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  1. #16
    AVGN's Avatar
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    Thanks for your conribution!



    ^Thanks to RJ^




  2. #17
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    Quote Originally Posted by HL-SDK View Post
    If anyone is interested in helping, like I mentioned: an improved CShell unpacking and some debugging help would be greatly appreciated. I won't be able to / feel like going much further without debugging. Currently I am in the CCBAPlayerMgr class looking at the 'target manager'

    This would probably serve as the basis for a triggerbot, using a variable that changes when your crosshair is over another player.

    [php]pTargetMgr = *(DWORD *)(playerMgr_ + 28);[/php]
    There is a CPlayerMgr in addition to CCBAPlayerMgr. I can find much less about it due to a lack of cross references.
    Unless you're on 64-bit, you'll need a bypass or make your own debugger to be able to debug CA. Those classes are the same, Nexon just likes to have their codebase be inconsistent. Also, you really shouldn't be releasing info like this. It causes an imbalance in the hacking world.

  3. #18
    HL-SDK's Avatar
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    I am on 64-bit, do you have any recommendations for that? After just simply trying to attach and run, the process kills itself and all associated threads. I tried a few of IDAStealth's options, but no luck.

    ---
    EDIT

    I did not know this game was based on FEAR. This makes all of my posts useless, I will just use the SDK. I do not know if I should be surprised that I saw little to no mention of the SDK on these forums.
    Last edited by HL-SDK; 09-26-2010 at 06:04 PM.

  4. #19
    Xlilzoosk8rX's Avatar
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    Quote Originally Posted by HL-SDK View Post
    I am on 64-bit, do you have any recommendations for that? After just simply trying to attach and run, the process kills itself and all associated threads. I tried a few of IDAStealth's options, but no luck.

    ---
    EDIT

    I did not know this game was based on FEAR. This makes all of my posts useless, I will just use the SDK. I do not know if I should be surprised that I saw little to no mention of the SDK on these forums.
    actually, if you found these in CShell then they are not useless.
    i have some classes and player structs that i found using ReClass.
    and if you do some research on gma e engines.
    the Lithtech engine (the one that CA uses) is developed from a hybrid
    between the QuakeIII and FEAR engine. So this information is useful.
    keep it coming man, this is really good information.

  5. #20
    DeadLinez's Avatar
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    Nice bro, someone who can Reverse and knows ASM, im coding a c++ debgger and a "Re-Class" program, that uses random resources, and has junk code, along with random string names, a custom encryption method. and it changes every time its opened. so FUD all the time , im not doing this alone me and my hacking team are programming this. Refer to my sig, for progress on it, and ill only be releasing to real coders, with HWID protection.I know ASM and reversing too, and ive been looking into "CCharacterFX" aswell so what yours MSN? id love to help and search with someone who knows ASM. and reversing. Thanks, Add me:

    DeadLineHF@Hotmail.com

    EDIT: well that address you have there is the
    LTClient
    Code:
    377ED910
    Last edited by DeadLinez; 09-26-2010 at 09:39 PM.

  6. #21
    HL-SDK's Avatar
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    A few people have also PMmed me about MSN, I haven't used that in a VERY long time.

    I am on steam and a ventrilo server. I found out about the FEAR sdk only recently.

    A side note: depending on the HWID protection, it can be terrible, or it can be decent.

    A recent project I worked on involved downloaded encrypted compressed dlls from a server (after authentication) and injecting them straight into remote processes (with manual mapping). That is a decent way to distribute code.

    Simple hashes can be defeated in ungodly simple ways, just insert a __declspec(naked) function full of nops.

    At runtime you can overwrite it with garbage, but that only defeats hashes. As for this topic, it may as well be dead because there seem to be 3 types of CA coders.

    I'm talking about the dead topic in that even without debugging, I can get stuff like health and armor offsets for players, but why write a cool ESP when you can simply fly around using obfuscated public cheats that other people spend time making :-/

  7. #22
    AVGN's Avatar
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    i dont like obfuscated public hacks, nor do I approve them.



    ^Thanks to RJ^




  8. #23
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    Quote Originally Posted by AVGN View Post
    i dont like obfuscated public hacks, nor do I approve them.
    Mine were approved :L

  9. #24
    DeadLinez's Avatar
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    well then whats you steam id?

  10. #25
    Mr.Magicman's Avatar
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    Il join in your vent server today

    let's chat then ok?

  11. #26
    HL-SDK's Avatar
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    I will be on after 6 or 7 EST. Pretty full day today

  12. #27
    DeadLinez's Avatar
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    well whats your steam id and vent server?

  13. #28
    why06's Avatar
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    Quote Originally Posted by HL-SDK View Post
    ---
    EDIT

    Oh, and I was pretty serious about the debugging ability. If I am able to sit in IDA and breakpoint functions, it makes everything MUCH easier. My "unpacked?" version of CShell still has some packed code in it, in particularly useful locations like member functions. Having this data would be incredibly useful as well. I give my thanks to MPGH and all of the helpful people here.
    Me and you both brother.

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  14. #29
    Gordon`'s Avatar
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    You see that
    mov eax, dword_377ED910
    mov ecx, [eax]
    mov edx, [ecx+18h]
    loads EDX with a pointer to a relatively interesting function.
    My guess is that it is a console output function. I haven't been able to debug the game yet. Assistance with that would be greatly appreciated.
    you guessed right. its CLTBase::CPrint


  15. The Following User Says Thank You to Gordon` For This Useful Post:

    HL-SDK (09-27-2010)

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