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  1. #1
    joered's Avatar
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    Help me with my source please.

    Can some one help me with my source im relative new to mpgh and new to coding. So if some oen can help me. Please dont answer by telling me to figure it our by my self. Sorry for my bad english /

    I get some erros by building but if im right this is patched?

    Code:
    #include <windows.h>
    bool IsGameReadyForHook()
    {
    	if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    		&& GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    		&& GetModuleHandleA( "CShell.dll"   ) != NULL )
    		return true;
    	return false;
    }
    void ConsolePush(const char* Command) {
    DWORD CNADDIE = 0x46F670;
    void* Send = ( void* )*( DWORD* )(CNADDIE);
    __asm
    {
    push Command;
    call Send; 
    add esp, -3-1+2+6;
    }
    }  
    void main()
    {
    	
    	bool chams = false;
    	bool fog = false; 
    	bool fps = false;
    	bool spread = false;
    	bool KnockBack = false;
    	bool Bright = false; 
    	bool hands = false;
    	bool wire = false;
    	bool fire = false;
    	while(true)
    	{		
    		if(GetAsyncKeyState(VK_NUMPAD1<0){ 
    			if(chams == true){ 
    				PushToConsole("SkelModelStencil 0");
    				chams = false; 
    			} else { 
    				PushToConsole("SkelModelStencil 1"); 
    				chams = true; 
    			}
    		if(GetAsyncKeyState(VK_NUMPAD2)<0){ 
    			if(fog == true){ 
    				PushToConsole("FogEnable 1" ); 
    				fog = false; 
    			} else { 
    				PushToConsole("FogEnable 0" ); 
    				fog = true; 
    			}
    		if(GetAsyncKeyState(VK_NUMPAD3)<0){ 
    			if(fps == true){ 
    				PushToConsole("ShowFps 0"); 
    				fps = false; 
    			} else { 
    				PushToConsole("ShowFps 1"); 
    				fps = true; 
    			}
    		if(GetAsyncKeyState(VK_NUMPAD4)<0){ 
    			if(spread == true){ 
    				PushToConsole("PerturbRotationEffect  0.000000" );
    				PushToConsole("PerturbIncreaseSpeed 0.000000" );
    				PushToConsole("PerturbWalkPercent 0.000000" );
    				PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
    				PushToConsole("PerturbRecoil 0.000000" );
    				PushToConsole("FireMovePerturb 0.000000" );
    				PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
    				PushToConsole("ZoomedFireMovePerturb 0.000000" );
    				PushToConsole("ZoomedFireDuckPerturb 0.000000" );
    				spread = true; 
    			}
    		if(GetAsyncKeyState(VK_NUMPAD5)<0){ 
    			if(KnockBack == true){ 
    				PushToConsole("KnockBack 0" );
    				KnockBack = false; 
    			} else { 
    				PushToConsole("KnockBack 1" ); 
    				KnockBack = true; 
    			}
    		if(GetAsyncKeyState(VK_NUMPAD6)<0){ 
    			if(Bright == true){ 
    				PushToConsole("FullBright 0" );
    				Bright = false; 
    			} else { 
    				PushToConsole("FullBright 1" );
    				Bright = true; 
    			}
    		if(GetAsyncKeyState(VK_NUMPAD7)<0){ 
    			if(hands == true){ 
    				PushToConsole("Hands 1" );
    				hands = false; 
    			} else { 
    				PushToConsole("Hands 0" );
    				hands = true; 
    		    } 
    				if(GetAsyncKeyState(VK_NUMPAD8)<0){ 
    			if(wire == true){ 
    				PushToConsole( "WireFrame 0" );
    				wire = false; 
    			} else { 
    				PushToConsole( "WireFrame 1" );
    				wire = true; 
    			} 
    				if(GetAsyncKeyState(VK_NUMPAD9)<0){ 
    			if(fire == true){ 
    				PushToConsole( "ShowFirePath 0" );
    				fire = false; 
    			} else { 
    				PushToConsole( "ShowFirePath 1" ); 
    				fire = true; 
    	}
    	Sleep(200);
    }
    DWORD WINAPI dwHackThread(LPVOID)
    {
    	while( !IsGameReadyForHook() )
    		Sleep(100);
    	main(); 
    	return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		system("start http://mpgh.net/");
    		CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL); 
    	}
    	return TRUE;
    }

  2. #2
    Sydney's Avatar
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    yea its patched...And just c+p ?

    Thanks Cosmos


  3. #3
    neononxxx's Avatar
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    why do you wanna know?? so you can kill me?
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    The Console method is detected by HS I believe.
    If you was to fix it and the errors.

    By all means it would work.
    Loading content... Please wait while the rest of this post loads.

  4. #4
    doofbla's Avatar
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    yes your consolepush is patched you can make it working if you've a little bit of c++ and assembler knowledge ;-)
    _____________________________________________

    READING TUTORIAL:

    1. READ MY POST
    2. THINK ABOUT MY POST
    3. PRESS THANKS
    4. MAYBE CORRECT MY POSTS :P




    Dijkstra:
    "Computer Science is no more about computers than astronomy is about
    telescopes."


    THANKS BUTTON RIGHT DOWN --->

  5. #5
    mo3ad001's Avatar
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    even that Patched ..... doesn't mean there is Error's

    H A X O
    Email : Noobmem@hotmail.com


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