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  1. #1
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    Color Chams - Source Code -

    IDC
    __
    Credits : IDK/ who ever you want pssh shit say it's you..
    Please don't click thanks, cuz you know the credits are to you...
    __

    need me post more source codes...


    if you don't get this at all or maybe your like wtf, what i need to do get shit work on my base? - just look at the shit and take the meat out ok =/
    if still need help reply and i post diff way for them noobs,
    gl
    Code:
    UINT m_Stride;
    D3DPRIMITIVETYPE Type; 
    INT BaseVertexIndex; 
    UINT MinVertexIndex; 
    UINT NumVertices; 
    UINT startIndex;
    UINT primCount;
    
    	#define RED2			D3DCOLOR_ARGB(100, 255, 000, 000)
    DWORD dwOldZEnable = D3DZB_TRUE;
    	LPDIRECT3DTEXTURE9 White2,Red2,Green2,Blue2,Black2,Purple2,Grey2,Yellow2,Orange2;
    	LPDIRECT3DVERTEXBUFFER9 StreamData;
    UINT OffsetInBytes;
    
    		
    
    
    typedef HRESULT (WINAPI* tPresent)(LPDIRECT3DDEVICE9 pDevice,CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion);
    tPresent oPresent;
    
    typedef HRESULT (WINAPI* tReset)(LPDIRECT3DDEVICE9 pDevice,D3DPRESENT_PARAMETERS* Parametri);
    tReset oReset;
    
    typedef HRESULT (WINAPI* oDrawIndexedPrimitive) ( LPDIRECT3DDEVICE9 pDevice,D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount );
    oDrawIndexedPrimitive pDrawIndexedPrimitive;
    
    
    void CreateDev(DWORD * dwVTable){
    LPDIRECT3D9 pD3d9 = NULL;
    LPDIRECT3DDEVICE9 pD3DDevice = NULL;
    pD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
    if(pD3d9 == NULL){
    return;
    }
    D3DPRESENT_PARAMETERS pPresentParms;
    ZeroMemory(&pPresentParms,sizeof(pPresentParms));
    pPresentParms.Windowed = TRUE;
    pPresentParms.BackBufferFormat = D3DFMT_UNKNOWN;
    pPresentParms.SwapEffect = D3DSWAPEFFECT_DISCARD;
    if(FAILED(pD3d9->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,GetDesktopWindow(),D3DCREATE_SOFTWARE_VERTEXPROCESSING,&pPresentParms,&pD3DDevice))){
    return;
    }
    DWORD * dwTable = ( DWORD* )pD3DDevice;
    dwTable = ( DWORD* ) dwTable[0];
    dwVTable[0] = dwTable[16];
    dwVTable[1] = dwTable[17];
    }
    
    void *Salta(BYTE *src,const BYTE *dst,const int len){
    BYTE *jmp = (BYTE*)malloc(len+5);
    DWORD dwback;
    VirtualProtect(src, len, PAGE_READWRITE, &dwback);
    memcpy(jmp, src, len); jmp += len;
    jmp[0] = 0xE9;
    *(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
    src[0] = 0xE9;
    *(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
    VirtualProtect(src, len, dwback, &dwback);
    return (jmp-len);
    }
    
    
    HRESULT WINAPI hkReset(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* Parametri){
    _asm NOP;
    
    d3dfont->OnLostDevice();
    
    HRESULT hTorna = oReset(pDevice, Parametri);
    
    if(SUCCEEDED(hTorna)){
    d3dfont->OnResetDevice();
    }
    return hTorna;
    }
    class cHelper
    	{
    	public:
    		DWORD FindDevice(DWORD Len);
    		VOID HideDLL(HINSTANCE hModule);
    		void EraseHeader(HINSTANCE hModule);
    		VOID StarLog(HMODULE hDll);
    		VOID __cdecl cHelper::WriteLog (const char *fmt, ...);
    		CHAR* Decrypt(const char* plaintext);
    		CHAR* Encrypt(const char* plaintext);
    		CHAR * GetTime();
    		BOOL CheckVersion();
    		INT URLGetPage(char *link, char *buffer, int maxsize);
    		BOOL cHelper::_cCompareHost( char *HostName );
    	private:
    		CHAR * GetDirectoryFile(char *filename);
    	};
    
    
    DWORD cHelper::FindDevice(DWORD Len)
    {
        DWORD dwObjBase = 0;
    		
    	dwObjBase = (DWORD)LoadLibrary("D3D9.DLL");
        while (dwObjBase++ < dwObjBase + Len)
        {
            if ( (*(WORD*)(dwObjBase + 0x00)) == 0x06C7
              && (*(WORD*)(dwObjBase + 0x06)) == 0x8689
              && (*(WORD*)(dwObjBase + 0x0C)) == 0x8689
    		  ) { dwObjBase += 2; break; }
        }
        return( dwObjBase );
    }
    HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
    {
    	
    	
    //THIS IS TO DRAW BASIC CHAMS - 
    	
    	if(pDevice->GetStreamSource(0,&StreamData,&OffsetInBytes,&m_Stride) == D3D_OK) 
    	{
    		StreamData->Release();
    
    	}
    //the chams --> white ok? 
    if(IsIngame() &&cBox[24].OnOff == 1)
    						{
    								if( (m_Stride == 36) || (m_Stride == 32) || (m_Stride == 44))
    		{
    			
    			pDevice->SetRenderState(D3DRS_ZENABLE, 0);
    			 pDevice->SetTexture(0,Red2);
    			 	pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    			pDevice->SetRenderState(D3DRS_ZENABLE, 1);
    			pDevice->SetTexture(0,Red2);
    								}
    
    								
    
    }
    
    
    return pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    
    }
    
    DWORD cDetours::CreateDIP_JMP_EAX( DWORD  SrcVA, DWORD  DstVA, DWORD  Size )
    {
    
    	DWORD DetourVA, dwProtect, i;
    
    #define SIZEOF_MOVEAX_JMPEAX 6
    
    	if ( SrcVA && DstVA && Size >= SIZEOF_MOVEAX_JMPEAX )
    	{
    		DetourVA = (DWORD) VirtualAlloc( 
    			NULL, Size + SIZEOF_MOVEAX_JMPEAX, 
    			MEM_COMMIT, PAGE_EXECUTE_READWRITE );
    
    		if ( DetourVA && VirtualProtect( (VOID*)SrcVA, Size, PAGE_EXECUTE_READWRITE, &dwProtect ) )
    		{
    			for ( i=0; i < Size; i++ ) {
    				*(BYTE*)( DetourVA + i ) = *(BYTE*)( SrcVA + i );
    			}
    			
    			*(BYTE*)( DetourVA + Size + 0 ) = 0xB8;
    			*(DWORD*)( DetourVA + Size + 1 ) = ( SrcVA + Size );
    			*(WORD*)( DetourVA + Size + 5 ) = 0xE0FF;
    
    			*(BYTE*)( SrcVA + 0 ) = 0xB8;
    			*(DWORD*)( SrcVA + 1 ) = ( DstVA );
    			*(WORD*)( SrcVA + 5 ) = 0xE0FF;
    
    			VirtualProtect( (VOID*)SrcVA, Size, dwProtect, &dwProtect );
    
    			VirtualProtect( (VOID*)DetourVA, Size + 
    				SIZEOF_MOVEAX_JMPEAX, PAGE_EXECUTE_READ, &dwProtect );
    
    	    	return DetourVA;
    		}
    		Sleep(3);
    	}
    	return (0);
    }
    DWORD dwVTable[82] = {0};
    HRESULT WINAPI hkPresent(LPDIRECT3DDEVICE9 pDevice,CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion){
    _asm PUSHAD;
    menu->RenderMenu(pDevice);
    menu->********(pDevice);
    //menu->TeleKillFull();
    
    menu->Ghostmode1(pDevice);
    _asm POPAD;
    return oPresent(pDevice, pSourceRect,  pDestRect,  hDestWindowOverride,  pDirtyRegion);
    }
    
    
    DWORD WINAPI Wait(LPVOID lpArgs){
    DWORD dwD3D9 = NULL;
    while(!dwD3D9){
    Sleep(20);
    dwD3D9 = (DWORD)GetModuleHandleA("d3d9.dll");
    }
    
    	PDWORD VTable;
    	cHelper *cHelpers;
        *(DWORD*)&VTable = *(DWORD*)cHelpers->FindDevice(0x128000);
    
        if(VTable == NULL)
    	{
    		MessageBox(NULL,"D3DDevice Pointer Not Found!",0,MB_ICONSTOP);
            ExitProcess(0);
    	}
    
    	
    
    CreateDev( dwVTable );
    oReset = ( tReset ) cDetour->CreateJMP_REL(( DWORD ) dwVTable[0], ( DWORD ) &hkReset ,5);
    oPresent = ( tPresent )cDetour->CreateJMP_REL(( DWORD ) dwVTable[1], ( DWORD ) &hkPresent ,5);
    pDrawIndexedPrimitive=(oDrawIndexedPrimitive)cDetour->CreateJMP_EAX((DWORD)dwVTable[82],(DWORD)myDrawIndexedPrimitive,5);
    
    while(1)
    {
        if(memcmp((void *)VTable[82], (void *)"\x8B\xFF", 2) == 0 )
    	{
    		pDrawIndexedPrimitive=(oDrawIndexedPrimitive)cDetour->CreateDIP_JMP_EAX((DWORD)VTable[82],(DWORD)myDrawIndexedPrimitive,12);
    	}
        Sleep(500);
    }
    
    return 0;
    }
    BOOL APIENTRY DllMain( HMODULE hModule, DWORD dwReason, LPVOID lpReserved ){
    if ( dwReason == DLL_PROCESS_ATTACH ){
    	
    CreateThread( NULL, NULL, &Wait, NULL, NULL, NULL );
    //CreateThread(NULL, NULL,(LPTHREAD_START_ROUTINE)TELEKILL, NULL, NULL, NULL);
    }
    return TRUE;
    }
    FUCK THE WORLD
    NOOB VERSION
    Code:
       /Mod Took it out tehe
    Last edited by Aeir; 03-25-2012 at 08:17 AM.

  2. The Following 2 Users Say Thank You to Aeir For This Useful Post:

    CodeDelta (03-24-2012), FR1GHT (04-08-2012)

  3. #2
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    /INB4FLAME
    why would you post that ? CA IS FUCKED AGAIN NOW

  4. #3
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    Quote Originally Posted by gotter View Post
    /INB4FLAME
    why would you post that ? CA IS FUCKED AGAIN NOW
    It's not fucked, it perfectly fine. The best part this shit has been working for over 1-2 years now.
    Last edited by Aeir; 03-24-2012 at 05:21 PM.

  5. #4
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    I'm seeing BR strings in the code!
    •Contributor: October, 31th 2011
    • CA BR Minion: January, 03th 2012
    • CF AL Minion: April, 07th 2012
    • CA Minion: April, 15th 2012
    • CF Minion: July, 03th 2012
    • PB Minion: January, 25th 2013

    • AVA Minion : February, 02th 2013
    Arctic Combat minion: April, 03th 2013
    • Warface Minion: April, 03th 2013

    • Minion + : July, 08th 2012
    • Moderator : January, 21th 2013


    SKYPE -> backd00r-mpgh



     

    By Bzar








  6. #5
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    @Aeir
    What's your MSN?
    Your skills impress me
    and also thanks for the code.
    D.I.P Hook Included?
    Or do the noobs need to have it first
    DeltaByte
    "Simplicity at its' best."Coming Soon.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Skills:
    [x]= Yes.
    [o]= No.

    Know C++: [x]
    Know Basics of D3D Menu Creation: [x](Still learning .)
    Make CA Hacks: [x](GodMode,Telekill, etc,.)
    Video Editor: [x](AAE,Sony Vegas, Cinema 4D.)

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Need Help?
    Contact me via MSN @ CodeDelta1@hotmail.com
    Info About MySelf:
    My goal is to supply this community with my contribution of helping others and releasing amazing hacks.



  7. #6
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    Color Chams for free

  8. #7
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    It has all items you need, - posted noob version and again

    backstabbers
    Last edited by Aeir; 03-24-2012 at 08:41 PM.

  9. #8
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    @Aeir color chams does not appear.
    testing in CABR

    #Sorry, I'm using GoogleTranslate for help

  10. #9
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    my dip hook shits on this :P its like 25 times less the code

    Carmen: 1997-2011. you will be missed severely.
    commando: You're probably the best non-coder coder I know LOL


  11. #10
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    a code is a code, it just has to get the job done. And am not helping anyone to get shit working it's super basic

  12. #11
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    Ty is DIP hook Included?

  13. #12
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    Quote Originally Posted by xAced View Post
    Ty is DIP hook Included?
    Have you looked at the Code?

  14. #13
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    =_= i just post them wit out dip yep yep

  15. #14
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    Chams Colored Source is Same For War Rock, CA & More Games I Guess




    The Only Bests :

    R3d_L!n3(Faroos)
    Aeroman (Brent)
    TheCamels8 (Ori)

  16. #15
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    Good Job Friend!
    [X] Ser usuario iniciante em C++
    [ ] Ser usuario InterMediario em C++
    [ ] Ser usuario Avançado em C++

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