Thread: Some Addresses

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  1. #1
    luizimloko's Avatar
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    Some Addresses

    Code:
    	   ===================================
    	   =				     =
    	   =   luizimloko Search Addresses   =
    	   =				     =
    	   =	         [v1.0]              =
    	   ===================================
    
    
    	#define LTClientEXE		0x0424448B
    	#define LTClientDLL		0x37809570
    	#define WeaponRange1		0x37505F49
    	#define WeaponRange2		0x375062C9
    	#define SuperBullets		0x37500616
    	#define RapidFire		0x37506A45
    	#define WeaponManager		0x37808AB4
    	#define DrawPrimitive		0x0081AA38
    	#define ClientInfoMgr		0x37808AB4
    	#define LocalPlayer		0x372C51D0
    	#define PlayerManager		0x37867F98
    	#define GameClientShell		0x37851018
    	#define RemoteKill1		0x37506071
    	#define RemoteKill2		0x37506072
    	#define RemoteKill3		0x375063F1
    	#define RemoteKill4		0x375063F2
    	#define CameraUpdate		0x374B27DF
    	#define LTCSBase		0x37809558
    	#define DIPEngine		0x0067597A
    	#define EndSceneEngine		0x0057E6D3
    Last edited by luizimloko; 10-06-2012 at 03:25 PM.
    Contributor Since: 02-18-2012

    WarFace Brazil:


    Crossfire Brazil ( X-Trap ):


    WarRock Brazil ( HackShield ):



  2. The Following 4 Users Say Thank You to luizimloko For This Useful Post:

    any8121 (10-15-2012),Madhor (03-29-2013),Nightmare (10-06-2012),pDevice (10-08-2012)

  3. #2
    Flengo's Avatar
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    Your GameClientShell & ClientInfoMgr addresses are the same


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  4. #3
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    Correct ClientInfoMgr
    Code:
    #define ClientInfoMgr 0x371739D7
    Reversing is the only way to move forward.

  5. #4
    luizimloko's Avatar
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    Quote Originally Posted by arun823 View Post
    Correct ClientInfoMgr
    Code:
    #define ClientInfoMgr 0x371739D7
    i fixed my logger:

    Code:
    0x37808AB4
    Contributor Since: 02-18-2012

    WarFace Brazil:


    Crossfire Brazil ( X-Trap ):


    WarRock Brazil ( HackShield ):



  6. #5
    Flengo's Avatar
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    Quote Originally Posted by arun823 View Post
    Correct ClientInfoMgr
    Code:
    #define ClientInfoMgr 0x371739D7
    Yours is wrong

    Luizimloko posted the right one above. Your scan is wrong, if you used a scan.


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  7. #6
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    you dont even need clientinfomgr addy

  8. #7
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    Quote Originally Posted by wraithkilla View Post
    you dont even need clientinfomgr addy
    Code:
    pGameClientShell->GetClientInfoMgr();
    Is what you mean, I assume.


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  9. #8
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    Quote Originally Posted by Flengo View Post


    Code:
    pGameClientShell->GetClientInfoMgr();
    Is what you mean, I assume.
    yep you're right

  10. #9
    FR1GHT's Avatar
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    EndScene isn't different in others computers?



  11. #10
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    Good job Luizim.

  12. #11
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    Thanks for sharing Luizimiko!

  13. #12
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    Quote Originally Posted by FR1GHT View Post
    EndScene isn't different in others computers?
    Endscene in D3D9.dll is different on WinXP and win7/vista.

    Also Why you dont use my sigscan method I released?
    My sigscans are right since last 7 patches on EU and NA....

    Progress with my game - "Disbanded"
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    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
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  14. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    [MPGH]Flengo (10-07-2012)

  15. #13
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  16. #14
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    Quote Originally Posted by Flengo View Post


    Yours is wrong

    Luizimloko posted the right one above. Your scan is wrong, if you used a scan.
    Meh, I dont even use the ClientInfo address, but i just tested mine and it works.
    Reversing is the only way to move forward.

  17. #15
    Flengo's Avatar
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    Quote Originally Posted by arun823 View Post
    Meh, I dont even use the ClientInfo address, but i just tested mine and it works.
    That's weird. I was trying yours and I crashed.

    Oh well. I'll probably switch to getting it from GameClientShell anyway.


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