Thread: Client Info

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  1. #1
    mo3ad001's Avatar
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    Client Info

    Client Info

    class :
    Code:
    class cClientInfo
    {
    public:
    
    char _0x0000[4];
    	__int32 Index; //0x0004 
    char _0x0008[8];
    	char pName[12]; //0x0010 
    char _0x001C[12];
    	int* Object; //0x0028 
    	__int32 pKills; //0x002C 
    	__int32 pDeaths; //0x0030 
    	__int32 pKillsaLive; //0x0034 it's count of the kills after last dead
    	DWORD pSomething1; //0x0038 something kill, death IDK xD 
    	DWORD pSomething2; //0x003C 
    	DWORD pSomething3; //0x0040 
    	__int32 pSuicides; //0x0044 
    	__int32 pKillsAfterJoin; //0x0048 
    	__int32 pDoubleKills; //0x004C count
    	__int32 pMultiKills; //0x0050 count
    	__int32 pUltraKills; //0x0054 
    	__int32 pFantastic; //0x0058 
    char _0x005C[4];
    	__int32 pHeadShots; //0x0060 
    	__int32 pFTMission; //0x0064 FireTeam Misson
    char _0x0068[8];
    	__int32 pTeam; //0x0070 
    char _0x0074[4];
    	BYTE pIsDead; //0x0078 
    char _0x0079[307];
    	__int32 pRank; //0x01AC 
    char _0x01B0[80];
    	__int32 pFTScore; //0x0200 FiteTeam Score 
    	BYTE pFTSpawn; //0x0204 
    char _0x0205[3];
    	__int32 pFTLongestLife; //0x0208 FireTeam LongestLife  : Value / 60 = time
    	__int32 pFTKill; //0x020C FireTeam Kill score
    char _0x0210[80];
    	cClientInfo* PlayerPrev; //0x0260 
    	cClientInfo* PlayerNext; //0x0264 
    
    };//Size=0x0268
    Last edited by mo3ad001; 06-30-2011 at 09:24 AM.

    H A X O
    Email : Noobmem@hotmail.com


  2. The Following 11 Users Say Thank You to mo3ad001 For This Useful Post:

    [MPGH]AVGN (06-30-2011),CAFlames (06-30-2011),cowkiller45 (03-29-2013),Crash (06-30-2011),DeadLinez (06-30-2011),justiniscool5 (06-30-2011),kibbles18 (06-30-2011),markoj (06-30-2011),Stephen (06-30-2011),whit (06-30-2011),_Fk127_ (06-30-2011)

  3. #2
    justiniscool5's Avatar
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    Thank you will be needing this

  4. #3
    whit's Avatar
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    i see you added some stuff

    Quote Originally Posted by justiniscool5 View Post
    Thank you will be needing this
    You can atleast hit the button

  5. #4
    Crash's Avatar
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    thanks I needed pSomething2

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    markoj (06-30-2011)

  7. #5
    justiniscool5's Avatar
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    @whit i hit thanks did u see -.-

  8. #6
    DeadLinez's Avatar
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    Why is "Object" a int? How would you use it as a int? to get the Coords(XYZ)

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    Stephen (06-30-2011)

  10. #7
    CAFlames's Avatar
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    @mo3ad001

    right after:

    char _0x0079[307];
    __int32 pRank; //0x01AC


    There is a char ClanName
    I forgot the offset... but you may wanna check it out

    Current Works:
    ---Horror Game






    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  11. #8
    mo3ad001's Avatar
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    Quote Originally Posted by CAFlames View Post
    @mo3ad001

    right after:

    char _0x0079[307];
    __int32 pRank; //0x01AC


    There is a char ClanName
    I forgot the offset... but you may wanna check it out
    clan name . i think i saw it before and it was suck or someting idk .

    Quote Originally Posted by DeadLinez View Post
    Why is "Object" a int? How would you use it as a int? to get the Coords(XYZ)

    http://www.mpgh.net/forum/334-coding...ml#post4489974


    Code:
    D3DXVECTOR3 MyGetObjectMaxPos( int* obj )
    	{
    		return *(D3DXVECTOR3*)( obj + 0x4 );
    	}
    
    D3DXVector3 Pos = MyGetObjectMaxPos(pPlayer->Object);
    Last edited by mo3ad001; 06-30-2011 at 10:47 AM.

    H A X O
    Email : Noobmem@hotmail.com


  12. #9
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    Quote Originally Posted by justiniscool5 View Post
    @whit i hit thanks did u see -.-
    Lol yea you thanked 57 Minutes ago, and whit posted that 2 hours ago.
    Dont ban me

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    OBrozz (07-01-2011),pashak (07-04-2011)

  14. #10
    Stephen's Avatar
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    Thanks .

  15. #11
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    So this class is the updated version of
    Code:
    class cPlayerInfo
    {
    public:
    char _0x0000[4];
    	__int32 Index; //0x0004 
    char _0x0008[8];
    	char pName[12]; //0x0010 
    char _0x001C[12];
    	int* Object; //0x0028
    	__int32 pKills; //0x002C 
    	__int32 pDeaths; //0x0030 
    char _0x0034[48];//here love
    	__int32 pFTMission; //0x0064 FireTeam Misson
    char _0x0068[8];
    	__int32 pTeam; //0x0070 
    char _0x0074[4];
    	BYTE pIsDead; //0x0078 
    char _0x0079[307];
    	__int32 pRank; //0x01AC 
    char _0x01B0[80];
    	__int32 pFTScore; //0x0200 FiteTeam Score 
    char _0x0204[4];
    	__int32 pFTLongestLife; //0x0208 FireTeam LongestLife  : Value / 60 = time
    	__int32 pFTKill; //0x020C FireTeam Kill score
    char _0x0210[80];
    	PlayerInfo* PlayerNext; //0x0260 
    };
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  16. #12
    emopoet's Avatar
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    hey flames do u think u can teach me how to update everything? because everything ive found is outdated :/

  17. #13
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    Quote Originally Posted by emopoet View Post
    hey flames do u think u can teach me how to update everything? because everything ive found is outdated :/
    You whisper to your computer:

    Teach me SeePlusPlus.


    But in all seriousness, what are you trying to update? Classes requires knowledge of ASM.

    Current Works:
    ---Horror Game






    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  18. #14
    DeadLinez's Avatar
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    Im so jelly, how did you get Re-Class to work

  19. #15
    shahjhan21's Avatar
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    how do i use these codes?!?! D:

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