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  1. #76
    NOOB's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    lol only other thing i need help with is to make my damn name tags stop fricken blinking!! lol

    nubz helped me there, we put em in the renderframe and thats why they blink XD
    No... the engine draws over the text. Use ILTDrawPrim.

  2. #77
    Dead 4 Real's Avatar
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    Quote Originally Posted by yoyoman4567 View Post
    yeah im getting d/ced to what the hell is worng with it
    there are no hacks on it but

    if(fps)
    push("Show fps 1")
    } else {
    push("Show fps 0")
    Your ment to add more hacks lol, i added a simple fps so it had a working hack just look at the pushtoconsole stick thread and then yea... do what i posted in the main post

  3. #78
    D-Vid the DBag's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    Works 100% for me still. Complete with name tags, glass walls, super bullets opk and basic ptc's....

    Then again, I could have updated something u didnt
    So then what did you update? Cuz I am still kinda new to the whole menu base thing. I wanna learn how to update this shit, so that I won't have problems like this in the future...


  4. #79
    supercarz1991's Avatar
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    Quote Originally Posted by D-Vid the DBag View Post
    So then what did you update? Cuz I am still kinda new to the whole menu base thing. I wanna learn how to update this shit, so that I won't have problems like this in the future...
    so am i lol idk what i updated, i just added stuff and stuff that looked old, i edited

    commando: You're probably the best non-coder coder I know LOL


  5. #80
    wolffang0000's Avatar
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    very nice, code looks much cleaner than last release and so far no noob problems with this i'm assuming?

  6. #81
    Dead 4 Real's Avatar
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    Some people have had errors, but thats cause they mis coded it. the base works as long as you know what your doing.

    And thanks =P

  7. #82
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    Quote Originally Posted by Dead 4 Real View Post
    Some people have had errors, but thats cause they mis coded it. the base works as long as you know what your doing.

    And thanks =P
    so it wont work for me

  8. #83
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    Weird you must have done something wrong, anyways like i said in the first post you need to find out where to put the device pointer here is a hint so you guys can actually use this.

    open base.cpp then search for this code
    Code:
    DWORD* devicePtr = ***(DWORD****)0x000000;
    then replace it with this one
    Code:
    DWORD* devicePtr = ***(DWORD****)0x90BF20;
    Then there you go the device pointer is fixed, now hack should be use able as long as you have everything else set up right.

  9. #84
    Dead 4 Real's Avatar
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    Wonder why that 1 guy spammed lol, shows he gots to much free time =(

  10. #85
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    Quote Originally Posted by flameswor10 View Post
    Have you tested it ingame AND made sure it doesn't d/c when you go into the second game?
    yeah, i have the gamestatusaddy in use on my hack...if the gamestatus does = a certain number, all hax off, if it does, all hax on

    commando: You're probably the best non-coder coder I know LOL


  11. #86
    flameswor10's Avatar
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    The detours are detected
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  12. #87
    Dead 4 Real's Avatar
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    That sucks, but your certain of this?

  13. #88
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    Quote Originally Posted by Dead 4 Real View Post
    That sucks, but your certain of this?
    I'm pretty sure. I used the detours in my 2.3 hack (still updating) and it d/c.
    I'm also pretty sure it's the Detours doing this. (I d/c a few minutes into game).
    With packing and without packing.
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  14. The Following User Says Thank You to flameswor10 For This Useful Post:

    neido (06-23-2011)

  15. #89
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    Base.obj : error LNK2001: unresolved external symbol _D3DXCreateTextureFromFileInMemory@16
    1>Base.obj : error LNK2001: unresolved external symbol _D3DXCreateSprite@8
    1>Base.obj : error LNK2001: unresolved external symbol _D3DXCreateFontA@48
    i cant figure out how to fix this please help

  16. #90
    dllbase's Avatar
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    Nice job bro
    thanked

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