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  1. #1
    Aqollo's Avatar
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    [Question] Question

    I'm new here as you can see. I'm hoping someone can clerify a few things for me. Hopefully I'll be able to pickup I'm seeing some assembly-language routines as well in some source code's that's good to see anyway.


    I'm not to familier with the LTCilent does someone explain what it does, and HOW it work's. This is just for my own informational purposes. I would appreciate it.


    Code:
    DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );

    2. I'm also seeing this "device pointer' but their isen't much mentioned about it, their's just addies or offset's on it. Maybe someone can enlighten me.

    This is in the wronge section, my bad, if a mod can move this that would be appreciated./yea
    Last edited by Aqollo; 08-31-2010 at 06:11 PM.

  2. #2
    freedompeace's Avatar
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    "LTClient" = the LithTech Game Engine (Client) Console. It is the backbone of the game, the game engine (because they were too cheap to make one themselves). I believe it's based off the Fear SDK, so look up that.

    The device pointer (should be) the DirectX device. It is the object used to render (print) objects onto the screen, such as text, images...

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    ac1d_buRn (08-31-2010),Aqollo (09-01-2010)

  4. #3
    Aqollo's Avatar
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    Thank you for this, I just wanted to know for informational purpose's.

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    IcySeal's Avatar
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    Quote Originally Posted by Aqollo View Post
    Thank you for this, I just wanted to know for informational purpose's.
    BTW that address is a pointer to the class.

  6. The Following User Says Thank You to IcySeal For This Useful Post:

    Aqollo (09-01-2010)

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