Page 2 of 2 FirstFirst 12
Results 16 to 21 of 21
  1. #16
    lfdr95's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0

    god

    Good Tanks ^^

  2. #17
    freedompeace's Avatar
    Join Date
    Jul 2010
    Gender
    female
    Posts
    3,035
    Reputation
    340
    Thanks
    2,784
    My Mood
    Sad
    Lol. 0x000000 - 0xFFFFFF. It's somewhere in there. Why ask for a pointer to something you don't even know exists?

  3. #18
    Gordon`'s Avatar
    Join Date
    Dec 2007
    Gender
    male
    Posts
    283
    Reputation
    24
    Thanks
    325
    there are 2 tables in memory

    first contains the index and the HOBJECT of every player (u need the object for everything like getting the player position or their head position etc)

    the second one is the userinfo class. its a linked list and it contains the players name, index, kills, deaths, team, clanname, if the player is alive, etc and the pointer to the next/previous player

    you would need both for ESP or aimbot


  4. The Following User Says Thank You to Gordon` For This Useful Post:

    swatfx (09-06-2010)

  5. #19
    Mr.Magicman's Avatar
    Join Date
    Sep 2009
    Gender
    male
    Location
    Sitting in my cave full of thoughts learning Asembly
    Posts
    2,103
    Reputation
    16
    Thanks
    646
    My Mood
    Cold
    Quote Originally Posted by Gordon` View Post
    there are 2 tables in memory

    first contains the index and the HOBJECT of every player (u need the object for everything like getting the player position or their head position etc)

    the second one is the userinfo class. its a linked list and it contains the players name, index, kills, deaths, team, clanname, if the player is alive, etc and the pointer to the next/previous player

    you would need both for ESP or aimbot
    Thanks for the info but i think most of us already know this. what we dont know is how to get it /

  6. #20
    mmbob's Avatar
    Join Date
    Dec 2009
    Gender
    male
    Location
    ja
    Posts
    655
    Reputation
    70
    Thanks
    1,156
    My Mood
    Bitchy
    Quote Originally Posted by Gordon` View Post
    there are 2 tables in memory

    first contains the index and the HOBJECT of every player (u need the object for everything like getting the player position or their head position etc)

    the second one is the userinfo class. its a linked list and it contains the players name, index, kills, deaths, team, clanname, if the player is alive, etc and the pointer to the next/previous player

    you would need both for ESP or aimbot
    The userinfo class also has the object, so you really only need that for basic aimbot/ESP. But it won't work for fireteam, so you'll need the list for that.

  7. The Following User Says Thank You to mmbob For This Useful Post:

    J (09-06-2010)

  8. #21
    Gordon`'s Avatar
    Join Date
    Dec 2007
    Gender
    male
    Posts
    283
    Reputation
    24
    Thanks
    325
    Mh didn't know this and I didn't look for it cause I'm using the table where each object of the player is stored, and as you said, the NPC's too which have no user informations. There are also lists for grenades, rockets, weapons, ladders, doors, dead players, etc.


Page 2 of 2 FirstFirst 12

Similar Threads

  1. I'm new to c++ and have a question about pointers
    By I.P in forum C++/C Programming
    Replies: 2
    Last Post: 05-26-2011, 11:31 PM
  2. [Question] NULL pointers...
    By Mookamoka in forum C++/C Programming
    Replies: 5
    Last Post: 02-04-2011, 05:38 PM
  3. [2 Questions][C++][Pointers]
    By Aqollo in forum C++/C Programming
    Replies: 2
    Last Post: 10-20-2010, 07:24 PM
  4. Question on Pointers
    By mains3rv3r in forum WarRock - International Hacks
    Replies: 8
    Last Post: 06-05-2007, 01:14 AM
  5. [QUESTION] Pointer in Dev-C++
    By yogilek in forum WarRock - International Hacks
    Replies: 0
    Last Post: 05-31-2007, 02:56 PM