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  1. #31
    DBag4Life69's Avatar
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    Quote Originally Posted by ken53406 View Post
    Hot-keys are as follows:"You Can Change Them IDGAF!"

    Numpad 1- Windowed (May or may not work for certain OS)
    Numpad 2- Hide Gun
    Numpad 3- Fly Hack
    Numpad 4- Wire-frame Models
    Numpad 5- Speed-hack
    Numpad 6- Prediction
    Numpad 7-Tracers
    Numpad 8-Vjump Up Or Down
    F1-Fast Fire Rate
    F2-No Recoil
    F3- Glass Walls!!!
    F4- No Reload
    Left Control Button- Hold This Button Down For OPK AND PWN!!!


    All the rest Below are auto on:

    1. NX Chams
    2. Show Frames Per Second
    3. No Knock-back
    4. No Fog
    5. No Weapon Sway
    6. Activation/Pickup Hack
    7. No Spread
    8. No Weapon Sway
    9. No Cam Damage
    10. Full-bright
    11. Super Jump
    12. Faster Spawn Rate

    And Lots More!

    im only releaseing cuz im into Menu Bases now and shit


    Any Way have fun with getting this to work as i do not want noob C&P'ers calling this there own you gotta work for it


    Only OPK will work if you compile it, if you want all features to work fix the code, its simple ive done this so noobs cant C&P and say they made this shit





    Im gettin into menus so here you can haz this shit, dont fucking leech... i made it noob proof, so if you compile only OPK will work, you gotta figure out how to get all the features to work together


    Code:
    ////////////////////////////////////////////////////////////////////////////////////
    //   *************************************************************      ||                                                            
    //         CREDITS:Ken5406 AKA Nu11V0id, And SimplyUnknown              //                                            
    //                                                                     
    //                                                                     
    //                          Fucking leech this shit and i will find you!  \\                                                           
    //                                                                     
    //         Give Credits When you know... There Needed!                 
    //                                                                     
    //             //                  CopyRight 2010-2011 i think?         \\                            
    //////////////////////////////////////////////////////////////////////////////////////////
                   \\DONT FUCKING LEECH FUCKNUTS GIVE CREDITS!!//
    
    
    
    //antinoob thingys explained. just delete it and then fix the code so you can get all hacks to work,
    //right now only OPK will work, you gotta fix the code in order to have all hacks to be workable
    #include <windows.h>
    //The Below defines are for no recoil and MUST USE REGULAR FUCKING LTC ADDY
    #define LTCAddy 0x377ED910//LTClient Address (Not Alt one)
    #define RECOIL1 0x3745FA90//All No recoil addies here All updated may i add
    #define RECOIL2 0x37232A69
    #define RECOIL3 0x3745FAA4
    #define RECOIL4 0x3745FAA7
    #define RECOIL5 0x3745FAB0
    #define RELOAD 0x374AB714
    #define charposoffset 0x66F34 //player pointer
    #define otherplyrptr 0x3782E260 //enemy pointer
    #define playerpoint 0x66F34 //player pointer
    #define teleportaddy 0x3782E360
    //////////////////////////
    //Offsets//
    #define Y_Offset 0xCC
    #define X_Offset 0xC8
    #define Z_Offset 0xD0
    #define posyoffset 0xCC
    #define yoffset 0xCC
    ////////////////////
    //DWORD's//
    DWORD posptr;
    DWORD posy;
    DWORD playertarget;
    DWORD nom;
    DWORD pos;
    DWORD teleloc;
    DWORD hD3D, adr, *vtbl;
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    //Old PTC Method!! SHIT BLOWS HUGE DICK DONT IT????!!?!
    //void __cdecl PushToConsole(const char* szCommand )
    //{
    //DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    //if( dwCShell != NULL )
    //{
    //DWORD *LTClient = ( DWORD* )( 0x377ED910 );
    //void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    //__asm
    //{
    //push szCommand;
    //call CONoff;
    //add esp, 4;
    //}
    //}
    //}
    //
    //New PTC Method! use this shit its way better assbags :)
    void __cdecl Push(char* szVal)
    {
        void* vSetVar = (void*)0x46F670;
        _asm
        {
            push szVal
            call vSetVar
            add esp, 4
        }
    }
    bool memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    {
        DWORD dwOrgProtect = NULL;
        if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
            return FALSE;
    
        memcpy( pDest, szPatch, sSize );
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
        return TRUE;
    }
    
    void main()
    {
        while (!IsGameReadyForHook()){
            Sleep(222);
        }
        bool NX = false; //These are what you use to pretty much "define" what hack your activating.
        bool hidegun = false;
        bool wee = false;
        bool wframe = false;
        bool pred = false;
        bool woah = false;
        bool trac = false;
        bool vjump = false;
        bool firespeed = false;
        bool Recoil = false;
        bool WALLS = false;
        bool Reload = false;
        bool telek = false;
        while(true)
    {
        if(GetAsyncKeyState(VK_NUMPAD1)<0){//Xp only?
                if(NX){// I used NX as Windowed mode name "kinda like Defining it but jnot really.
    Push("Windowed 1");
    NX = false;
    }else{
    Push("Windowed 0");
    NX = true;
    }
    }
        if(GetAsyncKeyState(VK_NUMPAD2)<0){ // Hide Gun
                if(hidegun){
                    Push("drawguns 0");
                    hidegun = false;
                } else {
                    Push("drawguns 1");
                    hidegun = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD3)<0){ // Fly
                if(wee){
                    Push("PlayerGravity 800" );
                    wee = false;
                } else {
                    Push("PlayerGravity -800" );
                    wee = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD4)<0){ // Wireframe
                if(wframe){
                    Push("WireframeModels 1" );
                    wframe = false;
                } else {
                    Push("WireframeModels 0" );
                    wframe = true;
                    Sleep(222);
                }
            }
                // if you havent guessed by now, (VK_NUMPAD5) and so forth are the number pad buttons, these are your hot keys
        if(GetAsyncKeyState(VK_NUMPAD5)<0){ // Speed hack
                if(woah){
                    Push("BaseMoveAccel 3000.000000");
                    Push("StartAccel 3000.000000");
                    Push("MaxAccel 3000.000000");
                    Push("AccelInc 3000.000000");
                    Push("WalkVel 3000.000000");
                    Push("FRunVel 3000.000000");
                    Push("BRunVel 3000.000000");
                    Push("SRunVel 3000.000000");
                    Push("JumpVel 3000.000000");
                    Push("DuckVel 3000.000000");
                    woah = false;
                    Sleep(222);
                } else {
                   Push("BaseMoveAccel 3000.000000");//SpeedHack Off
                   Push("StartAccel 500.000000");
                   Push("MaxAccel 2000.000000");
                   Push("AccelInc 5000.000000");
                   Push("WalkVel 70.000000");
                   Push("FRunVel 285.000000");
                   Push("BRunVel 285.000000");
                   Push("SRunVel 285.000000");
                   Push("DuckVel 50.000000");
                    woah = true;
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD6)<0){ // Prediction
                if(pred){
                    Push("Prediction 1" );
                    pred = false;
                    Sleep(222);
                } else {
                    Push("Prediction 0" );
                    pred = true;
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD7)<0){ // Tracers
                if(trac){
                    Push("ShowFirePath 1" );
                    trac = false;
                } else {
                    Push("ShowFirePath 0" );
                    trac = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD8)<0){ // Virtual jump (UP or down?)
                if(vjump){
                    Push("CamMaxPosYOffset 200.000000" );
                    vjump = false;
                } else {
                    Push("CamMaxPosYOffset -200.000000" );
                    vjump = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_F1)<0){ // Firespeed?
                if(firespeed){
                    Push("FireSpeed 999.999999" );
                    firespeed = false;
                } else {
                    Push("FireSpeed 300.000000" );
                    firespeed = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_F2)<0){ // No Recoil, On Off
                if(Recoil){
                memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);
                    Recoil = false;
                } else {
                memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
                memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
                memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
                memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
                memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
                    Recoil = true;
                }
            }
    
    
        if(GetAsyncKeyState(VK_F3)<0){ // Glass walls
                if(WALLS){
                    memoria((void*)(WALLS), "\x6A\x00", 2);
                    WALLS = false;
                } else {
                memoria((void*)(WALLS), "\x6A\x01", 2); //there u go
                    WALLS = true;
                }
            }
        if (GetAsyncKeyState(VK_F4)<0){ //NO RELOAD
        if(RELOAD){
            memoria(( void* )(RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
            }else{
            memoria(( void* )(RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
                }
    // You Can Add Whatever PTC Command Or Addies You Want Below For Auto On DO NOT FORGET TO PUT A SLEEP OF AT LEAST 222 To reduce the lag the hacks cause on activation!!! Just add a ptc command below with a value to activate or deactivate or set value.
    Push("SkelModelStencil -1" );//nx chams
    Sleep(222);
    Push("ShowFps 1");// show frames per second
    Sleep(222);
    Push("KnockBack 0" );//no knock back
    Sleep(222);
    Push("FogEnable 1" );// no fog
    Sleep(222);
    Push("WeaponSway 0.000000" );
    Push("ActivationDistance 999999" );
    Sleep(222);
    Push("MuzzleLight 0" );// Eliminates The "fire" effect comin out of guns
    Push("PerturbRotationEffect  0.000000" );//no spread code
    Push("PerturbIncreaseSpeed 0.000000" );//no spread code
    Push("PerturbWalkPercent 0.000000" );//no spread code
    Push("PerturbFiringIncreaseSpeed 0.000000" );//no spread code
    Push("PerturbRecoil 0.000000" );//no spread code
    Push("FireMovePerturb 0.000000" );//no spread code
    Sleep(222);
    Push("ZoomedFireMoveDuckPerturb 0.000000" );//no spread code
    Push("ZoomedFireMovePerturb 0.000000" );//no spread code
    Push("ZoomedFireDuckPerturb 0.000000" );//no spread code
    Sleep(222);
    Push("WeaponSway 0.000000" );//Weapon Sway
    Sleep(222);
    Push("CamDamage 0" );//No Cam Damage
    Push("FullBright 1" );//fullbright SON!
    Sleep(222);
    Push("JumpVel 600.000000" );//Super Jump
    Sleep(222);
    Push("DisableCrosshair 0" );//enable teh crossharz XD
    Push("CrossHairR 255");//Red Crosshair to lazy to add more crosshairs... Im sure you can guess what to do with em and how to change the colors if not gtfo
    }
    }
    }
    void OPK(void)
    {
    while(1){
                    //Got Addies//
        posptr=NULL;
        posptr = (DWORD)GetModuleHandleA("ClientFX.fxd");
        posptr += charposoffset;
        //Find Player Pointer//
        memcpy(&posy,(void *)(posptr),4);
        posy += posyoffset;
            //Find Enemy Pointer//
        memcpy(&playertarget,(void *)(otherplyrptr),4);
        playertarget += yoffset;
            //Telekill//
            if(GetAsyncKeyState(VK_CONTROL)<0)// put whatever u want in there
            {
            if(posy > posyoffset && playertarget > yoffset)
            {
            *(float*)posy = *(float*)playertarget;
            *(float*)(posy+0x4) = *(float*)(playertarget+0x4);
            *(float*)(posy-0x4) = *(float*)(playertarget-0x4);
            Sleep(10);
            }
            }
        }
    }
    DWORD WINAPI OPKSTARTUP(LPVOID)
    {
            while( !IsGameReadyForHook() )
            Sleep(800);
    OPK();
            return 0;
    }
    DWORD WINAPI dwHackThread(LPVOID) {
    while( !IsGameReadyForHook() )
    Sleep(200);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
                    CreateThread(NULL,NULL,dwHackThread,NULL,NULL,NULL);
                    CreateThread(NULL, NULL, OPKSTARTUP, NULL, NULL, NULL);
        MessageBoxA( NULL, "Nu11V0id's CA Auto On Hack 1.0\n" "Created By:Nu11V0id and Simply Unknown Also Helped Me With A Few Addies And Stuff :)", "Nu11V0id's CA Auto On Public Hack 1.0 Successfully Injected!", MB_YESNO| MB_ICONWARNING);
    {              //Im sure youll edit the messege above but dont be a bitch and exclude me from credits fucker
    }
    return TRUE;
    }
    Good job on the release!

  2. #32
    Jabuuty671's Avatar
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    Looked it up on google.
    seems legit. i don't think it's leeched.


  3. #33
    shugeevan's Avatar
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    No need to worry Jab, I was there while he was doing it.

    I can confirm this is not leeched, unless of course, you guys don't believe me, that is totally upto you.

  4. #34
    LightzOut's Avatar
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    Name one function in that entire hotkey base that you made yourself.

  5. #35
    shugeevan's Avatar
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    Oh you meant the functions..
    Lol.

    Okay. Forget the functions Lightz. /

  6. #36
    fvestrgenrl's Avatar
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    Wait, this is semi OPK and Telekill everyone has this lol. and thers 5 hotkey bases on the same page 0.o!
    Quote Originally Posted by fallon View Post
    hi i have make a hack and with hot keys but when i start it combat arms close down


    i use this code



    Code:
    PushToConsole("SkelModelStencil (V_F9)1");
    PushToConsole("ShowFps (V_INSERT");
    PushToConsole("ActivationDistance 999999(V_F6)" );
    PushToConsole("DisableCrosshair (V_NUMPAD 1" );
    PushToConsole("CrossHairR 255(V_NUMPAD 2) ");
    PushToConsole("ReloadSpeed 0.000000(V_F5) ");
    }
    Learning C++
    Pg 33/1225
    2.7%

  7. #37
    PID3RMAN's Avatar
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    Very nice i may use (:
    life is a bitch then you die
    so lets all smoke weed


  8. #38
    ken53406's Avatar
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    This is mine, the functions i made are as follows :

    bool wee = false;
    bool wframe = false;
    bool pred = false;
    bool woah = false;
    bool firespeed = false;
    bool telek = false;

    The others were easy as hell to remember so quit your bitching

    And thanks to all the people who didnt bitch about me spending almost 2 days of no sleep on this shit

    And Jabuuty671 yea this shit is legit

    Also to all the fuck heads that decided to bitch and post "OMFG , D3s b33n p0stedz beforez!" Stfu and go die, if you didnt care about hotkkey bases or thought too many people were releasing them.. then why the fuck did you even read my thread"?

    If you think theres too many then fk off and dont read them
    Last edited by ken53406; 10-11-2010 at 12:26 AM.

  9. #39
    LightzOut's Avatar
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    *Sigh*

    The fact that you think:

    bool wee = false;
    bool wframe = false;
    bool pred = false;
    bool woah = false;
    bool firespeed = false;
    bool telek = false;

    are functions prove that you don't know anything. Yes, maybe this was hard for you and it took you a long time, but the fact that your claiming it is all yours when it clearly isn't is just downright stupid. I don't care if you share code or your base or anything like that, especially if you are learning. But when you tell people to not leech your code when you leeched everything in it yourself, i'm going to say something. Then, when I point that out, you start raging. I wasn't going to flame you before but I guess I will now. Lets take a look at 'your' code.

    Code:
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    Code:
    DWORD WINAPI dwHackThread(LPVOID) {
    while( !IsGameReadyForHook() )
    Sleep(200);
    main();
    return 0;
    }
    Code:
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
                    CreateThread(NULL,NULL,dwHackThread,NULL,NULL,NULL);
                    CreateThread(NULL, NULL, OPKSTARTUP, NULL, NULL, NULL);
        MessageBoxA( NULL, "Nu11V0id's CA Auto On Hack 1.0\n" "Created By:Nu11V0id and Simply Unknown Also Helped Me With A Few Addies And Stuff :)", "Nu11V0id's CA Auto On Public Hack 1.0 Successfully Injected!", MB_YESNO| MB_ICONWARNING);
    {              //Im sure youll edit the messege above but dont be a bitch and exclude me from credits fucker
    }
    return TRUE;
    }
    Can be found everywhere - CN's tut.

    Code:
    void __cdecl Push(char* szVal)
    {
        void* vSetVar = (void*)0x46F670;
        _asm
        {
            push szVal
            call vSetVar
            add esp, 4
        }
    }
    Posted here: http://www.mpgh.net/forum/207-combat...ml#post2317246 I think markoj posted the edited one you use. Either way it is the same function, just with different variable names.

    Code:
    if(GetAsyncKeyState(VK_NUMPAD1)<0){//Xp only?
                if(NX){// I used NX as Windowed mode name "kinda like Defining it but jnot really.
    Push("Windowed 1");
    NX = false;
    }else{
    Push("Windowed 0");
    NX = true;
    }
    }
        if(GetAsyncKeyState(VK_NUMPAD2)<0){ // Hide Gun
                if(hidegun){
                    Push("drawguns 0");
                    hidegun = false;
                } else {
                    Push("drawguns 1");
                    hidegun = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD3)<0){ // Fly
                if(wee){
                    Push("PlayerGravity 800" );
                    wee = false;
                } else {
                    Push("PlayerGravity -800" );
                    wee = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD4)<0){ // Wireframe
                if(wframe){
                    Push("WireframeModels 1" );
                    wframe = false;
                } else {
                    Push("WireframeModels 0" );
                    wframe = true;
                    Sleep(222);
                }
            }
                // if you havent guessed by now, (VK_NUMPAD5) and so forth are the number pad buttons, these are your hot keys
        if(GetAsyncKeyState(VK_NUMPAD5)<0){ // Speed hack
                if(woah){
                    Push("BaseMoveAccel 3000.000000");
                    Push("StartAccel 3000.000000");
                    Push("MaxAccel 3000.000000");
                    Push("AccelInc 3000.000000");
                    Push("WalkVel 3000.000000");
                    Push("FRunVel 3000.000000");
                    Push("BRunVel 3000.000000");
                    Push("SRunVel 3000.000000");
                    Push("JumpVel 3000.000000");
                    Push("DuckVel 3000.000000");
                    woah = false;
                    Sleep(222);
                } else {
                   Push("BaseMoveAccel 3000.000000");//SpeedHack Off
                   Push("StartAccel 500.000000");
                   Push("MaxAccel 2000.000000");
                   Push("AccelInc 5000.000000");
                   Push("WalkVel 70.000000");
                   Push("FRunVel 285.000000");
                   Push("BRunVel 285.000000");
                   Push("SRunVel 285.000000");
                   Push("DuckVel 50.000000");
                    woah = true;
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD6)<0){ // Prediction
                if(pred){
                    Push("Prediction 1" );
                    pred = false;
                    Sleep(222);
                } else {
                    Push("Prediction 0" );
                    pred = true;
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD7)<0){ // Tracers
                if(trac){
                    Push("ShowFirePath 1" );
                    trac = false;
                } else {
                    Push("ShowFirePath 0" );
                    trac = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD8)<0){ // Virtual jump (UP or down?)
                if(vjump){
                    Push("CamMaxPosYOffset 200.000000" );
                    vjump = false;
                } else {
                    Push("CamMaxPosYOffset -200.000000" );
                    vjump = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_F1)<0){ // Firespeed?
                if(firespeed){
                    Push("FireSpeed 999.999999" );
                    firespeed = false;
                } else {
                    Push("FireSpeed 300.000000" );
                    firespeed = true;
                    Sleep(222);
                }
            }
    
    Push("SkelModelStencil -1" );//nx chams
    Sleep(222);
    Push("ShowFps 1");// show frames per second
    Sleep(222);
    Push("KnockBack 0" );//no knock back
    Sleep(222);
    Push("FogEnable 1" );// no fog
    Sleep(222);
    Push("WeaponSway 0.000000" );
    Push("ActivationDistance 999999" );
    Sleep(222);
    Push("MuzzleLight 0" );// Eliminates The "fire" effect comin out of guns
    Push("PerturbRotationEffect  0.000000" );//no spread code
    Push("PerturbIncreaseSpeed 0.000000" );//no spread code
    Push("PerturbWalkPercent 0.000000" );//no spread code
    Push("PerturbFiringIncreaseSpeed 0.000000" );//no spread code
    Push("PerturbRecoil 0.000000" );//no spread code
    Push("FireMovePerturb 0.000000" );//no spread code
    Sleep(222);
    Push("ZoomedFireMoveDuckPerturb 0.000000" );//no spread code
    Push("ZoomedFireMovePerturb 0.000000" );//no spread code
    Push("ZoomedFireDuckPerturb 0.000000" );//no spread code
    Sleep(222);
    Push("WeaponSway 0.000000" );//Weapon Sway
    Sleep(222);
    Push("CamDamage 0" );//No Cam Damage
    Push("FullBright 1" );//fullbright SON!
    Sleep(222);
    Push("JumpVel 600.000000" );//Super Jump
    Sleep(222);
    Push("DisableCrosshair 0" );//enable teh crossharz XD
    Push("CrossHairR 255");//Red Crosshair to lazy to add more crosshairs... Im sure you can guess what to do with em and how to change the colors if not gtfo
    }
    Can find all of these ptc's here: http://www.mpgh.net/forum/207-combat...ga-thread.html
    BTW, you don't need to have the thread sleep 222ms for every hack. If you just put one or two sleeps of 200ms it wont lag at all. Just put one right after the while loop starts. And also for the auto-on hacks, just put them where you put your hack defines, before/outside the while loop. That way it only pushes them once and you don't have to worry about them being constantly pushed for every iteration of the loop, which may cause lag.

    Code:
    if(GetAsyncKeyState(VK_F2)<0){ // No Recoil, On Off
                if(Recoil){
                memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);
                    Recoil = false;
                } else {
                memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
                memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
                memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
                memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
                memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
                    Recoil = true;
                }
            }
    
    
        if(GetAsyncKeyState(VK_F3)<0){ // Glass walls
                if(WALLS){
                    memoria((void*)(WALLS), "\x6A\x00", 2);
                    WALLS = false;
                } else {
                memoria((void*)(WALLS), "\x6A\x01", 2); //there u go
                    WALLS = true;
                }
            }
        if (GetAsyncKeyState(VK_F4)<0){ //NO RELOAD
        if(RELOAD){
            memoria(( void* )(RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
            }else{
            memoria(( void* )(RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
                }
    Code:
    #define LTCAddy 0x377ED910//LTClient Address (Not Alt one)
    #define RECOIL1 0x3745FA90//All No recoil addies here All updated may i add
    #define RECOIL2 0x37232A69
    #define RECOIL3 0x3745FAA4
    #define RECOIL4 0x3745FAA7
    #define RECOIL5 0x3745FAB0
    #define RELOAD 0x374AB714
    #define charposoffset 0x66F34 //player pointer
    #define otherplyrptr 0x3782E260 //enemy pointer
    #define playerpoint 0x66F34 //player pointer
    #define teleportaddy 0x3782E360
    Can find these here: http://www.mpgh.net/forum/207-combat...ed-cshell.html

    Code:
    bool memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    {
        DWORD dwOrgProtect = NULL;
        if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
            return FALSE;
    
        memcpy( pDest, szPatch, sSize );
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
        return TRUE;
    }
    Posted by Ac1d_buRn.

    Code:
    void OPK(void)
    {
    while(1){
                    //Got Addies//
        posptr=NULL;
        posptr = (DWORD)GetModuleHandleA("ClientFX.fxd");
        posptr += charposoffset;
        //Find Player Pointer//
        memcpy(&posy,(void *)(posptr),4);
        posy += posyoffset;
            //Find Enemy Pointer//
        memcpy(&playertarget,(void *)(otherplyrptr),4);
        playertarget += yoffset;
            //Telekill//
            if(GetAsyncKeyState(VK_CONTROL)<0)// put whatever u want in there
            {
            if(posy > posyoffset && playertarget > yoffset)
            {
            *(float*)posy = *(float*)playertarget;
            *(float*)(posy+0x4) = *(float*)(playertarget+0x4);
            *(float*)(posy-0x4) = *(float*)(playertarget-0x4);
            Sleep(10);
            }
            }
        }
    }
    Code:
    DWORD WINAPI OPKSTARTUP(LPVOID)
    {
            while( !IsGameReadyForHook() )
            Sleep(800);
    OPK();
            return 0;
    }
    Posted on pastebin (Multiple times): C++ | #define charposoffset 0x66F34 - NULL - 1B4UmVG3 - Pastebin.com

    That's pretty much all the code. I still fail to see anything you coded yourself. So please, enlighten me on what part of this you deserve credit for.
    Last edited by LightzOut; 10-11-2010 at 02:33 AM.

  10. #40
    _-Blazin-_'s Avatar
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    I think Light just owned you..
    I agree. I've seen most of that before. You also said you made it noobproof but you left out The most important feature: Semi OPK, so that everyone can just C+P it. And the fact that it took you about 2 full days is pretty sad. It would take me about 2-3 hours to do this just from c+ping PTC commands like you did.

  11. The Following User Says Thank You to _-Blazin-_ For This Useful Post:

    LightzOut (10-14-2010)

  12. #41
    --S--'s Avatar
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    Interesting... /

    Thank you for the release.

  13. #42
    Sydney's Avatar
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    Stop releasing these HotKey bases...Everything is leeched in it...Every Noob has already OPK and telekill and glitcher...Thats what i hate

    Thanks Cosmos


  14. #43
    seeplusplus's Avatar
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    EDIT: I said he leeched. My mistake, sorry.
    Last edited by seeplusplus; 10-11-2010 at 09:18 AM.
    Goals:
    Green = Done
    Blue = Getting Somewhere
    Red = Not Done
    • Mouse Grid
    • PTC Method
    • Trigger Bot

    I'm trying to think of more stuff!

  15. #44
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    whats wrong with it that needs to be fixed?, the anit noob

    it also crashs ingame after like 10 sec, that proberly it but what part is it that makes it crash

  16. #45
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    i have yet to figure out what prediction is ..

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