Thread: "XL" Tabs

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  1. #1
    ac1d_buRn's Avatar
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    "XL" Tabs

    Well i thought id release something to you people since i havent for a wile.
    speedforyou wanted me to make these for him, so i was bored and made them for everybody, who wants to use them (:

    heres what it looks like:



    and the source:
    Code:
    bool tabs = false;
    bool visuals = false;
    bool removals = false;
    bool modifier = false;
    bool others = false;
    Code:
    void InitTabs(LPDIRECT3DDEVICE9 pDevice)
    {
    	if(GetAsyncKeyState(VK_HOME)&1) {
    		tabs =! tabs;
    	}
    
    	if(tabs)
    	{
    		DrawBox(0,1,256,50,Black,White,pDevice);
    		PrintText(pFont,100,20,White,"[ Visuals ]");
    
    		DrawBox(256,1,256,50,Black,White,pDevice);
    		PrintText(pFont,356,20,White,"[ Removals ]");
    
    		DrawBox(512,1,256,50,Black,White,pDevice);
    		PrintText(pFont,612,20,White,"[ Modifier ]");
    
    		DrawBox(768,1,254,50,Black,White,pDevice);
    		PrintText(pFont,886,20,White,"[ Others ]");
    
    		POINT cPos;
    		GetCursorPos(&cPos);
    
    		if(cPos.x > 0 && cPos.x < 256 && cPos.y > 1 && cPos.y < 50) {
    			if(GetAsyncKeyState(VK_LBUTTON)<0) {
    				visuals = true;
    				removals = false;
    				modifier = false;
    				others = false;
    			}
    		}
    
    		if(cPos.x > 256 && cPos.x < 512 && cPos.y > 1 && cPos.y < 50) {
    			if(GetAsyncKeyState(VK_LBUTTON)<0) {
    				visuals = false;;
    				removals = true;
    				modifier = false;
    				others = false;
    			}
    		}
    
    		if(cPos.x > 512 && cPos.x < 768 && cPos.y > 1 && cPos.y < 50) {
    			if(GetAsyncKeyState(VK_LBUTTON)<0) {
    				visuals = false;;
    				removals = false;
    				modifier = true;
    				others = false;
    			}
    		}
    
    		if(cPos.x > 768 && cPos.x < 1024 && cPos.y > 1 && cPos.y < 50) {
    			if(GetAsyncKeyState(VK_LBUTTON)<0) {
    				visuals = false;;
    				removals = false;
    				modifier = false;
    				others = true;
    			}
    		}
    
    		if(visuals) {
    			DrawBorder(0,1,256,50,1,Green,pDevice);
    		}
    
    
    		if(removals) {
    			DrawBorder(256,1,256,50,1,Green,pDevice);
    		}
    
    		if(modifier) {
    			DrawBorder(512,1,256,50,1,Green,pDevice);
    		}
    
    		if(others) {
    			DrawBorder(768,1,254,50,1,Green,pDevice);
    		}
    	}
    }
    and to use:

    Code:
    InitTabs(pDevice);
    Credit me if you use (:

  2. The Following 6 Users Say Thank You to ac1d_buRn For This Useful Post:

    GodHack2 (11-27-2010),joered (01-05-2011),kathrik99 (12-06-2010),o-o (11-28-2010),picoruxo (01-10-2011),yoyoman4567 (03-14-2011)

  3. #2
    speedforyou's Avatar
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    sweet nice :P

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  4. #3
    Fabolous's Avatar
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    Not really hard to make but thanks. Looks more neater that i thought it would look.

  5. #4
    GodHack2's Avatar
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    you said that u use classes >:0





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
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  6. #5
    ac1d_buRn's Avatar
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    Quote Originally Posted by GodHack2 View Post
    you said that u use classes >:0
    not in source i release public /

  7. The Following User Says Thank You to ac1d_buRn For This Useful Post:

    GodHack2 (11-27-2010)

  8. #6
    NOOB's Avatar
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    You're fucked if someone has a different screen resolution.

  9. The Following User Says Thank You to NOOB For This Useful Post:

    fvestrgenrl (11-27-2010)

  10. #7
    ac1d_buRn's Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post
    You're fucked if someone has a different screen resolution.
    haha yerp. Well most people i know play on 1024x768 so meh.

  11. #8
    fvestrgenrl's Avatar
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    Well, i d/c'ed xD maybe my PrintText function is a tad different?
    Edit: Yep its my printtext (i got rid of it, and the tabs work gr8)
    Last edited by fvestrgenrl; 11-27-2010 at 10:39 PM.
    Quote Originally Posted by fallon View Post
    hi i have make a hack and with hot keys but when i start it combat arms close down


    i use this code



    Code:
    PushToConsole("SkelModelStencil (V_F9)1");
    PushToConsole("ShowFps (V_INSERT");
    PushToConsole("ActivationDistance 999999(V_F6)" );
    PushToConsole("DisableCrosshair (V_NUMPAD 1" );
    PushToConsole("CrossHairR 255(V_NUMPAD 2) ");
    PushToConsole("ReloadSpeed 0.000000(V_F5) ");
    }
    Learning C++
    Pg 33/1225
    2.7%

  12. #9
    NOOB's Avatar
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    Quote Originally Posted by ac1d_buRn View Post


    haha yerp. Well most people i know play on 1024x768 so meh.
    Code:
    int ScreenWidth = GetSystemMetrics( 0 )
    int NumOfTabs = 4
    int TabSize = ScreenWidth / NumOfTabs
    
    DrawBox(0,1,TabSize,50,Black,White,pDevice);
    
    ...
    
    DrawBox(TabSize,1,TabSize * 2,50,Black,White,pDevice);

  13. #10
    Nubzgetkillz's Avatar
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    Hehe good job Acid. Looks like my way but clean code mine looks messy( the base i released) but really who cares

    Member since September 25, 2010

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  14. #11
    Fabolous's Avatar
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    Quote Originally Posted by fvestrgenrl View Post
    Well, i d/c'ed xD maybe my PrintText function is a tad different?
    Edit: Yep its my printtext (i got rid of it, and the tabs work gr8)
    How is it your print text function?

  15. #12
    ac1d_buRn's Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post


    Code:
    int ScreenWidth = GetSystemMetrics( 0 )
    int NumOfTabs = 4
    int TabSize = ScreenWidth / NumOfTabs
    
    DrawBox(0,1,TabSize,50,Black,White,pDevice);
    
    ...
    
    DrawBox(TabSize,1,TabSize * 2,50,Black,White,pDevice);
    haha yes i was thinking about doing it that wayy.

  16. #13
    flameswor10's Avatar
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    Noo acidburn T_T
    I was making a menu like that LOL
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  17. #14
    ac1d_buRn's Avatar
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    Quote Originally Posted by flameswor10 View Post
    Noo acidburn T_T
    I was making a menu like that LOL
    ///

  18. #15
    blablabla54321's Avatar
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    nice share + rep
    but many part give me error
    i am stupid ._.
    Last edited by blablabla54321; 11-28-2010 at 05:04 AM.

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