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  1. #1
    ken53406's Avatar
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    [noobproof]Nu11V0ids HotKey Base PLUS! FULL WORKING OPK/TELEKILL

    Credits: me, Simply unknown, and some of flameswor10's functions

    Hot-keys are as follows:"You Can Change Them IDGAF!"

    Numpad 1- Windowed (May or may not work for certain OS)
    Numpad 2- Hide Gun
    Numpad 3- Fly Hack
    Numpad 4- Wire-frame Models
    Numpad 5- Speed-hack
    Numpad 6- Prediction
    Numpad 7-Tracers
    Numpad 8-Vjump Up Or Down
    F1-Fast Fire Rate
    F2-No Recoil
    F3- Glass Walls!!!
    F4- No Reload
    Left Control Button- Hold This Button Down For OPK AND PWN!!!


    All the rest Below are auto on:

    1. NX Chams
    2. Show Frames Per Second
    3. No Knock-back
    4. No Fog
    5. No Weapon Sway
    6. Activation/Pickup Hack
    7. No Spread
    8. No Weapon Sway
    9. No Cam Damage
    10. Full-bright
    11. Super Jump
    12. Faster Spawn Rate

    And Lots More!

    im only releaseing cuz im into Menu Bases now and shit


    Any Way have fun with getting this to work as i do not want noob C&P'ers calling this there own you gotta work for it


    Only OPK will work if you compile it, if you want all features to work fix the code, its simple ive done this so noobs cant C&P and say they made this shit





    Im gettin into menus so here you can haz this shit, dont fucking leech... i made it noob proof, so if you compile only OPK will work, you gotta figure out how to get all the features to work together


    Code:
    ////////////////////////////////////////////////////////////////////////////////////
    //   *************************************************************      ||                                                            
    //         CREDITS:Ken5406 AKA Nu11V0id, And SimplyUnknown              //                                            
    //                                                                     
    //                                                                     
    //                          Fucking leech this shit and i will find you!  \\                                                           
    //                                                                     
    //         Give Credits When you know... There Needed!                 
    //                                                                     
    //             //                  CopyRight 2010-2011 i think?         \\                            
    //////////////////////////////////////////////////////////////////////////////////////////
                   \\DONT FUCKING LEECH FUCKNUTS GIVE CREDITS!!//
    
    
    
    //antinoob thingys explained. just delete it and then fix the code so you can get all hacks to work,
    //right now only OPK will work, you gotta fix the code in order to have all hacks to be workable
    #include <windows.h>
    //The Below defines are for no recoil and MUST USE REGULAR FUCKING LTC ADDY
    #define LTCAddy 0x377ED910//LTClient Address (Not Alt one)
    #define RECOIL1 0x3745FA90//All No recoil addies here All updated may i add
    #define RECOIL2 0x37232A69
    #define RECOIL3 0x3745FAA4
    #define RECOIL4 0x3745FAA7
    #define RECOIL5 0x3745FAB0
    #define RELOAD 0x374AB714
    #define charposoffset 0x66F34 //player pointer
    #define otherplyrptr 0x3782E260 //enemy pointer
    #define playerpoint 0x66F34 //player pointer
    #define teleportaddy 0x3782E360
    //////////////////////////
    //Offsets//
    #define Y_Offset 0xCC
    #define X_Offset 0xC8
    #define Z_Offset 0xD0
    #define posyoffset 0xCC
    #define yoffset 0xCC
    ////////////////////
    //DWORD's//
    DWORD posptr;
    DWORD posy;
    DWORD playertarget;
    DWORD nom;
    DWORD pos;
    DWORD teleloc;
    DWORD hD3D, adr, *vtbl;
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    //Old PTC Method!! SHIT BLOWS HUGE DICK DONT IT????!!?!
    //void __cdecl PushToConsole(const char* szCommand )
    //{
    //DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    //if( dwCShell != NULL )
    //{
    //DWORD *LTClient = ( DWORD* )( 0x377ED910 );
    //void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    //__asm
    //{
    //push szCommand;
    //call CONoff;
    //add esp, 4;
    //}
    //}
    //}
    //
    //New PTC Method! use this shit its way better assbags :)
    void __cdecl Push(char* szVal)
    {
        void* vSetVar = (void*)0x46F670;
        _asm
        {
            push szVal
            call vSetVar
            add esp, 4
        }
    }
    bool memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    {
        DWORD dwOrgProtect = NULL;
        if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
            return FALSE;
    
        memcpy( pDest, szPatch, sSize );
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
        return TRUE;
    }
    
    void main()
    {
        while (!IsGameReadyForHook()){
            Sleep(222);
        }
        bool NX = false; //These are what you use to pretty much "define" what hack your activating.
        bool hidegun = false;
        bool wee = false;
        bool wframe = false;
        bool pred = false;
        bool woah = false;
        bool trac = false;
        bool vjump = false;
        bool firespeed = false;
        bool Recoil = false;
        bool WALLS = false;
        bool Reload = false;
        bool telek = false;
        while(true)
    {
        if(GetAsyncKeyState(VK_NUMPAD1)<0){//Xp only?
                if(NX){// I used NX as Windowed mode name "kinda like Defining it but jnot really.
    Push("Windowed 1");
    NX = false;
    }else{
    Push("Windowed 0");
    NX = true;
    }
    }
        if(GetAsyncKeyState(VK_NUMPAD2)<0){ // Hide Gun
                if(hidegun){
                    Push("drawguns 0");
                    hidegun = false;
                } else {
                    Push("drawguns 1");
                    hidegun = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD3)<0){ // Fly
                if(wee){
                    Push("PlayerGravity 800" );
                    wee = false;
                } else {
                    Push("PlayerGravity -800" );
                    wee = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD4)<0){ // Wireframe
                if(wframe){
                    Push("WireframeModels 1" );
                    wframe = false;
                } else {
                    Push("WireframeModels 0" );
                    wframe = true;
                    Sleep(222);
                }
            }
                // if you havent guessed by now, (VK_NUMPAD5) and so forth are the number pad buttons, these are your hot keys
        if(GetAsyncKeyState(VK_NUMPAD5)<0){ // Speed hack
                if(woah){
                    Push("BaseMoveAccel 3000.000000");
                    Push("StartAccel 3000.000000");
                    Push("MaxAccel 3000.000000");
                    Push("AccelInc 3000.000000");
                    Push("WalkVel 3000.000000");
                    Push("FRunVel 3000.000000");
                    Push("BRunVel 3000.000000");
                    Push("SRunVel 3000.000000");
                    Push("JumpVel 3000.000000");
                    Push("DuckVel 3000.000000");
                    woah = false;
                    Sleep(222);
                } else {
                   Push("BaseMoveAccel 3000.000000");//SpeedHack Off
                   Push("StartAccel 500.000000");
                   Push("MaxAccel 2000.000000");
                   Push("AccelInc 5000.000000");
                   Push("WalkVel 70.000000");
                   Push("FRunVel 285.000000");
                   Push("BRunVel 285.000000");
                   Push("SRunVel 285.000000");
                   Push("DuckVel 50.000000");
                    woah = true;
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD6)<0){ // Prediction
                if(pred){
                    Push("Prediction 1" );
                    pred = false;
                    Sleep(222);
                } else {
                    Push("Prediction 0" );
                    pred = true;
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD7)<0){ // Tracers
                if(trac){
                    Push("ShowFirePath 1" );
                    trac = false;
                } else {
                    Push("ShowFirePath 0" );
                    trac = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD8)<0){ // Virtual jump (UP or down?)
                if(vjump){
                    Push("CamMaxPosYOffset 200.000000" );
                    vjump = false;
                } else {
                    Push("CamMaxPosYOffset -200.000000" );
                    vjump = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_F1)<0){ // Firespeed?
                if(firespeed){
                    Push("FireSpeed 999.999999" );
                    firespeed = false;
                } else {
                    Push("FireSpeed 300.000000" );
                    firespeed = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_F2)<0){ // No Recoil, On Off
                if(Recoil){
                memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);
                    Recoil = false;
                } else {
                memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
                memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
                memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
                memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
                memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
                    Recoil = true;
                }
            }
    
    
        if(GetAsyncKeyState(VK_F3)<0){ // Glass walls
                if(WALLS){
                    memoria((void*)(WALLS), "\x6A\x00", 2);
                    WALLS = false;
                } else {
                memoria((void*)(WALLS), "\x6A\x01", 2); //there u go
                    WALLS = true;
                }
            }
        if (GetAsyncKeyState(VK_F4)<0){ //NO RELOAD
        if(RELOAD){
            memoria(( void* )(RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
            }else{
            memoria(( void* )(RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
                }
    // You Can Add Whatever PTC Command Or Addies You Want Below For Auto On DO NOT FORGET TO PUT A SLEEP OF AT LEAST 222 To reduce the lag the hacks cause on activation!!! Just add a ptc command below with a value to activate or deactivate or set value.
    Push("SkelModelStencil -1" );//nx chams
    Sleep(222);
    Push("ShowFps 1");// show frames per second
    Sleep(222);
    Push("KnockBack 0" );//no knock back
    Sleep(222);
    Push("FogEnable 1" );// no fog
    Sleep(222);
    Push("WeaponSway 0.000000" );
    Push("ActivationDistance 999999" );
    Sleep(222);
    Push("MuzzleLight 0" );// Eliminates The "fire" effect comin out of guns
    Push("PerturbRotationEffect  0.000000" );//no spread code
    Push("PerturbIncreaseSpeed 0.000000" );//no spread code
    Push("PerturbWalkPercent 0.000000" );//no spread code
    Push("PerturbFiringIncreaseSpeed 0.000000" );//no spread code
    Push("PerturbRecoil 0.000000" );//no spread code
    Push("FireMovePerturb 0.000000" );//no spread code
    Sleep(222);
    Push("ZoomedFireMoveDuckPerturb 0.000000" );//no spread code
    Push("ZoomedFireMovePerturb 0.000000" );//no spread code
    Push("ZoomedFireDuckPerturb 0.000000" );//no spread code
    Sleep(222);
    Push("WeaponSway 0.000000" );//Weapon Sway
    Sleep(222);
    Push("CamDamage 0" );//No Cam Damage
    Push("FullBright 1" );//fullbright SON!
    Sleep(222);
    Push("JumpVel 600.000000" );//Super Jump
    Sleep(222);
    Push("DisableCrosshair 0" );//enable teh crossharz XD
    Push("CrossHairR 255");//Red Crosshair to lazy to add more crosshairs... Im sure you can guess what to do with em and how to change the colors if not gtfo
    }
    }
    }
    void OPK(void)
    {
    while(1){
                    //Got Addies//
        posptr=NULL;
        posptr = (DWORD)GetModuleHandleA("ClientFX.fxd");
        posptr += charposoffset;
        //Find Player Pointer//
        memcpy(&posy,(void *)(posptr),4);
        posy += posyoffset;
            //Find Enemy Pointer//
        memcpy(&playertarget,(void *)(otherplyrptr),4);
        playertarget += yoffset;
            //Telekill//
            if(GetAsyncKeyState(VK_CONTROL)<0)// put whatever u want in there
            {
            if(posy > posyoffset && playertarget > yoffset)
            {
            *(float*)posy = *(float*)playertarget;
            *(float*)(posy+0x4) = *(float*)(playertarget+0x4);
            *(float*)(posy-0x4) = *(float*)(playertarget-0x4);
            Sleep(10);
            }
            }
        }
    }
    DWORD WINAPI OPKSTARTUP(LPVOID)
    {
            while( !IsGameReadyForHook() )
            Sleep(800);
    OPK();
            return 0;
    }
    DWORD WINAPI dwHackThread(LPVOID) {
    while( !IsGameReadyForHook() )
    Sleep(200);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
                    CreateThread(NULL,NULL,dwHackThread,NULL,NULL,NULL);
                    CreateThread(NULL, NULL, OPKSTARTUP, NULL, NULL, NULL);
        MessageBoxA( NULL, "Nu11V0id's CA Auto On Hack 1.0\n" "Created By:Nu11V0id and Simply Unknown Also Helped Me With A Few Addies And Stuff :)", "Nu11V0id's CA Auto On Public Hack 1.0 Successfully Injected!", MB_YESNO| MB_ICONWARNING);
    {              //Im sure youll edit the messege above but dont be a bitch and exclude me from credits fucker
    }
    return TRUE;
    }
    Last edited by ken53406; 10-10-2010 at 09:26 PM.

  2. The Following 32 Users Say Thank You to ken53406 For This Useful Post:

    1296 (10-29-2010),1on1 (10-10-2010),55anderson55 (10-30-2010),alucard1431 (10-24-2010),AnyMore (10-11-2010),Aqollo (10-17-2010),bigdog666 (10-17-2010),bloodman55 (10-27-2010),CobraV (10-27-2010),Dankilla3131 (10-26-2010),DBag4Life69 (10-10-2010),elckiro (10-29-2010),excelgt (10-25-2010),Google me (10-28-2010),hacker01010 (10-26-2010),Hank Hill (10-14-2010),iShockYouuu (10-20-2010),jajarem64 (10-29-2010),jayden8900 (10-21-2010),karanma1 (10-21-2010),koolwrench (10-10-2010),memo-torres (10-21-2010),menino_mal (10-30-2010),ozkabozka (10-14-2010),pitufo89 (10-25-2010),S0aD (03-30-2011),SpongeBox (10-14-2010),StarFPS (11-03-2010),stevenftw (10-20-2010),ultahackers (11-09-2010),vivamoi (10-15-2010),xxebnxx (10-29-2010)

  3. #2
    koolwrench's Avatar
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    thank you man this might help me out
    DONT FORGET TO PRESS THE THANKS BUTTON

    accomplishment list:
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  4. #3
    Crash's Avatar
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    Full working OPK/telekill would mean it actually gets only enemies.

    And another hotkey base is what we needed...

  5. #4
    shugeevan's Avatar
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    wow..really?

    Full opk?
    Oh btw, you released it a day after you said..noob /

  6. #5
    LightzOut's Avatar
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    What was the point in posting this.

    And I love how you say "Don't leech" when you didn't write any of that code yourself.

  7. #6
    shugeevan's Avatar
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    OMG LightzOut..

    Add me on msn ):
    WTH is wrong with you jeeeezz ): /

    Add me bro, need your help (: Love your menu btw even though its simple!

  8. #7
    ken53406's Avatar
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    I didnt code it myself? LOL your sadly mistaken, i was on msn talking to shugeevan the whole time i was writing it lol, and Simply Unknown also helped me write some of it so gtfo

  9. #8
    shugeevan's Avatar
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    Well, yes he was (:
    And yes Simply did help him create some of it.

    Don't worry LightzOut, someone has to start somewhere riight?

  10. #9
    deathninjak0's Avatar
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    I believe it was mattypatty who made it and post in on some group about 4 months ago.

  11. #10
    Crash's Avatar
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    Quote Originally Posted by deathninjak0 View Post
    I believe it was mattypatty who made it and post in on some group about 4 months ago.
    It was posted even before that.

  12. #11
    shugeevan's Avatar
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    Crash, need your help /

    Mind adding me on MSN?
    Won't take long, if you want I'll add you (:

    Mattypatty huh?

  13. #12
    Crash's Avatar
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  14. #13
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    The Addy is the RPP, I tried replacing it with the EPP and it D/C's when turned on. I see the offsets in the globals. I used it in my MENU, I didn't use this source, I copied the Globals, replaced the "EPP" to the current one, and used your telekill code and replaced the float with OPK other then Telekill. Didn't work
    Tools UNDETECTED - PATCHED [I will only have recent versions up!]
    Tapper V1.15: http://www.mpgh.net/forum/164-combat...r-v1-15-a.html
    Amato Inject V1.15: http://www.mpgh.net/forum/292-combat...t-v1-15-a.html

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  15. #14
    deathninjak0's Avatar
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    Quote Originally Posted by Amatowarrior View Post
    The Addy is the RPP, I tried replacing it with the EPP and it D/C's when turned on. I see the offsets in the globals. I used it in my MENU, I didn't use this source, I copied the Globals, replaced the "EPP" to the current one, and used your telekill code and replaced the float with OPK other then Telekill. Didn't work
    Do you think it's that easy?

  16. The Following User Says Thank You to deathninjak0 For This Useful Post:

    ||Excision|| (05-02-2012)

  17. #15
    shugeevan's Avatar
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    Added Crash.

    Quote Originally Posted by deathninjak0 View Post
    Do you think it's that easy?
    It's not? :S.

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