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  1. #1
    ultahackers's Avatar
    Join Date
    Aug 2010
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    male
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    Wink PushToConsole Commands [Super Mega Thread]

    PushToConsole( "ShowFirePath 1" ); ~ Bullet Tracers
    PushToConsole( "windowed 1" ); ~ Windowed Mode
    PushToConsole( "ShowFps 1"); ~ Show FPS
    PushToConsole( "CursorCenter 1"); ~ Unlock Cursor
    PushToConsole("drawguns 1"); ~ Hide Guns
    PushToConsole( "FogEnable 1" ); ~ No Fog
    PushToConsole( "ModelDebug_DrawBoxes 1" ); ~ Boxes around players
    PushToConsole( "PlayerGravity -800" ); ~ Fly Hack
    PushToConsole( "SkelModelStencil -1" ); ~ NX Chams aka Sat Chams
    PushToConsole( "WeaponSway 0.000000" ); ~ Weapon Sway
    ***NOT TESTED***
    PushToConsole("SwayH 0.002000");
    PushToConsole("SwayV 0.001500");
    PushToConsole( "ShowBreath 1" ); ~ Show Breath
    PushToConsole( "ActivationDistance 100000" ); ~ Long Range Pickup
    PushToConsole( "CamDamage 0" ); ~ Camera Damage
    PushToConsole( "ScatterEnable 0" ); ~ Enable Scatter
    PushToConsole( "WireframeModels 1" ); ~ Wireframe People
    PushToConsole( "WireFrame 1" ); ~ Wireframe World
    PushToConsole( "ModelDebug_DrawSkeleton 1" ); ~ Skeleton Models
    PushToConsole( "Prediction 0" ); ~ Enable Prediction
    PushToConsole( "FullBright 1" ); ~ Full Bright
    PushToConsole( "FragSelf 1" ); ~ Suicide
    PushToConsole( "DisableCrosshair 0" ); ~ Bye Bye Crosshairs lol
    PushToConsole( "KnockBack 0" ); ~ enable Knockback
    PushToConsole( "SpectatorMode 1" ); ~ Spectator Mode


    Code:
    Good for less lag
    PushToConsole( "DynamicLight 1" ); ~ Enable Light
    PushToConsole( "EnableWeatherFX 1" ); ~ Enable Weather
    PushToConsole( "MuzzleLight 0" ); ~ Enable Gun Flash
    PushToConsole( "SnowEnable 0" ); ~ Show Snow
    PushToConsole("ShowDensityScale 0.750000");
    PushToConsole( "ModelApplySun 0" ); ~ Hide Sun
    PushToConsole( "ClientFXDetailLevel 0" ); ~ Set FX Level
    PushToConsole( "DrawFlat 0" ); ~ White Walls
    PushToConsole( "SoundEnable 0" ); ~ Enable FX Sounds
    PushToConsole( "MusicEnable 0" ); ~ Enable BG Music
    PushToConsole( "WhiteBlood 1" ); ~ White Blood
    PushToConsole( "Hands 0" ); ~ Bye Bye Hands lol
    PushToConsole( "DrawInterface 0" ); ~ Hide HUD
    Code:
    VJump Codes
    PushToConsole( "CamMaxPosYOffset 200.000000" ); ~ VJump Cam Up
    PushToConsole( "CamMaxPosYOffset -1000.000000" ); ~ VJump Cam down
    Super Jump
    PushToConsole( "JumpVel 600.000000" ); ~ Super Jump
    Code:
    No Reload/ Reload Speed
    PushToConsole( "ReloadSpeed 0.000000" ); ~ No Reload
    Fire Speed
    PushToConsole( "FireSpeed 999.999999" ); ~ Fire Rate hack
    Code:
    No Spread -
    PushToConsole( "PerturbRotationEffect 0.000000" );
    PushToConsole( "PerturbIncreaseSpeed 0.000000" );
    PushToConsole( "PerturbWalkPercent 0.000000" );
    PushToConsole( "PerturbFiringIncreaseSpeed 0.000000" );
    PushToConsole( "PerturbRecoil 0.000000" );
    PushToConsole( "FireMovePerturb 0.000000" );
    PushToConsole( "ZoomedFireMoveDuckPerturb 0.000000" );
    PushToConsole( "ZoomedFireMovePerturb 0.000000" );
    PushToConsole( "ZoomedFireDuckPerturb 0.000000" );
    ***THIS HASN'T BEEN TESTED YET!***
    PushToConsole("CamRecoilRecover 0.3000000");
    Code:
    PushToConsole("CrossHairR 255"); ~ Red Cross Hair
    PushToConsole("CrossHairG 255"); ~ Green Cross Hair
    PushToConsole("CrossHairB 255"); ~ Blue Cross Hair
    Code:
    PushToConsole("CrossHair_DefaultLength 10"); ~ Edits Cross Hair Length
    PushToConsole("CrossHair_DefaultGapLength 1"); ~ Edits Cross Hair Gap
    PushToConsole("CrosshairGapMin 0"); Edits Minimum Cross Hair Gap
    PushToConsole("CrosshairGapMax 2"); ~ Edits Maximum Cross Hair Gap
    PushToConsole("CrosshairBarMin 10"); ~ Edits Cross Hair Bar Minimum
    PushToConsole("CrosshairBarMax 10"); ~ Edits Cross Hair Bar Max
    PushToConsole("HitCrossHairSize 0"); ~ Edits Cross Hair hit size
    PushToConsole("CrossHair_FiringDuration 0"); ~ Edits Cross Hair Shooting Size
    Code:
    Glitcher/ Super Speed
    PushToConsole("BaseMoveAccel 90000.000000");
    PushToConsole("StartAccel 90000.000000");
    PushToConsole("MaxAccel 90000.000000");
    PushToConsole("AccelInc 90000.000000");
    PushToConsole("WalkVel 90000.000000");
    PushToConsole("FRunVel 90000.000000");
    PushToConsole("BRunVel 90000.000000");
    PushToConsole("SRunVel 90000.000000");
    Code:
    Speed Hack
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 3000.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 3000.000000");
    PushToConsole("WalkVel 3000.000000");
    PushToConsole("FRunVel 3000.000000");
    PushToConsole("BRunVel 3000.000000");
    PushToConsole("SRunVel 3000.000000");
    PushToConsole("JumpVel 3000.000000");
    PushToConsole("DuckVel 3000.000000");
    Code:
    Show Performance Stats
    PushToConsole("ShowPerformanceStatistics 1");

    Here are my Untested PTC's, i don't have a working base atm so i can't test em any more...have fun

    Code:
    Show Hit Sphere
    PushToConsole("ShowHitSphere 0.000000");

    Show Local Hit Sphere
    PushToConsole("ShowLocalHitSphere 0.000000");

    Friendly Fire On
    PushToConsole("FriendlyFire_On 0");

    Friendly Fire Off
    PushToConsole("FriendlyFire_Off 0");

    Kill Cam Off
    PushToConsole("KillCam_Off 0");

    Kill Cam On
    PushToConsole("KillCam_On 0");

    IDK what this is
    PushToConsole("DoobicMode 0");







    Code:
    changes screen size to w/e numbers you put in (they mush be sensible numbers)
    PushToConsole("ScreenWidthSetting 1024");
    PushToConsole("ScreenHeightSetting 768");

    Code:
    Careful with this, it has to do with Anti Alias FS Samples
    PushToConsole("AntiAliasFSOverSample 0");

    Code:
    i don't know what this 1 does, so...tell me if you find out!
    PushToConsole("ModelLODOffset 0");

    Code:
    I don't know what this does either. tell me if you figure it out and i'll update this
    PushToConsole("FovX 91.308510");
    PushToConsole("FOVYUWMax 78.000000");
    PushToConsole("FOVYUWMin 77.000000");
    PushToConsole("FOVUWRate 0.300000");

    Code:
    Model Aspect?
    PushToConsole("PVModelAspect 1.333333");

    Code:
    Chase Cam...sounds like 3rd person shooter?
    PushToConsole("ChaseCamOffset 33.000000");

    Code:
    Aimbot PTC? awesome!
    PushToConsole("DebugAimAt 0.000000");

    Code:
    Hit sphere?
    PushToConsole("ShowHitSphere 0.000000");

    Code:
    another different Hit Sphere code
    PushToConsole("ShowLocalHitSpere 0.000000");

    Code:
    Yaw ratios?
    PushToConsole("UpperYawRatio 0.588235");
    PushToConsole("LowerYawRatio 0.411765");
    PushToConsole("PelvisYawRatio 0.000000");
    PushToConsole("PlayerTwistYawMax 90.000000");
    PushToConsole("PlayerTwistYawMin -90.000000

    Code:
    Pitch Ratios
    PushToConsole("UpperPitchUpRatio 0.150000");
    PushToConsole("UpperPitchDownRatio 0.450000");
    PushToConsole("LowerPitchUpRatio 0.15000000");
    PushToConsole(""LowerPitchDownRatio 0.350000");
    PushToConsole("NeckPitchUpRatio 0.250000");
    PushToConsole("NeckPitchDownRatio 0.100000");
    PushToConsole("HeadPitchUpRatio 0.500000");
    PushToConsole("HeadPitchDownRatio 0.3500000");
    PushToConsole("ShoulderPitchUpRatio 0.450000");
    PushToConsole("ShoulderPitchDownRatio 0.100000");

    Code:
    Camera Shutter Speed?
    PushToConsole("CameraShutterSpeed 0.300000");

    Code:
    Perturb Debug? awesome?
    PushToConsole("PerturbDebug 0.000000");

    Code:
    Measure FPS
    PushToConsole("MeasureFPS 0.0");

    Code:
    Show client hitbox
    PushToConsole("ShowClientHitBox 0.000000");

    Code:
    Hardware Cursor?
    PushToConsole("HardwareCursor 1");

    Code:
    Sky Portals? this aint Halo!
    PushToConsole("AllSkyPortals 1.000000");

    Code:
    FarZ? zoom?
    PushToConsole("FarZ 15000");

    Code:
    World North...
    PushToConsole("WorldNorth 0.000000");

    Code:
    New fog codes
    PushToConsole("FogEnable 1.000000");
    PushToConsole("FogNearZ 0.000000");
    PushToConsole("FogFarZ 4000.000000");
    PushToConsole("FogR 80.000000");
    PushToConsole("FogG 80.000000");
    PushToConsole("FogB 65.000000");
    PushToConsole("SkyFogEnable 0.000000");
    PushToConsole("SkyFogNearZ 100.000000");
    PushToConsole("SkyFogFarZ 1000.000000");
    PushToConsole("VFog 0.000000");
    PushToConsole("VFogMinY -2000.000000");
    PushToConsole("VFogMaxY 2000.000000");
    PushToConsole("VFogDensity 1800.000000");
    PushToConsole("VFogMax 120.000000");
    PushToConsole("VFogMaxYVal 2000.000000");
    PushToConsole("VFogMinYVal -2000.000000");

    Code:
    LMAnimStatic?
    PushToConsole("LMAnimStatic 0.000000");

    Code:
    shadows
    PushToConsole("ModelShadow_Proj_Alpha 1.000000");
    PushToConsole("ModelShadow_Proj_MinColorComponent 40.000000");
    PushToConsole("ModelShadow_Proj_MaxProjDist 200.000000");
    PushToConsole("DrawAllModelShadows 0.000000");
    PushToConsole("ShadowDetail 0");
    Code:
    Light stuff
    PushToConsole("LightmapTFactor 255 255 255 255");
    PushToConsole("LightMap 1");
    PushToConsole("DynamicLight 1");
    PushToConsole("dynamiclightworld 1");

    Code:
    Distances
    PushToConsole("ReviveDistance 200.000000");
    PushToConsole("TargetDistance 1000.000000");

    Code:
    Mouse controls
    PushToConsole("MouseSensitivityMin 0.000000");
    PushToConsole("MouseSensitivityMax 100.000000");
    PushToConsole("MouseInputRateMin 0.000000");
    PushToConsole("MouseInputRateMax 40.000000");
    PushToConsole("MouseInvertY 0");
    PushToConsole("MouseLook 1");
    PushToConsole("MouseSensitivity 9.000000");
    PushToConsole("MouseScaleBase 0.000010");
    PushToConsole("MouseScaleIncrement 0.000225");
    PushToConsole("scale "mouse" "X-axis" 0.000000");
    PushToConsole("scale "Mouse" "Y-axis" 0.000000");
    PushToConsole("AdaptiveMouse 0.000000");
    PushToConsole("AdaptiveMouseMaxOffset 0.400000");

    Code:
    Screen Gamma
    PushToConsole("ScreenGamma 1.000000");
    PushToConsole("GammaR 1.108132");
    PushToConsole("GammaG 1.108132");
    PushToConsole("GammaB 1.108132");

    Code:
    Vsync?
    PushToConsole("VsyncOnFlip 0");

    Code:
    Shell Casings
    PushToConsole("ShellCasings 0");

    Code:
    new bullet tracer?
    PushToConsole("Tracers 0");

    Code:
    Game details
    PushToConsole("DetailTextures 1");
    PushToConsole("detailtextures 1");
    PushToConsole("AnisotropicFiltering 0");
    PushToConsole("anisotropic 0");
    PushToConsole("TrilinearFiltering 0");
    PushToConsole("trilinear 0");
    PushToConsole("EnvironmentalDetail 0");
    PushToConsole("TripleBuffering 1");
    PushToConsole("triplebuffer 1");
    PushToConsole("PolyGridFresnel 1");
    PushToConsole("fresnelpolygrids 1");
    PushToConsole("PolyGridBumpmap 1");
    PushToConsole("bumpmappolygrids 1");
    PushToConsole("FXDetail 0");
    PushToConsole("Shader 0");
    PushToConsole("EnableBloom 0");
    PushToConsole("EnvironmentMapping 1");
    PushToConsole("envmapenable 1");
    PushToConsole("DetailLevel 1");
    PushToConsole("MusicQuality 1");
    PushToConsole("sound16bit 1");
    PushToConsole("MusicActive 1");
    PushToConsole("PreCacheAssets 1");
    PushToConsole("PolyGrid 1");
    PushToConsole("LightModels 1");
    PushToConsole("PerformanceSetting 3");
    PushToConsole("DebrisFXLevel 0");
    PushToConsole("ScatterEnable 1");
    PushToConsole("PerformanceConfig .DefaultLow");
    PushToConsole("PerformanceSetting 0");
    PushToConsole("soundvolume 100");
    PushToConsole("musicvolume 100");
    PushToConsole("enablesound 1");
    PushToConsole("enablemusic 1");
    PushToConsole("EnableVoiceChat 1");
    PushToConsole("MicVolume 50");
    PushToConsole("SpeakerVolume 50");
    PushToConsole("SoundAdjustVolume 50");
    PushToConsole("MicDeviceIndex 0");
    PushToConsole("SpeakerDeviceIndex 0");
    PushToConsole("DisableHardwareSound 0");
    PushToConsole("SetPerformanceLevel ");

    Code:
    sound multipliers?
    PushToConsole("weaponsoundmultiplier 1.000000");
    PushToConsole("defaultsoundmultiplier 0.750000");
    PushToConsole("speechsoundmultiplier 1.000000");

    Code:
    Group Offset?
    PushToConsole("GroupOffset1 1");
    PushToConsole("GroupOffset2 1");
    PushToConsole("GroupOffset3 2");

    Code:
    Joystick?
    PushToConsole("UseJoystick 0");

    Code:
    Spin/Turn edit?
    PushToConsole("NormalTurnRate 1.500000");
    PushToConsole("FastTurnRate 2.200000");
    PushToConsole("LookUpRate 2.500000");

    Code:
    Test bandwidth
    PushToConsole("BandwidthTargetClient 5120000.000000");
    PushToConsole("BandwidthTargetServer 35840.000000");

    Code:
    For all you who don't like blood much
    PushToConsole("Gore 0");

    Code:
    HUD Layout?
    PushToConsole("HUDLayout 0");

    Code:
    Reality lol
    PushToConsole("Reality 1");

    Code:
    Wanna see messages in game on screen longer?
    PushToConsole("MessageDuration 1.000000");

    Code:
    Test FX
    PushToConsole("TestUnknownFX 0.000000");
    PushToConsole("TestBleedingFX 0.000000");
    PushToConsole("TestPoisonedFX 0.000000");
    PushToConsole("TestStunnedFX 0.000000");
    PushToConsole("TestSleepingFX 0.000000");
    PushToConsole("TestBurningFX 0.000000");
    PushToConsole("TestChokingFX 0.000000");
    PushToConsole("TestElectrocuteFX 0.000000");
    PushToConsole("TestGlueFX 0.000000");
    PushToConsole("TestLandTrapFX 0.000000");
    PushToConsole("TestLaughingFX 0.000000");
    PushToConsole("TestAsssedFX 0.000000");
    PushToConsole("TestSwordFX 0.000000");
    PushToConsole("TestSlipperyFX 0.000000");
    PushToConsole("TestBulletFX 0.000000");
    PushToConsole("TestDecayFX 0.000000");
    PushToConsole("TestHealingFX 0.000000");
    PushToConsole("TestStaminaFX 0.000000");

    Code:
    New God Mode!
    PM Me For this, God Mode is VIP and we don't need it floatin around in Pub mods. this is tested and it worked for me.

    Code:
    Cursor Hack? lol Nexon is hacking their own game!
    PushToConsole("CursorHack 0.000000");

    Code:
    Interface thing....
    PushToConsole("DrawInterface 1.000000");

    Code:
    LetterBox?
    PushToConsole("LetterBox 0.000000");
    PushToConsole("LetterBoxDisabled 0.000000");
    PushToConsole("LetterBoxFadeInTime 1.000000");
    PushToConsole("LetterBoxFadeOutTime 1.000000");

    Code:
    No in game movies
    PushToConsole("NoMovies 0.000000");

    Code:
    Fov interface stuff...idk what it does
    PushToConsole("FovXInterface 58.500000");
    PushToConsole("FovYInterface 45.000000");
    PushToConsole("WideFovXInterface 58.500000");
    PushToConsole("WideFovYInterface 45.000000");

    Code:
    Tint somethin...idk
    PushToConsole("PauseTintAlpha 0.200000");

    Code:
    fade in/out time stuff
    PushToConsole("SplashScreenFadeInTime 2.500000");
    PushToConsole("SplashScreenFadeOutTime 2.500000");
    PushToConsole("SplashScreenTime 10.000000");
    PushToConsole("MainScreenFadeInTime 0.000000");
    PushToConsole("ExitLevelScreenFadeTime

    Code:
    Progress bar
    PushToConsole("ProgressBarScaleToSkills 1.000000");

    Code:
    HUD Damage
    PushToConsole("HUDDamageRenderTime 0.100000");

    Code:
    Scope Stuff
    PushToConsole("ScopeLRGap 32.000000");
    PushToConsole("ScopeUPGap 32.000000");
    PushToConsole("ScopeLRRadius 0.377000");
    PushToConsole("ScopeUDRadius 0.340000");

    Code:
    auto switch time and stuff...switch weapons instantly?
    PushToConsole("ChooserAutoSwitchTime 0.175000");
    PushToConsole("ChooserAutoSwitchFreq 0.100000");

    Code:
    turn timing?
    PushToConsole("StrafeTurnRate 18.000000");
    PushToConsole("LowerTorsoTurnRate 21.600000");

    Code:
    Dying Time? lmao
    PushToConsole("DyingTime 3500");
    PushToConsole("DeadCameratime 8000.000000");
    PushToConsole("DeadCamX 165.000000");
    PushToConsole("DeadCamY 90.000000");

    Code:
    C SendRate?
    PushToConsole("CSendRate 15.000000");

    Code:
    Player Rotate
    PushToConsole("PlayerRotate 1.000000");

    Code:
    Cam Zoom
    PushToConsole("CamZoom1MaxDist 600.000000");
    PushToConsole("CamZoom2MaxDist 1000.000000");

    Code:
    Cam Rot?
    PushToConsole("CamRotInterpTime 0.150000");

    Code:
    Turn Rate
    PushToConsole("FastTurnRate 6.900000");
    PushToConsole("NormalTurnRate 4.500000");
    PushToConsole("LookUpRate 2.500000");

    Code:
    Cam Sway?
    PushToConsole("CameraSwayXFreq 13.000000");
    PushToConsole("CameraSwayYFreq 5.000000");
    PushToConsole("CameraSwayXSpeed 12.000000");
    PushToConsole("CameraSwayYSpeed 1.500000");
    PushToConsole("CameraSwayCrouchMultiplier 0.500000");

    Code:
    Full bright control timer?
    PushToConsole("ModelGlowTime 0.300000");
    PushToConsole("ModelGlowMin -25.000000");
    PushToConsole("ModelGlowMax 255.000000");

    Code:
    Activate override?
    PushToConsole("ActivateOverride " " " ");

    Code:
    Cam Damage stuff
    PushToConsole("CamDamage 1.000000");
    PushToConsole("CamDamagePitch 1.000000");
    PushToConsole("CamDamageRoll 1.000000");
    PushToConsole("CamDamageTime1 0.100000");
    PushToConsole("CamDamageTime2 0.250000");
    PushToConsole("CamDamageMinPitchVal 2.000000");
    PushToConsole("CamDamageMaxPitchVal 20.000000");
    PushToConsole("CamDamageMinRollVal 2.000000");
    PushToConsole("CamDamageMaxRollVal 20.000000");
    PushToConsole("CamDamagePitchMin 0.700000");
    PushToConsole("CamDamageRollMin 0.700000");
    PushToConsole("CamDamageFXOffsetX 5.000000");
    PushToConsole("MultiplayerDeathCamMoveTime 0.500000");
    PushToConsole("MultiplayerDeathAttachCamMaxTime 5.000000");
    PushToConsole("DuckDownCamOffset -13.000000");
    PushToConsole("CamInfo 0.000000");
    PushToConsole("CamWeaponInpact 0.000000");

    Code:
    Always HUD?
    PushToConsole("AlwaysHUD 0.000000");

    Code:
    Damage Fade Rate?
    PushToConsole("DamageFadeRate 0.500000");

    Code:
    Sound Filters
    PushToConsole("SoundFilterInfo 0.000000");
    PushToConsole("GlobalSoundFilter -1.000000");

    Code:
    Whose Bob?
    PushToConsole("BobSwayRunPaceAdjust 1.400000");
    PushToConsole("BobSwayWalkPaceAdjust 0.600000");
    PushToConsole("BobDecayTime 0.100000");
    PushToConsole("BobV 0.450000");
    PushToConsole("SwayH 0.002000");
    PushToConsole("SwayV 0.001500");
    PushToConsole("MaxBobAmp 10.000000");
    PushToConsole("BobRollAdjust 1.000000");
    PushToConsole("HeadBob 1.000000");

    Code:
    Cam Land stuff
    PushToConsole("CamLandMinHeight 50.000000");
    PushToConsole("CamLandMoveDist -15.000000");
    PushToConsole("CamLandDownTime 0.150000");
    PushToConsole("CamLandUptime 0.400000");
    PushToConsole("CamLandRollVal 5.000000");
    PushToConsole("CamLandRollTime1 0.050000");
    PushToConsole("CamLandRollTime2 0.150000");
    PushToConsole("CamLandPitchVal 5.00000");
    PushToConsole("CamLandPitchTime1 0.050000");
    PushToConsole("CamLandPitchTime2 0.150000");

    Code:
    Fall Damage Stuff
    PushToConsole("FallDamageMinHeight 300.000000");
    PushToConsole("FallDamageMaxHeight 700.000000");
    PushToConsole("FallDamageMin 0.000000");
    PushToConsole("FallDamageMax 200.000000");

    Code:
    Spectator speed?
    PushToConsole("SpectatorSpeedMul 1.000000");

    Code:
    Player Gravity stuff
    PushToConsole("PlayerGravity -1100.000000");
    PushToConsole("InAirAccelMultiplier 0.100000");

    Code:
    stop time?
    PushToConsole("SlideToStopTime 0.100000");

    Code:
    Push Max Velocity
    PushToConsole("PusherMaxYVelocity 100");

    Code:
    Accel/Velocity stuff
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 500.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 6000.000000");
    PushToConsole("WalkVel 70.000000");
    PushToConsole("FRunVel 285.000000");
    PushToConsole("BRunVel 285.000000");
    PushToConsole("SRunVel 285.000000");
    PushToConsole("DuckVel 50.000000");

    Code:
    More Cam Stuff
    PushToConsole("CameraMoveUpTime 0.100000");
    PushToConsole("CameraMoveUpMinVel 140.000000");
    PushToConsole("CameraMoveUpMaxYDiff 30.000000");
    PushToConsole("CameraClipDist 30.000000");
    PushToConsole("CameraCollisionObjScale 12.000000");
    PushToConsole("CameraCollisionUseObject 1.000000");
    PushToConsole(

    Code:
    idk what this stuff is at all
    PushToConsole("DC_FC_OU -1.000000");
    PushToConsole("DC_TL 220.000000");
    PushToConsole("DC_TV 5.000000");
    PushToConsole("DC_TY 20.000000");

    Code:
    Light color?
    PushToConsole("LightBeamColorDelta 50.000000");

    Code:
    Pitch Shift impact
    PushToConsole("PitchShiftImpact -1.000000");

    Code:
    Fly by radius?
    PushToConsole("FlyByRadius 600.000000");

    Code:
    Blood stuff
    PushToConsole("BloodSplatsMinNum 3.000000");
    PushToConsole("BloodSplatsMaxNum 10.000000");
    PushToConsole("BloodSplatsMinLifetime 5.000000");
    PushToConsole("BloodSplatsMaxLifetime 10.000000");
    PushToConsole("BloodSplatsRange 500.000000");
    PushToConsole("BloodSplatsPerturb 100.000000");
    PushToConsole("BigBloodSizeScale 5.000000");
    PushToConsole("BigBloodLifeScale 3.000000");

    Code:
    Create Poly Debris?
    PushToConsole("CreatePolyDebris 1.000000");

    Code:
    Weapon FX
    PushToConsole("WeaponFXMinFireDot 0.600000");
    PushToConsole("WeaponFXMinImpactDot 0.600000");
    PushToConsole("WeaponFXUseFOVPerformance 1.000000");
    PushToConsole("WeaponFXMaxFireDist 1000.000000");
    PushToConsole("WeaponFXMaxImpactDist 1000.000000");
    PushToConsole("WeaponFXMaxMultiImpactDist 300.000000");
    PushToConsole("WeaponFXMultiimpactDing 1.000000");

    Code:
    Tex stuff
    PushToConsole("TexAddr 0.000000");
    PushToConsole("TexColor 0.000000");
    PushToConsole("TexAlpha 0.000000");
    PushToConsole("Tex fxtest09");
    PushToConsole("TexTest 0.000000");

    Code:
    flare stuff
    PushToConsole("FlareMin -1.000000");
    PushToConsole("FlareSprAlphaMin -1.000000");
    PushToConsole("FlareSprAlphaMax -1.000000");
    PushToConsole("FlareSprScaleMin -1.000000");
    PushToConsole("FlareSprScaleMax -1.000000);
    PushToConsole("FlareBlindScaleMin -1.000000");
    PushToConsole("FlareBlindScaleMax -1.000000");
    PushToConsole("FlareBlindObjAngle -1.000000");
    PushToConsole("FlareBlindCamAngle -1.000000");

    Code:
    MINE SHIT!!!
    PushToConsole("MineShit 0.010000");

    Code:
    Smoke Trails
    PushToConsole("SmokeTrailStartScale 1.000000");
    PushToConsole("SmortTrailLWEndScale 15.000000");
    PushToConsole("SmokeTraleSWEnd Scale 15.000000");
    PushToConsole("SmokeTrailSBEndScale 15.000000");
    PushToConsole("SmokeTrailEndAlpha 0.000000");

    Code:
    mark stuff o_O
    PushToConsole("MarkLight 1.000000");
    PushToConsole("MarkShow 1.000000");
    PushToConsole("MarkFadeTime 3.000000");
    PushToConsole("MarkSolidTime 3.000000");

    Code:
    D Light offset
    PushToConsole("DLightOffsetX" """);
    PushToConsole("DLightOffsetY" """);
    PushToConsole("DLightOffsetZ" """);

    Code:
    PG Stuff
    PushToConsole("MinPGFrameRate 0.000000");
    PushToConsole("PGDispaceMoveScale 70.000000");

    Code:
    Tweak particles
    PushToConsole("TweakParticles 0.000000");
    PushToConsole("TweakSteam 0.000000");

    Code:
    Model Key
    PushToConsole("ModelKey 0.000000");

    Code:
    Foot print stuff
    PushToConsole("FootPrintBlendMode 2.000000");
    PushToConsole("MinTrailSegment 25.000000");
    PushToConsole("TrailSegmentLifetime 15.000000");
    PushToConsole("DingDelay 1.000000");
    PushToConsole("QuietMovementVolumeFactor 0.65000000");
    PushToConsole("FootStepSoundRadius 1200.000000");

    Code:
    Snow Addies
    PushToConsole("SnowEnable 1.000000");
    PushToConsole("SnowDensityScale 1.000000");
    PushToConsole("SnowParticleScale 1.000000");

    Code:
    scatter?
    PushToConsole("ScatterEnable 1.000000");

    Code:
    Tracers
    PushToConsole("TracerSegments 1.000000");
    PushToConsole("TracerLifetime 0.200000");
    PushToConsole("TracerVelocity -1.000000"); (this 1 might be PushToConsole("TracerVeloctity -1.000000"); cuz thats how it is in cshell)
    PushToConsole("TracerLength -1.000000");

    Credit
    Dcomicboy and ^...,^ from MPGH

    all these PushToConsole Commands have been tested and work as of Today, 9/3/2010 at + works on my Pub Hack
    Last edited by ultahackers; 09-03-2010 at 11:20 AM. Reason: is september not july 19 ^^

  2. #2
    025rog's Avatar
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    Quote Originally Posted by ultahackers View Post
    ^...,^
    ty good sir.... i LIVE ON BITCHS
    ^...,^ JR
    spare account LOL

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    copy paste? is september not july 19 ^^



  4. #4
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    Quote Originally Posted by RagedYet View Post
    copy paste? is september not july 19 ^^
    Fixed it... ty

  5. #5
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    Quote Originally Posted by ultahackers View Post
    Fixed it... ty
    after 7 minutes u say its fixxed Oo do u have also problems by with connect to server(mpgh)

  6. #6
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    Quote Originally Posted by kotentopf View Post
    after 7 minutes u say its fixxed Oo do u have also problems by with connect to server(mpgh)
    Way of topic dude.. and no just tat had to go get a snack ...

  7. #7
    kotentopf's Avatar
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    Quote Originally Posted by ultahackers View Post
    Way of topic dude.. and no just tat had to go get a snack ...
    ok than an ontopic post:
    u copied also the GodMode PM if this it leeched, is not a good idea, you will get a lot of PM's^^

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    I know i Copied and Pasted.. i gave full credit to people who took time on this.. please go thank ^...,^, & Dcomicboy they helped me allot on my hacks + hope to help you new hackers or pro hackers

  9. #9
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    Quote Originally Posted by ultahackers View Post
    I know i Copied and Pasted.. i gave full credit to people who took time on this.. please go thank ^...,^, & Dcomicboy they helped me allot on my hacks + hope to help you new hackers or pro hackers
    i know that u all copied and pasted that before i read tha. i saw the original thread xD

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    Already posted, look in stickies.

    /closed

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