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  1. #31
    whit's Avatar
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    Thanks CodeDemon You Do Things So I Dont Have Toooooo..
    ~Joe Dirt

  2. The Following User Says Thank You to whit For This Useful Post:

    markoj (09-22-2010)

  3. #32
    -ExileD-'s Avatar
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    CD Keep doing this after each update, this is epic.

    Btw
    Alt. LTClient: 0x46F670
    Real Dev. Pointer: 0x909EF8
    Last edited by -ExileD-; 09-22-2010 at 09:27 PM.

  4. #33
    Mr.Magicman's Avatar
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    Okay time to stop being lazy and get to work

  5. #34
    CodeDemon's Avatar
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    Quote Originally Posted by -ExileD- View Post
    CD Keep doing this after each update, this is epic.

    Btw
    Alt. LTClient: 0x46F670
    Real Dev. Pointer: 0x909EF8
    Thank You, adding.

  6. #35
    gobblemonst's Avatar
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    I am sorry, but i dont get what these do.....
    i got c++ but i am soo confused
    what r these codes 4
    Last edited by gobblemonst; 09-23-2010 at 05:57 AM.

  7. #36
    eXaLtIc™'s Avatar
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    You forgot to put the codes to make it go on and off. xD

  8. #37
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    Quote Originally Posted by eXaLtIc™ View Post
    You forgot to put the codes to make it go on and off. xD
    Just use memcpy and look for the bytes in the unpacked CSHELL, don't be lazy. Anyway THE BYTES ARE THE SAME! just change the addie.
    Tools UNDETECTED - PATCHED [I will only have recent versions up!]
    Tapper V1.15: http://www.mpgh.net/forum/164-combat...r-v1-15-a.html
    Amato Inject V1.15: http://www.mpgh.net/forum/292-combat...t-v1-15-a.html

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  9. #38
    Mr.Magicman's Avatar
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    or you use viritual protect on the recoil addies... that is easier /

  10. #39
    Sydney's Avatar
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    Wow..Thanks...And does the enemy ptr work ?

    Thanks Cosmos


  11. #40
    NOOBJr's Avatar
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    No the enemy pointer doesnt work ive replaced it with my randomplayer pointer and it dissconnected when i use it. Perhaps its a Patched EPP?

  12. #41
    mmbob's Avatar
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    Quote Originally Posted by Zane Slayman View Post
    No the enemy pointer doesnt work ive replaced it with my randomplayer pointer and it dissconnected when i use it. Perhaps its a Patched EPP?
    Perhaps you should GTFO?

  13. #42
    whatup777's Avatar
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    For like the billionth time. You can not use the offsets for RPP on EPP!!!
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  14. #43
    Crash's Avatar
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    Quote Originally Posted by Zane Slayman View Post
    No the enemy pointer doesnt work ive replaced it with my randomplayer pointer and it dissconnected when i use it. Perhaps its a Patched EPP?
    I gave an example of how to use it...

  15. #44
    NOOBJr's Avatar
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    Yeah my bad. Sorry. Just learning never used EPP before. Thanks crash BTW

  16. #45
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    Quote Originally Posted by Crash View Post
    I gave an example of how to use it...
    You said you would also provide the enemy structs as well....

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