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  1. #31
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    there is a ptc thread already

    http://www.mpgh.net/forum/207-combat...ml#post2100278




    Quote Originally Posted by Zoom View Post
    No credits to me, all I did was to fix the code a bit.

    Code:
    ScreenWidthSetting 1024
    Code:
    ScreenHeightSetting 768
    ScreenDepthSetting 16
    AntiAliasFSOverSample 0
    FogEnable 0
    CursorCenter 0
    ModelApplySun 0.000000
    ModelApplySun 1.000000
    CursorCenter 0
    CursorCenter 0
    ModelLODOffset 0
    FovX 91.308510
    PVModelAspect 1.333333
    ChaseCamOffset 33.000000
    ModelApplySun 0.000000
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    ShowClientHitBox 0.000000
    PerturbRotationEffect 3.000000
    PerturbIncreaseSpeed 3.000000
    PerturbDecreaseSpeed 9.000000
    PerturbWalkPercent 0.500000
    CameraShutterSpeed 0.300000
    PerturbFiringIncreaseSpeed 3.000000
    PerturbFiringDecreaseSpeed 3.000000
    PerturbDebug 0.000000
    MeasureFPS 0.0
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    ShowClientHitBox 0.000000
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    ShowClientHitBox 0.000000
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    ShowClientHitBox 0.000000
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    ShowClientHitBox 0.000000
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    ShowClientHitBox 0.000000
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    ShowClientHitBox 0.000000
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    ShowClientHitBox 0.000000
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    ShowClientHitBox 0.000000
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    ShowClientHitBox 0.000000
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    ShowClientHitBox 0.000000
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    ShowClientHitBox 0.000000
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    ShowClientHitBox 0.000000
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    ShowClientHitBox 0.000000
    DebugAimAt 0.000000
    ShowHitSphere 0.000000
    ShowLocalHitSphere 0.000000
    UpperYawRatio 0.588235
    LowerYawRatio 0.411765
    PelvisYawRatio 0.000000
    UpperPitchUpRatio 0.150000
    UpperPitchDownRatio 0.450000
    LowerPitchUpRatio 0.150000
    LowerPitchDownRatio 0.350000
    NeckPitchUpRatio 0.250000
    NeckPitchDownRatio 0.100000
    HeadPitchUpRatio 0.500000
    HeadPitchDownRatio 0.350000
    ShoulderPitchUpRatio 0.450000
    ShoulderPitchDownRatio 0.100000
    FullBright 0
    ShowClientHitBox 0.000000
    HardwareCursor 1
    CursorCenter 1
    HardwareCursor 1
    Prediction 1
    AllSkyPortals 1.000000
    FarZ 15000
    WorldNorth 0.000000
    FogEnable 1.000000
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    FogFarZ 4000.000000
    LMAnimStatic 0.000000
    FogR 80.000000
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    FogB 65.000000
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    SkyFogNearZ 100.000000
    SkyFogFarZ 1000.000000
    VFog 0.000000
    VFogMinY -2000.000000
    VFogMaxY 2000.000000
    VFogDensity 1800.000000
    VFogMax 120.000000
    VFogMaxYVal 2000.000000
    VFogMinYVal -2000.000000
    ModelShadow_Proj_Alpha 1.000000
    ModelShadow_Proj_MinColorComponent 40.000000
    ModelShadow_Proj_MaxProjDist 200.000000
    DrawAllModelShadows 0.000000
    LightmapTFactor 255 255 255 255
    ActivationDistance 100.000000
    ReviveDistance 200.000000
    TargetDistance 1000.000000
    HardwareCursor 1
     
    --
    MouseSensitivityMin 0.000000
    MouseSensitivityMax 100.000000
    MouseInputRateMin 0.000000
    MouseInputRateMax 40.000000
    ScreenGamma 1.000000
    ScreenWidthSetting 1024
    ScreenHeightSetting 768
    ScreenDepthSetting 16
    AntiAliasFSOverSample 0
    VSyncOnFlip 0
    GammaR 1.108132
    GammaG 1.108132
    GammaB 1.108132
    ShellCasings 0
    ShellCasings 0
    Tracers 0
    Tracers 0
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    dynamiclightworld 1
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    ShadowDetail 0
    DetailTextures 1
    detailtextures 1
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    anisotropic 0
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    trilinear 0
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    EnvironmentalDetail 0
    TripleBuffering 1
    triplebuffer 1
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    fresnelpolygrids 1
    PolyGridBumpmap 1
    bumpmappolygrids 1
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    FXDetail 0
    ModelLODOffset 1
    ModelLODOffset 1
    Shader 0
    Shader 0
    EnableBloom 0
    EnableBloom 0
    EnvironmentMapping 1
    envmapenable 1
    EnvironmentBumpMapping 1
    envbumpmapenable 1
    DetailLevel 1
    DetailLevel 1
    MusicQuality 1
    MusicQuality 1
    SoundQuality 1
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    MusicActive 1
    MusicActive 1
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    PreCacheAssets 1
    Polygrid 1
    Polygrid 1
    LightModels 1
    LightModels 1
    PerformanceSetting 3
    ShellCasings 0
    Tracers 0
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    bumpmappolygrids 0
    FXDetail 0
    ModelLODOffset 0
    Shader 0
    EnableBloom 0
    envmapenable 1
    envbumpmapenable 1
    DetailLevel 2
    MusicQuality 1
    sound16bit 1
    MusicActive 1
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    Polygrid 1
    LightModels 1
    EnableBloom 0
    ModelShadow_Proj_Enable 0
    ClientFXDetailLevel 0
    DebrisFXLevel 0
    ScatterEnable 1
    SnowEnable 1
    SnowDensityScale 0.750000
    GroupOffset1 1
    GroupOffset2 1
    GroupOffset3 2
    PerformanceConfig .DefaultLow
    PerformanceSetting 0
    soundvolume 100
    musicvolume 100
    enablesound 1
    enablemusic 1
    EnableVoiceChat 1
    MicVolume 50
    SpeakerVolume 50
    SoundAdjustVolume 50
    MicDeviceIndex 0
    SpeakerDeviceIndex 0
    weaponssoundmultiplier 1.000000
    defaultsoundmultiplier 0.750000
    speechsoundmultiplier 1.000000
    sound16bit 0
    MusicQuality 0
    musicvolume 100
    UseJoystick 0
    MouseInvertY 0
    MouseLook 1
    MouseSensitivity 9.000000
    InputRate 12.000000
    NormalTurnRate 1.500000
    FastTurnRate 2.200000
    LookUpRate 2.500000
    UseJoystick 0
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    BandwidthTargetServer 35840.000000
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    HUDLayout 0
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    MessageDuration 1.000000
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    bumpmappolygrids 1
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    Shader 0
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    envbumpmapenable 1
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    DetailLevel 1
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    MusicQuality 1
    SoundQuality 1
    sound16bit 1
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    MusicActive 1
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    PreCacheAssets 1
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    Polygrid 1
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    LightModels 1
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    GammaG 1.108132
    GammaB 1.108132
    ScreenWidthSetting 1024
    ScreenHeightSetting 768
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    RestartRender
    HardwareCursor 1
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    Shader 0
    EnableBloom 0
    envmapenable 1
    envbumpmapenable 1
    DetailLevel 2
    MusicQuality 1
    sound16bit 1
    MusicActive 1
    PreCacheAssets 1
    Polygrid 1
    LightModels 1
    EnableBloom 0
    ModelShadow_Proj_Enable 0
    ClientFXDetailLevel 0
    DebrisFXLevel 0
    ScatterEnable 1
    SnowEnable 1
    SnowDensityScale 0.750000
    GroupOffset1 1
    GroupOffset2 1
    GroupOffset3 2
    PerformanceConfig .DefaultLow
    PerformanceSetting 0
    soundvolume 100
    musicvolume 100
    enablesound 1
    enablemusic 1
    EnableVoiceChat 1
    MicVolume 50
    SpeakerVolume 50
    SoundAdjustVolume 50
    MicDeviceIndex 0
    SpeakerDeviceIndex 0
    weaponssoundmultiplier 1.000000
    defaultsoundmultiplier 0.750000
    speechsoundmultiplier 1.000000
    sound16bit 0
    MusicQuality 0
    musicvolume 100
    SetPerformanceLevel 
    TestUnknownFX 0.000000
    TestBleedingFX 0.000000
    TestPoisonedFX 0.000000
    TestStunnedFX 0.000000
    TestSleepingFX 0.000000
    TestChokingFX 0.000000
    TestBurningFX 0.000000
    TestElectrocuteFX 0.000000
    TestGlueFX 0.000000
    TestLandTrapFX 0.000000
    TestLaughingFX 0.000000
    TestAsssedFX 0.000000
    TestFreezingFX 0.000000
    TestSwordFX 0.000000
    TestSlipperyFX 0.000000
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    CursorHack 0.000000
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    WideFovYInterface 45.000000
    PauseTintAlpha 0.200000
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    SplashScreenFadeOutTime 2.500000
    SplashScreenTime 10.000000
    MainScreenFadeInTime 0.000000
    ProgressBarScaleToSkills 1.000000
    ExitLevelScreenFadeTime 1.000000
    SoundEnable 1
    MusicEnable 1
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    MouseScaleIncrement 0.000225
    musicenable 1
    soundenable 1
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    scale Mouse X-axis 0.000000
    scale Mouse Y-axis 0.000000
    HUDDamagedRenderTime 0.100000
    ScopeLRGap 32.000000
    ScopeUPGap 32.000000
    ScopeLRRadius 0.377000
    ScopeUDRadius 0.340000
    ChooserAutoSwitchTime 0.175000
    ChooserAutoSwitchFreq 0.100000
    soundvolume 100
    musicvolume 100
    enablesound 1
    enablemusic 1
    EnableVoiceChat 1
    MicVolume 50
    SpeakerVolume 50
    SoundAdjustVolume 50
    MicDeviceIndex 0
    SpeakerDeviceIndex 0
    weaponssoundmultiplier 1.000000
    defaultsoundmultiplier 0.750000
    speechsoundmultiplier 1.000000
    sound16bit 0
    MusicQuality 0
    musicvolume 100
    CursorCenter 0
    CursorCenter 0
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    CursorCenter 0
    CursorCenter 0
    CursorCenter 0
    CursorCenter 0
    CursorCenter 0
    CursorCenter 0
    CursorCenter 0
    StrafeTurnRate 18.000000
    LowerTorsoTurnRate 21.600000
    PlayerTwistYawMax 90.000000
    PlayerTwistYawMin -90.000000
    DyingTime 3500.000000
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    PlayerRotate 1.000000
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    CamRecoilRecover 0.300000
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    ScreenFadeInTime 3.000000
    ScreenFadeOutTime 5.000000
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    ChaseCamDistBack 100.000000
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    LookUpRate 2.500000
    CameraSwayXFreq 13.000000
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    ShellMaxForwardVelocity 50.000000
    ShellMinLifetime 3.000000
    ShellMaxLifetime 5.000000
    ShellScaleTime 0.500000
    ShellMaxScale 2.000000
    ShellMinSpinsPerSecond 2.000000
    ShellMaxSpinsPerSecond 10.000000
    PolyDebrisTrailTime 0.250000
    PolyDebrisScaleDist 150.000000
    PolyDebrisMinDistScale 1.000000
    PolyDebrisMaxDistScale 1.000000
    DLightOffsetX 
    DLightOffsetY 
    DLightOffsetZ 
    MinPGFrameRate 0.000000
    PGDisplaceMoveScale 70.000000
    TweakParticles 0.000000
    ModelKey 0.000000
    FootPrintBlendMode 2.000000
    MinTrailSegment 25.000000
    TrailSegmentLifetime 15.000000
    DingDelay 1.000000
    QuietMovementVolumeFactor 0.650000
    FootStepSoundRadius 1200.000000
    TweakSteam 0.000000
    SnowEnable 1.000000
    SnowDensityScale 1.000000
    SnowParticleScale 1.000000
    ScatterEnable 1.000000
    TracerSegments 1.000000
    TracerLifetime 0.200000
    TracerVeloctity -1.000000
    TracerLength -1.000000
    FogEnable 0
    CursorCenter 0
    ResolutionScreen
    CursorCenter 0
    CursorCenter 0
    CursorCenter 0
    FogEnable 0
    ModelApplySun 0.000000
    ModelApplySun 1.000000
    FogEnable 0
    Hope you can use it
    here .


    all the things you mentioned are here
    Last edited by AVGN; 04-25-2011 at 10:49 PM.



    ^Thanks to RJ^




  2. #32
    dcomicboy's Avatar
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    i have a text file full of every ptc in CShell, and its up to date (i check for new stuff every patching) i posted it here once, but idk what happened to the thread

    but it was a long ass thread!!!


    also, my PTC/Memory hacks all work...why does this noob (me) have it working and u dnont? lol
    Last edited by dcomicboy; 04-25-2011 at 11:00 PM.

  3. #33
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    Quote Originally Posted by AVGN View Post
    there is a ptc thread already

    http://www.mpgh.net/forum/207-combat...ml#post2100278






    here .


    all the things you mentioned are here
    durrr only 2 things r there

    Current Works:
    ---Horror Game






    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  4. #34
    Sydney's Avatar
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    Quote Originally Posted by dcomicboy View Post
    i have a text file full of every ptc in CShell, and its up to date (i check for new stuff every patching) i posted it here once, but idk what happened to the thread

    but it was a long ass thread!!!


    also, my PTC/Memory hacks all work...why does this noob (me) have it working and u dnont? lol
    Are you coding for Ca na?

    Thanks Cosmos


  5. #35
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    Quote Originally Posted by CAFlames View Post


    Agreed. S0aD is really nice, please guys stop being mean.

    Code:
    S0aD é extremamente agradável. Por favor, respeite.
    I do not care for it, kids are like that ...
    Thanks CAFlames

    Aaaaaaaaaaaaah Pasha look this:


    Last edited by S0aD; 04-26-2011 at 10:36 AM.

  6. #36
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    Quote Originally Posted by S0aD View Post


    I do not care for it, kids are like that ...
    Thanks CAFlames

    Aaaaaaaaaaaaah Pasha look this:


    lol.. he left so many things like that on mine, but hes not really all that stupid anymore

    Current Works:
    ---Horror Game






    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  7. The Following User Says Thank You to CAFlames For This Useful Post:

    S0aD (04-26-2011)

  8. #37
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    Quote Originally Posted by Sydney View Post
    Are you coding for Ca na?
    Yes I am. .

  9. #38
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    this hack not working anymore

  10. #39
    Se lutar tú vai além, humilde igual Jesus.
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    S0ad is a great friend
    @S0aD
    Last edited by Turbulence; 05-03-2011 at 01:47 PM.


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