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  1. #1
    probook's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Posts
    2
    Reputation
    10
    Thanks
    2

    a lot of ptc commands :)

    I've had these source codes for along time!


    Code:
    Tracers -
    Code:
    PushToConsole("ShowFirePath 1" );
    Windowmode -
    Code:
    PushToConsole("windowed 1" );
    Show FPS -
    Code:
    PushToConsole("ShowFps 1");
    Unlock Cursor -
    Code:
    PushToConsole("CursorCenter 1");
    Hide Gun -
    Code:
    PushToConsole("drawguns 1");
    No Fog -
    Code:
    PushToConsole("FogEnable 1" );
    ESP Box -
    Code:
    PushToConsole("ModelDebug_DrawBoxes 1" );
    Fly Hack -
    Code:
    PushToConsole("PlayerGravity -800" );
    NX Chams -
    Code:
    PushToConsole("SkelModelStencil -1" );
    Weapon Sway -
    Code:
    PushToConsole("WeaponSway 0.000000" );
    Show Breath -
    Code:
    PushToConsole("ShowBreath 1" );
    Pickup Hack -
    Code:
    PushToConsole("ActivationDistance 999999" );
    Enable Light -
    Code:
    PushToConsole("DynamicLight 1" );
    Enable Weather -
    Code:
    PushToConsole("EnableWeatherFX 1" );
    Enable Weapon Flash -
    Code:
    PushToConsole("MuzzleLight 0" );
    Enable Snow -
    Code:
    PushToConsole("SnowEnable 0" );
    Camera Damage -
    Code:
    PushToConsole("CamDamage 0" );
    Hide Sun -
    Code:
    PushToConsole("ModelApplySun 0" );
    Set Effects Level -
    Code:
    PushToConsole("ClientFXDetailLevel 0" );
    Enable Scatter -
    Code:
    PushToConsole("ScatterEnable 0" );
    WireFrame People -
    Code:
    PushToConsole("WireframeModels 1" );
    WireFrame World -
    Code:
    PushToConsole("WireFrame 1" );
    Skeletion Models -
    Code:
    PushToConsole("ModelDebug_DrawSkeleton 1" );
    Enable Prediction -
    Code:
    PushToConsole("Prediction 0" );
    Fullbright -
    Code:
    PushToConsole("FullBright 1" );
    Jump Hack -
    Code:
    PushToConsole("JumpVel 600.000000" );
    Suicide -
    Code:
    PushToConsole("FragSelf 1" );
    White Walls -
    Code:
    PushToConsole("DrawFlat 0" );
    Enable Sound -
    Code:
    PushToConsole("SoundEnable 0" );
    Enable Music -
    Code:
    PushToConsole("MusicEnable 0" );
    Virtual Jump (up) -
    Code:
    PushToConsole("CamMaxPosYOffset 200.000000" );
    Virtual Jump (down) -
    Code:
    PushToConsole("CamMaxPosYOffset -1000.000000" );
    White Blood -
    Code:
    PushToConsole("WhiteBlood 1" );
    Enable Crosshair -
    Code:
    PushToConsole("DisableCrosshair 0" );
    Enable KnockBack -
    Code:
    PushToConsole("KnockBack 0" );
    Enable Hands -
    Code:
    PushToConsole("Hands 0" );
    Hide HUD -
    Code:
    PushToConsole("DrawInterface 0" );
    Hack Reload Speed -
    Code:
    PushToConsole("ReloadSpeed 0.000000" );
    Hack Fire Rate -
    Code:
    PushToConsole("FireSpeed 999.999999" );
    Spectator Hack -
    Code:
    PushToConsole("SpectatorMode 1" );
    No Spread -
    Code:
    PushToConsole("PerturbRotationEffect 0.000000" );
    PushToConsole("PerturbIncreaseSpeed 0.000000" );
    PushToConsole("PerturbWalkPercent 0.000000" );
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
    PushToConsole("PerturbRecoil 0.000000" );
    PushToConsole("FireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
    PushToConsole("ZoomedFireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireDuckPerturb 0.000000" );
    Red Crosshair -
    Code:
    PushToConsole("CrossHairR 255");
    Green Crosshair -
    Code:
    PushToConsole("CrossHairG 255");
    Blue Crosshair -
    Code:
    PushToConsole("CrossHairB 255");
    Edits The CH Length -
    Code:
    PushToConsole("CrossHair_DefaultLength 10");
    Edits the CH Gap -
    Code:
    PushToConsole("CrossHair_DefaultGapLength 1");
    Edits the CH Gap min -
    Code:
    PushToConsole("CrosshairGapMin 0");
    Edits the CH Gap max -
    Code:
    PushToConsole("CrosshairGapMax 2");
    Edits the CH Bar min -
    Code:
    PushToConsole("CrosshairBarMin 10");
    Edits the CH Bar max -
    Code:
    PushToConsole("CrosshairBarMax 10");
    Edits the Hit CH Size -
    Code:
    PushToConsole("HitCrossHairSize 0");
    Edits The Shotting CH Size -
    Code:
    PushToConsole("CrossHair_FiringDuration 0");
    Radar X -
    Code:
    PushToConsole("RadarCenterX 0");
    Radar Y -
    Code:
    PushToConsole("RaderCenterY 0");
    Radar Scale -
    Code:
    PushToConsole("BaseRadarScal 0");
    Radar Position -
    Code:
    PushToConsole("Radarpos 0");
    Radar Rectangle -
    Code:
    PushToConsole("RadarRect 0");
    Radar Icon Size -
    Code:
    PushToConsole("RadarIconSize 0");
    Radar Zoom Min -
    Code:
    PushToConsole("RadarZoominmax 0");
    Radar Zoom -
    Code:
    PushToConsole("RadarDefaultZoom 0");
    Radar Zoom Max -
    Code:
    PushToConsole("RadarZoomOutmax 0");
    Radar Radius -
    Code:
    PushToConsole("RadarRadius 0");
    Spawn Delay -
    Code:
    PushToConsole("SpawnDelay 0");
    Spawner? -
    Code:
    PushToConsole("Spawner 0");
    Heal? -
    Code:
    PushToConsole("Heal 0");
    Healp HP? -
    Code:
    PushToConsole("HealHP 0");
    Change Status -
    Code:
    PushToConsole("PlayerToHost 0");
    Change Status -
    Code:
    PushToConsole("PlayerToInfected 0");
    Change Status-
    Code:
    PushToConsole("SpyToAgent 0");
    Change Status -
    Code:
    PushToConsole("SpyToSpy 0");
    Change Status -
    Code:
    PushToConsole("PlayerToSpy 0");
    Frezzes Time -
    Code:
    PushToConsole("FreezeTime 0");
    Wtf is This? -
    Code:
    PushToConsole("DoobicMode 0");
    KillCam Off -
    Code:
    PushToConsole("KillCam_Off 0");
    KillCam On-
    Code:
    PushToConsole("KillCam_On 0");
    FF Off -
    Code:
    PushToConsole("FriendlyFire_Off 0");
    FF On -
    Code:
    PushToConsole("FriendlyFire_On 0");
    Hover -
    Code:
    PushToConsole("PlayerGravity 0");
    PushToConsole("PlayerVelocity 0");
    Player Stats -
    Code:
    PushToConsole("ShowPerformanceStatistics 1");
    Speed Hack -
    Code:
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 3000.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 3000.000000");
    PushToConsole("WalkVel 3000.000000");
    PushToConsole("FRunVel 3000.000000");
    PushToConsole("BRunVel 3000.000000");
    PushToConsole("SRunVel 3000.000000");
    PushToConsole("JumpVel 3000.000000");
    PushToConsole("DuckVel 3000.000000");
    Glitcher (Super Speed) -
    Code:
    PushToConsole("BaseMoveAccel 90000.000000");
    PushToConsole("StartAccel 90000.000000");
    PushToConsole("MaxAccel 90000.000000");
    PushToConsole("AccelInc 90000.000000");
    PushToConsole("WalkVel 90000.000000");
    PushToConsole("FRunVel 90000.000000");
    PushToConsole("BRunVel 90000.000000");
    PushToConsole("SRunVel 90000.000000");
    Enable Sky -
    Code:
    PushToConsole("SkyEnable 0");
    Uknown -
    Code:
    PushToConsole("DebugAimAt 0.000000");
    Shows a Hit Sphere -
    Code:
    PushToConsole("ShowHitSphere 0.000000");
    Shows a Local Hit Sphere -
    Code:
    PushToConsole("ShowLocalHitSphere 0.000000");
    -------------------------------------------------------
    Command [+ScreenWidthSetting 1024]
    Command [+ScreenHeightSetting 768]
    Command [+ScreenDepthSetting 16]
    Command [+AntiAliasFSOverSample 0]
    Command [+FogEnable 0]
    Command [CursorCenter 0]
    Command [ModelApplySun 0.000000]
    Command [ModelApplySun 1.000000]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [+ModelLODOffset 0]
    Command [FovX 91.308510]
    Command [+PVModelAspect 1.333333]
    Command [ChaseCamOffset 33.000000]
    Command [ModelApplySun 0.000000]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["PerturbRotationEffect" "3.000000"]
    Command ["PerturbIncreaseSpeed" "3.000000"]
    Command ["PerturbDecreaseSpeed" "9.000000"]
    Command ["PerturbWalkPercent" "0.500000"]
    Command ["CameraShutterSpeed" "0.300000"]
    Command ["PerturbFiringIncreaseSpeed" "3.000000"]
    Command ["PerturbFiringDecreaseSpeed" "3.000000"]
    Command ["PerturbDebug" "0.000000"]
    Command [+MeasureFPS 0.0]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command [+FullBright 0]
    Command ["ShowClientHitBox" "0.000000"]
    Command [+HardwareCursor 1]
    Command [CursorCenter 1]
    Command [+HardwareCursor 1]
    Command [Prediction 1]
    Command [AllSkyPortals 1.000000]
    Command [+FarZ 15000]
    Command [WorldNorth 0.000000]
    Command [FogEnable 1.000000]
    Command [FogNearZ 0.000000]
    Command [FogFarZ 4000.000000]
    Command [LMAnimStatic 0.000000]
    Command [FogR 80.000000]
    Command [FogG 80.000000]
    Command [FogB 65.000000]
    Command [SkyFogEnable 0.000000]
    Command [SkyFogNearZ 100.000000]
    Command [SkyFogFarZ 1000.000000]
    Command [VFog 0.000000]
    Command [VFogMinY -2000.000000]
    Command [VFogMaxY 2000.000000]
    Command [VFogDensity 1800.000000]
    Command [VFogMax 120.000000]
    Command [VFogMaxYVal 2000.000000]
    Command [VFogMinYVal -2000.000000]
    Command [ModelShadow_Proj_Alpha 1.000000]
    Command [ModelShadow_Proj_MinColorComponent 40.000000]
    Command [ModelShadow_Proj_MaxProjDist 200.000000]
    Command [DrawAllModelShadows 0.000000]
    Command [LightmapTFactor 255 255 255 255]
    Command ["ActivationDistance" "100.000000"]
    Command ["ReviveDistance" "200.000000"]
    Command ["TargetDistance" "1000.000000"]
    Command [+HardwareCursor 1]
    Command ["MouseSensitivityMin" "0.000000"]
    Command ["MouseSensitivityMax" "100.000000"]
    Command ["MouseInputRateMin" "0.000000"]
    Command ["MouseInputRateMax" "40.000000"]
    Command [+ScreenGamma 1.000000]
    Command [+ScreenWidthSetting 1024]
    Command [+ScreenHeightSetting 768]
    Command [+ScreenDepthSetting 16]
    Command [+AntiAliasFSOverSample 0]
    Command [+VSyncOnFlip 0]
    Command [+GammaR 1.108132]
    Command [+GammaG 1.108132]
    Command [+GammaB 1.108132]
    Command [+ShellCasings 0]
    Command [+ShellCasings 0]
    Command [+Tracers 0]
    Command [+Tracers 0]
    Command [+DynamicLight 1]
    Command [+dynamiclightworld 1]
    Command [+ShadowDetail 0]
    Command [+ShadowDetail 0]
    Command [+DetailTextures 1]
    Command [+detailtextures 1]
    Command [+AnisotropicFiltering 0]
    Command [+anisotropic 0]
    Command [+TrilinearFiltering 0]
    Command [+trilinear 0]
    Command [+EnvironmentalDetail 0]
    Command [+EnvironmentalDetail 0]
    Command [+TripleBuffering 1]
    Command [+triplebuffer 1]
    Command [+PolyGridFresnel 1]
    Command [+fresnelpolygrids 1]
    Command [+PolyGridBumpmap 1]
    Command [+bumpmappolygrids 1]
    Command [+FXDetail 0]
    Command [+FXDetail 0]
    Command [+ModelLODOffset 1]
    Command [+ModelLODOffset 1]
    Command [+Shader 0]
    Command [+Shader 0]
    Command [+EnableBloom 0]
    Command [+EnableBloom 0]
    Command [+EnvironmentMapping 1]
    Command [+envmapenable 1]
    Command [+EnvironmentBumpMapping 1]
    Command [+envbumpmapenable 1]
    Command [+DetailLevel 1]
    Command [+DetailLevel 1]
    Command [+MusicQuality 1]
    Command [+MusicQuality 1]
    Command [+SoundQuality 1]
    Command [+sound16bit 1]
    Command [+MusicActive 1]
    Command [+MusicActive 1]
    Command [+PreCacheAssets 1]
    Command [+PreCacheAssets 1]
    Command [+Polygrid 1]
    Command [+Polygrid 1]
    Command [+LightModels 1]
    Command [+LightModels 1]
    Command [+PerformanceSetting 3]
    Command [+ShellCasings 0]
    Command [+Tracers 0]
    Command [+dynamiclightworld 1]
    Command [+ShadowDetail 0]
    Command [+detailtextures 0]
    Command [+anisotropic 0]
    Command [+trilinear 0]
    Command [+EnvironmentalDetail 0]
    Command [+triplebuffer 0]
    Command [+fresnelpolygrids 0]
    Command [+bumpmappolygrids 0]
    Command [+FXDetail 0]
    Command [+ModelLODOffset 0]
    Command [+Shader 0]
    Command [+EnableBloom 0]
    Command [+envmapenable 1]
    Command [+envbumpmapenable 1]
    Command [+DetailLevel 2]
    Command [+MusicQuality 1]
    Command [+sound16bit 1]
    Command [+MusicActive 1]
    Command [+PreCacheAssets 1]
    Command [+Polygrid 1]
    Command [+LightModels 1]
    Command [+EnableBloom 0]
    Command [+ModelShadow_Proj_Enable 0]
    Command [+ClientFXDetailLevel 0]
    Command [+DebrisFXLevel 0]
    Command [+ScatterEnable 1]
    Command [+SnowEnable 1]
    Command [+SnowDensityScale 0.750000]
    Command [+GroupOffset1 1]
    Command [+GroupOffset2 1]
    Command [+GroupOffset3 2]
    Command [+PerformanceConfig ".DefaultLow"]
    Command [+PerformanceSetting 0]
    Command [+soundvolume 100]
    Command [+musicvolume 100]
    Command [+enablesound 1]
    Command [+enablemusic 1]
    Command [+EnableVoiceChat 1]
    Command [+MicVolume 50]
    Command [+SpeakerVolume 50]
    Command [+SoundAdjustVolume 50]
    Command [+MicDeviceIndex 0]
    Command [+SpeakerDeviceIndex 0]
    Command [+weaponssoundmultiplier 1.000000]
    Command [+defaultsoundmultiplier 0.750000]
    Command [+speechsoundmultiplier 1.000000]
    Command [+sound16bit 0]
    Command [+MusicQuality 0]
    Command [+musicvolume 100]
    Command [+UseJoystick 0]
    Command [+MouseInvertY 0]
    Command [+MouseLook 1]
    Command [+MouseSensitivity 9.000000]
    Command [+InputRate 12.000000]
    Command [+NormalTurnRate 1.500000]
    Command [+FastTurnRate 2.200000]
    Command [+LookUpRate 2.500000]
    Command [+UseJoystick 0]
    Command [+BandwidthTargetClient 5120000.000000]
    Command [+BandwidthTargetServer 35840.000000]
    Command [+Gore 0]
    Command [+HUDLayout 0]
    Command [+Reality 1]
    Command [+WeaponSway 1.000000]
    Command [+MessageDuration 1.000000]
    Command [+AutoWeaponSwitch 1]
    Command [+LightMap 1]
    Command [+DisableHardwareSound 0]
    Command [+ShellCasings 0]
    Command [+ShellCasings 0]
    Command [+Tracers 0]
    Command [+Tracers 0]
    Command [+DynamicLight 1]
    Command [+dynamiclightworld 1]
    Command [+ShadowDetail 0]
    Command [+ShadowDetail 0]
    Command [+DetailTextures 1]
    Command [+detailtextures 1]
    Command [+AnisotropicFiltering 0]
    Command [+anisotropic 0]
    Command [+TrilinearFiltering 0]
    Command [+trilinear 0]
    Command [+EnvironmentalDetail 0]
    Command [+EnvironmentalDetail 0]
    Command [+TripleBuffering 1]
    Command [+triplebuffer 1]
    Command [+PolyGridFresnel 1]
    Command [+fresnelpolygrids 1]
    Command [+PolyGridBumpmap 1]
    Command [+bumpmappolygrids 1]
    Command [+FXDetail 0]
    Command [+FXDetail 0]
    Command [+ModelLODOffset 1]
    Command [+ModelLODOffset 1]
    Command [+Shader 0]
    Command [+Shader 0]
    Command [+EnableBloom 0]
    Command [+EnableBloom 0]
    Command [+EnvironmentMapping 1]
    Command [+envmapenable 1]
    Command [+EnvironmentBumpMapping 1]
    Command [+envbumpmapenable 1]
    Command [+DetailLevel 1]
    Command [+DetailLevel 1]
    Command [+MusicQuality 1]
    Command [+MusicQuality 1]
    Command [+SoundQuality 1]
    Command [+sound16bit 1]
    Command [+MusicActive 1]
    Command [+MusicActive 1]
    Command [+PreCacheAssets 1]
    Command [+PreCacheAssets 1]
    Command [+Polygrid 1]
    Command [+Polygrid 1]
    Command [+LightModels 1]
    Command [+LightModels 1]
    Command [+PerformanceSetting 3]
    Command [+HardwareCursor 0]
    Command [+VSyncOnFlip 0]
    Command [+GammaR 1.108132]
    Command [+GammaG 1.108132]
    Command [+GammaB 1.108132]
    Command [+ScreenWidthSetting 1024]
    Command [+ScreenHeightSetting 768]
    Command [+ScreenDepthSetting 16]
    Command [+AntiAliasFSOverSample 0]
    Command [RestartRender]
    Command [+HardwareCursor 1]
    Command [+ShellCasings 0]
    Command [+Tracers 0]
    Command [+dynamiclightworld 1]
    Command [+ShadowDetail 0]
    Command [+detailtextures 0]
    Command [+anisotropic 0]
    Command [+trilinear 0]
    Command [+EnvironmentalDetail 0]
    Command [+triplebuffer 0]
    Command [+fresnelpolygrids 0]
    Command [+bumpmappolygrids 0]
    Command [+FXDetail 0]
    Command [+ModelLODOffset 0]
    Command [+Shader 0]
    Command [+EnableBloom 0]
    Command [+envmapenable 1]
    Command [+envbumpmapenable 1]
    Command [+DetailLevel 2]
    Command [+MusicQuality 1]
    Command [+sound16bit 1]
    Command [+MusicActive 1]
    Command [+PreCacheAssets 1]
    Command [+Polygrid 1]
    Command [+LightModels 1]
    Command [+EnableBloom 0]
    Command [+ModelShadow_Proj_Enable 0]
    Command [+ClientFXDetailLevel 0]
    Command [+DebrisFXLevel 0]
    Command [+ScatterEnable 1]
    Command [+SnowEnable 1]
    Command [+SnowDensityScale 0.750000]
    Command [+GroupOffset1 1]
    Command [+GroupOffset2 1]
    Command [+GroupOffset3 2]
    Command [+PerformanceConfig ".DefaultLow"]
    Command [+PerformanceSetting 0]
    Command [+soundvolume 100]
    Command [+musicvolume 100]
    Command [+enablesound 1]
    Command [+enablemusic 1]
    Command [+EnableVoiceChat 1]
    Command [+MicVolume 50]
    Command [+SpeakerVolume 50]
    Command [+SoundAdjustVolume 50]
    Command [+MicDeviceIndex 0]
    Command [+SpeakerDeviceIndex 0]
    Command [+weaponssoundmultiplier 1.000000]
    Command [+defaultsoundmultiplier 0.750000]
    Command [+speechsoundmultiplier 1.000000]
    Command [+sound16bit 0]
    Command [+MusicQuality 0]
    Command [+musicvolume 100]
    Command [+SetPerformanceLevel ""]
    Command ["TestUnknownFX" "0.000000"]
    Command ["TestBleedingFX" "0.000000"]
    Command ["TestPoisonedFX" "0.000000"]
    Command ["TestStunnedFX" "0.000000"]
    Command ["TestSleepingFX" "0.000000"]
    Command ["TestChokingFX" "0.000000"]
    Command ["TestBurningFX" "0.000000"]
    Command ["TestElectrocuteFX" "0.000000"]
    Command ["TestGlueFX" "0.000000"]
    Command ["TestLandTrapFX" "0.000000"]
    Command ["TestLaughingFX" "0.000000"]
    Command ["TestAsssedFX" "0.000000"]
    Command ["TestFreezingFX" "0.000000"]
    Command ["TestSwordFX" "0.000000"]
    Command ["TestSlipperyFX" "0.000000"]
    Command ["TestBulletFX" "0.000000"]
    Command ["TestDecayFX" "0.000000"]
    Command ["TestHealingFX" "0.000000"]
    Command ["TestStaminaFX" "0.000000"]
    Command ["EnableDamageFX" "1.000000"]
    Command ["CursorHack" "0.000000"]
    Command [+HardwareCursor 1]
    Command ["DrawInterface" "1.000000"]
    Command ["LetterBox" "0.000000"]
    Command ["LetterBoxDisabled" "0.000000"]
    Command ["LetterBoxFadeInTime" "1.000000"]
    Command ["LetterBoxFadeOutTime" "1.000000"]
    Command ["NoMovies" "0.000000"]
    Command ["FovXInterface" "57.822399"]
    Command ["FovYInterface" "45.000000"]
    Command ["WideFovXInterface" "58.500000"]
    Command ["WideFovYInterface" "45.000000"]
    Command ["PauseTintAlpha" "0.200000"]
    Command ["SplashScreenFadeInTime" "2.500000"]
    Command ["SplashScreenFadeOutTime" "2.500000"]
    Command ["SplashScreenTime" "10.000000"]
    Command ["MainScreenFadeInTime" "0.000000"]
    Command ["ProgressBarScaleToSkills" "1.000000"]
    Command ["ExitLevelScreenFadeTime" "1.000000"]
    Command [SoundEnable 1]
    Command [MusicEnable 1]
    Command ["MouseScaleBase" "0.000010"]
    Command ["MouseScaleIncrement" "0.000225"]
    Command [musicenable 1]
    Command [soundenable 1]
    Command [UseJoystick 0]
    Command [scale "Mouse" "X-axis" 0.000000]
    Command [scale "Mouse" "Y-axis" 0.000000]
    Command ["HUDDamagedRenderTime" "0.100000"]
    Command ["ScopeLRGap" "32.000000"]
    Command ["ScopeUPGap" "32.000000"]
    Command ["ScopeLRRadius" "0.377000"]
    Command ["ScopeUDRadius" "0.340000"]
    Command ["ChooserAutoSwitchTime" "0.175000"]
    Command ["ChooserAutoSwitchFreq" "0.100000"]
    Command [+soundvolume 100]
    Command [+musicvolume 100]
    Command [+enablesound 1]
    Command [+enablemusic 1]
    Command [+EnableVoiceChat 1]
    Command [+MicVolume 50]
    Command [+SpeakerVolume 50]
    Command [+SoundAdjustVolume 50]
    Command [+MicDeviceIndex 0]
    Command [+SpeakerDeviceIndex 0]
    Command [+weaponssoundmultiplier 1.000000]
    Command [+defaultsoundmultiplier 0.750000]
    Command [+speechsoundmultiplier 1.000000]
    Command [+sound16bit 0]
    Command [+MusicQuality 0]
    Command [+musicvolume 100]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command ["StrafeTurnRate" "18.000000"]
    Command ["LowerTorsoTurnRate" "21.600000"]
    Command ["PlayerTwistYawMax" "90.000000"]
    Command ["PlayerTwistYawMin" "-90.000000"]
    Command ["DyingTime" "3500.000000"]
    Command ["DeadCameraTime" "8000.000000"]
    Command ["CSendRate" "15.000000"]
    Command ["PlayerRotate" "1.000000"]
    Command ["CamZoom1MaxDist" "600.000000"]
    Command ["CamZoom2MaxDist" "1000.000000"]
    Command ["FovX" "90.000000"]
    Command ["FovY" "75.000000"]
    Command ["FOVYUWMax" "78.000000"]
    Command ["FOVYUWMin" "77.000000"]
    Command ["FOVUWRate" "0.300000"]
    Command ["CamRecoilRecover" "0.300000"]
    Command ["CamRotInterpTime" "0.150000"]
    Command ["ScreenFadeInTime" "3.000000"]
    Command ["ScreenFadeOutTime" "5.000000"]
    Command ["ChaseCamOffset" "50.000000"]
    Command ["ChaseCamPitchAdjust" "0.000000"]
    Command ["ChaseCamDistUp" "10.000000"]
    Command ["ChaseCamDistBack" "100.000000"]
    Command ["FastTurnRate" "6.900000"]
    Command ["NormalTurnRate" "4.500000"]
    Command ["LookUpRate" "2.500000"]
    Command ["CameraSwayXFreq" "13.000000"]
    Command ["CameraSwayYFreq" "5.000000"]
    Command ["CameraSwayXSpeed" "12.000000"]
    Command ["CameraSwayYSpeed" "1.500000"]
    Command ["CameraSwayCrouchMultiplier" "0.500000"]
    Command ["ModelGlowTime" "0.300000"]
    Command ["ModelGlowMin" "-25.000000"]
    Command ["ModelGlowMax" "255.000000"]
    Command ["ActivateOverride" " "]
    Command ["CamDamage" "1.000000"]
    Command ["CamDamagePitch" "1.000000"]
    Command ["CamDamageRoll" "1.000000"]
    Command ["CamDamageTime1" "0.100000"]
    Command ["CamDamageTime2" "0.250000"]
    Command ["CamDamageMinPitchVal" "2.000000"]
    Command ["CamDamageMaxPitchVal" "20.000000"]
    Command ["CamDamageMinRollVal" "2.000000"]
    Command ["CamDamageMaxRollVal" "20.000000"]
    Command ["CamDamagePitchMin" "0.700000"]
    Command ["CamDamageRollMin" "0.700000"]
    Command ["CamDamageFXOffsetX" "5.000000"]
    Command ["CamDamageFXOffsetX" "5.000000"]
    Command ["CamDamageFXOffsetX" "5.000000"]
    Command ["AlwaysHUD" "0.000000"]
    Command ["DamageFadeRate" "0.500000"]
    Command ["AdaptiveMouse" "0.000000"]
    Command ["AdaptiveMouseMaxOffset" "0.400000"]
    Command ["SoundFilterInfo" "0.000000"]
    Command ["MultiplayerDeathCamMoveTime" "0.500000"]
    Command ["MultiplayerDeathAttachCamMaxTime" "5.000000"]
    Command ["DuckDownCamOffSet" "-13.000000"]
    Command ["GlobalSoundFilter" "-1.000000"]
    Command [+PVModelAspect 1.333333]
    Command ["BobSwayRunPaceAdjust" "1.400000"]
    Command ["BobSwayWalkPaceAdjust" "0.600000"]
    Command ["BobDecayTime" "0.100000"]
    Command ["BobV" "0.450000"]
    Command ["SwayH" "0.002000"]
    Command ["SwayV" "0.001500"]
    Command ["MaxBobAmp" "10.000000"]
    Command ["BobRollAdjust" "1.000000"]
    Command ["HeadBob" "1.000000"]
    Command ["Reality" "0.000000"]
    Command ["WeaponSway" "1.000000"]
    Command ["CamMaxPitchOffset" "15.000000"]
    Command ["CamMaxYawOffset" "15.000000"]
    Command ["CamMaxRollOffset" "15.000000"]
    Command ["CamMaxPosXOffset" "200.000000"]
    Command ["CamMaxPosYOffset" "200.000000"]
    Command ["CamMaxPosZOffset" "200.000000"]
    Command ["CamInfo" "0.000000"]
    Command ["CamWeaponImpact" "0.000000"]
    Command ["SpectatorSpeedMul" "1.000000"]
    Command ["FallDamageMinHeight" "300.000000"]
    Command ["FallDamageMaxHeight" "700.000000"]
    Command ["FallDamageMin" "0.000000"]
    Command ["FallDamageMax" "200.000000"]
    Command ["CamLandMinHeight" "50.000000"]
    Command ["CamLandMoveDist" "-15.000000"]
    Command ["CamLandDownTime" "0.150000"]
    Command ["CamLandUpTime" "0.400000"]
    Command ["CamLandRollVal" "5.000000"]
    Command ["CamLandRollTime1" "0.050000"]
    Command ["CamLandRollTime2" "0.150000"]
    Command ["CamLandPitchVal" "5.000000"]
    Command ["CamLandPitchTime1" "0.050000"]
    Command ["CamLandPitchTime2" "0.150000"]
    Command ["PlayerGravity" "-1100.000000"]
    Command ["InAirAccelMultiplier" "0.100000"]
    Command ["SlideToStopTime" "0.100000"]
    Command ["PusherMaxYVelocity" "100.000000"]
    Command ["BaseMoveAccel" "3000.000000"]
    Command ["StartAccel" "500.000000"]
    Command ["MaxAccel" "3000.000000"]
    Command ["AccelInc" "6000.000000"]
    Command ["WalkVel" "70.000000"]
    Command ["FRunVel" "285.000000"]
    Command ["BRunVel" "285.000000"]
    Command ["SRunVel" "285.000000"]
    Command ["JumpVel" "330.000000"]
    Command ["DuckVel" "50.000000"]
    Command ["KeepCurrentAmmo" "1.000000"]
    Command ["CameraMoveUpTime" "0.100000"]
    Command ["CameraMoveUpMinVel" "140.000000"]
    Command ["CameraMoveMaxYDiff" "30.000000"]
    Command ["CameraClipDist" "30.000000"]
    Command ["CameraCollisionObjScale" "12.000000"]
    Command ["CameraCollisionUseObject" "1.000000"]
    Command ["DeadCamX" "165.000000"]
    Command ["DeadCamY" "90.000000"]
    Command ["DC_FC_OU" "-1.000000"]
    Command ["DC_TL" "220.000000"]
    Command ["DC_TV" "5.000000"]
    Command ["DC_TY" "20.000000"]
    Command ["ShowFirePath" "-1.000000"]
    Command ["LightBeamColorDelta" "50.000000"]
    Command ["PitchShiftImpact" "-1.000000"]
    Command ["FlyByRadius" "600.000000"]
    Command ["BloodSplatsMinNum" "3.000000"]
    Command ["BloodSplatsMaxNum" "10.000000"]
    Command ["BloodSplatsMinLifetime" "5.000000"]
    Command ["BloodSplatsMaxLifetime" "10.000000"]
    Command ["BloodSplatsMinScale" "0.010000"]
    Command ["BloodSplatsMaxScale" "0.050000"]
    Command ["BloodSplatsRange" "500.000000"]
    Command ["BloodSplatsPerturb" "100.000000"]
    Command ["BigBloodSizeScale" "5.000000"]
    Command ["BigBloodLifeScale" "3.000000"]
    Command ["CreatePolyDebris" "1.000000"]
    Command ["WeaponFXMinFireDot" "0.600000"]
    Command ["WeaponFXMinImpactDot" "0.600000"]
    Command ["WeaponFXUseFOVPerformance" "1.000000"]
    Command ["WeaponFXMaxFireDist" "1000.000000"]
    Command ["WeaponFXMaxImpactDist" "1000.000000"]
    Command ["WeaponFXMaxMultiImpactDist" "300.000000"]
    Command ["WeaponFXMultiImpactDing" "1.000000"]
    Command ["TexAddr" "0.000000"]
    Command ["TexColor" "0.000000"]
    Command ["TexAlpha" "0.000000"]
    Command ["Tex" "fxtest09"]
    Command ["TexTest" "0.000000"]
    Command ["FlareMin" "-1.000000"]
    Command ["FlareSprAlphaMin" "-1.000000"]
    Command ["FlareSprAlphaMax" "-1.000000"]
    Command ["FlareSprScaleMin" "-1.000000"]
    Command ["FlareSprScaleMax" "-1.000000"]
    Command ["FlareBlindScaleMin" "-1.000000"]
    Command ["FlareBlindScaleMax" "-1.000000"]
    Command ["FlareBlindObjAngle" "-1.000000"]
    Command ["FlareBlindCamAngle" "-1.000000"]
    Command ["MineShit" "0.010000"]
    Command ["SmokeTrailStartScale" "1.000000"]
    Command ["SmokeTrailLWEndScale" "15.000000"]
    Command ["SmokeTrailSWEndScale" "15.000000"]
    Command ["SmokeTrailSBEndScale" "15.000000"]
    Command ["SmokeTrailStartAlpha" "0.900000"]
    Command ["SmokeTrailEndAlpha" "0.000000"]
    Command ["MarksClip" "0.000000"]
    Command ["MarkLight" "1.000000"]
    Command ["MarkShow" "1.000000"]
    Command ["MarkFadeTime" "3.000000"]
    Command ["MarkSolidTime" "3.000000"]
    Command ["ShellMaxBounceCount" "3.000000"]
    Command ["ShellMinUpVelocity" "30.000000"]
    Command ["ShellMaxUpVelocity" "75.000000"]
    Command ["ShellMinRightVelocity" "50.000000"]
    Command ["ShellMaxRightVelocity" "75.000000"]
    Command ["ShellMinForwardVelocity" "20.000000"]
    Command ["ShellMaxForwardVelocity" "50.000000"]
    Command ["ShellMinLifetime" "3.000000"]
    Command ["ShellMaxLifetime" "5.000000"]
    Command ["ShellScaleTime" "0.500000"]
    Command ["ShellMaxScale" "2.000000"]
    Command ["ShellMinSpinsPerSecond" "2.000000"]
    Command ["ShellMaxSpinsPerSecond" "10.000000"]
    Command ["PolyDebrisTrailTime" "0.250000"]
    Command ["PolyDebrisScaleDist" "150.000000"]
    Command ["PolyDebrisMinDistScale" "1.000000"]
    Command ["PolyDebrisMaxDistScale" "1.000000"]
    Command ["DLightOffsetX" ""]
    Command ["DLightOffsetY" ""]
    Command ["DLightOffsetZ" ""]
    Command ["MinPGFrameRate" "0.000000"]
    Command ["PGDisplaceMoveScale" "70.000000"]
    Command ["TweakParticles" "0.000000"]
    Command ["ModelKey" "0.000000"]
    Command ["FootPrintBlendMode" "2.000000"]
    Command ["MinTrailSegment" "25.000000"]
    Command ["TrailSegmentLifetime" "15.000000"]
    Command ["DingDelay" "1.000000"]
    Command ["QuietMovementVolumeFactor" "0.650000"]
    Command ["FootStepSoundRadius" "1200.000000"]
    Command ["TweakSteam" "0.000000"]
    Command ["SnowEnable" "1.000000"]
    Command ["SnowDensityScale" "1.000000"]
    Command ["SnowParticleScale" "1.000000"]
    Command ["ScatterEnable" "1.000000"]
    Command ["TracerSegments" "1.000000"]
    Command ["TracerLifetime" "0.200000"]
    Command ["TracerVeloctity" "-1.000000"]
    Command ["TracerLength" "-1.000000"]
    Command [+FogEnable 0]
    Command [CursorCenter 0]
    Command [ResolutionScreen]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [+FogEnable 0]
    Command [ModelApplySun 0.000000]
    Command [ModelApplySun 1.000000]
    Command [+FogEnable 0]
    Command [CameraSwayYFreq 0.000000/1.000000
    Command [CameraSwayXFreq 0.000000/1.000000
    Command [CameraSwayYSpeed 0.000000/1.000000
    Command [CameraSwayXSpeed 0.000000/1.000000
    ----------------------------------------------
    Crouch Hack
    Off
    PushToConsole("CamMaxPosYOffset -13.000000");
    PushToConsole("DuckDownCamOffSet -13.000000");
    On
    PushToConsole("CamMaxPosYOffset 0.000000");
    PushToConsole("DuckDownCamOffSet 12.000000");

  2. The Following 2 Users Say Thank You to probook For This Useful Post:

    iMaxxx (08-25-2012),SpongeBox (09-28-2010)

  3. #2
    M4Chopper's Avatar
    Join Date
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    I forget...
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    Talking

    LOL nice dude but i wish i knew how to use them umm i have a post in combat arms hep section yo care to teach me how to hack

  4. #3
    ac1d_buRn's Avatar
    Join Date
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    Whoa, Seen these everywhere.
    Just all leeched into 1 thread XD

  5. #4
    Brecht Algoet's Avatar
    Join Date
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    /thanked cuz i think u did a G.J

    lol .

  6. The Following User Says Thank You to Brecht Algoet For This Useful Post:

    M4Chopper (09-28-2010)

  7. #5
    o-o's Avatar
    Join Date
    May 2010
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    male
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    who reading that ? T_T
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    Cold
    Nice leech .. / phail..


    POST NUMBER 450 ~

    Happy Hanukkah For All Of MPGH !


    The Real Life Are Better Then A Game !


    Song :[YOUTUBE]vgKBOkvO5N0&feature=player_embedded[/YOUTUBE]
    Best Friends :

    Hax4Life!

    Solify

    [MPGH]Drake`

    Respect Them Or I'll Kill You ...



  8. #6
    Brecht Algoet's Avatar
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    Quote Originally Posted by o-o View Post
    Nice leech .. / phail..


    POST NUMBER 450 ~
    he leeeched!
    /removed thanks

  9. #7
    wassup40's Avatar
    Join Date
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    I dont know help me
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    My Mood
    Lurking
    Alrdy posted and leached ,
    /req close.

  10. #8
    dadum02's Avatar
    Join Date
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    http://www.zest4shopping.com/
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    This is just a dump
    I PWNED NEXXON

    ________________Zest4Shopping_UK_______________
    [YOUTUBE]C3kB2qBmtck[/YOUTUBE]
    Mens & Womens Clothing, Shoes & Accessories - Comming soon to UK - My new Website

  11. #9
    -Dimensions-'s Avatar
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    I ended up using some of the P T C s on this list on my Menu,

    Lagged like crazy.

    Is this happening with anyone else?

    Thanks for the List Though.

  12. #10
    ac1d_buRn's Avatar
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    Flirty
    Quote Originally Posted by -Dimensions- View Post
    I ended up using some of the P T C s on this list on my Menu,

    Lagged like crazy.

    Is this happening with anyone else?

    Thanks for the List Though.
    mabye you did it wrong O.o

  13. #11
    DeadLinez's Avatar
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    hmm idk bout you, but this looks familiar

  14. #12
    Tony Stark`'s Avatar
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    make it a code next time as well

  15. #13
    supercarz1991's Avatar
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    nice steal noob, this is my post without the explanations from a different forum

    commando: You're probably the best non-coder coder I know LOL


  16. #14
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    Quote Originally Posted by M4Chopper View Post
    LOL nice dude but i wish i knew how to use them umm i have a post in combat arms hep section yo care to teach me how to hack
    Buy a big book on C++
    Or search "C++" on google and read the tutorials. If you think I'm joking or you refuse to learn than you're just a leeching @%#..

  17. #15
    Jabuuty671's Avatar
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    so, close or what?


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