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  1. #1
    flameswor10's Avatar
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    Thumbs up D3d9 vTables (1 - 118)

    Code:
    #define QUERYINTERFACE  0
    #define ADDREF  1
    #define RELEASE  2
    #define TESTCOOPERATIVELEVEL  3
    #define GETAVAILABLETEXTUREMEM  4
    #define EVICTMANAGEDRESOURCES  5
    #define GETDIRECT3D  6
    #define GETDEVICECAPS  7
    #define GETDISPLAYMODE  8
    #define GETCREATIONPARAMETERS  9
    #define SETCURSORPROPERTIES  10
    #define SETCURSORPOSITION  11
    #define SHOWCURSOR  12
    #define CREATEADDITIONALSWAPCHAIN  13
    #define GETSWAPCHAIN  14
    #define GETNUMBEROFSWAPCHAINS  15
    #define RESET  16
    #define PRESENT  17
    #define GETBACKBUFFER  18
    #define GETRASTERSTATUS  19
    #define SETDIALOGBOXMODE  20
    #define SETGAMMARAMP  21
    #define GETGAMMARAMP  22
    #define CREATETEXTURE  23
    #define CREATEVOLUMETEXTURE  24
    #define CREATECUBETEXTURE  25
    #define CREATEVERTEXBUFFER  26
    #define CREATEINDEXBUFFER  27
    #define CREATERENDERTARGET  28
    #define CREATEDEPTHSTENCILSURFACE  29
    #define UPDATESURFACE  30
    #define UPDATETEXTURE  31
    #define GETRENDERTARGETDATA  32
    #define GETFRONTBUFFERDATA  33
    #define STRETCHRECT  34
    #define COLORFILL  35
    #define CREATEOFFSCREENPLAINSURFACE  36
    #define SETRENDERTARGET  37
    #define GETRENDERTARGET  38
    #define SETDEPTHSTENCILSURFACE  39
    #define GETDEPTHSTENCILSURFACE  40
    #define BEGINSCENE  41
    #define ENDSCENE  42
    #define CLEAR  43
    #define SETTRANSFORM  44
    #define GETTRANSFORM  45
    #define MULTIPLYTRANSFORM  46
    #define SETVIEWPORT  47
    #define GETVIEWPORT  48
    #define SETMATERIAL  49
    #define GETMATERIAL  50
    #define SETLIGHT  51
    #define GETLIGHT  52
    #define LIGHTENABLE  53
    #define GETLIGHTENABLE  54
    #define SETCLIPPLANE  55
    #define GETCLIPPLANE  56
    #define SETRENDERSTATE  57
    #define GETRENDERSTATE  58
    #define CREATESTATEBLOCK  59
    #define BEGINSTATEBLOCK  60
    #define ENDSTATEBLOCK  61
    #define SETCLIPSTATUS  62
    #define GETCLIPSTATUS  63
    #define GETTEXTURE  64
    #define SETTEXTURE  65
    #define GETTEXTURESTAGESTATE  66
    #define SETTEXTURESTAGESTATE  67
    #define GETSAMPLERSTATE  68
    #define SETSAMPLERSTATE  69
    #define VALIDATEDEVICE  70
    #define SETPALETTEENTRIES  71
    #define GETPALETTEENTRIES  72
    #define SETCURRENTTEXTUREPALETTE  73
    #define SETSCISSORRECT  75
    #define GETSCISSORRECT  76
    #define SETSOFTWAREVERTEXPROCESSING  77
    #define GETSOFTWAREVERTEXPROCESSING  78
    #define SETNPATCHMODE  79
    #define GETNPATCHMODE  80
    #define DRAWPRIMITIVE  81
    #define DRAWINDEXEDPRIMITIVE  82
    #define DRAWPRIMITIVEUP  83
    #define DRAWINDEXEDPRIMITIVEUP  84
    #define PROCESSVERTICES  85
    #define CREATEVERTEXDECLARATION  86
    #define SETVERTEXDECLARATION  87
    #define GETVERTEXDECLARATION  88
    #define SETFVF  89
    #define GETFVF  90
    #define CREATEVERTEXSHADER  91
    #define SETVERTEXSHADER  92
    #define GETVERTEXSHADER  93
    #define SETVERTEXSHADERCONSTANTF  94
    #define GETVERTEXSHADERCONSTANTF  95
    #define SETVERTEXSHADERCONSTANTI  96
    #define GETVERTEXSHADERCONSTANTI  97
    #define SETVERTEXSHADERCONSTANTB  98
    #define GETVERTEXSHADERCONSTANTB  99
    #define SETSTREAMSOURCE  100
    #define GETSTREAMSOURCE  101
    #define SETSTREAMSOURCEFREQ  102
    #define GETSTREAMSOURCEFREQ  103
    #define SETINDICES  104
    #define GETINDICES  105
    #define CREATEPIXELSHADER  106
    #define SETPIXELSHADER  107
    #define GETPIXELSHADER  108
    #define SETPIXELSHADERCONSTANTF  109
    #define GETPIXELSHADERCONSTANTF  110
    #define SETPIXELSHADERCONSTANTI  111
    #define GETPIXELSHADERCONSTANTI  112
    #define SETPIXELSHADERCONSTANTB  113
    #define GETPIXELSHADERCONSTANTB  114
    #define DRAWRECTPATCH  115
    #define DRAWTRIPATCH  116
    #define DELETEPATCH  117
    #define CREATEQUERY  118
    Enjoy
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  2. The Following 12 Users Say Thank You to flameswor10 For This Useful Post:

    CAFlames (04-07-2011),Departure (04-19-2011),LionelMessi10 (04-07-2011),PashaAmd (04-07-2011),S0aD (04-07-2011),SNal2F (04-07-2011),Soccorman1 (05-18-2011),speedforyou (04-07-2011),Stephen (04-08-2011),Turbulence (04-08-2011),UKnownError (04-08-2011),YouCan_nabis... (04-08-2011)

  3. #2
    LionelMessi10's Avatar
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    Nice Flames, its is very usefull

  4. The Following User Says Thank You to LionelMessi10 For This Useful Post:

    [MPGH]flameswor10 (04-07-2011)

  5. #3
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    nice job flame

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  6. #4
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    H A X O
    Email : Noobmem@hotmail.com


  7. #5
    flameswor10's Avatar
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    Quote Originally Posted by mo3ad001 View Post
    My one is in Code Form && you can use it directly.
    Also, I didn't look in that thread.

  8. The Following User Says Thank You to flameswor10 For This Useful Post:

    PashaAmd (04-07-2011)

  9. #6
    SNal2F's Avatar
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    the EX functions and internal are on the same table if you ever get bored

    they go pass 118

  10. #7
    mo3ad001's Avatar
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    Quote Originally Posted by flameswor10 View Post
    My one is in Code Form && you can use it directly.
    Also, I didn't look in that thread.
    No Problem, and Good Job !

    H A X O
    Email : Noobmem@hotmail.com


  11. #8
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    Good Job .

  12. #9
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    lol i always laugh when you post something because of the "your mom" joke XD