Thread: 3D Boxes

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  1. #1
    supercarz1991's Avatar
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    3D Boxes

    Code:
    void CEngine::Draw3DBoundingBox( LTVector mins, LTVector maxs, D3DCOLOR color ) 
    { 
        if( !m_pDevice ) 
            return; 
    
        const unsigned short index[] = {0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 3, 7, 2, 6, 0, 4, 1, 5}; 
    
        struct VertexData 
        { 
            float x, y, z; 
            D3DCOLOR color; 
            float tu, tv; 
        }; 
    
        VertexData ObjectBounds[8]; 
    
    #define SET_OBJECT_BOUNDS_VEC_VALUE( i, o, t, w, c ) \ 
        ObjectBounds[i].x = o; ObjectBounds[i].y = t; ObjectBounds[i].z = w; \ 
        ObjectBounds[i].color = c; ObjectBounds[i].tu = 0.0f; ObjectBounds[i].tv = 0.0f; 
    
        SET_OBJECT_BOUNDS_VEC_VALUE( 0, mins.x, mins.y, mins.z, color ); 
        SET_OBJECT_BOUNDS_VEC_VALUE( 1, maxs.x, mins.y, mins.z, color ); 
        SET_OBJECT_BOUNDS_VEC_VALUE( 2, maxs.x, mins.y, maxs.z, color ); 
        SET_OBJECT_BOUNDS_VEC_VALUE( 3, mins.x, mins.y, maxs.z, color ); 
        SET_OBJECT_BOUNDS_VEC_VALUE( 4, mins.x, maxs.y, mins.z, color ); 
        SET_OBJECT_BOUNDS_VEC_VALUE( 5, maxs.x, maxs.y, mins.z, color ); 
        SET_OBJECT_BOUNDS_VEC_VALUE( 6, maxs.x, maxs.y, maxs.z, color ); 
        SET_OBJECT_BOUNDS_VEC_VALUE( 7, mins.x, maxs.y, maxs.z, color ); 
    
        m_pDevice->SetFVF( D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1 ); 
        m_pDevice->DrawIndexedPrimitiveUP( D3DPT_LINELIST, 0, 24, 12, (void *)index, D3DFMT_INDEX16, ObjectBounds, sizeof( VertexData ) ); 
    } 
    
    void CEngine::Draw3DBoundingBoxChams( LTVector mins, LTVector maxs, D3DCOLOR color1, D3DCOLOR color2 ) 
    { 
        m_pDevice->SetRenderState( D3DRS_ZENABLE, FALSE ); 
        m_pDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_NEVER ); 
    
        Draw3DBoundingBox( mins, maxs, color1 ); 
    
        m_pDevice->SetRenderState( D3DRS_ZENABLE, TRUE ); 
        m_pDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_LESSEQUAL ); 
    
        Draw3DBoundingBox( mins, maxs, color2 ); 
    }
    This is from a CS:S D3D Base BUT it also works on CA

    idk who to credit, it randomly popped up in 1 of my many many d3d9 bases on my computer
    Last edited by supercarz1991; 04-24-2012 at 12:23 AM.

    commando: You're probably the best non-coder coder I know LOL


  2. The Following User Says Thank You to supercarz1991 For This Useful Post:

    pDevice (04-24-2012)

  3. #2
    pDevice's Avatar
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    thanks very good



  4. #3
    TokolocoSK's Avatar
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    Credits for s0beit ...



  5. #4
    supercarz1991's Avatar
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    Quote Originally Posted by TokolocoSK View Post
    Credits for s0beit ...
    the base is from July 2010... so if he made it before that, then the credits are to him

    commando: You're probably the best non-coder coder I know LOL


  6. #5
    wicho_koz's Avatar
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    Good Job anyways
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