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  1. #1
    Void()'s Avatar
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    Auto-Updating hack through Patterns/Sig Scans?

    Hello,

    someone long ago told me it's possible to make your DLL auto update on every CA update.
    How I asked?
    He sed via Signature scans.

    Theory 1:
    His DLL would scan for the correct addresses, logs it to a text file, the DLL reads the addresses and so it's updated.

    Theory 2:
    His DLL would scan for the correct addresses, adds them to the registery, reads them, and the hack is updated.

    Those are the only 2 theories I could think of at the moment.
    Can anybody help or give some kind of source code?

    Thanks!

  2. #2
    Ch40zz-C0d3r's Avatar
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    1. I posted 1 thread under this, how to make slefupdating signatures. Worked for me since 5 patches now, nothing wrong.
    2. If you would know what you are doing, you would know you can save your logged address in a DWORD. You dont need to save it in a fucking textfile 0_o

    Progress with my game - "Disbanded"
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  3. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    wraithkilla (09-24-2012)

  4. #3
    Shadow`'s Avatar
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    Look in gellin's base, just scan for the correct addresses and use DWORDs to define what you find.

    Ch40zz, you beat me to it -_-
    Last edited by Shadow`; 09-23-2012 at 03:57 PM.

  5. #4
    Void()'s Avatar
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    Already found something usefull, here: http://www.mpgh.net/forum/17-game-ha...addresses.html
    This is solved.

  6. #5
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    Can YOu Help Me How To Make My Own Hack?




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  7. #6
    wraithkilla's Avatar
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    everything else than saving is a DWORD is a waste of work and performance

  8. #7
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    Doh
    Its called a Search And Replace algorithm, Same as a logger but save the address to variable instead of a constant
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