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  1. #106
    LawlFaceXD's Avatar
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    Quote Originally Posted by flameswor10 View Post
    Build -> Rebuild All
    EDIT: My combat arms keeps crashing, I have tried perx and faith ran as admin:/
    Last edited by LawlFaceXD; 10-08-2011 at 09:35 PM.

    Thanks @Ethereal for taking the time and making that awesome looking Darksiders signature up top
    PRESS THANKS IF I HELPED

  2. #107
    L80mans's Avatar
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    ADD THE DETOURS OR HOOKS

  3. #108
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    Quote Originally Posted by L80mans View Post
    ADD THE DETOURS OR HOOKS
    You don't need one
    @L80mans
    umad?
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  4. #109
    KawaiiSlut's Avatar
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    Quote Originally Posted by L80mans View Post
    ADD THE DETOURS OR HOOKS
    learn to fucking code you nub

  5. #110
    DC2000's Avatar
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    PLEASE HELP-
    What does this mean??
    "fatal error LNK1169: one or more multiply defined symbols found"

    anyone please reply

  6. #111
    topblast's Avatar
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    just give up, These people dont want to learn They just wanna get famous without working
    I just like programming, that is all.

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  7. The Following 4 Users Say Thank You to topblast For This Useful Post:

    [MPGH]flameswor10 (10-17-2011),jerty000 (11-02-2011),mountainjew (11-02-2011),Saltine (10-15-2011)

  8. #112
    Flengo's Avatar
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    Quote Originally Posted by topblast View Post
    just give up, These people dont want to learn They just wanna get famous without working
    Sadly they don't know, it doesn't work that way.


    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  9. #113
    iToXiK's Avatar
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    Wow this is great! Can't wait to get to work

  10. #114
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    Very helpful.

  11. #115
    TheMaTriX's Avatar
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    why its crash my game?
    i inject the dll with xinject/PerX
    and when the game start its crash

    when the hack shield run its close the game
    did its detected?
    Last edited by TheMaTriX; 11-02-2011 at 11:55 AM.

  12. #116
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    How do you know how many bytes are being edited in the addy?

  13. #117
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    Thanks, help a lot.

  14. #118
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    Hey i make it to dll then i inject it.What you mean super bullets.You mean every bullet 40 damage to a player?

  15. #119
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    Quote Originally Posted by flameswor10 View Post
    6. Go to Build > Build Solution.

    Code:
    //includes all nessecary files to this source
    #include <windows.h>
    //End of includes
    //This is what you call globals.
    int HackOn = 0;
    //Define HackOn as a number, and that numebr is zero.
    int HackMax = 10;
    //Define HackMax as a number, and that number is ten.
    bool test = false;
    //Define test as a true/false. "Boolean"
    #define ADDR_SBULLLETS			0x374BBF16 
    //The definition of ADDR_SBULLETS
    //End of Globals
    void Main (void)
    {
    	while(1)
    		//Makes an infinite loop. One that doesn't end.
    	{
    		if(GetAsyncKeyState(VK_NUMPAD1)&1)
    			//When Numpad1 Gets Pressed
    		{
    			test = (!test);
    			//if test = false, turn to true and vice versa
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)&1)
    			//When Numpad2 Gets Pressed.
    		{
    			HackOn ++;
    			//Adds +1 to the variable, "HackOn"
    			if(HackOn == HackMax) HackOn = 0;
    			//When Hackon Reaches the number HackMax, it resets HackOn to 0
    		}
    		if(test)
    			//if test is true
    		{
    			memcpy( (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x33\xC0\x90", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x33\xC0\x90".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}else{
    			//if test is not true
    			memcpy(  (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x0F\x94\xC0", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x0F\x94\xC0".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}
    	}
    }
    DWORD WINAPI Lesson (LPVOID)
    // This is just a dummy function that will be the code activate the main thread
    {	
    	Main();
    	//Call the thread called Main
    	return 1;
    	//Finish of the thread.
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    // DllMain is an optional function for you to declare.
    // It serves as the entry point for any DLL
    {
    	DisableThreadLibraryCalls(hDll);
    	// Make a call to DisableThreadLibraryCalls with the hModule variable
    	// as its argument; Doing this is an optimization trick to prevent
    	// needless thread attach/detach messages from triggering further calls
    	// to our DllMain function.
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		//When this dll is injected into the process. this is what the dll is supposed to do.
    		// Null, in C Plus Plus, nothing. It is defined as 0
    		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
    		//It creates the thread called "Lesson" which is defined a few lines up. DWORD WINAPI Lesson (LPVOID)
    	}
    return TRUE;
    // Although the return value doesn't actually matter. You return the value TRUE or FALSE indicatinng success or failure.
    
    }

    hey im new to visual c++ and i wonder how u go to build? i cant find it

  16. #120
    GayStorm's Avatar
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    Thanks for the guide.. ^^

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