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  1. #16
    Disturbed's Avatar
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    Two virus scans.

    Get another one from VirusTotal.com.

    OT:
    1. Y U APPROVE ATTACHMENT WITH ONLY 1 SCAN?
    2. R.I.P. whit's minionship.
    Last edited by Disturbed; 11-24-2010 at 03:18 PM.


  2. #17
    fvestrgenrl's Avatar
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    Did u mean to set this so hacks are only on when menu is open?
    Quote Originally Posted by fallon View Post
    hi i have make a hack and with hot keys but when i start it combat arms close down


    i use this code



    Code:
    PushToConsole("SkelModelStencil (V_F9)1");
    PushToConsole("ShowFps (V_INSERT");
    PushToConsole("ActivationDistance 999999(V_F6)" );
    PushToConsole("DisableCrosshair (V_NUMPAD 1" );
    PushToConsole("CrossHairR 255(V_NUMPAD 2) ");
    PushToConsole("ReloadSpeed 0.000000(V_F5) ");
    }
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  3. #18
    Nubzgetkillz's Avatar
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    Quote Originally Posted by Disturbed View Post
    Two virus scans.

    Get another one from VirusTotal.com.

    OT:
    1. Y U APPROVE ATTACHMENT WITH ONLY 1 SCAN?
    2. R.I.P. whit's minionship.
    did u read whole thread.. (part on virus scans the other 2 virus scans not uploading correctly.. but i will get now..

    Quote Originally Posted by fvestrgenrl View Post
    Did u mean to set this so hacks are only on when menu is open?
    They work when menu is closed too

    and added scan disturbed
    Last edited by Nubzgetkillz; 11-24-2010 at 04:26 PM.

    Member since September 25, 2010

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  4. #19
    ★Rusty's Avatar
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    Good job nubz. Your getting there /

  5. #20
    Nubzgetkillz's Avatar
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    Quote Originally Posted by ★Rusty View Post
    Good job nubz. Your getting there /
    hehe thanks / .. and getting where?

    Member since September 25, 2010

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  6. #21
    ★Rusty's Avatar
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    I watched you start coding and helped you a little and your progressing nicely.
    The menu could use some work perfecting it kinda messy.

  7. #22
    Nubzgetkillz's Avatar
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    Quote Originally Posted by ★Rusty View Post
    I watched you start coding and helped you a little and your progressing nicely.
    The menu could use some work perfecting it kinda messy.
    I know it is messy who cares it works

    Member since September 25, 2010

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  8. #23
    fvestrgenrl's Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    did u read whole thread.. (part on virus scans the other 2 virus scans not uploading correctly.. but i will get now..



    They work when menu is closed too

    and added scan disturbed
    The crosshair only shows when the menu is open
    Quote Originally Posted by fallon View Post
    hi i have make a hack and with hot keys but when i start it combat arms close down


    i use this code



    Code:
    PushToConsole("SkelModelStencil (V_F9)1");
    PushToConsole("ShowFps (V_INSERT");
    PushToConsole("ActivationDistance 999999(V_F6)" );
    PushToConsole("DisableCrosshair (V_NUMPAD 1" );
    PushToConsole("CrossHairR 255(V_NUMPAD 2) ");
    PushToConsole("ReloadSpeed 0.000000(V_F5) ");
    }
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  9. #24
    Nubzgetkillz's Avatar
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    Quote Originally Posted by fvestrgenrl View Post
    The crosshair only shows when the menu is open
    Well it is pretty simple to make it so it doesn't show when menu is open

    Code:
    void Hacks(void)
    {
        if(Crosshair) 
        {
            CrossHair(pDevice, Red);
        }
    }
    or after the last " } "

    put hacks after that.. the one i am talking about is the one that goes with

    Code:
    if(Menu) {
    }    <--- that one..
    easy bye

    That is pretty simple you should know how to do that
    Last edited by Nubzgetkillz; 11-24-2010 at 07:59 PM.

    Member since September 25, 2010

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  10. #25
    seeplusplus's Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    hehe thanks / .. and getting where?
    TO THE LIGHT!
    Goals:
    Green = Done
    Blue = Getting Somewhere
    Red = Not Done
    • Mouse Grid
    • PTC Method
    • Trigger Bot

    I'm trying to think of more stuff!

  11. #26
    Nubzgetkillz's Avatar
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    Quote Originally Posted by seeplusplus View Post
    TO THE LIGHT!
    ....
    lol/

    Member since September 25, 2010

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    • Graduate college with a degree in Computer Science
    • Find a decent job in the Computer Science Field
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    Skype: whatthedream

  12. #27
    A-10's Avatar
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    This is very impressive Nubz

  13. #28
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    It looks nice :P
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  14. #29
    blablabla54321's Avatar
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    i have this source
    Main.cpp
    Code:
    #include <windows.h>
    
    #define PLAYER_BASE                 0x4C2F38
    #define PLAYER_TITLE_OFS			0x171A9
    #define PLAYER_RANK_OFS				0xA9D
    #define PLAYER_POINT_OFS			0xAA1
    #define PLAYER_CARD_OFS				0x1570E
    
    
    DWORD g_dwModuleBaseAddr = NULL;
    
    template <class T>
    class MemHack
    {
            public:
                    static void WriteMemPtr(DWORD dwPtrBase, DWORD dwPtrOff, T Value)
                    {
                            if(!::IsBadReadPtr((VOID*)dwPtrBase, 4))
                            {
                                    if(!::IsBadWritePtr((void*)(*(DWORD*)dwPtrBase + dwPtrOff), 4))
                                    {
                                            *(T*)(*(DWORD*)dwPtrBase + dwPtrOff) = Value;
                                    }
                            }
                    }
    };
    
    int __stdcall InitModuleBaseAddr()
    {
            while(!g_dwModuleBaseAddr)
            {
                    g_dwModuleBaseAddr = (DWORD)::GetModuleHandle("PointBlank.i3Exec");
                    Sleep(100);
            }
    
            return 0;
    }
    
    int __stdcall DoTitleHack(void)
    {
            for(int i = 0; i <= 43; i++) // loop sampe 44 title
            {
                     //MemHack<BYTE> = 1 byte
                    MemHack<BYTE>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_TITLE_OFS + i, 0x1);
                    Sleep(10);
            }
                 
            return 0;
    }
    
    int __stdcall DoMisiMayorHack(void)
    {
            // MemHack<int> = 4 byte
            MemHack<int>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_RANK_OFS, 0x35);
            MemHack<int>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_POINT_OFS, 0xF423F);        
    		MessageBeep(0);
            return 0;
    }
    int __stdcall DoMasmedHack(int _nokartu)
    {
        switch(_nokartu)
        {
            case 1:
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x00, 0xFFFF);
                break;
            case 2:
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x0F, 0xFFFF);
                break;
            case 3:
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x1E, 0xFFFF);
                break;
            case 4:
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x2D, 0xFFFF);
                break;
            case 5:
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x3C, 0xFFFF);
                break;
            case 6:
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x4B, 0xFFFF);
                break;
            case 7:
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x5A, 0xFFFF);
                break;
            case 8:
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x69, 0xFFFF);
                break;
            case 9:
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x78, 0xFFFF);
                break;
            case 10:
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x87, 0xFFFF);
                break;
        }
                    MessageBeep(0);
    
        return 0;
    }
    int __stdcall DoMasmedHack2()
    {
        {
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x00, 0x0000);
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x0F, 0x0000);
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x1E, 0x0000);
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x2D, 0x0000);
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x3C, 0x0000);
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x4B, 0x0000);
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x5A, 0x0000);
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x69, 0x0000);
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x78, 0x0000);
                MemHack<unsigned short>::WriteMemPtr(g_dwModuleBaseAddr + PLAYER_BASE, PLAYER_CARD_OFS + 0x87, 0x0000);
        }
                            MessageBeep(0);
    
        return 0;
    }
    int __stdcall Loop(LPVOID)
    {
        MessageBox(0, "Lalalala.... Yg Show Off Maho...", "Credit Echolondo", MB_OK + MB_ICONASTERISK);
           
            InitModuleBaseAddr();
    
            while(1)
            {
                    if(::GetAsyncKeyState(VK_F11)&1)     DoTitleHack();
                    if(::GetAsyncKeyState(VK_F12)&1)     DoMisiMayorHack();
                    if(::GetAsyncKeyState(VK_NUMPAD1)&1) DoMasmedHack(1);
                    if(::GetAsyncKeyState(VK_NUMPAD2)&1) DoMasmedHack(2);
                    if(::GetAsyncKeyState(VK_NUMPAD3)&1) DoMasmedHack(3);
                    if(::GetAsyncKeyState(VK_NUMPAD4)&1) DoMasmedHack(4);
                    if(::GetAsyncKeyState(VK_NUMPAD5)&1) DoMasmedHack(5);
                    if(::GetAsyncKeyState(VK_NUMPAD6)&1) DoMasmedHack(6);
                    if(::GetAsyncKeyState(VK_NUMPAD7)&1) DoMasmedHack(7);
                    if(::GetAsyncKeyState(VK_NUMPAD8)&1) DoMasmedHack(8);
                    if(::GetAsyncKeyState(VK_NUMPAD9)&1) DoMasmedHack(9);
                    if(::GetAsyncKeyState(VK_NUMPAD0)&1) DoMasmedHack(10);
                    if(::GetAsyncKeyState(VK_DELETE)&1)  DoMasmedHack2();
    
    
                    Sleep(10);
            }
    
            return 0;
    }
    
    BOOL __stdcall DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
    {
            switch(dwReason)
            {
                    case DLL_PROCESS_ATTACH:
                            ::DisableThreadLibraryCalls(hDll);
                            ::CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Loop, 0, 0, 0);
                            break;
            }
    
            return TRUE;
    }
    how i combine this source with your d3dmenu?
    sorry for bad question
    Last edited by blablabla54321; 11-25-2010 at 05:16 AM.

  15. #30
    ғᴜᴋᴏᴊʀ's Avatar
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    Tabs idea... I have never thought about doing it that way. Opens up multiple more possibilities now... 10/10 for creativity. Good work mate

    EDIT:
    --------------------------------------------------------------------------------------------------------
    Well I've spent about an hour give or take cleaning up your code and making it all work better, customizing the menu and the colors, but one problem still persists when I inject into a test environment, I cannot get the check boxes to actually CHECK, like they don't click. Any ideas?
    Last edited by ғᴜᴋᴏᴊʀ; 11-27-2010 at 04:29 PM.

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