Thread: tool class

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  1. #1
    Crash's Avatar
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    tool class

    My pro tools class
    it's mine jajaja
    i'm so pro
    Code:
    #include "tools.h"
    
    cTools* tools = NULL;
    
    #ifdef _DEBUG_
    void __cdecl cTools::add_log( char *file,  const char *fmt, ... )
    {
    
     	ofile.open( file , ios::app);
     
     	va_list va_alist;
     	char logbuf[256] = {0};
     
     	va_start (va_alist, fmt);
     	vsnprintf(logbuf + strlen(logbuf), sizeof(logbuf) - strlen(logbuf), fmt, va_alist);
     	va_end (va_alist);
     
     	ofile << logbuf << endl;
     
     	ofile.close();
    
     	return;
    
    }
    #endif
    
    void *cTools::DetourCreate( BYTE *src, const BYTE *dst )
    {
    ASM_STATIC_BYTE
    VM_START
    ASM_STATIC_BYTE
    	int len = 5;
    ASM_STATIC_BIT
    	BYTE *jmp = (BYTE*)malloc( len+5 );
    ASM_STATIC_BIT
    	DWORD dwBack;
    ASM_STATIC_BYTE
    	VirtualProtect( src, len, PAGE_EXECUTE_READWRITE, &dwBack );
    ASM_STATIC_BYTE
    	memcpy( jmp, src, len );	
    ASM_STATIC_BIT
    	jmp += len;
    ASM_STATIC_BIT
    	jmp[0] = 0xE9;
    ASM_STATIC_BYTE
    	*(DWORD*)( jmp+1 ) = (DWORD)( src+len - jmp ) - 5;
    ASM_STATIC_BIT
    	src[0] = 0xE9;
    ASM_STATIC_BYTE
    	*(DWORD*)( src+1 ) = (DWORD)( dst - src ) - 5;
    ASM_STATIC_BYTE
    	VirtualProtect( src, len, dwBack, &dwBack );
    ASM_STATIC_BIT
    VM_END
    ASM_STATIC_BYTE
    	return( jmp-len );
    ASM_LOL ASM_LOL ASM_LOL ASM_LOL ASM_LOL ASM_LOL ASM_LOL ASM_LOL ASM_LOL
    }
    
    static HWND OldWnd;
    
    char *cTools::GetActiveWindowTitleLowerCase( void )
    {
    	VM_START
    
    	char szWindow[256];
    
    	HWND TempWnd = GetForegroundWindow();
    
    	if( TempWnd != OldWnd )
    	{
    		OldWnd = TempWnd;
    		GetWindowText( TempWnd, szWindow, sizeof( szWindow ) );
    		CloseHandle( TempWnd );
    	}
    
    	int iWindowTextLength = strlen( szWindow );
    
    	for( int i = 0; i <= iWindowTextLength; i++ )
    		szWindow[i] = tolower( szWindow[i] );
    
    	VM_END
    
    		return szWindow;
    }
    
    // void cTools::CreateJump( DWORD dwOrigin, DWORD dwhkFunction )
    // {
    // 	VM_START
    // 
    // 	DWORD OldProtect;
    // 	VirtualProtect( (LPVOID) dwOrigin, 5, PAGE_EXECUTE_READWRITE, &OldProtect );
    // 
    // 	if( *(BYTE*)dwOrigin != 0xE9 )
    // 	{
    // 		*(BYTE*)dwOrigin = 0xE9;
    // 		*(DWORD*)( dwOrigin+1 ) = dwhkFunction - ( dwOrigin+5 );
    // 	}
    // 
    // 	VirtualProtect( (LPVOID) dwOrigin, 5, OldProtect, NULL );
    // 
    // 	VM_END
    // }
    
    //DWORD cTools::VirtualTableHook( DWORD* pdwVirtualTable, int iVTableIndex, DWORD dwhkFunction )
    //{
    //  VM_START
    //	DWORD dwOld, dwStor = 0x0;
    //	VirtualProtect( &pdwVirtualTable[ iVTableIndex ], 4, PAGE_EXECUTE_READWRITE, &dwOld );
    //
    //	dwStor = *(DWORD*)&pdwVirtualTable[ iVTableIndex ];
    //
    //	if( dwhkFunction !=  *(DWORD*)&pdwVirtualTable[ iVTableIndex ] )
    //		*(DWORD*)&pdwVirtualTable[ iVTableIndex ] = dwhkFunction;
    //	
    //	VirtualProtect( &pdwVirtualTable[ iVTableIndex ], 4, dwOld, &dwOld );
    //
    //  VM_END
    //
    //	return dwStor;
    //}  
    
    void cTools::MemCopy_s( void* pvAddress, const void* pvBuffer, size_t stLen )
    {
    ASM_STATIC_BIT
    VM_START
    ASM_STATIC_BIT
    	MEMORY_BASIC_INFORMATION mbi;
    ASM_STATIC_BYTE
    	VirtualQuery( ( void* )pvAddress, &mbi, sizeof( mbi ) );
    ASM_STATIC_BYTE
    	VirtualProtect( mbi.BaseAddress, mbi.RegionSize, PAGE_EXECUTE_READWRITE, &mbi.Protect );
    ASM_STATIC_BIT
    	memcpy( ( void* )pvAddress, ( void* )pvBuffer, stLen );
    ASM_STATIC_BIT
    	VirtualProtect( mbi.BaseAddress, mbi.RegionSize, mbi.Protect, &mbi.Protect );
    ASM_STATIC_BYTE
    	FlushInstructionCache( GetCurrentProcess( ), ( void* )pvAddress, stLen );
    ASM_STATIC_BYTE
    VM_END
    ASM_STATIC_BYTE
    }
    
    void cTools::WriteOpCode( void* pvAddress, void* pvBuffer, int len )
    {
    ASM_STATIC_BIT
    VM_START
    ASM_STATIC_BIT
    	if( *(BYTE*)pvAddress == *(BYTE*)pvBuffer )
    		goto Skip;
    ASM_STATIC_BIT
    	this->MemCopy_s( pvAddress, pvBuffer, ( size_t )len );
    ASM_STATIC_BYTE
    Skip:
    VM_END
    }
    // 
    // void cTools::HideModule( HINSTANCE hModule )
    // {
    // 	DWORD dwPEB_LDR_DATA = 0;
    // 
    // 	_asm
    // 	{
    // 		pushad;
    // 		pushfd;
    // 		mov eax, fs:[30h]					// PEB
    // 		mov eax, [eax+0Ch]					// PEB->ProcessModuleInfo
    // 		mov dwPEB_LDR_DATA, eax				// Save ProcessModuleInfo
    // 
    // InLoadOrderModuleList:
    // 		mov esi, [eax+0Ch]					// ProcessModuleInfo->InLoadOrderModuleList[FORWARD]
    // 		mov edx, [eax+10h]					//  ProcessModuleInfo->InLoadOrderModuleList[BACKWARD]
    // 
    // LoopInLoadOrderModuleList: 
    // 		lodsd								//  Load First Module
    // 		mov esi, eax		    			//  ESI points to Next Module
    // 		mov ecx, [eax+18h]		    		//  LDR_MODULE->BaseAddress
    // 		cmp ecx, hModule		    		//  Is it Our Module ?
    // 		jne SkipA		    		    	//  If Not, Next Please (@f jumps to nearest Unamed Lable @@:)
    // 		mov ebx, [eax]						//  [FORWARD] Module 
    // 		mov ecx, [eax+4]    		    	//  [BACKWARD] Module
    // 		mov [ecx], ebx						//  Previous Module's [FORWARD] Notation, Points to us, Replace it with, Module++
    // 		mov [ebx+4], ecx					//  Next Modules, [BACKWARD] Notation, Points to us, Replace it with, Module--
    // 		jmp InMemoryOrderModuleList			//  Hidden, so Move onto Next Set
    // SkipA:
    // 		cmp edx, esi						//  Reached End of Modules ?
    // 		jne LoopInLoadOrderModuleList		//  If Not, Re Loop
    // 
    // InMemoryOrderModuleList:
    // 		mov eax, dwPEB_LDR_DATA				//  PEB->ProcessModuleInfo
    // 		mov esi, [eax+14h]					//  ProcessModuleInfo->InMemoryOrderModuleList[START]
    // 		mov edx, [eax+18h]					//  ProcessModuleInfo->InMemoryOrderModuleList[FINISH]
    // 
    // LoopInMemoryOrderModuleList: 
    // 		lodsd
    // 		mov esi, eax
    // 		mov ecx, [eax+10h]
    // 		cmp ecx, hModule
    // 		jne SkipB
    // 		mov ebx, [eax] 
    // 		mov ecx, [eax+4]
    // 		mov [ecx], ebx
    // 		mov [ebx+4], ecx
    // 		jmp InInitializationOrderModuleList
    // SkipB:
    // 		cmp edx, esi
    // 		jne LoopInMemoryOrderModuleList
    // 
    // InInitializationOrderModuleList:
    // 		mov eax, dwPEB_LDR_DATA				     //  PEB->ProcessModuleInfo
    // 		mov esi, [eax+1Ch]						 //  ProcessModuleInfo->InInitializationOrderModuleList[START]
    // 		mov edx, [eax+20h]						 //  ProcessModuleInfo->InInitializationOrderModuleList[FINISH]
    // 
    // LoopInInitializationOrderModuleList: 
    // 		lodsd
    // 		mov esi, eax		
    // 		mov ecx, [eax+08h]
    // 		cmp ecx, hModule		
    // 		jne SkipC
    // 		mov ebx, [eax] 
    // 		mov ecx, [eax+4]
    // 		mov [ecx], ebx
    // 		mov [ebx+4], ecx
    // 		jmp Finished
    // SkipC:
    // 		cmp edx, esi
    // 		jne LoopInInitializationOrderModuleList
    // 
    // Finished:
    // 		popfd;
    // 		popad;
    // 	}
    // }
    Last edited by Crash; 01-05-2011 at 08:32 PM.

  2. The Following 2 Users Say Thank You to Crash For This Useful Post:

    CABR_F371P3 (01-05-2011),luccss (01-05-2011)

  3. #2
    GodHack2's Avatar
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    Good Job





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
    Crash !
    Gordon'
    Markoj

  4. #3
    markoj's Avatar
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    mmz how can i get a Static Close handle for int i = 0; i <= iWindowTextLength; i++
    if HWND TempWnd = GetForegroundWindow();
    Dont ban me

  5. #4
    Crash's Avatar
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    Thx men
    here my menu file too
    Code:
    #include "menu.h"
    
    cMenu* menu  =  NULL;
    
    char *Speed[5]	    = { "Off", "Legit", "Fast", "Faster", "Super Fast" };
    char *RKILL[5]		= { "Off", "Head", "Chest", "Neck", "Pelvis" };
    char *Bones[4]		= { "Head", "Chest", "Neck", "Pelvis" };
    char *LinesEsp[4]	= { "Off", "Bottom", "Middle", "Top" };
    char *AimSpots[2]	= { "Distance", "Crosshair" };
    char *Esp[3]	    = { "Off", "Enemy", "All" };
    char *FOV[2]		= { "180",	"360" };
    char *OnOff[2]		= { "Off", "On" };
    char *NA			= "NA";
    
    //char *Speed[5]	    = { "0", "1", "2", "3", "4" };
    //char *LinesEsp[4]	= { "0", "1", "2", "3" };
    //char *Bones[4]		= { "0", "1", "2", "3" };
    //char *AimSpots[2]	= { "1", "2" };
    //char *Esp[3]	    = { "0", "1", "2" };
    //char *OnOff[2]		= { "0", "1" };
    //char *Telekill[3]   = { "0", "1", "2" };
    //char *FOV[2]		= { "180",	"360" };
    
    //Make a new Hotkey Method
    
    char *Keys[166] =
    {
    	"OFF", "LBUTTON", "RBUTTON", "CANCEL", "MBUTTON", "MOUSE3", "MOUSE4", NA, "BACK", "TAB", 
    	NA, NA, "CLEAR", "ENTER", NA, NA, "SHIFT", "CONTROL", "ALT", "PAUSE", 
    	"CAPITAL", "KANA", NA, "JUNJA", "FINAL", "HANJA", NA, "ESCAPE", "CONVERT", "NOCONVERT", 
    	"ACCEPT", "MODECHANGE", "SPACE", "PRIOR", "NEXT", "END", "HOME", "LEFT", "UP", "RIGHT",
    	"DOWN", "SELECT", "PRINT", "EXECUTE", "SNAPSHOT", "INSERT", "DELETE", "HELP", "0", "1",
    	"2", "3", "4", "5", "6", "7", "8", "9", NA, NA,
    	NA, NA, NA, NA, NA, "A", "B", "C", "D", "E", 
    	"F", "G", "H", "I", "J", "K", "L", "M", "N", "O", 
    	"P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y",
    	"Z", "LWIN", "RWIN", "APPS", NA, "SLEEP", "NUMPAD0", "NUMPAD1", "NUMPAD2", "NUMPAD3",
    	"NUMPAD4", "NUMPAD5", "NUMPAD6", "NUMPAD7", "NUMPAD8", "NUMPAD9", "MULTIPLY", "ADD", "SEPARATOR", "SUBTRACT", 
    	"DECIMAL", "DIVIDE", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", 
    	"F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
    	"F19", "F20", "F21", "F22", "F23", "F24", NA, NA, NA, NA,
    	NA, NA, NA, NA, "NUMLOCK", "SCROLL", NA, NA, NA, NA,
    	NA, NA, NA, NA, NA, NA, NA, NA, NA, NA,
    	"LSHIFT", "RSHIFT", "LCONTROL", "RCONTROL", "LALT", "RALT"
    };
    
    
    int cMenu::CheckTabs( float x, float y, float w, float h )
    {
    	if( Cur.x > x && Cur.x < x+w && Cur.y > y && Cur.y < y+h )
    	{
    		if( GetAsyncKeyState( VK_LBUTTON ) < 0 )
    		{
    			for( int i2 = 0; i2 < mSet.MaxTabs; i2++ )
    			{
    				if( i2 != mSet.TotalTabs )
    					Tab[i2].OnOff = false;
    			}
    			return 1;
    		}
    		return 2;
    	}
    	return 0;
    }
    
    int cMenu::GlobalCheck( int i, float x, float y, float w, float h, int speed, CTimer* timerList )
    {
    	if( Cur.x > x && Cur.x < x+w && Cur.y > y && Cur.y < y+h  )
    	{
    		if( GetAsyncKeyState( VK_LBUTTON ) < 0 )
    		{
    			if( !timerList[i]****nning() )
    			{
    				timerList[i].Start( (float)speed );
    				return 1;
    			}
    		}
    		return 2;
    	}
    	return 0;
    }
    
    // < OPTION > Cycle'r aka ArrowList ?
    int cMenu::ArrowList( int i, float x, float y, int max, char** Array, char *Title, int Speed )
    {
    	int Check1 = GlobalCheck( i, x, y - 1, 18, 18, Speed, AreaCheck ); 
    	int Check2 = GlobalCheck(  i, x + 119, y, 18, 18, Speed, AreaCheck );
    
    	if( Arr[i].Value == 0 )
    		if( Check1 == 1 )
    			Arr[i].Value = max + 1;
    
    	if( Arr[i].Value == max )
    		if( Check2 == 1 )
    			Arr[i].Value = -1;
    
    	if( Arr[i].Value > 0 )
    		if( Check1 == 1 )
    			Arr[i].Value -= 1;
    
    	if( Arr[i].Value < max )
    		if( Check2 == 1 )
    			Arr[i].Value += 1;
    
    	DWORD dwArrowColor1 = 0xFFFFFFFF;
    	DWORD dwArrowColor2 = 0xFFFFFFFF;
    
    	if( Check1 == 2 )
    		dwArrowColor1 = DarkOutline;
    	else if( Check2 == 2 )
    		dwArrowColor2 = DarkOutline;
    
    	//////////////////////////////////////////////////////////////////////////
    	//Left Button
    	//////////////////////////////////////////////////////////////////////////
    	d3d->DrawBorder( x, y, 15, 15, LightOutline, DarkOutline );
    	engine->RenderString( engine->GetMenuFont(), x + 4, y + 1, main->ToWideString( STRING_DECREASE ), dwArrowColor1 );
    
    	//////////////////////////////////////////////////////////////////////////
    	//Right Button
    	//////////////////////////////////////////////////////////////////////////
    	d3d->DrawBorder( x + 121, y, 15, 15, LightOutline, DarkOutline );
    	engine->RenderString( engine->GetMenuFont(), x + 125, y + 1, main->ToWideString( STRING_INCREASE ), dwArrowColor2 );
    
    	//////////////////////////////////////////////////////////////////////////
    	//Print Name From Array
    	//////////////////////////////////////////////////////////////////////////
    
    	char Final[64];
    
    	//Display List of Chars
    	if( Array != NULL )
    	{
    		if( Title == NULL )
    		{
    			engine->RenderString( engine->GetMenuFont(), x + 48, y + 2, main->ToWideString( Array[Arr[i].Value] ), White );
    		}
    		else
    		{
    			sprintf( Final, STRING_SS, Title, Array[Arr[i].Value] );
    			engine->RenderString( engine->GetSmallFont(), x + 21, y + 2, main->ToWideString( Final ), White );
    		}
    	}
    	else //Display INT
    	{
    		sprintf( Final, STRING_SI, Title, Arr[i].Value );
    		engine->RenderString( engine->GetSmallFont(), x + 21, y + 2, main->ToWideString( Final ), White );
    	}
    
    	return Arr[i].Value;
    }
    
    void cMenu::DrawCheckBox( int i, char *Text, float x, float y )
    {
    	cBox[i].name = Text;
    
    	int Check = GlobalCheck( i, x, y - 1, 145, 17, 170, ClickCheck );
    
    	if( Check == 1 )
    		cBox[i].OnOff =! cBox[i].OnOff;
    
    	if( cBox[i].OnOff )
    	{
    		d3d->DrawBorder( x, y, 15, 15, DarkOutline, LightOutline );
    		d3d->DrawCheck( 0xFFFFFFFF, x + 4, y + 7 );
    	}
    	else
    		d3d->DrawBorder( x, y, 15, 15, LightOutline, DarkOutline );
    
    	DWORD TextColor = White;
    
    	if( Check == 2 )
    		TextColor = DarkOutline;
    
    	engine->RenderString( engine->GetSmallFont(), x + 22, y + 2, main->ToWideString( Text ), TextColor );
    }
    
    void cMenu::DrawTabButton( char *Text, float w, float h, float x, float y )
    {
    	Tab[mSet.TotalTabs].name = Text;
    
    	if( CheckTabs( x, y, w, h ) == 1 )
    		if( Tab[mSet.TotalTabs].OnOff != true )		
    			Tab[mSet.TotalTabs].OnOff = true;	
    
    	if( Tab[mSet.TotalTabs].OnOff )
    		d3d->DrawBorderWithFill( x, y, w, h, DarkOutline, LightOutline, LightAvacado );
    	else
    		d3d->DrawBorderWithFill( x, y, w, h, LightOutline, DarkOutline, LightAvacado );
    
    	float TextX = strlen( Text ) * 2.5f;
    
    	engine->RenderString( engine->GetMenuFont(), ( x + 28 ) - (int)TextX, y + 3, main->ToWideString( Text ), White );
    
    	if( !Tab[mSet.TotalTabs].OnOff )
    		if( CheckTabs( x, y, w, h ) == 1 || CheckTabs( x, y, w, h ) == 2 )
    			engine->RenderString( engine->GetMenuFont(), ( x + 28 ) - (int)TextX, y + 3, main->ToWideString( Text ), DarkOutline );
    
    	mSet.TotalTabs++;
    }
    
    void cMenu::RenderMenu( float x, float y, float w, float h )
    {
    	if( !d3d->pDevice )
    		return;
    
    	if( GetAsyncKeyState( iMenuKey ) &1 )
    		mSet.Show = !mSet.Show;
    
    	if( mSet.Show )
    	{
    		mSet.TotalTabs = 0;
    
    		//////////////////////////////Main Gui Design/////////////////////////////
    		//Outline
    		d3d->DrawBorder( x - 1, y - 1, w + 1, h + 1, LightOutline, DarkOutline );
    
    		//////////////////////////////////////////////////////////////////////////
    		//Outside Border
    		d3d->DrawFilledRectangle( x, y, w, h, LightAvacado );
    
    		//////////////////////////////////////////////////////////////////////////
    		//Title Text
    		//engine->RenderString( engine->GetMenuFont(), ( w / 2 ) - 21, y + 4, main->ToWideString( STRING_MENU_TITLE ), OffYellow );
    		engine->RenderString( engine->GetSmallFont(), ( w / 2 ) - 21, y + 4, main->ToWideString( STRING_MENU_TITLE ), 0xFFFFFFFF );
    
    		//////////////////////////////////////////////////////////////////////////
    		//Inside Outline
    		d3d->DrawBorder( x + 7, y + 21, w - 16, h - 30, DarkOutline, LightOutline );
    
    		//////////////////////////////////////////////////////////////////////////
    		//Inside DarkerFill
    		d3d->DrawFilledRectangle( x + 8, y + 22, w - 17, h - 31, DarkInsideFill );
    
    		//////////////////////////////////////////////////////////////////////////
    		//Option Outline
    		d3d->DrawBorder( x + 22, y + 51, w - 46, h - 71, DarkOutline, LightOutline );
    
    		//////////////////////////////////////////////////////////////////////////
    		//Option Light Fill
    		d3d->DrawFilledRectangle( x + 23, y + 52, w - 47, h - 72, LightAvacado );
    
    		//Unlock Cursor
    		//*(int*)ADDR_CURSORCENTER = 0;
    		engine->GetLTBase()->RunConsoleCommand( STRING_MENU_CCENTER );
    		
    		//GetCursor Pos
    		GetCursorPos( &Cur );
    
    		//////////////////////////////////////////////////////////////////////////
    		////////////////////////////// Tab Handling   ////////////////////////////
    		//////////////////////////////////////////////////////////////////////////
    
    		DrawTabButton( STRING_MENU_TAB_AIMBOT,	62, 20, x + 22, y + 26 );
    		DrawTabButton( STRING_MENU_TAB_ESP,		62, 20, x + 89, y + 26 );
    		DrawTabButton( STRING_MENU_TAB_MEMORY,	62, 20, x + 157, y + 26 );
    		DrawTabButton( STRING_MENU_TAB_OTHERS,	62, 20, x + 225, y + 26 );
    		DrawTabButton( STRING_MENU_TAB_CONFIG,	63, 20, x + 293, y + 26 );
    
    		float LeftButtonX = x + 40;
    		float RightButtonX = LeftButtonX + 160;
    
    		//////////////////////////////////////////////////////////////////////////
    		//Aimbot Settings
    		if( Tab[0].OnOff )
    		{
    			//////////////////////////////////////////////////////////////////////////
    			//Left Side
    			DrawOptionGrouping( LeftButtonX - 11, y + 60, h - 90, STRING_MENU_GROUPING_AIMBOT, -2 );
    
    			DrawCheckBox( 4, STRING_MENU_CBOX_ACTIVATEBOT,  LeftButtonX, y + 70 );
    			DrawCheckBox( 1, STRING_MENU_CBOX_AUTOAIM,		LeftButtonX, y + 90 );
    			DrawCheckBox( 2, STRING_MENU_CBOX_AUTOFIRE,		LeftButtonX, y + 110 );
    			DrawCheckBox( 3, STRING_MENU_CBOX_VISIBLE_ONLY,	LeftButtonX, y + 130 );
    			DrawCheckBox( 6, STRING_MENU_CBOX_AIM_AT_TEAM,	LeftButtonX, y + 150 );
    			DrawCheckBox( 5, STRING_MENU_CBOX_SPAWN_CHECK,  LeftButtonX, y + 170 );
    
    			//////////////////////////////////////////////////////////////////////////
    			//Right Side
    			DrawOptionGrouping( RightButtonX - 7, y + 60, h - 90, STRING_MENU_GROUPING_AIMCONFIG, -2 );
    
    			AimBone = ArrowList( 0, RightButtonX + 3, y + 70, 3,  Bones,    STRING_MENU_CBOX_AIMBONE, 170 );
    			AimMode = ArrowList( 1, RightButtonX + 3, y + 90, 1,  AimSpots, STRING_MENU_CBOX_AIMMODE, 170 );
    			MaxFov  = ArrowList( 2, RightButtonX + 3, y + 110, 1, FOV,	    STRING_MENU_CBOX_MAXFOV,  170 );
    
    			DrawCheckBox( 29, STRING_MENU_CBOX_AUTOSWITCH,	  RightButtonX + 3,	y + 130 );
    			DrawCheckBox( 54, STRING_MENU_CBOX_FPSCORRECTION, RightButtonX + 3, y + 150 );
    			DrawCheckBox( 56, STRING_MENU_CBOX_PREDICTION,	  RightButtonX + 3, y + 170 );
    		}
    
    		//////////////////////////////////////////////////////////////////////////
    		//Esp Settings
    		if( Tab[1].OnOff )
    		{
    			//////////////////////////////////////////////////////////////////////////
    			//Left Side
    			DrawOptionGrouping( LeftButtonX - 11, y + 60, h - 90, STRING_MENU_GROUPING_PLAYER, 4 );
    
    			NameEsp		= ArrowList( 3, LeftButtonX, y + 70,  2, Esp,	   STRING_MENU_CBOX_NAME,	  170 );
    			DistanceEsp	= ArrowList( 4, LeftButtonX, y + 90,  2, Esp,	   STRING_MENU_CBOX_DISTANCE, 170 );
    			HealthBars	= ArrowList( 5, LeftButtonX, y + 110, 2, Esp,	   STRING_MENU_CBOX_HEALTH,	  170 );
    			BoxEsp		= ArrowList( 6, LeftButtonX, y + 130, 2, Esp,	   STRING_MENU_CBOX_BOX,	  170 );
    			LineEsp		= ArrowList( 7, LeftButtonX, y + 150, 3, LinesEsp, STRING_MENU_CBOX_LINES,	  170 );
    
    			DrawCheckBox( 27, STRING_MENU_CBOX_VIS_CHECK,	LeftButtonX,  y + 170 );
    			DrawCheckBox( 24, STRING_MENU_CBOX_BEHINDYOU,	LeftButtonX,  y + 190 );
    			DrawCheckBox( 25, STRING_MENU_CBOX_VISBILEWARN, LeftButtonX,  y + 210 );
    			DrawCheckBox( 28, STRING_MENU_CBOX_NPC,		    LeftButtonX,  y + 230 );
    
    			//////////////////////////////////////////////////////////////////////////
    			//Right Side
    			DrawOptionGrouping( RightButtonX - 7, y + 60, h - 90, STRING_MENU_GROUPING_OBJECT, 4 );
    
    			DrawCheckBox( 18, STRING_MENU_CBOX_EXPLOSIVE_NAME,	RightButtonX + 3, y + 70 );
    			DrawCheckBox( 19, STRING_MENU_CBOX_EXP_OWNER,		RightButtonX + 3, y + 90 );
    			DrawCheckBox( 20, STRING_MENU_CBOX_EXP_DISTANCE,	RightButtonX + 3, y + 110 );
    			DrawCheckBox( 21, STRING_MENU_CBOX_EXP_WARNING,		RightButtonX + 3, y + 130 );
    			DrawCheckBox( 22, STRING_MENU_CBOX_PICKUP,			RightButtonX + 3, y + 150 );
    			DrawCheckBox( 23, STRING_MENU_CBOX_PICKUP_DISTANCE,	RightButtonX + 3, y + 170 );
    		}
    
    		//////////////////////////////////////////////////////////////////////////
    		//Memory Settings
    		if( Tab[2].OnOff )
    		{		
    			//////////////////////////////////////////////////////////////////////////
    			//Left Side Memory Hacks
    			DrawOptionGrouping( LeftButtonX - 11, y + 60, h - 90, STRING_MENU_GROUPING_MEM, 3 );
    
    			DrawCheckBox( 0,  STRING_MENU_CBOX_2DRADAR,		  LeftButtonX, y + 70 );
    			DrawCheckBox( 48, STRING_MENU_CBOX_STATS,		  LeftButtonX, y + 90 );
    			DrawCheckBox( 58, STRING_MENU_CBOX_DRAWFPS,		  LeftButtonX, y + 110 );
    			DrawCheckBox( 50, STRING_MENU_CBOX_UNLIMITEDSTAM, LeftButtonX, y + 130 );
    			DrawCheckBox( 45, STRING_MENU_CBOX_CHAMS,		  LeftButtonX, y + 150 );
    			DrawCheckBox( 12, STRING_MENU_CBOX_EAGLE,		  LeftButtonX, y + 170 );
    			DrawCheckBox( 14, STRING_MENU_CBOX_FLY,			  LeftButtonX, y + 190 );
    
    			//////////////////////////////////////////////////////////////////////////
    			//Right Side Rage Hacks
    			DrawOptionGrouping( RightButtonX - 7, y + 60, h - 90, STRING_MENU_GROUPING_RAGE, 8 );
    
    			DrawCheckBox( 57, STRING_MENU_CBOX_SUPERBULLETS,  RightButtonX + 3, y + 70 );
    			DrawCheckBox( 44, STRING_MENU_CBOX_WEAPONRANGE,	  RightButtonX + 3,	y + 90 );
    			DrawCheckBox( 39, STRING_MENU_CBOX_SERVERCRASHER, RightButtonX + 3, y + 110 );
    			DrawCheckBox( 42, STRING_MENU_CBOX_SPAMMER,		  RightButtonX + 3, y + 130 );
    			DrawCheckBox( 59, STRING_MENU_CBOX_TELEKILL,	  RightButtonX + 3, y + 150 );
    			DrawCheckBox( 13, STRING_MENU_CBOX_ADISTANCE,	  RightButtonX + 3, y + 170 );
    
    			iSpeed	    = ArrowList( 11, RightButtonX + 3, y + 190, 4, Speed, STRING_MENU_CBOX_SPEED,  170 );
    			iRemoteKill = ArrowList( 12, RightButtonX + 3, y + 210, 1, RKILL, STRING_MENU_ARRR_REMOTEKILL, 170 ); //Limited to 1
    		}
    
    		//////////////////////////////////////////////////////////////////////////
    		//Other
    		if( Tab[3].OnOff )
    		{
    			//////////////////////////////////////////////////////////////////////////
    			//Left Side Removals
    			DrawOptionGrouping( LeftButtonX - 11, y + 60, h - 90, STRING_MENU_GROUPING_REMOVALS, -2 );
    				
    			DrawCheckBox( 30, STRING_MENU_CBOX_AIMCORRECTION, LeftButtonX, y + 70 );
    			DrawCheckBox( 31, STRING_MENU_CBOX_SPREAD,		  LeftButtonX, y + 90 );
    			DrawCheckBox( 32, STRING_MENU_CBOX_NOFOG,	      LeftButtonX, y + 110 );
    			DrawCheckBox( 33, STRING_MENU_CBOX_NOCAMDAM,	  LeftButtonX, y + 130 );
    			//DrawCheckBox( 34, STRING_MENU_CBOX_NOSFX,		  LeftButtonX, y + 150 );
    			DrawCheckBox( 35, STRING_MENU_CBOX_NOGUN,	      LeftButtonX, y + 150 );
    			//DrawCheckBox( 37, no sway seperate,			  LeftButtonX, y + 190 );
    
    			//////////////////////////////////////////////////////////////////////////
    			//Left Side MISC
    			DrawOptionGrouping( RightButtonX - 7, y + 60, h - 90, STRING_MENU_GROUPING_MISC, 9 );
    
    			DrawCheckBox( 7, STRING_MENU_CBOX_HULK,			RightButtonX + 3, y + 70 );
    			DrawCheckBox( 8, STRING_MENU_CBOX_WINDOWED,		RightButtonX + 3, y + 90 );
    			DrawCheckBox( 9, STRING_MENU_CBOX_TRACERS,		RightButtonX + 3, y + 110 );
    			DrawCheckBox( 10, STRING_MENU_CBOX_FULLBRIGHT,	RightButtonX + 3, y + 130 );
    			//DrawCheckBox( 11, STRING_MENU_CBOX_CROSSHAIR,	RightButtonX + 3, y + 150 );
    		}
    
    		//////////////////////////////////////////////////////////////////////////
    		//Config Settings
    		if( Tab[4].OnOff )
    		{
    			//////////////////////////////////////////////////////////////////////////
    			//Left Side
    			DrawOptionGrouping( LeftButtonX - 11, y + 60, h - 90, STRING_MENU_GROUPING_CONFIG, 10 );
    
    			iAimKey		= ArrowList( 8, LeftButtonX, y + 70, 165, Keys, STRING_MENU_CBOX_AIMKEY,	  170 );
    			iMenuKey	= ArrowList( 9, LeftButtonX, y + 90, 165, Keys, STRING_MENU_CBOX_MENUKEY,	  170 );
    			iTeleKey	= ArrowList( 10, LeftButtonX, y + 110, 165, Keys, STRING_MENU_CBOX_TELEKEY,	  170 );
    		}
    
    		if( !LockView )
    		{
    			Pitch = engine->GetPlayerMgr()->Pitch;
    			Yaw = engine->GetPlayerMgr()->Yaw;
    
    			LockView = true;
    		}
    
    		engine->GetPlayerMgr()->Pitch = Pitch;
    		engine->GetPlayerMgr()->Yaw = Yaw;
    
    		d3d->DrawMouse( White, Black );
    	}
    	else if( !mSet.Show )
    		LockView = false;
    }
    
    void cMenu::DrawGuiBox( float x, float y, float w, float h, char *Text )
    {
    	//Outline
    	d3d->DrawBorder( x - 1, y - 1, w + 1, h + 1, LightOutline, DarkOutline );
    
    	//Outside Border
    	d3d->DrawFilledRectangle( x, y, w, h, LightAvacado );
    
    	//Title Text
    	engine->RenderString( engine->GetMenuFont(), x + ( w / 2 ) - strlen( Text ) * 2.5, y + 4, main->ToWideString( Text ), 0xFFFFFFFF );
    
    	//Inside Outline
    	d3d->DrawBorder( x + 7, y + 21, w - 16, h - 30, DarkOutline, LightOutline );
    
    	//Inside DarkerFill
    	d3d->DrawFilledRectangle( x + 8, y + 22, w - 17, h - 31, DarkInsideFill );
    }
    
    void cMenu::DrawOptionGrouping( float x, float y, float h, char *Text, int TextXOffset )
    {
    	//Left Top Horizontal  
    	d3d->DrawFilledRectangle( x, y, 30, 2, DarkInsideFill );
    
    	//Left Vertical
    	d3d->DrawFilledRectangle( x, y, 2, h, DarkInsideFill );
    
    	//Right Top Horizontal 
    	d3d->DrawFilledRectangle( x + 127, y, 27, 2, DarkInsideFill );
    
    	//Bottom
    	d3d->DrawFilledRectangle( x, y + h, 157, 2, DarkInsideFill );
    
    	d3d->DrawFilledRectangle( x + 154, y, 2, h, DarkInsideFill );
    
    	engine->RenderString( engine->GetSmallFont(), ( x + 44 ) + TextXOffset, y - 7, main->ToWideString( Text ), 0xFFFFFFFF );
    }

  6. #5
    Synns's Avatar
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    I bet you $10 someone who has this base will start a VIP site by the end of next week.

    CA will be the new WarRock; people will start their own VIP site all having the same base.

  7. #6
    Crash's Avatar
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    Quote Originally Posted by Tyrannus View Post
    I bet you $10 someone who has this base will start a VIP site by the end of next week.

    CA will be the new WarRock; people will start their own VIP site all having the same base.
    Need new game

    Too many seepluspluses here.

  8. The Following 5 Users Say Thank You to Crash For This Useful Post:

    ғᴜᴋᴏᴊʀ (01-06-2011),GodHack2 (01-05-2011),markoj (01-05-2011),whatup777 (01-06-2011),Xlilzoosk8rX (01-08-2011)

  9. #7
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    Quote Originally Posted by Crash View Post
    Need new game

    Too many seepluspluses here.
    how about MAT?





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
    Crash !
    Gordon'
    Markoj

  10. The Following User Says Thank You to GodHack2 For This Useful Post:

    ^...,^ (01-06-2011)

  11. #8
    Crash's Avatar
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    Quote Originally Posted by GodHack2 View Post
    how about MAT?
    wat........

  12. #9
    GodHack2's Avatar
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    Quote Originally Posted by Crash View Post
    wat........
    MAT: Mission Against Terror





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
    Crash !
    Gordon'
    Markoj

  13. #10
    CABR_F371P3's Avatar
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    Oh, nice code.

    Where are you seeplusplus? Are you in ban country?

  14. #11
    flayer669's Avatar
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    Lmfao, crash this isnt urs, give credits.


    why the fuck would you claim this as urs?
    Subscribe

    www.Youtube.com/XanaxEdits






    :yourock1:

  15. #12
    Crash's Avatar
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    Quote Originally Posted by flayer669 View Post
    Lmfao, crash this isnt urs, give credits.


    why the fuck would you claim this as urs?
    100% MINE I MADE THIS DEFINITELY MINE MINE MINE MINE NOBODY ELSE MINE.

  16. #13
    markoj's Avatar
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    Quote Originally Posted by Crash View Post
    100% MINE I MADE THIS DEFINITELY MINE MINE MINE MINE NOBODY ELSE MINE.
    I can confirm this, it really is his.
    Dont ban me

  17. #14
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    No it really is, Gellins
    Subscribe

    www.Youtube.com/XanaxEdits






    :yourock1:

  18. #15
    whit's Avatar
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    Luls........

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