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  1. #1
    supercarz1991's Avatar
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    FEAR v1.08 C++ files

    i saw an SDK was asked about in the help and discussion section of the coding section, so i figured i'd help you guys out and keep you from wasting the space and time to download Fear and the SDK.

    whats included in this rar file,
    Engine .h and .cpp files
    Game folder with ClientFxDLL .h & .cpp files, ClientShellDLL .h and .cpp files, Libs .h, .cpp, and .vcproj files, ObjectDLL .h and .cpp files, Shared .h and .cpp files... The SLN, SUO files also included
    libs platform and stdlith linux32 files
    And the compiling batch files for Compiling All, in debug format as well as release format

    i don't know much about coding, i'm more of a modding files person personally, so i can't help with a how to use tutorial on these files. But most people in this section are smart enough that i bet you will figure it out easily and quickly on your own

    have fun!

    http://www.virustotal.com/file-scan/...a9f-1293998595

    if i need a second scan, lemme know and i'll get one

    credits to GTboy for giving me these files
    Last edited by supercarz1991; 01-02-2011 at 02:05 PM.

    commando: You're probably the best non-coder coder I know LOL


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  3. #2
    Crash's Avatar
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    Classes in there don't resemble most of CA's

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  5. #3
    supercarz1991's Avatar
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    its from what i was told, so all i know is what i was told since i don't know anything about coding

    commando: You're probably the best non-coder coder I know LOL


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  7. #4
    Liz's Avatar
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    For future reference all uploads apart from images require 2 virus scans, from different websites. (Virus scan & jotti for example)

    Approved...


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    Stupid/Pointless Private messages = SPAM, SPAM = BAN.

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  9. #5
    supercarz1991's Avatar
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    Quote Originally Posted by Liz View Post
    For future reference all uploads apart from images require 2 virus scans, from different websites. (Virus scan & jotti for example)

    Approved...
    alright, i'm used to posting in the modding section so i didn't know exactly about coding section, but thanks for the approval anyway

    commando: You're probably the best non-coder coder I know LOL


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  11. #6
    Liz's Avatar
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    No problem.


    Click Here to Become a MPGH Premium Member by Donating $25 or More.

    If anyone claims to be me via MSN/Skype/Email or any other source outside of MPGH private or visitor messages, IT'S NOT ME!
    They are trying to trick or scam you. Report them immediately and PM me here for verification.
    "Don’t confuse my personality with my attitude. My personality is who I am. My attitude depends on who you are." — Frank Ocean
    Moderator: 5/2009-10/2009 | GMod: 10/2009-10/2010 | Staff Administrator: 10/2010-Present
     
    Stupid/Pointless Private messages = SPAM, SPAM = BAN.

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  13. #7
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    You saw the words sdk and you automatically thought it was the F.E.A.R SDk?
    Dont ban me

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  15. #8
    ^...,^'s Avatar
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    Quote Originally Posted by markoj View Post
    You saw the words sdk and you automatically thought it was the F.E.A.R SDk?
    i'm agreeing

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  17. #9
    seaplusplus's Avatar
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    Quote Originally Posted by Crash View Post
    Classes in there don't resemble most of CA's
    But there are a lot that do!
    Like CClientWeapon for example! *cough*Fire()*cough*
    Already had that however...

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  19. #10
    Crash's Avatar
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    Quote Originally Posted by seaplusplus View Post
    But there are a lot that do!
    Like CClientWeapon for example! *cough*Fire()*cough*
    Already had that however...
    Yes, bob told me about his convo with you. Because this will definitely work.

    So no, you don't have it. GL finding the offset for it.

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  21. #11
    seaplusplus's Avatar
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    Quote Originally Posted by Crash View Post
    Yes, bob told me about his convo with you. Because this will definitely work.

    So no, you don't have it. GL finding the offset for it.
    xD
    I found the pointer...


    OH AND SOME MORE! PlayerMgr and TargetMgr matches mine... (Most of it...)

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  23. #12
    Crash's Avatar
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    Quote Originally Posted by seaplusplus View Post
    xD
    I found the pointer...


    OH AND SOME MORE! PlayerMgr and TargetMgr matches mine... (Most of it...)
    First of all, it's probably incorrect and second combat arms will probably crash if you try clientweaponpointer->Fire();

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  25. #13
    mmbob's Avatar
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    Quote Originally Posted by seaplusplus View Post
    xD
    I found the pointer...


    OH AND SOME MORE! PlayerMgr and TargetMgr matches mine... (Most of it...)
    You found the pointer to your not-working class? Cute.

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  27. #14
    seaplusplus's Avatar
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    Quote Originally Posted by mmbob View Post
    You found the pointer to your not-working class? Cute.
    class CClientWeapon
    {
    public:
    virtual void Fire();
    }

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  29. #15
    mmbob's Avatar
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    Quote Originally Posted by seaplusplus View Post
    class CClientWeapon
    {
    public:
    virtual void Fire();
    }
    Call Fire() and see what happens.

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