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  1. #1
    ipwnuuaal5's Avatar
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    All Non-Blinking ESP Addies [11/21]

    Since everyone is releasing parts of ESP why not add to it.

    Code:
    ILTDrawPrim: 0x8014B8
    GetPlayerByIndex: 0x3715DD10
    ClientInfoMgr: 0x3780A0A8
    LocalPlayer: 0x3715E6C0
    Credits:
    FatBoy88, NeoIII (finding addresses)
    ipwnuuaal5 (updating)

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    ac1d_buRn (11-21-2010)

  3. #2
    whatup777's Avatar
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    Why is draw prim different?
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  4. #3
    GodHack2's Avatar
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    ILTDrawPrim is wrong





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
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  5. #4
    BSOD's Avatar
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    Crash got the right one. Yours is wrong. I can test it if you want me to but i know Crash's worked for me.

  6. #5
    ipwnuuaal5's Avatar
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    Quote Originally Posted by BSOD View Post
    Crash got the right one. Yours is wrong. I can test it if you want me to but i know Crash's worked for me.
    Read that thread and you will find out why this works.

  7. #6
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    DrawPrim is correct.

    7FF010 points to that.
    Code:
    :007FF010 off_7FF010      dd offset off_8014B8
    Just use (CILTDrawPrim*) instead of *(CILTDrawPrim**) doesn't really matter.

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    GodHack2 (11-21-2010),ipwnuuaal5 (11-21-2010)

  9. #7
    RagedYet's Avatar
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    Quote Originally Posted by BSOD View Post
    Crash got the right one. Yours is wrong. I can test it if you want me to but i know Crash's worked for me.
    Since when a VIP coder uses other peoples Addies? i mean Crash's is rights and u use it i thought u would said the one i found is the right one trolls fail fast



  10. #8
    Mr.Mageman's Avatar
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    ooor you just change the renderstate to make it non blinking... (thanks to Zoomgod i think)

    When you draw with D3D it gets drawn over by the engine (in menus too but you wont notice) when you also do calculations and at the same time you draw you get a tiny ammount of lag which is enough for the Engine to draw it over (as i understand)

  11. #9
    SNal2F's Avatar
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    Quote Originally Posted by ipwnuuaal5 View Post
    Since everyone is releasing parts of ESP why not add to it.

    Code:
    ILTDrawPrim: 0x8014B8
    GetPlayerByIndex: 0x3715DD10
    ClientInfoMgr: 0x3780A0A8
    LocalPlayer: 0x3715E6C0
    Credits:
    FatBoy88, NeoIII (finding addresses)
    ipwnuuaal5 (updating)
    NeoIII (finding addresses)

    neo3 has no input into any of this only zoomgod & fatboy88 (me)

    its like you guys go to uc forum and have the inability to read or amke sense of anything.
    Last edited by SNal2F; 11-21-2010 at 07:27 PM.

  12. #10
    BSOD's Avatar
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    Quote Originally Posted by RagedYet View Post


    Since when a VIP coder uses other peoples Addies? i mean Crash's is rights and u use it i thought u would said the one i found is the right one trolls fail fast
    I just used his to test dumass.

    I use an address for my nametags so i don't usually use a class + W2s. maybe for Box ESP but not from anything else.

  13. #11
    RagedYet's Avatar
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    Quote Originally Posted by BSOD View Post
    I just used his to test dumass.

    I use an address for my nametags so i don't usually use a class + W2s. maybe for Box ESP but not from anything else.
    Cool story bro.



  14. #12
    Nubzgetkillz's Avatar
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    Nvm,.. edited

    Member since September 25, 2010

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