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  1. #1
    DeadLinez's Avatar
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    DeadLine's Updated Addresses [7/8]

    Code:
    #define UnwrapConsole 0x00485F90
    #define LTBase 0x3778CF40
    #define GameStatus 0x3779DF64
    #define NoRecoil1  0x37383E60
    #define NoRecoil2  0x3749C949
    #define NoRecoil3  0x37383E74
    #define NoRecoil4  0x37383E77
    #define NoRecoil5  0x37383E80
    #define NoReload 0x3747EC07
    #define SuperBullets 0x373F14F6
    #define NameTags1 0x372DF3E0
    #define NameTags2 0x372DF45D
    #define Range1 0x373F6AD9
    #define Range2 0x373F6E59
    #define GameStatus 0x3779DF64
    #define ClientInfo 0x3778BC4C
    #define TelorP0rtz 0x377CFAF8
    #define Rapid 0x373F7555
    #define GCS 0x377CF310
    #define LocalPlaya 0x37152250
    #define RandumPlaya 0x377CF9F8
    #define PlayaManager 0x377CD584
    #define PlayerByIndex 0x37151450
    #define BuildFont 0x37537B10
    #define FillFont 0x375387A0
    #define FontECX 0x377E29BC
    #define GetFondHand 0x3744F780
    #define WeaponMgr 0x377CBC8C
    #define ConnectionMgr 0x3715A130
    #define InterfaceMgr 0x37181660
    #define VersionMgr 0x371A5FE0
    #define ItemInfoMgr 0x371B40D0
    #define RadioMsgButeMgr 0x371D5C10
    #define ScreenMgr 0x372C0AB0
    #define ButeMgr 0x3735CD00
    #define GameButeMgr 0x3736CC30
    #define MoveMgr 0x3738B8D0
    #define ModelButeMgr 0x37396F40
    #define ClientFXMgr 0x3739EE60
    #define MissionMgr 0x373AA0E0
    #define ModelMgr 0x373B55C0
    #define ClientSoundMgr 0x373D9F90
    #define AutoCastButeMgr 0x373DC6B0
    #define ItemListMgr 0x373DF020
    #define ProfileMgr 0x37401000
    #define GameRoomButeMgr 0x37424790
    #define InterfaceResMgr 0x3744FE10
    #define ColorTableButeMgr 0x37452F30
    #define LayoutMgr 0x37473830
    #define PerformanceMgr 0x37479B80
    #define TriggerResourceMgr 0x374854A0
    #define AchievementButeMgr 0x374A6590
    #define CreateModelButesMgr 0x374AA4C0
    #define ShopTabInfoButeMgr 0x374B5300
    #define LargeMapButeMgr 0x374CD270
    #define PlayerViewAttachmentMgr 0x374D7230
    #define TargetMgr 0x374D9EF0
    #define GlobalMgr 0x37531240
    #define DebrisMgr 0x37533540
    How to use Engine Font:
    Code:
    void InitFonts( void )
    {
    	pSmallFont		= (cFont*)BuildFontByFontIndex( 24, 12 );
    	pWarningFont	= (cFont*)BuildFontByFontIndex( 15, 25 );
    	pMenuFont		= (cFont*)BuildFontByFontIndex( 25, 13 );
    }
    
    int GetFontHandle( int index )
    {
    	void* vGetFontHandle = (void*)ADDR_GETFONTHAND;
    	DWORD dwECX			 = *(DWORD*)ADDR_FONTECX;
    
    	__asm
    	{
    		push 0
    		push index
    		mov ecx, dwECX
    		call [vGetFontHandle]
    	}
    }
    DWORD BuildFontByFontIndex( int index, int FontSize )
    {
    	void* vBuildFont    = (void*)ADDR_BUILDFONT;
    	void* dwFill	    = (void*)ADDR_FILLFONT;
    	int FontHandle      = GetFontHandle( index );
    	DWORD dwFontAddr	= 0;
    	BYTE* FontBuffer	= new BYTE[0x228];
    
    	__asm
    	{	
    		mov ecx, FontBuffer
    		call [dwFill]
    		mov dwFontAddr, eax	
    		mov ecx, eax
    		push	0
    		push	0
    		push	0 
    		push	0
    		push	FontSize
    		push	FontHandle
    		push	0
    		push	0
    		push	0
    		call	[vBuildFont]
    	}
    	return dwFontAddr;
    }
    All Found by me manually, And credits to gellin for the font functions Thanks and Rep+ is appreciated. Thanks
    Last edited by DeadLinez; 07-09-2011 at 09:18 AM.

  2. The Following 7 Users Say Thank You to DeadLinez For This Useful Post:

    -Dimensions- (07-09-2011),astralvan_00 (07-10-2011),DareoTheOreo (07-10-2011),debohax (07-13-2011),S0aDIII (07-08-2011),Stephen (07-09-2011),UKnownError (07-09-2011)

  3. #2
    DareoTheOreo's Avatar
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    good job brahski... glad you are getting most... cant wait till i learn what to do with them (:
    I've made way to many mistakes... >.<

    If you wish to come in contact with me, please @ mention me, or vm/pm me, or you can email dareon454@yahoo.com
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  4. #3
    OBrozz's Avatar
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    Quote Originally Posted by mhklmn View Post
    good job brahski... glad you are getting most... cant wait till i learn what to do with them (:
    You don't, that's why we have coder.

  5. #4
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    Quote Originally Posted by OBrozz View Post

    You don't, that's why we have coder.
    wha? that last part didnt make sense... did you mean "we have a coder" or "we have coders"
    I've made way to many mistakes... >.<

    If you wish to come in contact with me, please @ mention me, or vm/pm me, or you can email dareon454@yahoo.com
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  6. #5
    DeadLinez's Avatar
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    Added These:
    Code:
    #define BuildFont 0x37537B10
    #define FillFont 0x375387A0
    #define FontECX 0x377E29BC
    #define GetFondHand 0x3744F780
    #define WeaponMgr 0x377CBC8C
    #define ConnectionMgr 0x3715A130
    #define InterfaceMgr 0x37181660
    #define VersionMgr 0x371A5FE0
    #define ItemInfoMgr 0x371B40D0
    #define RadioMsgButeMgr 0x371D5C10
    #define ScreenMgr 0x372C0AB0
    #define ButeMgr 0x3735CD00
    #define GameButeMgr 0x3736CC30
    #define MoveMgr 0x3738B8D0
    #define ModelButeMgr 0x37396F40
    #define ClientFXMgr 0x3739EE60
    #define MissionMgr 0x373AA0E0
    #define ModelMgr 0x373B55C0
    #define ClientSoundMgr 0x373D9F90
    #define AutoCastButeMgr 0x373DC6B0
    #define ItemListMgr 0x373DF020
    #define ProfileMgr 0x37401000
    #define GameRoomButeMgr 0x37424790
    #define InterfaceResMgr 0x3744FE10
    #define ColorTableButeMgr 0x37452F30
    #define LayoutMgr 0x37473830
    #define PerformanceMgr 0x37479B80
    #define TriggerResourceMgr 0x374854A0
    #define AchievementButeMgr 0x374A6590
    #define CreateModelButesMgr 0x374AA4C0
    #define ShopTabInfoButeMgr 0x374B5300
    #define LargeMapButeMgr 0x374CD270
    #define PlayerViewAttachmentMgr 0x374D7230
    #define TargetMgr 0x374D9EF0
    #define GlobalMgr 0x37531240
    #define DebrisMgr 0x37533540

  7. The Following 3 Users Say Thank You to DeadLinez For This Useful Post:

    DareoTheOreo (07-10-2011),debohax (07-13-2011),OBrozz (07-08-2011)

  8. #6
    DareoTheOreo's Avatar
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    cool @DeadLinez sadly im still learning about integers...
    I've made way to many mistakes... >.<

    If you wish to come in contact with me, please @ mention me, or vm/pm me, or you can email dareon454@yahoo.com
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  9. #7
    S0aDIII's Avatar
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    Quote Originally Posted by mhklmn View Post
    good job brahski... glad you are getting most... cant wait till i learn what to do with them (:
    What fuck is this?!?!

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    DareoTheOreo (07-08-2011)

  11. #8
    DareoTheOreo's Avatar
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    Quote Originally Posted by S0aDIII View Post


    What fuck is this?!?!
    lol!!! another way of saying broski... (to me at least) you know bro/brah
    I've made way to many mistakes... >.<

    If you wish to come in contact with me, please @ mention me, or vm/pm me, or you can email dareon454@yahoo.com
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  12. #9
    CodeDemon's Avatar
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    There is a pointer to the engine font class in InterfaceMgr. Too lazy to research it.

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  14. #10
    DeadLinez's Avatar
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    Yah cd, i would check it out if i had reclass working or a driver..

  15. #11
    flayer669's Avatar
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    Quote Originally Posted by DeadLinez View Post
    Yah cd, i would check it out if i had reclass working or a driver..
    Make your own quiet easy if you can code C++ wont take more than 30 lines of easy coding to make something at a low level of reclass will get the job done to Reverse if you know how to reverse :P
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  16. #12
    DeadLinez's Avatar
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    Quote Originally Posted by flayer669 View Post
    Make your own quiet easy if you can code C++ wont take more than 30 lines of easy coding to make something at a low level of reclass will get the job done to Reverse if you know how to reverse :P
    Retard is Retarded..

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  18. #13
    flayer669's Avatar
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    Quote Originally Posted by DeadLinez View Post
    Retard is Retarded..
    Dont give up just because you dont know C++ there buddy dont call your self a retard your just uneducated k?

    let me help you out with a hint

    for(int i=0;i<=400;i+4)
    {
    ReadProcessMemory(do some shit here and use the i to loop throught 100 addies with 4 bytes offset on each
    }

    than just print out the values of course this is just a hint for your smaterass i doubt u needed it but your asking for a Reversering software so yeah <3
    i saw people on UC agree with me when you asked for same shit they told you to make your own but we clearly see whos the retard

    could release a lil source of something very close to Reclass i made a while back but people like you don't deserve any help but yet i had to give you an example to shot your mouth <3
    Last edited by flayer669; 07-11-2011 at 12:33 AM.
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  20. #14
    DeadLinez's Avatar
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    Quote Originally Posted by flayer669 View Post
    Dont give up just because you dont know C++ there buddy dont call your self a retard your just uneducated k?

    let me help you out with a hint

    for(int i=0;i<=400;i+4)
    {
    ReadProcessMemory(do some shit here and use the i to loop throught 100 addies with 4 bytes offset on each
    }

    than just print out the values of course this is just a hint for your smaterass i doubt u needed it but your asking for a Reversering software so yeah <3
    i saw people on UC agree with me when you asked for same shit they told you to make your own but we clearly see whos the retard

    could release a lil source of something very close to Reclass i made a while back but people like you don't deserve any help but yet i had to give you an example to shot your mouth <3
    Ehhhm, i know c++, Good try . Ive done a logger before. And id rather have visual aid, with a GUI then nothing? i dont know about you, but id rather have it easier for me, other then harder. And it dosent make you look any better if you choose the more difficult way. Its just makes you look like a dumbass.No offense to whos who do that. And if it resorts to me using a logger? Fine i'll use it but im not gonna go and give up and not at last try,And people on UC agree with you? They told me to make a driver to rehook NTOpenProcess...Using microsoft DDK, Sorry i guess im not as good as you.
    Last edited by DeadLinez; 07-11-2011 at 02:52 AM.

  21. #15
    flayer669's Avatar
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    Well C++ is a bitch when it comes to Guis and to Save time you could do it on reclass with a realtime value scanner ive tried gathering over 10k addresses at once on a simple c# app i made and well it only takes 1 sec to read them so it is fast enought to get the job done and well i use it to reverse stuff since its quiet simple ofcourse some people would use ReClass i do too my self.. butwhen its detected on games like CA you stop bitching or beggin and Work a way out no mean to offend anyone but yeah there buddy and hmm i am not the best programmer/gamehacker but been in the scene for over 4 years now so i guess i am decent at it?
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