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  1. #166
    Velocity's Avatar
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    time for me to make my menu hack

  2. #167
    Nubzgetkillz's Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post
    Works for me, just take out the whole menu.
    Lol, Undetected hook, undetected hook.

    Whit = Already has many undetected hooks

    *Incognito is going to be da best!!! and beast
    Last edited by Nubzgetkillz; 11-09-2010 at 06:16 PM.

    Member since September 25, 2010

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    Skype: whatthedream

  3. #168
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    Quote Originally Posted by Nubzgetkillz View Post
    Lol, Undetected hook, undetected hook.

    Whit = soon to have many undetected hooks
    I already do kind Sir

  4. #169
    Nubzgetkillz's Avatar
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    Quote Originally Posted by whit View Post


    I already do kind Sir
    ok Edited the post!

    Member since September 25, 2010

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  5. #170
    Moothew =^_^='s Avatar
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    Quote Originally Posted by whit View Post


    Yea Hooks detected look out for Version 3
    Nice, looking forward for your v3.

    Oh, perhaps release it with tabs for sprite too? and why your sprite in Combined Base v2 not using D3DXCreateTextureFromFileInMemoryEx?

  6. #171
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    Quote Originally Posted by Moothew =^_^= View Post
    Nice, looking forward for your v3.

    Oh, perhaps release it with tabs for sprite too? and why your sprite in Combined Base v2 not using D3DXCreateTextureFromFileInMemoryEx?
    Code:
    if mouse.x is > 10 and < 20 and mouse.y is > 10 and < 20 {
    tab1sprite =! tabsprite1;
    }

  7. #172
    Moothew =^_^='s Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post


    Code:
    if mouse.x is > 10 and < 20 and mouse.y is > 10 and < 20 {
    tab1sprite =! tabsprite1;
    }
    Dude, dont teach me about that. I made d3d sprite menu with tabs since cod 5 released. Just saying why Whit will release the v3 with new hook only, he should add new stuffs like tabs for sprite for example.

  8. #173
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    Quote Originally Posted by Moothew =^_^= View Post
    Dude, dont teach me about that. I made d3d sprite menu with tabs since cod 5 released. Just saying why Whit will release the v3 with new hook only, he should add new stuffs like tabs for sprite for example.
    Keep bases basic. It doesn't matter what the base starts with, it's what you do with the base that matters.

  9. #174
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    My next release will most likely be tabs..
    or the mouse menu

  10. #175
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    Quote Originally Posted by whit View Post
    My next release will most likely be tabs..
    or the mouse menu
    but why? making those features is half the fun.
    you know all the noobs are just gonna compile.

  11. #176
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post

    Code:
    if mouse.x is > 10 and < 20 and mouse.y is > 10 and < 20 {
    tab1sprite =! tabsprite1;
    }
    Luls @ this fucked up syntax

  12. #177
    Mr.Magicman's Avatar
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    Quote Originally Posted by Moothew =^_^= View Post
    Dude, dont teach me about that. I made d3d sprite menu with tabs since cod 5 released. Just saying why Whit will release the v3 with new hook only, he should add new stuffs like tabs for sprite for example.
    Isnt cod5 running on OpenGL?

  13. #178
    ICanDoITTOo's Avatar
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    Quote Originally Posted by Mr.Magicman View Post


    Isnt cod5 running on OpenGL?
    Cod 5 uses DirectX, maybe OpenGL too idk.

  14. #179
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    Quote Originally Posted by whit View Post


    Luls @ this fucked up syntax
    Psudeo code

  15. #180
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    Quote Originally Posted by ICanDoITTOo View Post
    Cod 5 uses DirectX, maybe OpenGL too idk.
    Since when does a FPS game not use directx

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