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  1. #1
    Offbeat Ninja's Avatar
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    [Tut] Some Functions for D3D

    Here are some functions you can add in your D3D.

    How to do WireFrame:
    - used Strides from Combat Arms
    - place this in SetRenderState

    Code:
    if (m_Stride == 32) 
       m_pD3Ddev->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
    }
    How to do NoFog:
    - place this in SetRenderState

    Code:
    if (nofog)
    {
       m_pD3Ddev->SetRenderState(D3DRS_FOGENABLE, false);
    }
    How to do a WallHack:
    - used Strides from Combat Arms
    - place this in DrawIndexedPrimitive

    Code:
    if(m_Stride == 32)
    {
       m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    }
    How to do FullBright:
    - place this in SetRenderState

    Code:
    if (fullbright)
    {
       m_pD3Ddev->SetRenderState(D3DRS_LIGHTING, false);
       m_pD3Ddev->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
    }
    else
    {
       m_pD3Ddev->SetRenderState(D3DRS_AMBIENT, false);
    }

  2. The Following 5 Users Say Thank You to Offbeat Ninja For This Useful Post:

    .Aeon (12-25-2009),cru0 (12-24-2009),hopefordope (12-25-2009),pDevice (09-16-2012),playgames3 (12-25-2009)

  3. #2
    ken135's Avatar
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    Just so you guys know, The strides are wrong ; and i believe your supposed to use Azorbix's d3d base.

    I FUCKING ATE THE MUFFIN MAN!
    [CENTER]


    Quote Originally Posted by RaxiE View Post
    l_l <== carecup = empty
    Epic Quote.

    Quote Originally Posted by NateC View Post
    wheres my fucking bypass dave.
    Quote make me LOL


  4. #3
    Synns's Avatar
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    This goes in c++...

  5. #4
    Offbeat Ninja's Avatar
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    Quote Originally Posted by ken135 View Post
    Just so you guys know, The strides are wrong ; and i believe your supposed to use Azorbix's d3d base.
    you are noob. the stride is 32 in combat arms and 44 in warrock.

  6. #5
    Synns's Avatar
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    Quote Originally Posted by Offbeat Ninja View Post
    you are noob. the stride is 32 in combat arms and 44 in warrock.
    You sir are noob, there are 3 strides for CA.

    32 / 36 / 44

  7. #6
    Offbeat Ninja's Avatar
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    what are the 36 and 44 strides for?

  8. #7
    CrazyBish's Avatar
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    Quote Originally Posted by Offbeat Ninja View Post
    what are the 36 and 44 strides for?
    44 thats the playerbody stride
    36 player distance module stride

  9. #8
    Legify's Avatar
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    BUMPTASTIC!

  10. #9
    Ken Jeong's Avatar
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    UNBUMPLIEVABLE!
    "Aren't you the guy that made unlimited respawn for CA along time ago? That was epic." - [MPGH]AVGN

  11. #10
    KING's Avatar
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    Don't bump threads older thank 2 weeks, unless you know it a hack that definently still works

    /Closed

  12. #11
    -XpliCitt-'s Avatar
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    Reopened and moved to correct section.

  13. #12
    Stevenom's Avatar
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    If you compile it does it work?

  14. #13
    Stephen's Avatar
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    This doesn't work....

  15. #14
    MugNuf's Avatar
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    Quote Originally Posted by stephen5206 View Post
    This doesn't work....
    You edited your post so quick xD.

    Anyway, he DID close it, but -XpliCitt- reopened it.

  16. #15
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    Ok. i need quick help. Please and Thank you. I will rep.

    Ok. so I tried to use this code with the CaBase i downloaded, but I just can't seem to find were i can use this. Seems that CaBase uses completly diffrent way of writing it.

    Also after editing CaBase i tried to compile it and it failed.
    Seems that i need "d3dx9.h" where can i get that?

    Thank you.





    I LOVE TO HACK.


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