the errors that occur. (Running in a custom DX environment that logs everything).

  9. #24
    DBag4Life69's Avatar
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    Quote Originally Posted by CodeDemon View Post
    Does he realize he is building in debug mode? Besides that I'm not being mean I'm just pointing this out. Didn't you make multiple threads saying you were going to learn C++ before doing all of this?
    lol... Yeah, and I have somewhat learned C++ that's why I am now trying to move to DirectX, so I can pretty much learn my way through this process. People apparently don't understand my learning style...

    I can't learn by just reading something, I have to learn by working hands on with some code that has been done, so I can learn how it fits all together and everything.

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