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  1. #1
    Flengo's Avatar
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    Updated Addresses [Gellin Logger]

    Some are already posted, here are some more.

    Code:
    #define FullAuto 		0x3742AE47
    #define S2S 		0x372F8DD5
    #define FireMessage1 		0x3742F8D3
    #define FireMessage2 		0x3742F922
    #define Recoil1 		0x373B1D10
    #define Recoil2 		0x374E06D9
    #define Recoil3 		0x373B1D24
    #define Recoil4 		0x373B1D27
    #define Recoil5 		0x373B1D30
    #define PlayerByIndex 		0x37155FC0
    #define LocalPlayer 		0x37156D70
    #define ADDR_MTBWCRET		0x373D7267
    #define ADDR_LTCLIENT		0x377F1D68
    #define ADDR_WEAPONMGR		0x37837F04
    #define ADDR_LOCALPTR		0x3783DD78
    #define ADDR_BUILDFONT		0x3758DD30
    #define ADDR_FILLFONT		0x3758E9C0
    #define ADDR_FONTECX		0x3784EDB4
    #define ADDR_GETFONTHAND	0x374899F0
    #define ADDR_GETCONSOLEINT	0x37395B20
    #define ADDR_GCS		0x3783B598
    #define ADDR_LTCOMMON		0x378364B0
    #define ADDR_S_BULLETS		0x37428EFD
    #define ClientInfoMgr 		0x377C3653
    #define PlayerMgr 		0x37804F8B
    #define ADDR_REMOTEKILL1	0x3742E761
    #define ADDR_REMOTEKILL2	0x3742E762
    #define ADDR_REMOTEKILL3	0x3742EAE1
    #define ADDR_REMOTEKILL4	0x3742EAE2
    #define ADDR_WEAPON_RANGE1	0x3742E639
    #define ADDR_WEAPON_RANGE2	0x3742E9B9
    #define ADDR_RAPIDFIRE1		0x37425717
    #define ADDR_RAPIDFIRE2		0x3742F0AE
    #define ADDR_RAPIDFIRE3		0x3742AE77
    #define ADDR_RAPIDFIRE4		0x3742F0B5
    #define ADDR_RAPIDFIRE5		0x3742EEE8
    #define ADDR_FORCEFPS		0x377F1DF8
    #define ADDR_LTCSBASE		0x377F1D50
    
    #define OFF_FPS			0x14EF8
    
    #define ADDR_W2S		0x4915C0
    #define ADDR_INTERSECT		0x470C90
    #define ADDR_D3D		0x9118A0
    #define ADDR_DRAWPRIM		0x805974
    #define ADDR_CURSORCENTER	0x7EFC4C
    #define ADDR_CONSOLEUNWRAPPED	0x486010
    
    #define ADDR_CLIENTFX		0x66F34
    Last edited by BACKD00R; 06-30-2012 at 05:31 PM.
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  2. The Following 5 Users Say Thank You to Flengo For This Useful Post:

    Flengo Jr. (05-17-2012),LilGho$t (05-18-2012),Nightmare (05-18-2012),pDevice (05-17-2012),street_21 (05-23-2012)

  3. #2
    Flengo Jr.'s Avatar
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    Your a Time Saver Keep Up the good Work , Thanks Man


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  4. #3
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    Awesome Job.

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    Playermgr is wrong, Clientinfomgr is wrong, and localplayer is wrong, s2s wrong

    Well thanks for logging others tho lol
    Last edited by bonnySmith; 05-17-2012 at 09:32 PM.

  6. #5
    iTzSeyeko™JR #1's Avatar
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    Good job bro.

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    Thank you my brother!

  8. #7
    PikaMucha_Itu's Avatar
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    Good job bro !

  9. #8
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    Quote Originally Posted by bonnySmith View Post
    Playermgr is wrong, Clientinfomgr is wrong, and localplayer is wrong, s2s wrong

    Well thanks for logging others tho lol
    Please post the correct ones?



    ^Thanks to RJ^




  10. The Following 2 Users Say Thank You to AVGN For This Useful Post:

    CookieMonster™ (05-18-2012),[MPGH]Flengo (05-18-2012)

  11. #9
    CookieMonster™'s Avatar
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    Thanks!

  12. #10
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    Quote Originally Posted by bonnySmith View Post
    Playermgr is wrong, Clientinfomgr is wrong, and localplayer is wrong, s2s wrong

    Well thanks for logging others tho lol
    If you would have bothered to try them -.-
    S2S works.

  13. #11
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    I tried them and i find mine from cshell and that s2s Addie is for another class i think because mine never changes

  14. #12
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    Quote Originally Posted by comando2056 View Post
    Some are already posted, here are some more.

    Code:
    #define FullAuto 		0x3742AE47
    #define S2S 		0x372F8DD5
    #define FireMessage1 		0x3742F8D3
    #define FireMessage2 		0x3742F922
    #define Recoil1 		0x373B1D10
    #define Recoil2 		0x374E06D9
    #define Recoil3 		0x373B1D24
    #define Recoil4 		0x373B1D27
    #define Recoil5 		0x373B1D30
    #define PlayerByIndex 		0x37155FC0
    #define LocalPlayer 		0x37156D70
    #define ADDR_MTBWCRET		0x373D7267
    #define ADDR_LTCLIENT		0x377F1D68
    #define ADDR_WEAPONMGR		0x37837F04
    #define ADDR_LOCALPTR		0x3783DD78
    #define ADDR_BUILDFONT		0x3758DD30
    #define ADDR_FILLFONT		0x3758E9C0
    #define ADDR_FONTECX		0x3784EDB4
    #define ADDR_GETFONTHAND	0x374899F0
    #define ADDR_GETCONSOLEINT	0x37395B20
    #define ADDR_GCS		0x3783B598
    #define ADDR_LTCOMMON		0x378364B0
    #define ADDR_S_BULLETS		0x37428EFD
    #define ClientInfoMgr 		0x377C3653
    #define PlayerMgr 		0x37804F8B
    #define ADDR_REMOTEKILL1	0x3742E761
    #define ADDR_REMOTEKILL2	0x3742E762
    #define ADDR_REMOTEKILL3	0x3742EAE1
    #define ADDR_REMOTEKILL4	0x3742EAE2
    #define ADDR_WEAPON_RANGE1	0x3742E639
    #define ADDR_WEAPON_RANGE2	0x3742E9B9
    #define ADDR_RAPIDFIRE1		0x37425717
    #define ADDR_RAPIDFIRE2		0x3742F0AE
    #define ADDR_RAPIDFIRE3		0x3742AE77
    #define ADDR_RAPIDFIRE4		0x3742F0B5
    #define ADDR_RAPIDFIRE5		0x3742EEE8
    #define ADDR_FORCEFPS		0x377F1DF8
    #define ADDR_LTCSBASE		0x377F1D50
    
    #define OFF_FPS			0x14EF8
    
    #define ADDR_W2S		0x4915C0
    #define ADDR_INTERSECT		0x470C90
    #define ADDR_D3D		0x9118A0
    #define ADDR_DRAWPRIM		0x805974
    #define ADDR_CURSORCENTER	0x7EFC4C
    #define ADDR_CONSOLEUNWRAPPED	0x486010
    
    #define ADDR_CLIENTFX		0x66F34
    This release does not find the address PlayerMgr!!
    Respect List:
    @Black Diamond
    @ChaosMagician
    @TokolocoSK

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