Well I was going to release it before when it wasn't detected. It has some interesting stuff like Status, some DirectX Functions, OPK, Refresh OPK, Flush OPK, Update OPK, Crash CA and address log.
Originally Posted by justiniscool5
You'll find stuff like this:
Loads of stuff. I'm going to use most of the P T C s in my next (and first) public hack. I'm going try to fix it up and make it undetected.
fprintf(fhandle, "D3D Device: %X\n", FindPattern((DWORD)GetModuleHandleA("d3d9.dll"), 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx"));
fprintf(fhandle, "Player Index: %X\n", FindPattern(CShell, 0x128000, (PBYTE)"\x8B\x41\x04\x85\xC0\x74\x18\x8B\x54\x24\x04\xEB\x03\x8D\x49\x00\x39\x50\x04\x74\x1A\x8B\x80", "xxxxxxxxxxxxxxxxxxxxxxx"));
fprintf(fhandle, "Super Bullets: %X\n", FindPattern(CShell, 0x128000, (PBYTE)"\x0F\x94\xC0\x5E", "xxxx"));