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  1. #16
    _|Alessandro10|_'s Avatar
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    Quote Originally Posted by ASM View Post
    wtf

    Look at my hacks, I already had it added

    Link: http://www.mpgh.net/forum/263-combat...de-testes.html

  2. #17
    ASM's Avatar
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    Quote Originally Posted by _|Alessandro10|_ View Post
    wtf

    Look at my hacks, I already had it added

    Link: http://www.mpgh.net/forum/263-combat...de-testes.html
    if i recall, you used struct, not this address.

  3. #18
    NewCories's Avatar
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    Quote Originally Posted by flameswor10 View Post
    SDFU noob
    i not am noob ¬¬'
    i am @Turbulence...

    1337 post = ban.

  4. #19
    flameswor10's Avatar
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    Quote Originally Posted by NewCories View Post
    i not am noob ¬¬'
    i am @Turbulence...

    1337 post = ban.
    I don't care who you are.
    A contribution is a contribution, no matter if it's visual or not.
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

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    NewCories (05-15-2011),_|Alessandro10|_ (05-14-2011)

  6. #20
    ASM's Avatar
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    Quote Originally Posted by _|Alessandro10|_ View Post
    wtf

    Look at my hacks, I already had it added

    Link: http://www.mpgh.net/forum/263-combat...de-testes.html
    yes i'm correct, you used struct, not address.

    i checked your Base_SemiFullV2.dll and not found this address ( 0x374ADB8D in BR ), but i found:

    #define Weapon Manager 0x37837AB4
    #define GetPlayerByIndex 0x3715D9C0
    #define LocalPlayer 0x3715E370
    #ClientInfo: 0x377FDF28

    addies in BR:

    http://www.mpgh.net/forum/397-combat...addresses.html

    http://www.mpgh.net/forum/397-combat...-addreses.html

    struct you used: http://www.mpgh.net/forum/207-combat...ucts-free.html

    //unlimited ammo
    if(pMain->goToInfoClass->goToWepInfo->iGrenadesLeft < 2){
    if(pMain->goToInfoClass->goToWepInfo->iGrenadesLeft = 30);
    }
    // GodMode
    if(pMain->goToInfoClass->iCurrentHealth, pMain->goToInfoClass->iCurrentHealth < 100){
    (pMain->goToInfoClass->iCurrentHealth, pMain->goToInfoClass->iCurrentHealth = 100);
    }

  7. #21
    topblast's Avatar
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    Quote Originally Posted by ASM View Post
    yes i'm correct, you used struct, not address.

    i checked your Base_SemiFullV2.dll and not found this address ( 0x374ADB8D in BR ), but i found:

    #define Weapon Manager 0x37837AB4
    #define GetPlayerByIndex 0x3715D9C0
    #define LocalPlayer 0x3715E370
    #ClientInfo: 0x377FDF28

    addies in BR:

    http://www.mpgh.net/forum/397-combat...addresses.html

    http://www.mpgh.net/forum/397-combat...-addreses.html

    struct you used: http://www.mpgh.net/forum/207-combat...ucts-free.html
    be scared of anyone with a disassembler and knows ASM!
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

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    _Fk127_ (05-15-2011)

  9. #22
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    Address Infinite Ammo... [Visual w/ Server Side]

    Quote Originally Posted by _|Alessandro10|_ View Post
    Fuck .



    You .



    Too


    lol man your funny

  10. #23
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    @flameswor10
    Sorry, I fully agree.

  11. #24
    supercarz1991's Avatar
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    Feedompeace had real unlimited ammo a few patches back. He found it by accident by typing in the incorrect letter for a memoria hack lols

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