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  1. #16
    NOOB's Avatar
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    Quote Originally Posted by Departure View Post
    why are you not just getting it from the D3D9 vTable?

    While you guys are using pointer to get the address isn't it easy to just read the vTable?


    DrawPrimitive, D3D9Base + $28DE0 = vTable[81]
    DrawIndexPrimitive, D3D9Base + $2B6B1 = vTable[82]
    or you can also do it through the class

    Code:
    class cLTClientShellBase
    {
    public:
    	cLTBase* ILTBase;		                //0x0000  
    			char unknown4[16];					  
    	CILTDrawPrim** ILTDrawPrim;			    //0x0014  
    			char unknown24[4];					  
    	cLTModel** ILTModel;				    //0x001C  
    			char unknown32[136];				  
    	CGameClientShell* ILTGameClientShell;	//0x00A8  
    };

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    speedforyou (05-29-2011)

  3. #17
    supercarz1991's Avatar
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    Quote Originally Posted by wolffang0000 View Post
    d3d addy
    Id thank u if I wasn't on mobile...I was expecting a troll response to such a noob question


    Sum1 thank him for me xD

  4. The Following User Says Thank You to supercarz1991 For This Useful Post:

    speedforyou (05-29-2011)

  5. #18
    Se lutar tú vai além, humilde igual Jesus.
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    Turbulence's Avatar
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    Quote Originally Posted by Alejandro10 View Post
    I need proxy for play CA NA.. and my CANA account was banned
    I have account and proxy \....
    Use USAIP!

  6. #19
    Stewie_Griffin's Avatar
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    Gellin's also said
    Code:
    #define ADDR_DRAWPRIM        0x800054

  7. #20
    NOOB's Avatar
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    Quote Originally Posted by Stewie_Griffin View Post
    Gellin's also said
    Code:
    #define ADDR_DRAWPRIM        0x800054
    NOOB SAID:
    Code:
    #define DrawPrim 0x8024F8

  8. #21
    Stewie_Griffin's Avatar
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    Quote Originally Posted by NOOB View Post


    NOOB SAID:
    Code:
    #define DrawPrim 0x8024F8
    ill try yours right now
    Last edited by Stewie_Griffin; 05-29-2011 at 02:39 PM.

  9. #22
    wolffang0000's Avatar
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    Quote Originally Posted by NOOB View Post


    NOOB SAID:
    Code:
    #define DrawPrim 0x8024F8
    looks like gellin lied

  10. #23
    Crash's Avatar
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    Quote Originally Posted by NOOB View Post


    NOOB SAID:
    Code:
    #define DrawPrim 0x8024F8
    Code:
    ___:00800054 off_800054      dd offset off_8024F8

  11. #24
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    @NOOB is correct sorry...

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