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  1. #1
    iAllure's Avatar
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    Cshell and Engine Dumped!

    Ugh, while coding with my friend. I realized you still need alot of work to do to actually release a hack. So i'll give everyone engine and cshell dumped and let you guys attempt

    Click thanks or I will cry...

    SCAN #1
    Virus Scan #2
    VIRUS SCAN #3
    Virus Scan #4
    <b>Downloadable Files</b> Downloadable Files
    Last edited by iAllure; 08-21-2012 at 01:35 PM.

  2. The Following 14 Users Say Thank You to iAllure For This Useful Post:

    Avery17 (08-27-2012),buscas31 (08-27-2012),cripbk13 (09-02-2012),de.bug (08-22-2012),DeathDP (09-14-2012),DRINKmyUNBORN (08-26-2012),elad10 (08-31-2012),indiccars (08-23-2012),Inferno17 (08-23-2012),Nightmare (08-28-2012),NoyCohen111 (09-05-2012),thewickrman_ (08-27-2012),YeSmYbOy21 (08-21-2012),zeuszz (09-25-2012)

  3. #2
    Drake's Avatar
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    You need 2 scans for each file ...

  4. #3
    iAllure's Avatar
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    Quote Originally Posted by Kid Cudi View Post
    You need 2 scans for each file ...
    Sorry baby... scans added.

  5. #4
    Drake's Avatar
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    / Approved

  6. #5
    BluntGod_'s Avatar
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    I think this has already been released... but good job.

  7. #6
    anthony19's Avatar
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    how do i use the hack for Combat arms? or even download

  8. #7
    Avery17's Avatar
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    Angry

    Okay, so does anyone want to let me know why in this CShell dump and all the CShell dumps I've made myself refuse to line up the addresses.

    Example;

    Code:
    ADR_RapidFire1		0x374E9F77
    
    CShell                  0x37100000
    I subtract the CShell offset from the address but when I view the memory space in olly debugger it's obviously wrong. Especially for addresses that I already know what the memory is supposed to look like. I even decided to do a byte search and found the correct address was offset by 0xA0A for No Recoil I believe. However, even offsetting the whole file by 0xA0A only lined up that one specific memory region, anything that wasn't immediately near that address was still offset incorrectly.

    Can someone help me out? I do know what I'm doing, this just doesn't make any sense.

  9. #8
    iAllure's Avatar
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    Quote Originally Posted by Avery17 View Post
    Okay, so does anyone want to let me know why in this CShell dump and all the CShell dumps I've made myself refuse to line up the addresses.

    Example;

    Code:
    ADR_RapidFire1		0x374E9F77
    
    CShell                  0x37100000
    I subtract the CShell offset from the address but when I view the memory space in olly debugger it's obviously wrong. Especially for addresses that I already know what the memory is supposed to look like. I even decided to do a byte search and found the correct address was offset by 0xA0A for No Recoil I believe. However, even offsetting the whole file by 0xA0A only lined up that one specific memory region, anything that wasn't immediately near that address was still offset incorrectly.

    Can someone help me out? I do know what I'm doing, this just doesn't make any sense.
    :S use IDA

  10. #9
    Avery17's Avatar
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    Quote Originally Posted by iAllure View Post
    :S use IDA
    I don't get what good that will do. In fact it changed nothing.

    Edit:

    This is what bothers me... I made two dumps. Here's what happened, I wrote straight to file from memory and the two dumps ended up different file sizes and with memory in different places. These dumps were made on the same version of combat arms within a minute of each other and yet this still happened.

    http://imgur.com/25zEx

    Unless CShell somehow morphs its self when you dump it, I don't know how this could possibly happen.
    Last edited by Avery17; 09-01-2012 at 03:50 AM.

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