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  1. #46
    _Fk127_'s Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    1.sent request meleewins@LiVe.com
    2. If you call no ptc commands the wrong address won't matter
    3. Good then use the cinfomgr that ends with 88
    Can I add you ?
    Don't need help or anything just want to add you



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  2. #47
    Nubzgetkillz's Avatar
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    Quote Originally Posted by CAFlames View Post
    Kay, and I changed all to the 88 one... an I use like 10 ptc commands ( my hacks is like a VIP So Im including anything thats usefuk... except Im removing very VIP functions for my release such as aimbot, opk, etc etc ).

    I posted above my PTC method
    THe address is wrong? lol who gave you.. use gordons

    Quote Originally Posted by _Fk127_ View Post
    Can I add you ?
    Don't need help or anything just want to add you
    sure

    Member since September 25, 2010

    Current Objectives:
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    • Find a decent job in the Computer Science Field
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    Looking for Elo Boosting Job - League of Legends
    Looking for Bronze -> Gold Jobs


    Skype: whatthedream

  3. #48
    _Fk127_'s Avatar
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    Quote Originally Posted by CAFlames View Post


    Kay, CAFlames@LiVe.com


    Oh and I tried the second and I d/ced at gamestart... but I think my ptc address might be wrong ( for run console command ). ill post my method In a sec.. then hopefully you can tell me the address

    +rep.




    EDIT: This is my PTC method:

    void pRunConsoleCommand(const char* cmd)
    {
    _asm
    {
    PUSH cmd
    MOV EAX, 0x485DD0
    CALL EAX
    ADD ESP, 0x4
    }
    }

    Is that the right address?
    addy is
    0x00485E10
    or just
    0x485E10
    but I think that in assembler you can remove the 0x, as that just declares a hex number in c++...



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  4. #49
    CAFlames's Avatar
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    Quote Originally Posted by _Fk127_ View Post
    addy is
    0x00485E10
    or just
    0x485E10
    but I think that in assembler you can remove the 0x, as that just declares a hex number in c++...
    Thanks. You helped me alot actually lol. I copied it from another thread and for last digit .

    ~Thanked.

    Current Works:
    ---Horror Game






    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  5. #50
    LionelMessi10's Avatar
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    Draw Line crash with Actived.

  6. #51
    Synns's Avatar
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    Quote Originally Posted by Alessandro10 View Post
    Draw Line crash with Actived.
    Did you initialize the line?

    Don't forget to add in your Endscene or Present or whatever you are hooking:

    [highlight=c++]
    if( !g_pLine )
    D3DXCreateLine( pDevice, &g_pLine );
    [/highlight]

    Some Functions you will need:

  7. #52
    LionelMessi10's Avatar
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    Quote Originally Posted by Longevity View Post
    Did you initialize the line?
    Works

    Last edited by LionelMessi10; 03-21-2011 at 11:00 PM.

  8. #53
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    my hack not work uhauhauhauha , I work

  9. #54
    PashaAmd's Avatar
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    Quote Originally Posted by luccss View Post
    my hack not work uhauhauhauha , I work
    I dont understand

  10. #55
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    what happened to download the DLL files? i dont know what to do with all this crap o.O

  11. #56
    whit's Avatar
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    Quote Originally Posted by robby41525 View Post
    what happened to download the DLL files? i dont know what to do with all this crap o.O
    This is Source code used to make the DLL Files....
    Your in the wrong Section....

  12. #57
    PashaAmd's Avatar
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    I have interesting things happen...
    I use that w2s function and It works but flickers
    So I add drawprim but now it doesn't flicker but everything is in the center
    SS:

    and I've narrowed down the problem to be in this:
    Code:
     D3DXVec3Project(Pos, &vWorld, &viewPort, &pDrawPrim->Projection, &pDrawPrim->View, &pDrawPrim->World);

  13. #58
    NOOB's Avatar
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    Quote Originally Posted by PashaAmd View Post
    I have interesting things happen...
    I use that w2s function and It works but flickers
    So I add drawprim but now it doesn't flicker but everything is in the center
    SS:

    and I've narrowed down the problem to be in this:
    Code:
     D3DXVec3Project(Pos, &vWorld, &viewPort, &pDrawPrim->Projection, &pDrawPrim->View, &pDrawPrim->World);

    Code:
    bool cFunctions::WorldToScreen( LPDIRECT3DDEVICE9 pDevice, D3DXVECTOR3 vWorldPos, D3DXVECTOR3 * pOut )
    {
    
    CILTDrawPrim* pDrawPrim = (CILTDrawPrim*)(DrawPrim);
    
    D3DVIEWPORT9 viewPort = {0};
    pDevice->GetViewport(&viewPort);
    D3DXVec3Project( pOut, &vWorldPos, &viewPort, &pDrawPrim->Projection, &pDrawPrim->View, &pDrawPrim->World );
    
    return ( pOut->z < 1.0f );
    
    }

  14. #59
    Nubzgetkillz's Avatar
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    yay everyone is using it lol. but i have been gone for so long!

    Member since September 25, 2010

    Current Objectives:
    • Graduate college with a degree in Computer Science
    • Find a decent job in the Computer Science Field
    • Learn more programming languages

    Looking for Elo Boosting Job - League of Legends
    Looking for Bronze -> Gold Jobs


    Skype: whatthedream

  15. #60
    ac1d_buRn's Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post



    Code:
    bool cFunctions::WorldToScreen( LPDIRECT3DDEVICE9 pDevice, D3DXVECTOR3 vWorldPos, D3DXVECTOR3 * pOut )
    {
    
    CILTDrawPrim* pDrawPrim = (CILTDrawPrim*)(DrawPrim);
    
    D3DVIEWPORT9 viewPort = {0};
    pDevice->GetViewport(&viewPort);
    D3DXVec3Project( pOut, &vWorldPos, &viewPort, &pDrawPrim->Projection, &pDrawPrim->View, &pDrawPrim->World );
    
    return ( pOut->z < 1.0f );
    
    }
    acid already helped him

  16. The Following User Says Thank You to ac1d_buRn For This Useful Post:

    PashaAmd (04-18-2011)

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