Page 1 of 2 12 LastLast
Results 1 to 15 of 30
  1. #1
    CAFlames's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    Where ever my imagination takes me
    Posts
    3,014
    Reputation
    202
    Thanks
    2,934
    My Mood
    Twisted

    Post Flames Hotkey Base (Largest Hotkey Base Ever)

    Now that I have officially quit mpgh (cuz I have a life), I have decided to post my hotkey base.

    It does not have updates addies (For noob-proof).... and I beleive this is the largest one out right now. It may not work for some of you (so u will have to pack it)


    Once again, this is noob proof.... and my base. All Leechers will Die.


    Here it is:

    [PHP]#include "stdafx.h"
    #include <windows.h>
    //Creditz to CAFlames
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( 0x3778CFB0 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );

    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }


    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;

    return false;
    }

    bool Memoria( void * pDest, char * szPatch, size_t sSize ){
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;


    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }

    #define ADR_RECOIL1 0x3741B550
    #define ADR_RECOIL2 0x3740BAA9
    #define ADR_RECOIL3 0x3741B564
    #define ADR_RECOIL4 0x3741B570
    #define ADR_RELOAD1 0x37467294
    //Creditz to CAFlames... Don't Leech
    void main()
    {
    MessageBoxA(NULL," Thank you for using Flames Base[Contact me, CAFlames, at mpgh.net]! ","Flames Base",MB_OK);
    while (!IsGameReadyForHook()){

    }


    bool nxchams = false;
    bool fog = false;
    bool speed = false;
    bool spread = false;
    bool tracers = false;
    bool showfps = false;
    bool recoil = false;
    bool reload = false;
    bool unlockcursor = false;
    bool drawgun = false;
    bool sjump = false;
    bool wireframe = false;
    bool glitcher = false;
    bool skeleton = false;
    bool nosway = false;
    bool cross2 = false;
    bool cross3 = false;
    bool cross4 = false;
    bool cross5 = false;
    bool glow = false;
    bool bright = false;
    bool sjump1 = false;
    bool flykey = false;
    bool camup = false;
    bool camdown = false;
    bool activation = false;
    bool nametags = false;
    while(true){

    if(GetAsyncKeyState(VK_UP)<0){
    if(camup){
    PushToConsole("CamMaxPosYOffset 200.000000");
    PushToConsole("DuckDownCamOffSet -13.000000");
    camup = false;
    }else{
    PushToConsole("CamMaxPosYOffset 200.000000");
    PushToConsole("DuckDownCamOffSet 1000.000000");
    camup = true;
    }
    }
    PushToConsole("WeaponSway 0.000000");
    PushToConsole("ModelDebug_DrawBreath 0.000000");
    if(GetAsyncKeyState(VK_PRIOR)<0){
    if(activation){
    PushToConsole("ActivationDistance 1000");
    activation = false;
    }else{
    PushToConsole("ActivationDistance 100000");
    activation = true;
    }
    }
    if(GetAsyncKeyState(VK_DOWN)<0){
    if(camdown){
    PushToConsole("CamMaxPosYOffset 200.000000");
    PushToConsole("DuckDownCamOffSet -13.000000");
    camdown = false;
    }else{
    PushToConsole("CamMaxPosYOffset -1000.000000");
    PushToConsole("DuckDownCamOffSet -13.000000");
    camdown = true;
    }
    }

    if(GetAsyncKeyState(VK_NUMPAD0)<0){
    if(nxchams){
    PushToConsole("SkelModelStencil 0");
    Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 );
    nxchams = false;
    }else{
    PushToConsole("SkelModelStencil 1");
    Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 );
    nxchams = true;

    }}
    if(GetAsyncKeyState(VK_NUMPAD0)<0){
    if(nametags){
    Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 );
    nametags = false;
    }else{
    Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 );
    nametags = true;

    }}
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    if(fog){
    PushToConsole("FogEnable 1");
    fog = false;
    } else {
    PushToConsole("FogEnable 0");
    fog = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD3)<0){
    if(speed){
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 500.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 6000.000000");
    PushToConsole("WalkVel 70.000000");
    PushToConsole("FRunVel 285.000000");
    PushToConsole("BRunVel 285.000000");
    PushToConsole("SRunVel 285.000000");
    PushToConsole("DuckVel 50.000000");
    speed = false;
    } else {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 3000.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 3000.000000");
    PushToConsole("WalkVel 3000.000000");
    PushToConsole("FRunVel 3000.000000");
    PushToConsole("BRunVel 3000.000000");
    PushToConsole("SRunVel 3000.000000");
    PushToConsole("DuckVel 3000.000000");
    speed = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    if(spread){
    PushToConsole("PerturbRotationEffect 3.000000");
    PushToConsole("PerturbIncreaseSpeed 3.000000");
    PushToConsole("PerturbDecreaseSpeed 9.000000");
    PushToConsole("PerturbWalkPercent 0.500000");
    PushToConsole("PerturbRecoil 9.000000");
    PushToConsole("FireMovePerturb 9.000000");
    PushToConsole("ZoomedFireMoveDuckPerturb 9.000000");
    PushToConsole("ZoomedFireMovePerturb 9.000000");
    PushToConsole("ZoomedFireDuckPerturb 9.000000");
    spread = false;
    } else {
    PushToConsole("PerturbRotationEffect 0.000000");
    PushToConsole("PerturbIncreaseSpeed 0.000000");
    PushToConsole("PerturbWalkPercent 0.000000");
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    PushToConsole("PerturbRecoil 0.000000");
    PushToConsole("FireMovePerturb 0.000000");
    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
    PushToConsole("ZoomedFireMovePerturb 0.000000");
    PushToConsole("ZoomedFireDuckPerturb 0.000000");
    spread = true;
    }
    }
    if(GetAsyncKeyState(VK_END)<0){
    if(tracers){
    PushToConsole("ShowFirePath 0");
    tracers = false;
    } else {
    PushToConsole("ShowFirePath 1");
    tracers = true;
    }
    }
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    if(sjump){
    PushToConsole("JumpVel 330.000000");
    sjump = false;
    } else {
    PushToConsole("JumpVel 660.000000");
    sjump = true;
    }
    }
    if(GetAsyncKeyState(VK_ADD)<0){
    if(sjump1){
    PushToConsole("JumpVel 330.000000");
    sjump1 = false;
    } else {
    PushToConsole("JumpVel 990.000000");
    sjump1 = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD9)<0){
    if(showfps){
    PushToConsole("ShowFps 0");
    showfps = false;
    } else {
    PushToConsole("ShowFps 1");
    showfps = true;
    }
    }
    if(GetAsyncKeyState(VK_INSERT)<0){
    if(unlockcursor){
    PushToConsole("CursorCenter 1");
    unlockcursor = false;
    } else {
    PushToConsole("CursorCenter 0");
    unlockcursor = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD5)<0){
    if(recoil){
    Memoria(( void* )( ADR_RECOIL1 ), "\xD8\x66\x54", 3 );
    Memoria(( void* )( ADR_RECOIL2 ), "\xD9\x46\x54", 3 );
    Memoria(( void* )( ADR_RECOIL3 ), "\xD9\x5E\x54\xD9\x46\x48", 6 );
    Memoria(( void* )( ADR_RECOIL4 ), "\xD9\x5E\x48", 3 );
    recoil = false;
    }else{
    Memoria(( void* )( ADR_RECOIL1 ), "\x90\x90\x90", 3 );
    Memoria(( void* )( ADR_RECOIL2 ), "\x90\x90\x90", 3 );
    Memoria(( void* )( ADR_RECOIL3 ), "\x90\x90\x90\x90\x90\x90", 6 );
    Memoria(( void* )( ADR_RECOIL4 ), "\x90\x90\x90", 3 );
    recoil = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD6)<0){
    if(reload){
    Memoria(( void* )( ADR_RELOAD1 ), "\x0F\x84\xB1\x01\x00\x00", 6 );
    reload = false;
    }else{
    Memoria(( void* )( ADR_RELOAD1 ), "\x90\x90\x90\x90\x90\x90", 6 );
    reload = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD7)<0){
    if(drawgun){
    PushToConsole("drawguns 1");
    drawgun = false;
    } else {
    PushToConsole("drawguns 0");
    drawgun = true;
    }
    }



    if(GetAsyncKeyState(VK_NEXT)<0){
    if(glitcher){
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 500.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 6000.000000");
    PushToConsole("WalkVel 70.000000");
    PushToConsole("FRunVel 285.000000");
    PushToConsole("BRunVel 285.000000");
    PushToConsole("SRunVel 285.000000");
    PushToConsole("DuckVel 50.000000");
    glitcher = false;
    } else {
    PushToConsole("BaseMoveAccel 90000.000000");
    PushToConsole("StartAccel 90000.000000");
    PushToConsole("MaxAccel 90000.000000");
    PushToConsole("AccelInc 90000.000000");
    PushToConsole("WalkVel 90000.000000");
    PushToConsole("FRunVel 90000.000000");
    PushToConsole("BRunVel 90000.000000");
    PushToConsole("SRunVel 90000.000000");
    glitcher = true;
    }
    }
    if(GetAsyncKeyState(VK_HOME)<0){
    if(wireframe){
    PushToConsole("WireFrame 0");
    wireframe = false;
    } else {
    PushToConsole("WireFrame 1");
    wireframe = true;
    }
    }
    if(GetAsyncKeyState(VK_DELETE)<0){
    if(skeleton){
    PushToConsole("ModelDebug_DrawSkeleton 0");
    skeleton = false;
    } else {
    PushToConsole("ModelDebug_DrawSkeleton 1");
    skeleton = true;
    }
    }

    if(GetAsyncKeyState(VK_F7)<0){
    if(cross2){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 5");
    PushToConsole("CrossHair_DefaultGapLength 2");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 5");
    PushToConsole("CrosshairBarMax 5");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = true;

    }
    }
    if(GetAsyncKeyState(VK_F8)<0){
    if(cross3){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 20");
    PushToConsole("CrossHair_DefaultGapLength 3");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = true;
    }
    }
    if(GetAsyncKeyState(VK_F9)<0){
    if(cross4){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 40");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 30");
    PushToConsole("CrosshairBarMax 30");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = true;
    }
    }
    if(GetAsyncKeyState(VK_F10)<0){
    if(cross5){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 75");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = true;
    }
    }
    if(GetAsyncKeyState(VK_F11)<0){
    if(glow){
    PushToConsole("ScreenGlowEnable 0");
    glow = false;
    }else{
    PushToConsole("ScreenGlowEnable 1");
    glow = true;
    }
    }
    if(GetAsyncKeyState(VK_F12)<0){
    if(bright){
    PushToConsole("FullBright 0");
    bright = false;
    }else{
    PushToConsole("FullBright 1");
    bright = true;
    }
    }



    if(GetAsyncKeyState(VK_NUMPAD8)<0){
    if(flykey){
    PushToConsole( "PlayerGravity 800" );
    flykey = false;
    }else{

    PushToConsole( "PlayerGravity -800" );
    flykey = true;

    } }

    Sleep(25);
    }
    }

    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }[/PHP]

    Current Works:
    ---Horror Game






    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  2. The Following 7 Users Say Thank You to CAFlames For This Useful Post:

    1on1 (10-10-2010),DBag4Life69 (10-10-2010),deathninjak0 (10-09-2010),dontcrymore15 (10-09-2010),Falingrave (10-09-2010),S0aD (03-05-2011),shugeevan (10-09-2010)

  3. #2
    Don't be a prick, let me suck your dick.
    MPGH Member
    Paranormal's Avatar
    Join Date
    Aug 2009
    Gender
    male
    Location
    Bel Air
    Posts
    2,117
    Reputation
    14
    Thanks
    187
    My Mood
    Amused
    o Shitttttt
    Jealous Much?
    Cuties<3

  4. #3
    NOOBJr's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    in NOOB
    Posts
    1,426
    Reputation
    112
    Thanks
    693
    Anyone can do this. I can release an even longer one. But once i get 3 of my menu bases to work!

  5. #4
    ultahackers's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Posts
    139
    Reputation
    9
    Thanks
    73
    My Mood
    Amused
    it's patched..... just tested it.. but great work flames....

  6. #5
    Stephen's Avatar
    Join Date
    Jun 2009
    Gender
    male
    Location
    Engine.exe
    Posts
    4,690
    Reputation
    184
    Thanks
    1,147
    My Mood
    Aggressive
    Nice . I guess. /

  7. #6
    DreadKyller's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Posts
    122
    Reputation
    12
    Thanks
    21
    I can see several ways to add more features to this(If there is anything more possible to add to it in the first place)

  8. #7
    seeplusplus's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Location
    Massachusetts
    Posts
    329
    Reputation
    8
    Thanks
    85
    Great release for first time coders. But hotkey hacks are not that popular anymore.
    Goals:
    Green = Done
    Blue = Getting Somewhere
    Red = Not Done
    • Mouse Grid
    • PTC Method
    • Trigger Bot

    I'm trying to think of more stuff!

  9. #8
    Threadstarter
    We are the CONTRIBUFORCE
    MPGH Member
    CAFlames's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    Where ever my imagination takes me
    Posts
    3,014
    Reputation
    202
    Thanks
    2,934
    My Mood
    Twisted
    Quote Originally Posted by ultahackers View Post
    it's patched..... just tested it.. but great work flames....
    1) You are the reason I Quit... Fuckin morons like you. You obviously dont know anything about coding you cocksucker. You need recent addresses and shit so stfu.

    As for everyone else that criticizes me. I am a better coder than you ever hope to be.


    ~GOOD BYE MPGH

    Current Works:
    ---Horror Game






    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  10. #9
    whatup777's Avatar
    Join Date
    May 2010
    Gender
    male
    Location
    CA Source Code Section
    Posts
    4,030
    Reputation
    147
    Thanks
    351
    My Mood
    Dead
    Bye CAFlames. I member you.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  11. #10
    shugeevan's Avatar
    Join Date
    Aug 2007
    Gender
    male
    Posts
    479
    Reputation
    9
    Thanks
    87
    Wow.
    The first thing I noticed in that code, was the nametags..

    Do they still work?

    And Memoria /

    Well, good luck with your life bro, thanks for helping out MPGH and me /

    Thankyou,

    Sincerely,
    Shugeevan

  12. #11
    Spook's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Posts
    4,649
    Reputation
    26
    Thanks
    568
    Quote Originally Posted by ultahackers View Post
    it's patched..... just tested it.. but great work flames....
    Update the addies.
    I'm back.

  13. #12
    Amatowarrior's Avatar
    Join Date
    Sep 2009
    Gender
    male
    Posts
    629
    Reputation
    14
    Thanks
    102
    My Mood
    Inspired
    KK guys, I tried the nametags in my menu hack. They are patched or need updated addies. It's not me because all of my other hacks work, even the ones with Memoria.
    Tools UNDETECTED - PATCHED [I will only have recent versions up!]
    Tapper V1.15: http://www.mpgh.net/forum/164-combat...r-v1-15-a.html
    Amato Inject V1.15: http://www.mpgh.net/forum/292-combat...t-v1-15-a.html

    Mods
    L96A1 - Arctic Wolf
    Super M416 CQB
    Super M16A3
    MW2 M92FS (M9)
    Starcraft 2 L96A1

    PVT VIP
    Aimbot: 65% (Have full source code)
    OPK: 100% (Uses Enemy Class)
    Telekill: 100% (Uses Enemy Class)
    Ghost Mode: 80% (In Semi-Stages)
    Super Bullets: 100% (Thanks Deadlinez/hahaz!)
    Menu Sprite: 100% (Thanks whit!)



  14. #13
    ken53406's Avatar
    Join Date
    Oct 2008
    Gender
    male
    Location
    In your moms slop hole :D
    Posts
    151
    Reputation
    9
    Thanks
    96
    My Mood
    Aggressive
    Erm memcpy should be used... also memoria shouldnt be in between all the PTC Commands, it isnt neccisary... Ill be releasing my Hotkey base within the next few hours

    MAybe you can learn from it

  15. #14
    HiddenoO's Avatar
    Join Date
    Apr 2010
    Gender
    male
    Location
    Anchorage, AK
    Posts
    840
    Reputation
    33
    Thanks
    212
    My Mood
    Devilish
    Quote Originally Posted by ken53406 View Post
    Erm memcpy should be used... also memoria shouldnt be in between all the PTC Commands, it isnt neccisary... Ill be releasing my Hotkey base within the next few hours

    MAybe you can learn from it
    Us, learn from a choob like you?..Lmao!

  16. #15
    dontcrymore15's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Location
    Honduras....
    Posts
    72
    Reputation
    10
    Thanks
    26
    My Mood
    Angelic
    MANY THANKS! THIS IS WHAT I WAS LOOKING FOR

Page 1 of 2 12 LastLast

Similar Threads

  1. [Source Code] Hotkey Base em ASM
    By open|Fire in forum Combat Arms BR Hack Coding/Source Code
    Replies: 21
    Last Post: 05-17-2011, 10:14 AM
  2. [Release] Flames Hotkey Hacks v2.6 - UNDETECTED
    By CAFlames in forum Combat Arms Hacks & Cheats
    Replies: 221
    Last Post: 07-18-2010, 10:52 AM
  3. [Release] Flames Hotkey Hack v2.4.2 - fix
    By CAFlames in forum Combat Arms Hacks & Cheats
    Replies: 43
    Last Post: 07-15-2010, 04:19 PM
  4. Flames hotkey hacks v2.6
    By CAFlames in forum Combat Arms Discussions
    Replies: 1
    Last Post: 07-13-2010, 06:40 AM
  5. [Release] Flames Hotkey Hacks v2.4
    By CAFlames in forum Combat Arms Hacks & Cheats
    Replies: 92
    Last Post: 07-02-2010, 08:02 AM