1. ## D3d Draw Triangle

I think this is how you do it

Code:
```void FillARGBTriangle(int x1, int y1, int x2, int y2, int x3, int y3, D3DCOLOR color, IDirect3DDevice9 *pDevice)
{
struct Vertex
{
float x,y,z,ht;
DWORD Color;
};

Vertex V[4];
V[0].Color = V[1].Color = V[2].Color = V[3].Color = color;
V[0].z   = V[1].z   = V[2].z   = V[3].z   = 0.0f;
V[0].ht = V[1].ht = V[2].ht = V[3].ht = 0.0f;

V[0].x = (float)x1;
V[0].y = (float)y1;
V[1].x = (float)x2;
V[1].y = (float)y2;
V[2].x = (float)x3;
V[2].y = (float)y3;
V[3].x = (float)x1 + 1;
V[3].y = (float)y1 + 1;

pDevice->SetTexture(0, NULL);
pDevice->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
pDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP,2,V,sizeof(Vertex));
}```
Credits:
Pheron
System32

2. ## The Following 5 Users Say Thank You to flameswor10 For This Useful Post:

CAFlames (01-25-2011),Otaviomorais (02-21-2013),S0aD (05-14-2011),Sydney (01-06-2011),Turbulence (03-24-2011)

3. Originally Posted by flameswor10
Credits:
System32

4. post a screenie

5. Originally Posted by ac1d_buRn
post a screenie
aggred i wont to see this... small or big white or black

6. sorry guys, but iu don't have a menu base for me to use with. So can't get a screenshot

7. Originally Posted by flameswor10
sorry guys, but iu don't have a menu base for me to use with. So can't get a screenshot
There are other ways to use DirectX than menu hacks.

8. Originally Posted by flameswor10
sorry guys, but iu don't have a menu base for me to use with. So can't get a screenshot
i dont care. post a screenie you gimp

make simple box

10. Someone needs to release draw an oval..

11. Originally Posted by whit
Someone needs to release draw an oval..
Do you know how hard it is to calculate a oval??

12. Originally Posted by Mr.Magicman

Do you know how hard it is to calculate a oval??
Yah, that probably would be hard...

13. Originally Posted by Mr.Magicman

Do you know how hard it is to calculate a oval??
Nope's ..

14. Has anyone used this yet?

15. i would have if i knew C++ lol

16. Lol Credits:
System32

Anyway thanks and Gj. Thanked!

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