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  1. #121
    Mr.Magicman's Avatar
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    Use trial and error

  2. #122
    Nubzgetkillz's Avatar
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    Quote Originally Posted by Mr.Magicman View Post
    Use trial and error
    What is teh team offset?

    idk,

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  3. #123
    Mr.Magicman's Avatar
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    Look inside the class

  4. #124
    Nubzgetkillz's Avatar
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    Quote Originally Posted by Mr.Magicman View Post
    Look inside the class
    there is no team offset in the class I checked

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  5. #125
    Crash's Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    there is no team offset in the class I checked
    obviously didn't check then. There is.

  6. #126
    Nubzgetkillz's Avatar
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    Quote Originally Posted by Crash View Post
    obviously didn't check then. There is.
    is it
    Code:
    	__int32 Team; //0x0070

    I don't see dat int teh class

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  7. #127
    Crash's Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    is it

    Code:
    	__int32 iKills; //002C
    	__int32 iDeaths; //0030
    	char unknown2[44];
    	__int32 iHeadShots; //0060

    I don't see dat int teh class
    I don't know wtf you're looking at.

  8. #128
    Nubzgetkillz's Avatar
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    Quote Originally Posted by Crash View Post
    I don't know wtf you're looking at.
    i edited the shit.. lol, I was looking at the class I use for player stats

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  9. #129
    Crash's Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    i edited the shit.. lol, I was looking at the class I use for player stats
    Actually there is a pointer to your client info from the player stats class.

  10. #130
    Nubzgetkillz's Avatar
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    Quote Originally Posted by Crash View Post
    Actually there is a pointer to your client info from the player stats class.
    hmmmm

    Code:
    class Stats
    {
    public:
    	char unknown0[16];
    	char szLocalNameChangesInKill[16]; //0010
    	char unknown1[12];
    	__int32 iKills; //002C
    	__int32 iDeaths; //0030
    	char unknown2[44];
    	__int32 iHeadShots; //0060
    };
    pointer in there?

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  11. #131
    whit's Avatar
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    Quote Originally Posted by Crash View Post
    Actually there is a pointer to your client info from the player stats class.
    Hey dont helping people out in section /

  12. #132
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    crash i need help for the ILTDrawPrim pointer.
    how do you find it?

    do you search for ILTDrawPrim.Default in cshell and look at the address above?
    My Unbelievable-Kill BM:
    seeplusplus - updating address
    [YOUTUBE]nWgztMVIUYY[/YOUTUBE]

  13. #133
    Crash's Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    hmmmm

    Code:
    class Stats
    {
    public:
    	char unknown0[16];
    	char szLocalNameChangesInKill[16]; //0010
    	char unknown1[12];
    	__int32 iKills; //002C
    	__int32 iDeaths; //0030
    	char unknown2[44];
    	__int32 iHeadShots; //0060
    };
    pointer in there?
    No that's the client info class.

    Notice similarities ?

  14. #134
    Nubzgetkillz's Avatar
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    Quote Originally Posted by Crash View Post
    No that's the client info class.

    Notice similarities ?
    O, I seee pointing toooo

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  15. #135
    DeadLinez's Avatar
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    Code:
    376E7890    .  6A 00          PUSH 0
    376E7892    .  68 2C497F37    PUSH _1020_CS.377F492C
    376E7897    .  68 5C756F37    PUSH _1020_CS.376F755C   ;  ASCII "ILTDrawPrim.Default"

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