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  1. #16
    Password77's Avatar
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    It wasn't a method he showed, it was a snippet. However the thread poster has posted a method.
    Quote Originally Posted by comando2056 View Post


    I understand what you were trying to say. You were showing a method to DRAW if you're in game.

    However, this whole thread was about CHECKING if in a game.
    Doing more Java and Python
    Need help with your hack? Ask me, I will try to help you with all my might .

  2. #17
    ainslie's Avatar
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    I'm just using a simple check on the GameStatus addy.

    Code:
    BYTE *ptr = (BYTE*)GameStatus;
    #define InGameCheck ptr[0]
    Then I use it to stop hacks from being turned on when your not ingame:
    Code:
    if(InGameCheck==1)
    {
    	if(EspNames==false){
    	Codec((LPVOID)EspName1, "\x90\x90", 2);
    	Codec((LPVOID)EspName2, "\x90\x90", 2);
    	EspNames = true;
    But I can't use this to turn hacks off when you exit a game can I?

    Random example:
    Code:
    if(InGameCheck==1)
    	{
    	//Do lots of hacks and shit
    	}else{
    	AllHacksOff();
    	}
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  3. #18
    de.bug's Avatar
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    You can skip offsets and access it directly, it rarely changes....

    Code:
    class CInterfaceMgr
    {
    public:
    	virtual void function0();
    	char unknown[296];
    	int gameState;
    };
    
    CInterfaceMgr* pInterfaceManager = g_pClientShell->GetInterfaceMgr(); //virtual 57
    if ( pInterfaceManager->gameState == 1 )
    {
        //...
    }

  4. The Following 2 Users Say Thank You to de.bug For This Useful Post:

    [MPGH]Flengo (11-14-2012),Ken Sugisaki (08-21-2012)

  5. #19
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    Or then just disable the code integrity check to avoid useless hassle.

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