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  1. #31
    swatfx's Avatar
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    Quote Originally Posted by HL-SDK View Post
    A playerinfo linked list, oh my. This game must not have been designed by the brightest of fellows.
    lol nexon is very good at not being bright

    like why don't they scan for memory edits?
    no one knows/

  2. #32
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    To correct you, the EPP starts with 0x377...
    Goals:
    Green = Done
    Blue = Getting Somewhere
    Red = Not Done
    • Mouse Grid
    • PTC Method
    • Trigger Bot

    I'm trying to think of more stuff!

  3. #33
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    Quote Originally Posted by seeplusplus View Post
    To correct you, the EPP starts with 0x1337...
    Fixed it up buddy.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  4. #34
    Mr.Magicman's Avatar
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    oooor you stop thinking there is a enemyptr and use the Client_info class instead...

    old adress: 3715D980
    (going to replace with a new one)

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  6. #35
    GodHack2's Avatar
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    Quote Originally Posted by Mr.Magicman View Post
    oooor you stop thinking there is a enemyptr and use the Client_info class instead...

    old adress: 3715D980
    (going to replace with a new one)
    old adress ? how old is it ?





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  7. #36
    wassup40's Avatar
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    Quote Originally Posted by GodHack2 View Post
    old adress ? how old is it ?
    1year 1 month 1 week 1 day 1 min 1 sec 1 mil sec.
    that's how old.

  8. #37
    Mr.Magicman's Avatar
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    Its last patch old...

    here is the new one:

    3715D9A0 8B41 04 MOV EAX,DWORD PTR DS:[ECX+4]

    (0x3715D9A0)


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  10. #38
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    Quote Originally Posted by Mr.Magicman View Post
    Its last patch old...

    here is the new one:

    3715D9A0 8B41 04 MOV EAX,DWORD PTR DS:[ECX+4]

    (0x3715D9A0)

    funny i got the same address when i tried to update it after you posted the old one





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  11. #39
    Mr.Magicman's Avatar
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    Quote Originally Posted by GodHack2 View Post
    funny i got the same address when i tried to update it after you posted the old one
    Fatboy needs alot of +rep in this... tho i was sooo close geting that one before he posted the old one

  12. #40
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    Quote Originally Posted by Mr.Magicman View Post


    Fatboy needs alot of +rep in this... tho i was sooo close geting that one before he posted the old one
    so now we have the class and the address
    what are we waiting for ? lets go go go
    get your w2s to work :P





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  13. #41
    Mr.Magicman's Avatar
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    Just make one... or rip one from another game... it works fine tho i preferred a W2S made for the game Hunter by someone on UC forum
    Last edited by Mr.Magicman; 10-24-2010 at 06:55 AM.

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  15. #42
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    Quote Originally Posted by GodHack2 View Post
    so now we have the class and the address
    what are we waiting for ? lets go go go
    get your w2s to work :P
    this could be optimized by only getting the viewport once unless screen resolution change or you alt tab


    Code:
    D3DXVECTOR3 W2S(LPDIRECT3DDEVICE9 pDevice,_Object * p)
    {
    
    		 pDevice->GetViewport(&vp);
       	     pDevice->GetTransform(D3DTS_VIEW, &view);
    		 pDevice->GetTransform(D3DTS_PROJECTION, &projection);  
    
           D3DXMatrixMultiply(&ViewProjecti********, &view, &projection);
    	   
    	   D3DXVec4Transform(&temp,&D3DXVECTOR4(p->Origin.x,
    		                                    p->Origin.y,
    											p->Origin.z,1),
    											&ViewProjecti********);
      
    	   
    	   
    	   float tempInvW2 = 1.0f/temp.w;
      
    	   out.x = (1.0f + (temp.x*tempInvW2))  * vp.Width  /2;
    	   out.y = (1.0f - (temp.y*tempInvW2))  * vp.Height /2;
           out.z = temp.z;
           
    	   return out;
    
    	   }
    If you want the camera coords

    Code:
       pDevice->GetTransform(D3DTS_VIEW, &view);
    	 ::D3DXMatrixInverse(&iView,0,&view);//so you know this is kinda slow alot of math/loops in this function
             //iView._41,iView._42,iView._43
    Last edited by SNal2F; 10-24-2010 at 07:46 AM.

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  17. #43
    GodHack2's Avatar
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    Quote Originally Posted by SNal2F View Post
    this could be optimized by only getting the viewport once unless screen resolution change or you alt tab


    Code:
    D3DXVECTOR3 W2S(LPDIRECT3DDEVICE9 pDevice,_Object * p)
    {
    
    		 pDevice->GetViewport(&vp);
       	     pDevice->GetTransform(D3DTS_VIEW, &view);
    		 pDevice->GetTransform(D3DTS_PROJECTION, &projection);  
    
           D3DXMatrixMultiply(&ViewProjecti********, &view, &projection);
    	   
    	   D3DXVec4Transform(&temp,&D3DXVECTOR4(p->Origin.x,
    		                                    p->Origin.y,
    											p->Origin.z,1),
    											&ViewProjecti********);
      
    	   
    	   
    	   float tempInvW2 = 1.0f/temp.w;
      
    	   out.x = (1.0f + (temp.x*tempInvW2))  * vp.Width  /2;
    	   out.y = (1.0f - (temp.y*tempInvW2))  * vp.Height /2;
           out.z = temp.z;
           
    	   return out;
    
    	   }
    If you want the camera coords

    Code:
       pDevice->GetTransform(D3DTS_VIEW, &view);
    	 ::D3DXMatrixInverse(&iView,0,&view);//so you know this is kinda slow alot of math/loops in this function
             //iView._41,iView._42,iView._43
    FUCKING AWESOME +REP!





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  18. #44
    Mr.Magicman's Avatar
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    What is Engine drawing? I've always wonderd

  19. #45
    SNal2F's Avatar
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    Quote Originally Posted by Mr.Magicman View Post
    What is Engine drawing? I've always wonderd

    finding how the game draws and using it. I havent found it in CA(i may have but crashes)I rarely work on this game only when im super bored.I havent even updated yet. For CF and CA i hook engine drawing for my hooks but atm im using my own text for ca for cf i use engine everything reallly "Client Hook" post in the thread on uc where you can hook at.

    start3d,end3d,flipscreen ,clearscreen etc..
    Last edited by SNal2F; 10-24-2010 at 10:04 AM.

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