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  1. #1
    supercarz1991's Avatar
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    One Clip/No Reload/fake Inf. Ammo, Vector Hack, Instant Damage

    Definitions:
    One Clip: Inserts all shots that a gun can have into One Clip, enabling the return of No Reload. The reason i say Fake Inf. Ammo is because of how i coded it
    Vector Hack: A new form of rapid fire. Shoot Multiple Bullets at once. You may crash using this, just like rapid fire... so be careful with it (@Crash originally tested and said it could work with some value tweaking)
    Instant Damage: Every gun has a set amount of instant damage, This hack should theoredically change that, although its untested

    You need the WeaponInfo Mgr and all that for this, no i'm not providing it, its been posted every where multiple times.

    One Clip
    Status: Tested, its a little buggy, and you start shooting blanks after about 200 shots. If you know what your doing, u can fix this up to work and have the exact number of bullets a gun has at max and make this work without shooting blanks after ~200 bullets
    Code:
    float OgBwepData[1][500];
    bool SetWepData2, StoreWepData2;
    void OneClip( int Correct )
    {
    	if( !StoreWepData2 )
    	{
    		cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    			
    		if( WepMgr )
    		{
    			for( int i = 0; i < WepMgr->WeaponCount; i++ )
    			{ 
    				cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    				if( Wep ) 
    				{	
    					OgBwepData[0][i] = Wep->dwShotsPerClip;
    				} 
    			}
    		}
    		StoreWepData2 = true;
    	}
    
    	if( Correct )
    	{
    		if( SetWepData2 )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->dwShotsPerClip = 999;
    					} 
    				}
    			}
    			SetWepData2 = false;
    		}
    	}
    	if(!Correct)
    	{	
    		if( !SetWepData2 )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->dwShotsPerClip = OgBwepData[0][i];
    					} 
    				}
    			}
    			SetWepData2 = true;
    		}
    	}
    }

    Vector Hack
    Status:
    Tested, Acts like a rapid fire, crashes like a rapid fire
    Code:
    float OgBwepData[1][500];
    bool SetWepData2, StoreWepData2;
    
    if( !StoreWepData2 )
    	{
    		cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    			
    		if( WepMgr )
    		{
    			for( int i = 0; i < WepMgr->WeaponCount; i++ )
    			{ 
    				cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    				if( Wep ) 
    				{	
    					OgBwepData[0][i] = Wep->VectorsPerRound;
    				} 
    			}
    		}
    		StoreWepData2 = true;
    	}
    
    	if( Status )
    	{
    		if( SetWepData2 )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->VectorsPerRound = 20;
    					} 
    				}
    			}
    			SetWepData2 = false;
    		}
    	}
    	if(!Status)
    	{	
    		if( !SetWepData2 )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->VectorsPerRound = OgBwepData[0][i];
    					} 
    				}
    			}
    			SetWepData2 = true;
    		}
    	}

    Instant Damage
    Status:
    Untested. Should act like a damage hack
    Code:
    float OgBwepData[1][500];
    bool SetWepData2, StoreWepData2;
    
    if( !StoreWepData2 )
    	{
    		cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    			
    		if( WepMgr )
    		{
    			for( int i = 0; i < WepMgr->WeaponCount; i++ )
    			{ 
    				cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    				if( Wep ) 
    				{	
    					OgBwepData[0][i] = Wep->dwInstDamage;
    					OgBwepData[1][i] = Wep->dwAlt_InstDamage;
    				} 
    			}
    		}
    		StoreWepData2 = true;
    	}
    
    	if( Status )
    	{
    		if( SetWepData2 )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->dwInstDamage = 100;
    						Wep->dwAlt_InstDamage = 100;
    					} 
    				}
    			}
    			SetWepData2 = false;
    		}
    	}
    	if(!Status)
    	{	
    		if( !SetWepData2 )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->dwInstDamage = OgBwepData[0][i];
    						Wep->dwAlt_InstDamage = OgBwepData[1][i];
    					} 
    				}
    			}
    			SetWepData2 = true;
    		}
    	}
    
    }
    Thanks to Crash for testing Vector hack for me since it crashes my menu for some reason
    Thanks to @SpadeCA for putting me on the right path for how to use classes like this
    Last edited by supercarz1991; 05-02-2012 at 05:06 AM.

    commando: You're probably the best non-coder coder I know LOL


  2. The Following 3 Users Say Thank You to supercarz1991 For This Useful Post:

    matypatty (05-04-2012),NotRealPro (06-23-2012),pDevice (05-02-2012)

  3. #2
    Reflex-'s Avatar
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    Nice job bro.

  4. #3
    pDevice's Avatar
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    Thanks ! beautiful job



  5. #4
    CookieMonster™'s Avatar
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    Vector hack works for me though like you said may need some optimizing to reduce chance of crashing.
    Nice find

  6. #5
    supercarz1991's Avatar
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    i have more i want to test but my base crashes when i use any hack of this sort >.<

    if someone is willing to be my guinea pig XD

    commando: You're probably the best non-coder coder I know LOL


  7. #6
    Reflex-'s Avatar
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    Quote Originally Posted by supercarz1991 View Post
    i have more i want to test but my base crashes when i use any hack of this sort >.<

    if someone is willing to be my guinea pig XD
    You know i do

  8. #7
    Mohaimen Hassan's Avatar
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    May be a useless question but How do I use this , please help!

  9. #8
    CoderBlack09's Avatar
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    Good Job Man...
    Thanks For Coding.

  10. #9
    Ch40zz-C0d3r's Avatar
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    I tried this before years on EU and nothing of it worked for me...
    Now it does o_0 xD

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  11. #10
    Mohaimen Hassan's Avatar
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    Please help man!

  12. #11
    supercarz1991's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    I tried this before years on EU and nothing of it worked for me...
    Now it does o_0 xD
    you would honestly be surprised what can be accomplished with classes

    you can make papa box effects last longer through a simple class edit hack like this (hasn't been tested on CA, there is something similar on my game thats lithtech)
    Last edited by supercarz1991; 05-06-2012 at 02:09 PM.

    commando: You're probably the best non-coder coder I know LOL


  13. #12
    AtomicStone's Avatar
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    Quote Originally Posted by Mohaimen Hassan View Post
    May be a useless question but How do I use this , please help!
    You delete System32

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