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  1. #1
    11vasher11's Avatar
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    Source Codes For an Auto hack good features

    I would make a hack but cant on this computer bcuz my ca doesnt work idk why so here::
    #include <windows.h>
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( 0x377ED910 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }
    void main()
    {
    while(true)
    {
    PushToConsole("SkelModelStencil 1");
    PushToConsole("ShowFps 1");
    PushToConsole("FogEnable 1" );
    PushToConsole("ActivationDistance 999999" )
    PushToConsole("PerturbRotationEffect 0.000000" );
    PushToConsole("PerturbIncreaseSpeed 0.000000" );
    PushToConsole("PerturbWalkPercent 0.000000" );
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
    PushToConsole("PerturbRecoil 0.000000" );
    PushToConsole("FireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
    PushToConsole("ZoomedFireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireDuckPerturb 0.000000" );
    }#define RECOIL1 0x3745BC20
    #define RECOIL2 0x372315E9
    #define RECOIL3 0x3745BC34
    #define RECOIL4 0x3745BC37
    #define RECOIL5 0x3745BC40
    #define RELOAD 0x374A7894
    Memoria((LPVOID) (RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
    } else {
    Memoria((LPVOID) (RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
    }

    }
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    RESPECT LIST:
    MPGH) AVGN
    MPGH JABUUTY
    MPGH IM-YODADDY
    myself
    C++ CODERS
    Aimbot



  2. #2
    shugeevan's Avatar
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    Quote Originally Posted by 11vasher11 View Post
    }#define RECOIL1 0x3745BC20
    #define RECOIL2 0x372315E9
    #define RECOIL3 0x3745BC34
    #define RECOIL4 0x3745BC37
    #define RECOIL5 0x3745BC40
    #define RELOAD 0x374A7894
    Memoria((LPVOID) (RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
    } else {
    Memoria((LPVOID) (RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
    }
    Uhhh? Lol?

    Please.

  3. #3
    Spook's Avatar
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    Is that no recoil I see?

    Edit: I might want to fix your source.

    Code:
    1>------ Build started: Project: No Recoil, Configuration: Debug Win32 ------
    1>Compiling...
    1>base.cpp
    1>c:\users\taskn\documents\visual studio 2008\projects\no recoil\no recoil\base.cpp(29) : error C2146: syntax error : missing ';' before identifier 'PushToConsole'
    1>c:\users\taskn\documents\visual studio 2008\projects\no recoil\no recoil\base.cpp(38) : error C2014: preprocessor command must start as first nonwhite space
    1>c:\users\taskn\documents\visual studio 2008\projects\no recoil\no recoil\base.cpp(44) : error C3861: 'Memoria': identifier not found
    1>c:\users\taskn\documents\visual studio 2008\projects\no recoil\no recoil\base.cpp(45) : error C2059: syntax error : 'else'
    1>c:\users\taskn\documents\visual studio 2008\projects\no recoil\no recoil\base.cpp(45) : error C2143: syntax error : missing ';' before '{'
    1>c:\users\taskn\documents\visual studio 2008\projects\no recoil\no recoil\base.cpp(45) : error C2447: '{' : missing function header (old-style formal list?)
    1>c:\users\taskn\documents\visual studio 2008\projects\no recoil\no recoil\base.cpp(49) : error C2059: syntax error : '}'
    1>c:\users\taskn\documents\visual studio 2008\projects\no recoil\no recoil\base.cpp(49) : error C2143: syntax error : missing ';' before '}'
    1>c:\users\taskn\documents\visual studio 2008\projects\no recoil\no recoil\base.cpp(49) : error C2059: syntax error : '}'
    1>c:\users\taskn\documents\visual studio 2008\projects\no recoil\no recoil\base.cpp(51) : error C2143: syntax error : missing ';' before '{'
    1>c:\users\taskn\documents\visual studio 2008\projects\no recoil\no recoil\base.cpp(51) : error C2447: '{' : missing function header (old-style formal list?)
    1>c:\users\taskn\documents\visual studio 2008\projects\no recoil\no recoil\base.cpp(62) : error C2065: 'dwHackThread' : undeclared identifier
    1>c:\users\taskn\documents\visual studio 2008\projects\no recoil\no recoil\base.cpp(63) : fatal error C1075: end of file found before the left brace '{' at 'c:\users\taskn\documents\visual studio 2008\projects\no recoil\no recoil\base.cpp(61)' was matched
    1>Build log was saved at "file://c:\Users\TaskN\Documents\Visual Studio 2008\Projects\No Recoil\No Recoil\Debug\BuildLog.htm"
    1>No Recoil - 13 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    Last edited by Spook; 10-10-2010 at 05:59 PM.
    I'm back.

  4. #4
    Falingrave's Avatar
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    Visual studio burned you. /

    Quote Originally Posted by Visual Studio
    error C2447: '{' : missing function header (old-style formal list?)

  5. #5
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    take this part out of your hack

    Code:
    } else {
    Memoria((LPVOID) (RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);

  6. #6
    UGodly's Avatar
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    add this after PTC Method

    Code:
    bool Memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    { 
        DWORD dwOrgProtect = NULL; 
        if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
            return FALSE;
    
        memcpy( pDest, szPatch, sSize ); 
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
        return TRUE; 
    }
    '
    U gotta tell what Memoria is

  7. #7
    Spook's Avatar
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    Quote Originally Posted by UGodly View Post
    add this after PTC Method

    Code:
    bool Memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    { 
        DWORD dwOrgProtect = NULL; 
        if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
            return FALSE;
    
        memcpy( pDest, szPatch, sSize ); 
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
        return TRUE; 
    }
    '
    U gotta tell what Memoria is
    Post it what it would look like in total after you've added that.
    I'm back.

  8. #8
    fvestrgenrl's Avatar
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    1st, declare your #defines globally. If you know c++, you would have done this. Also, add in the memoria function that UGodly just posted.
    Quote Originally Posted by fallon View Post
    hi i have make a hack and with hot keys but when i start it combat arms close down


    i use this code



    Code:
    PushToConsole("SkelModelStencil (V_F9)1");
    PushToConsole("ShowFps (V_INSERT");
    PushToConsole("ActivationDistance 999999(V_F6)" );
    PushToConsole("DisableCrosshair (V_NUMPAD 1" );
    PushToConsole("CrossHairR 255(V_NUMPAD 2) ");
    PushToConsole("ReloadSpeed 0.000000(V_F5) ");
    }
    Learning C++
    Pg 33/1225
    2.7%

  9. #9
    whit's Avatar
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    Luls at this..

    btw why you guys use memoria , memcpy better..

  10. #10
    deathninjak0's Avatar
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    Quote Originally Posted by whit View Post
    Luls at this..

    btw why you guys use memoria , memcpy better..
    lol, I thought memoria reduces the lag?

  11. #11
    doofbla's Avatar
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    RtlMoveMemory()
    -> since schim told me it is faster than memcpy xD
    _____________________________________________

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  12. #12
    flameswor10's Avatar
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    Quote Originally Posted by 11vasher11 View Post
    I would make a hack but cant on this computer bcuz my ca doesnt work idk why so here::
    #include <windows.h>
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( 0x377ED910 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }
    void main()
    {
    while(true)
    {
    PushToConsole("SkelModelStencil 1");
    PushToConsole("ShowFps 1");
    PushToConsole("FogEnable 1" );
    PushToConsole("ActivationDistance 999999" )
    PushToConsole("PerturbRotationEffect 0.000000" );
    PushToConsole("PerturbIncreaseSpeed 0.000000" );
    PushToConsole("PerturbWalkPercent 0.000000" );
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
    PushToConsole("PerturbRecoil 0.000000" );
    PushToConsole("FireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
    PushToConsole("ZoomedFireMovePerturb 0.000000" );
    PushToConsole("ZoomedFireDuckPerturb 0.000000" );
    }#define RECOIL1 0x3745BC20
    #define RECOIL2 0x372315E9
    #define RECOIL3 0x3745BC34
    #define RECOIL4 0x3745BC37
    #define RECOIL5 0x3745BC40
    #define RELOAD 0x374A7894
    Memoria((LPVOID) (RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
    } else {
    Memoria((LPVOID) (RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
    }

    }
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    Broken source + heaps of errors. Seriously. Just by looking, Reload isn't defined.

    Defining reload doesn't help. They belong at the top. Really?
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

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