Thread: Nametags

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  1. #61
    Nubzgetkillz's Avatar
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    NOOB > Zane < Nubzgetkillz

    Member since September 25, 2010

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  2. #62
    ac1d_buRn's Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    NOOB > Zane < Nubzgetkillz
    you know your saying Zane is greater than noob but less than nub?

  3. #63
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    Quote Originally Posted by ac1d_buRn View Post


    you know your saying Zane is greater than noob but less than nub?
    no there is a less than symbol to either side

    zane < nubzgetkillz
    zane < noob

    ==

    noob > zane < nubzgetkillz

  4. #64
    ac1d_buRn's Avatar
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    Quote Originally Posted by swatfx View Post
    no there is a less than symbol to either side

    zane < nubzgetkillz
    zane < noob

    ==

    noob > zane < nubzgetkillz
    not according to my maths class. A question for example:
    3 > x < 9

    which means x is greater than 3 but less than 9.
    you read it backwards for some reason

  5. #65
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    Quote Originally Posted by ac1d_buRn View Post


    not according to my maths class. A question for example:
    3 > x < 9

    which means x is greater than 3 but less than 9.
    you read it backwards for some reason
    Same. I think swat's in 5th grade

  6. #66
    markoj's Avatar
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    Quote Originally Posted by UnknownCoder View Post


    Same. I think swat's in 5th grade
    Well according to 2nd grade beginner math, 4 is indeed equal to 7
    therefor your argument is invalid
    Dont ban me

  7. #67
    Nubzgetkillz's Avatar
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    Ok, well for example

    1 > x ... 1 is greater than x
    x < 2 ... x is less than 2

    therefore

    1 > x < 2

    the "< or >" think of it has an alligator

    The alligator is hungry and only wants to eat bigger meals

    But in math you can never do

    1 >x< 2 since the >< pointing to each other

    Alessandro10 < Zane < Nubzgetkillz

    Member since September 25, 2010

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  8. #68
    SNal2F's Avatar
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    well i couldnt full exploit the nametags the way i wanted: (will try again when i get the chance//mostly the intersection function) : i made this really quick undone TargetMGR.
    Code:
    class PlayerMgr
    {
    public:
    	char unknown0[28];
    	TargetMGR* pTarget; //001C
    };
    class TargetMGR
    {
    public:
    	 virtual void Function();
    	 virtual void Function1();
    	 virtual _Object* GetTargetObject();
    	 virtual float	  GetTargetRange();
    	 _Object* CurrentObj; //0004  this one is the one if you set a player obj it will render there tag
            char unknown188[4];; //0x0008  
    	char unknown12[64]; //0x000C
    	float TargetRange; //0x004C  just distance
    	char unknown80[1024]; //0x0050
    	__int16 unk1; //0x0450  char? ax register
    	__int8 unk2; //0x0452    bool
    	__int8 unk3; //0x0453    bool
    
    
    
    };
    
    
    
    PlayerMgr * pPlayerMgr = *(PlayerMgr**)(0x3784b080);
    
    _Object * AimAtObj = pPlayerMgr->pTarget->GetTargetObject();
    
    if(AimAtObj != 0 ){
    
    etc...
    
    
    
    3736E5F8   8B15 80B08437    MOV EDX,DWORD PTR DS:[3784B080]          ; cshell.37822894
    3736E5FE   8B4A 1C          MOV ECX,DWORD PTR DS:[EDX+1C]
    3736E601   8B01             MOV EAX,DWORD PTR DS:[ECX]
    3736E603   8B50 08          MOV EDX,DWORD PTR DS:[EAX+8]
    3736E606   FFD2             CALL EDX//GetTargetObject()
    Last edited by SNal2F; 12-09-2010 at 11:04 PM.

  9. The Following 8 Users Say Thank You to SNal2F For This Useful Post:

    ac1d_buRn (12-09-2010),GodHack2 (12-09-2010),Mr.Magicman (12-09-2010),NOOB (12-09-2010),Nubzgetkillz (12-09-2010),seeplusplus (12-09-2010),whit (12-09-2010),_Fk127_ (12-09-2010)

  10. #69
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    That man up there is someone to admire..

  11. #70
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    Quote Originally Posted by SNal2F View Post
    well i couldnt full exploit the nametags the way i wanted: (will try again when i get the chance//mostly the intersection function) : i made this really quick undone TargetMGR.
    Code:
    class PlayerMgr
    {
    public:
    	char unknown0[28];
    	TargetMGR* pTarget; //001C
    };
    class TargetMGR
    {
    public:
    	 virtual void Function();
    	 virtual void Function1();
    	 virtual _Object* GetTargetObject();
    	 virtual float	  GetTargetRange();
    	 _Object* CurrentObj; //0004  this one is the one if you set a player obj it will render there tag
            char unknown188[4];; //0x0008  
    	char unknown12[64]; //0x000C
    	float TargetRange; //0x004C  just distance
    	char unknown80[1024]; //0x0050
    	__int16 unk1; //0x0450  char? ax register
    	__int8 unk2; //0x0452    bool
    	__int8 unk3; //0x0453    bool
    
    
    
    };
    
    
    
    PlayerMgr * pPlayerMgr = *(PlayerMgr**)(0x3784b080);
    
    _Object * AimAtObj = pPlayerMgr->pTarget->GetTargetObject();
    
    if(AimAtObj != 0 ){
    
    etc...
    
    
    
    3736E5F8   8B15 80B08437    MOV EDX,DWORD PTR DS:[3784B080]          ; cshell.37822894
    3736E5FE   8B4A 1C          MOV ECX,DWORD PTR DS:[EDX+1C]
    3736E601   8B01             MOV EAX,DWORD PTR DS:[ECX]
    3736E603   8B50 08          MOV EDX,DWORD PTR DS:[EAX+8]
    3736E606   FFD2             CALL EDX//3756C890 function below
    Thanked + added. Wow your my idol

    I had partial parts of this class.

  12. #71
    seeplusplus's Avatar
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    Quote Originally Posted by SNal2F View Post
    well i couldnt full exploit the nametags the way i wanted: (will try again when i get the chance//mostly the intersection function) : i made this really quick undone TargetMGR.
    Code:
    class PlayerMgr
    {
    public:
    	char unknown0[28];
    	TargetMGR* pTarget; //001C
    };
    class TargetMGR
    {
    public:
    	 virtual void Function();
    	 virtual void Function1();
    	 virtual _Object* GetTargetObject();
    	 virtual float	  GetTargetRange();
    	 _Object* CurrentObj; //0004  this one is the one if you set a player obj it will render there tag
            char unknown188[4];; //0x0008  
    	char unknown12[64]; //0x000C
    	float TargetRange; //0x004C  just distance
    	char unknown80[1024]; //0x0050
    	__int16 unk1; //0x0450  char? ax register
    	__int8 unk2; //0x0452    bool
    	__int8 unk3; //0x0453    bool
    
    
    
    };
    
    
    
    PlayerMgr * pPlayerMgr = *(PlayerMgr**)(0x3784b080);
    
    _Object * AimAtObj = pPlayerMgr->pTarget->GetTargetObject();
    
    if(AimAtObj != 0 ){
    
    etc...
    
    
    
    3736E5F8   8B15 80B08437    MOV EDX,DWORD PTR DS:[3784B080]          ; cshell.37822894
    3736E5FE   8B4A 1C          MOV ECX,DWORD PTR DS:[EDX+1C]
    3736E601   8B01             MOV EAX,DWORD PTR DS:[ECX]
    3736E603   8B50 08          MOV EDX,DWORD PTR DS:[EAX+8]
    3736E606   FFD2             CALL EDX//3756C890 function below
    THANKS SO MUCH!
    Goals:
    Green = Done
    Blue = Getting Somewhere
    Red = Not Done
    • Mouse Grid
    • PTC Method
    • Trigger Bot

    I'm trying to think of more stuff!

  13. #72
    Crash's Avatar
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    Quote Originally Posted by UnknownCoder View Post


    Thanked + added. Wow your my idol

    I had partial parts of this class.
    You mean bob ?


    No real point of the target class I don't know why you'd want who you're looking at other than for trigger bot...

  14. #73
    Fabolous's Avatar
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    Quote Originally Posted by Crash View Post
    You mean bob ?


    No real point of the target class I don't know why you'd want who you're looking at other than for trigger bot...
    Uhm , deadline actually gave me a little of the class.
    Last edited by Fabolous; 12-11-2010 at 12:09 PM.

  15. #74
    SNal2F's Avatar
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    Quote Originally Posted by Crash View Post
    You mean bob ?


    No real point of the target class I don't know why you'd want who you're looking at other than for trigger bot...
    there is an exploit in it if you pass an object to the gettargetobject variable. They only reason i was working on it.

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