Page 1 of 2 12 LastLast
Results 1 to 15 of 24
  1. #1
    ipwnuuaal5's Avatar
    Join Date
    Mar 2010
    Gender
    male
    Posts
    275
    Reputation
    16
    Thanks
    33

    Crash when enter game?

    For some reason whenever I enter a game, I crash.

    I tried using the alternative ltc and original and they both crashed me at starting game.

    What might be the problem?

  2. #2
    GameTrainerMaker's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Posts
    465
    Reputation
    17
    Thanks
    514
    It Will Be Your No Recoil.. it happened To me. before i fixed it!

  3. #3
    ipwnuuaal5's Avatar
    Join Date
    Mar 2010
    Gender
    male
    Posts
    275
    Reputation
    16
    Thanks
    33
    The only hack i have is "FragSelf 1"

  4. #4
    GameTrainerMaker's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Posts
    465
    Reputation
    17
    Thanks
    514
    Oh! well i have no idea.. when i started to crash it was recoil for me. then Exiled fixed it and told me.. but i didnt release in my latest.!

  5. #5
    speedforyou's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Posts
    741
    Reputation
    -59
    Thanks
    108
    My Mood
    Happy
    its the pushtoconsole method

    steel o-o's sig =
    = Done , = Not Done

    Leecher 0 =
    Newbie 25 =
    Member 50 =
    Advanced Member 100 =
    H4X0R Member 150 =
    Dual-Keyboard Member 250 =
    Expert Member 500 =
    's Trainer 750 =
    MPGH Expert 1000 =
    Synthetic Hacker 1250 =
    Blackhat Hacker 1500 =
    Whitehat Hacker 2000 =
    's Guardian 2500 =
    Upcoming MPGHiean 3000 =
    MPGH Addict 3500 =
    MPGHiean 4000 =
    MPGH Knight 4500 =
    MPGH Lord 5000 =
    MPGH Champion 5500 =
    MPGH King 6000 =
    MPGH Legend 6500 =
    MPGH God 7000 =
    MPGH God II 7500 =
    MPGH God III 8000 =
    MPGH God IV 8500 =
    MPGH God V 9000 =
    Arun's Slave 9500 =
    Dave's Slave 10000 =

  6. The Following User Says Thank You to speedforyou For This Useful Post:

    inzo26 (09-04-2010)

  7. #6
    Fabolous's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    192.168.1.01
    Posts
    2,706
    Reputation
    261
    Thanks
    682
    My Mood
    Paranoid
    Ye Its the PTC Method..

    New one:

    Code:
    void __cdecl PushToConsole( const char* szCommand )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    DWORD *LTClient = ( DWORD* )( //LTClient goes here// );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    
    }
    	}
    		}
    [

  8. #7
    speedforyou's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Posts
    741
    Reputation
    -59
    Thanks
    108
    My Mood
    Happy
    Quote Originally Posted by UnknownCoder View Post
    Ye Its the PTC Method..

    New one:

    Code:
    void __cdecl PushToConsole( const char* szCommand )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    DWORD *LTClient = ( DWORD* )( //LTClient goes here// );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    
    }
    	}
    		}
    [
    that is detected unless you pack it(upx works fine)

    steel o-o's sig =
    = Done , = Not Done

    Leecher 0 =
    Newbie 25 =
    Member 50 =
    Advanced Member 100 =
    H4X0R Member 150 =
    Dual-Keyboard Member 250 =
    Expert Member 500 =
    's Trainer 750 =
    MPGH Expert 1000 =
    Synthetic Hacker 1250 =
    Blackhat Hacker 1500 =
    Whitehat Hacker 2000 =
    's Guardian 2500 =
    Upcoming MPGHiean 3000 =
    MPGH Addict 3500 =
    MPGHiean 4000 =
    MPGH Knight 4500 =
    MPGH Lord 5000 =
    MPGH Champion 5500 =
    MPGH King 6000 =
    MPGH Legend 6500 =
    MPGH God 7000 =
    MPGH God II 7500 =
    MPGH God III 8000 =
    MPGH God IV 8500 =
    MPGH God V 9000 =
    Arun's Slave 9500 =
    Dave's Slave 10000 =

  9. #8
    ac1d_buRn's Avatar
    Join Date
    Aug 2009
    Gender
    female
    Location
    CA Source Section
    Posts
    3,406
    Reputation
    157
    Thanks
    3,991
    My Mood
    Flirty
    Is it a menu or hotkey?
    If its a menu, Check your reset..

  10. #9
    speedforyou's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Posts
    741
    Reputation
    -59
    Thanks
    108
    My Mood
    Happy
    im guessing its a hotkey or auto on

    but auto on fragself would be worthless

    steel o-o's sig =
    = Done , = Not Done

    Leecher 0 =
    Newbie 25 =
    Member 50 =
    Advanced Member 100 =
    H4X0R Member 150 =
    Dual-Keyboard Member 250 =
    Expert Member 500 =
    's Trainer 750 =
    MPGH Expert 1000 =
    Synthetic Hacker 1250 =
    Blackhat Hacker 1500 =
    Whitehat Hacker 2000 =
    's Guardian 2500 =
    Upcoming MPGHiean 3000 =
    MPGH Addict 3500 =
    MPGHiean 4000 =
    MPGH Knight 4500 =
    MPGH Lord 5000 =
    MPGH Champion 5500 =
    MPGH King 6000 =
    MPGH Legend 6500 =
    MPGH God 7000 =
    MPGH God II 7500 =
    MPGH God III 8000 =
    MPGH God IV 8500 =
    MPGH God V 9000 =
    Arun's Slave 9500 =
    Dave's Slave 10000 =

  11. #10
    TayxPwnage's Avatar
    Join Date
    May 2010
    Gender
    male
    Posts
    29
    Reputation
    10
    Thanks
    0
    Unknowncoder..using that ptc method I get this error..I got no idea what it is >.<

    Code:
    error LNK2001: unresolved external symbol "public: void __cdecl cBase::PushToConsole(char const *)" (?PushToConsole@cBase@@QAAXPBD@Z)

  12. #11
    markoj's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    s
    Posts
    1,067
    Reputation
    60
    Thanks
    407
    My Mood
    Bored
    Quote Originally Posted by TayxPwnage View Post
    Unknowncoder..using that ptc method I get this error..I got no idea what it is >.<

    Code:
    error LNK2001: unresolved external symbol "public: void __cdecl cBase::PushToConsole(char const *)" (?PushToConsole@cBase@@QAAXPBD@Z)
    Try it like this

    Code:
    void __cdecl cBase::PushToConsole( const char* szCommand )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    DWORD *LTClient = ( DWORD* )( //LTClient goes here// );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    
    }
    	}
    		}
    [
    Dont ban me

  13. The Following User Says Thank You to markoj For This Useful Post:

    TayxPwnage (09-04-2010)

  14. #12
    TayxPwnage's Avatar
    Join Date
    May 2010
    Gender
    male
    Posts
    29
    Reputation
    10
    Thanks
    0
    Thanks marko..that worked just fine except the '[' so i just took that out and compiled perfectly!

  15. #13
    mastermods's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Posts
    108
    Reputation
    9
    Thanks
    42
    My Mood
    Chatty
    It's your menu.

  16. #14
    TayxPwnage's Avatar
    Join Date
    May 2010
    Gender
    male
    Posts
    29
    Reputation
    10
    Thanks
    0
    Compiles great..but crashes at guy running?

    Code:
    #include "Base.h"
    #include "Menu.h"
    
    cBase Base;
    
    void __cdecl cBase::PushToConsole( const char* szCommand )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    DWORD *LTClient = ( DWORD* )( 0x377E7810 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    
    }
    	}
    		}
    
    
    void cBase::RenderFrame(LPDIRECT3DDEVICE9 pDevice)
    {
    	if( !Base.bSet.bInit )
    	{
    		D3DXCreateFont(pDevice, 15, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &Directx.pFont);
    		Base.bSet.bInit = true;
    	}
    
    	if( Directx.pFont == NULL )
    		Directx.pFont->OnLostDevice();
    	else
    	{
    		Directx.DrawString(10, 22, D3DCOLOR_ARGB(255, 255, 0, 0), Directx.pFont, "Private hack by Darktayler");
    		Menu.RenderMenu();
    	}
    
    	if( Menu.mOpt[2].nopt > 0 )//Fly Hack
    		if( GetAsyncKeyState( FLYKEY ) < 0 )
    			this->PushToConsole( "PlayerGravity 800" );
    		else
    			this->PushToConsole( "PlayerGravity -800" );
    
    	if( Menu.mOpt[12].nopt > 0 )
    		Menu.PanicKey();
    	
    }
    
    //4x Per Second
    void cBase::Update(void)
    {
    	while(1)
    	{
    		if( Menu.mOpt[1].nopt > 0 )//3D Box's
    			this->PushToConsole( "ModelDebug_DrawBoxes 1" );
    		else
    			this->PushToConsole( "ModelDebug_DrawBoxes 0" );
    
    		if( Menu.mOpt[3].nopt > 0 )//No Fog
    			this->PushToConsole( "FogEnable 0" );
    		else
    			this->PushToConsole( "FogEnable 1" );
    
    		Sleep(iRenderSpeed);
    
    		if( Menu.mOpt[4].nopt > 0 )//Speed Hack
    		{
    		    this->PushToConsole("BaseMoveAccel 3000.000000");
    			this->PushToConsole("StartAccel 3000.000000");
    			this->PushToConsole("MaxAccel 3000.000000");
    			this->PushToConsole("AccelInc 3000.000000");
    			this->PushToConsole("WalkVel 3000.000000");
    			this->PushToConsole("FRunVel 3000.000000");
    		    this->PushToConsole("BRunVel 3000.000000");
    			this->PushToConsole("SRunVel 3000.000000");
    		    this->PushToConsole("JumpVel 3000.000000");
    			this->PushToConsole("DuckVel 3000.000000");
    		}else{
    			this->PushToConsole("BaseMoveAccel 3000.000000");
    			this->PushToConsole("StartAccel 500.000000");
    			this->PushToConsole("MaxAccel 3000.000000");
    			this->PushToConsole("AccelInc 6000.000000");
    			this->PushToConsole("WalkVel 70.000000");
    			this->PushToConsole("FRunVel 285.000000");
    			this->PushToConsole("BRunVel 285.000000");
    			this->PushToConsole("SRunVel 285.000000");
    			this->PushToConsole("JumpVel 330.000000");
    			this->PushToConsole("DuckVel 50.000000");
    		}
    
    		Sleep(iRenderSpeed);
    
    		if( Menu.mOpt[5].nopt > 0 )//Less Spread
    		{
    			this->PushToConsole("PerturbRotationEffect  0.000000"); 
    			this->PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    			this->PushToConsole("PerturbWalkPercent 0.000000"); 
    			this->PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    		}else{
    			this->PushToConsole("PerturbRotationEffect 3.000000");
    			this->PushToConsole("PerturbIncreaseSpeed 3.000000");
    			this->PushToConsole("PerturbDecreaseSpeed 9.000000");
    			this->PushToConsole("PerturbWalkPercent 0.500000");
    		}
    
    		Sleep(iRenderSpeed);
    
    		switch ( Menu.mOpt[6].nopt )//This Doesnt move your player pos it moves your Cam Pos
    		{
    			case 0://Defualt
    				this->PushToConsole("CamMaxPosYOffset 200.000000");
    				this->PushToConsole("DuckDownCamOffSet -13.000000");
    				break;
    			case 1://Up in the Air after u hit CNTRL
    				this->PushToConsole("CamMaxPosYOffset 200.000000");
    				this->PushToConsole("DuckDownCamOffSet 1000.000000");
    				break;
    			case 2://Under the Map after u hit CNTRL
    				this->PushToConsole("CamMaxPosYOffset -1000.000000");
    				this->PushToConsole("DuckDownCamOffSet -13.000000");
    				break;
    		}
    
    		Sleep(iRenderSpeed);
    
    		if( Menu.mOpt[7].nopt  > 0 )//Tracers
    			this->PushToConsole( "ShowFirePath 1" );
    		else
    			this->PushToConsole( "ShowFirePath 0" );
    
    		if( Menu.mOpt[8].nopt  > 0 )//Windowed Mode
    			this->PushToConsole( "windowed 1" );
    		else
    			this->PushToConsole( "windowed 0" );
    
    		if( Menu.mOpt[9].nopt > 0 )//Fps
    			this->PushToConsole( "ShowFps 1");
    		else
    			this->PushToConsole( "ShowFps 0");
    
    		if( Menu.mOpt[10].nopt > 0 )// Unlock Cursor
    			this->PushToConsole( "CursorCenter 0");
    		else
    			this->PushToConsole( "CursorCenter 1");
    
    		if( Menu.mOpt[11].nopt > 0 )//No Guns
    			this->PushToConsole("drawguns 0");
    		else
    			this->PushToConsole("drawguns 0");
    
    		Sleep(iRenderSpeed);
    	}
    }
    
    DWORD cBase::GetPointer(int index)
    {
    	DWORD* devicePtr = ***(DWORD****)0x7E4CE0;
    
    	if( devicePtr == NULL ) 
    		return 0;
    
    	return devicePtr[index];
    }
    
    bool cBase::IsGameReadyForHook(void)
    {
        if( GetModuleHandle( "d3d9.dll"     ) != NULL 
         && GetModuleHandle( "ClientFX.fxd" ) != NULL 
         && GetModuleHandle( "CShell.dll"   ) != NULL )
            return true;
    
        return false;
    }
    
    DWORD WINAPI dwMainThread(LPVOID)
    {
    	while ( !Base.IsGameReadyForHook() )
    		Sleep(iWaitTime);
    
    	Directx.Hook();
    
    	return 0;
    }
    	
    DWORD WINAPI dwHackThread(LPVOID)
    {
    	while( !Base.IsGameReadyForHook() )
    		Sleep(iWaitTime);
    
    	Base.Update();
    
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		#ifdef LOG
    			DeleteFile(LogPath); 
    		#endif
    
    		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
    		CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    	}
    	return TRUE;
    }

  17. #15
    CodeDemon's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    vagina
    Posts
    1,074
    Reputation
    50
    Thanks
    936
    My Mood
    Fine
    Quote Originally Posted by TayxPwnage View Post
    Compiles great..but crashes at guy running?

    Code:
    #include "Base.h"
    #include "Menu.h"
    
    cBase Base;
    
    void __cdecl cBase::PushToConsole( const char* szCommand )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    DWORD *LTClient = ( DWORD* )( 0x377E7810 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    
    }
    	}
    		}
    
    
    void cBase::RenderFrame(LPDIRECT3DDEVICE9 pDevice)
    {
    	if( !Base.bSet.bInit )
    	{
    		D3DXCreateFont(pDevice, 15, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &Directx.pFont);
    		Base.bSet.bInit = true;
    	}
    
    	if( Directx.pFont == NULL )
    		Directx.pFont->OnLostDevice();
    	else
    	{
    		Directx.DrawString(10, 22, D3DCOLOR_ARGB(255, 255, 0, 0), Directx.pFont, "Private hack by Darktayler");
    		Menu.RenderMenu();
    	}
    
    	if( Menu.mOpt[2].nopt > 0 )//Fly Hack
    		if( GetAsyncKeyState( FLYKEY ) < 0 )
    			this->PushToConsole( "PlayerGravity 800" );
    		else
    			this->PushToConsole( "PlayerGravity -800" );
    
    	if( Menu.mOpt[12].nopt > 0 )
    		Menu.PanicKey();
    	
    }
    
    //4x Per Second
    void cBase::Update(void)
    {
    	while(1)
    	{
    		if( Menu.mOpt[1].nopt > 0 )//3D Box's
    			this->PushToConsole( "ModelDebug_DrawBoxes 1" );
    		else
    			this->PushToConsole( "ModelDebug_DrawBoxes 0" );
    
    		if( Menu.mOpt[3].nopt > 0 )//No Fog
    			this->PushToConsole( "FogEnable 0" );
    		else
    			this->PushToConsole( "FogEnable 1" );
    
    		Sleep(iRenderSpeed);
    
    		if( Menu.mOpt[4].nopt > 0 )//Speed Hack
    		{
    		    this->PushToConsole("BaseMoveAccel 3000.000000");
    			this->PushToConsole("StartAccel 3000.000000");
    			this->PushToConsole("MaxAccel 3000.000000");
    			this->PushToConsole("AccelInc 3000.000000");
    			this->PushToConsole("WalkVel 3000.000000");
    			this->PushToConsole("FRunVel 3000.000000");
    		    this->PushToConsole("BRunVel 3000.000000");
    			this->PushToConsole("SRunVel 3000.000000");
    		    this->PushToConsole("JumpVel 3000.000000");
    			this->PushToConsole("DuckVel 3000.000000");
    		}else{
    			this->PushToConsole("BaseMoveAccel 3000.000000");
    			this->PushToConsole("StartAccel 500.000000");
    			this->PushToConsole("MaxAccel 3000.000000");
    			this->PushToConsole("AccelInc 6000.000000");
    			this->PushToConsole("WalkVel 70.000000");
    			this->PushToConsole("FRunVel 285.000000");
    			this->PushToConsole("BRunVel 285.000000");
    			this->PushToConsole("SRunVel 285.000000");
    			this->PushToConsole("JumpVel 330.000000");
    			this->PushToConsole("DuckVel 50.000000");
    		}
    
    		Sleep(iRenderSpeed);
    
    		if( Menu.mOpt[5].nopt > 0 )//Less Spread
    		{
    			this->PushToConsole("PerturbRotationEffect  0.000000"); 
    			this->PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    			this->PushToConsole("PerturbWalkPercent 0.000000"); 
    			this->PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    		}else{
    			this->PushToConsole("PerturbRotationEffect 3.000000");
    			this->PushToConsole("PerturbIncreaseSpeed 3.000000");
    			this->PushToConsole("PerturbDecreaseSpeed 9.000000");
    			this->PushToConsole("PerturbWalkPercent 0.500000");
    		}
    
    		Sleep(iRenderSpeed);
    
    		switch ( Menu.mOpt[6].nopt )//This Doesnt move your player pos it moves your Cam Pos
    		{
    			case 0://Defualt
    				this->PushToConsole("CamMaxPosYOffset 200.000000");
    				this->PushToConsole("DuckDownCamOffSet -13.000000");
    				break;
    			case 1://Up in the Air after u hit CNTRL
    				this->PushToConsole("CamMaxPosYOffset 200.000000");
    				this->PushToConsole("DuckDownCamOffSet 1000.000000");
    				break;
    			case 2://Under the Map after u hit CNTRL
    				this->PushToConsole("CamMaxPosYOffset -1000.000000");
    				this->PushToConsole("DuckDownCamOffSet -13.000000");
    				break;
    		}
    
    		Sleep(iRenderSpeed);
    
    		if( Menu.mOpt[7].nopt  > 0 )//Tracers
    			this->PushToConsole( "ShowFirePath 1" );
    		else
    			this->PushToConsole( "ShowFirePath 0" );
    
    		if( Menu.mOpt[8].nopt  > 0 )//Windowed Mode
    			this->PushToConsole( "windowed 1" );
    		else
    			this->PushToConsole( "windowed 0" );
    
    		if( Menu.mOpt[9].nopt > 0 )//Fps
    			this->PushToConsole( "ShowFps 1");
    		else
    			this->PushToConsole( "ShowFps 0");
    
    		if( Menu.mOpt[10].nopt > 0 )// Unlock Cursor
    			this->PushToConsole( "CursorCenter 0");
    		else
    			this->PushToConsole( "CursorCenter 1");
    
    		if( Menu.mOpt[11].nopt > 0 )//No Guns
    			this->PushToConsole("drawguns 0");
    		else
    			this->PushToConsole("drawguns 0");
    
    		Sleep(iRenderSpeed);
    	}
    }
    
    DWORD cBase::GetPointer(int index)
    {
    	DWORD* devicePtr = ***(DWORD****)0x7E4CE0;
    
    	if( devicePtr == NULL ) 
    		return 0;
    
    	return devicePtr[index];
    }
    
    bool cBase::IsGameReadyForHook(void)
    {
        if( GetModuleHandle( "d3d9.dll"     ) != NULL 
         && GetModuleHandle( "ClientFX.fxd" ) != NULL 
         && GetModuleHandle( "CShell.dll"   ) != NULL )
            return true;
    
        return false;
    }
    
    DWORD WINAPI dwMainThread(LPVOID)
    {
    	while ( !Base.IsGameReadyForHook() )
    		Sleep(iWaitTime);
    
    	Directx.Hook();
    
    	return 0;
    }
    	
    DWORD WINAPI dwHackThread(LPVOID)
    {
    	while( !Base.IsGameReadyForHook() )
    		Sleep(iWaitTime);
    
    	Base.Update();
    
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		#ifdef LOG
    			DeleteFile(LogPath); 
    		#endif
    
    		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
    		CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    Then, its your D3D Hook.

  18. The Following User Says Thank You to CodeDemon For This Useful Post:

    TayxPwnage (09-04-2010)

Page 1 of 2 12 LastLast

Similar Threads

  1. Game crashes when it gets into connecting part.
    By avery2495 in forum Combat Arms Help
    Replies: 2
    Last Post: 07-16-2010, 07:48 PM
  2. Game crashes when I inject anything into it
    By djcynz in forum Call of Duty Modern Warfare 2 Help
    Replies: 6
    Last Post: 02-16-2010, 11:17 PM
  3. Game crashes when I use 1.0.168 patch,doesnt work when i use 1.0.59 (or something)
    By grp spartan 983 in forum Call of Duty Modern Warfare 2 Help
    Replies: 4
    Last Post: 12-06-2009, 03:03 PM
  4. game crashes when i click gamestart?
    By deezy427 in forum Combat Arms Help
    Replies: 11
    Last Post: 10-06-2009, 12:57 AM
  5. Why crossfire game crashed when i play with any program hack
    By goergemamdoh in forum CrossFire Hacks & Cheats
    Replies: 2
    Last Post: 08-31-2009, 08:30 AM