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  1. #1
    arun823's Avatar
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    CA NA Addresses 10/18/12

    Code:
    Combat Arms Address Logger Created by Gellin and Modified by USSR
    
    
    Waiting for game to reach proper state...
    Game reached proper state, logging started...
    
    Engine Entry Point : 0x460000
    Engine .code Size : 0x32B000
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x60B200
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0xFF70000
    ClientFX .code Size : 0x53A00
    ClientFX .code Offset : 0x1000
    
    
    Starting to log addies...
    
    #define ADDR_GAMESTATUS		0x3782FE34
    #define ADDR_MTBWCRET		0x373B7C47
    #define ADDR_LTCLIENT		0x37817698
    #define ADDR_CLIENTINFOMGR		0x37816BD8
    #define ADDR_PLAYERMGR		0x378766B8
    #define ADDR_PLAYERBYINDEX		0x372CAE70
    #define ADDR_LOCALPLAYER		0x372CB860
    #define ADDR_WEAPONMGR		0x37866434
    #define ADDR_LOCALPTR		0x37876A6C
    #define ADDR_BUILDFONT		0x375ED4A0
    #define ADDR_FILLFONT		0x375EE130
    #define ADDR_FONTECX		0x37860F14
    #define ADDR_GETFONTHAND	0x373BEF10
    #define ADDR_GETCONSOLEINT	0x373D3390
    #define ADDR_GCS		0x3785F708
    #define ADDR_LTCOMMON		0x37866258
    #define ADDR_RAPIDFIRE		0x37510335
    #define ADDR_NORECOIL		0x374B7CFC
    #define ADDR_S_BULLETS		0x37509F06
    #define ADDR_REMOTEKILL1 	0x3750F961
    #define ADDR_REMOTEKILL2 	0x3750F962
    #define ADDR_REMOTEKILL3 	0x3750FCE1
    #define ADDR_REMOTEKILL4 	0x3750FCE2
    #define ADDR_WEAPON_RANGE1	0x3750F839
    #define ADDR_WEAPON_RANGE2	0x3750FBB9
    #define ADDR_RAPIDFIRE1		0x37506797
    #define ADDR_RAPIDFIRE2		0x3751032E
    #define ADDR_RAPIDFIRE3		0x3750BE77
    #define ADDR_RAPIDFIRE4		0x37510335
    #define ADDR_NAMETAG1		0x3725C03F
    #define ADDR_NAMETAG2		0x3725C0C5
    #define ADDR_NORELOAD		0x3750F5B1
    #define ADDR_FORCEFPS		0x37817488
    #define ADDR_LTCSBASE		0x37817680
    
    #define OFF_FPS			0x18434
    
    #define ADDR_W2S		0x496C50
    #define ADDR_INTERSECT		0x470FA0
    #define ADDR_D3D		0x9269C8
    #define ADDR_DRAWPRIM		0x81AA38
    #define ADDR_CURSORCENTER	0x804D24
    #define ADDR_CONSOLEUNWRAPPED	0x48B5B0 //LTClientEXE
    
    #define ADDR_CLIENTFX		0x66F34
    
    
    
    Logging Complete...
    Go crazy...
    Last edited by arun823; 10-18-2012 at 11:19 PM.
    Reversing is the only way to move forward.

  2. #2
    Nightmare's Avatar
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    This trash update again. Nexon is a shit.

  3. #3
    arun823's Avatar
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    Quote Originally Posted by Nightmare View Post
    This trash update again. Nexon is a shit.
    Meh, they should give up in updating the addresses, no point. We will get them eventually.
    Reversing is the only way to move forward.

  4. #4
    CoderNever's Avatar
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    It's not that they change the addresses. Every-time they add something in their code the addresses move down causing them all to change.
    I Apologize for my latest release "CN Hack 7-11-11" I assure you it is not up to "CN Standard", and I feel bad due to all its flaws. I'm working hard, and steadily to remake it for I can bring everyone a hack they will really like!


    Support NSY Inject

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    N Mike says
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    Thats just sad

  5. The Following User Says Thank You to CoderNever For This Useful Post:

    [MPGH]Flengo (10-19-2012)

  6. #5
    Flengo's Avatar
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    They updated again since they fail so hard. They had to update due to the mass list of bugs in their previous patch.

    http://www.mpgh.net/forum/207-combat...s-10-19-a.html
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  7. The Following User Says Thank You to Flengo For This Useful Post:

    arun823 (10-19-2012)

  8. #6
    arun823's Avatar
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    Quote Originally Posted by Flengo View Post
    They updated again since they fail so hard. They had to update due to the mass list of bugs in their previous patch.

    http://www.mpgh.net/forum/207-combat...s-10-19-a.html
    Lmao, I was hoping when they would fix that. Annoyed the fuck out of me, I couldn't test my npc opk for fireteam rooms because of that -__-
    @Sperm Bubble Boi please unstick and stick this thread: http://www.mpgh.net/forum/207-combat...s-10-19-a.html
    Last edited by arun823; 10-19-2012 at 11:22 PM.
    Reversing is the only way to move forward.

  9. #7
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    Quote Originally Posted by arun823 View Post
    Lmao, I was hoping when they would fix that. Annoyed the fuck out of me, I couldn't test my npc opk for fireteam rooms because of that -__-
    @Sperm Bubble Boi please unstick and stick this thread: http://www.mpgh.net/forum/207-combat...s-10-19-a.html
    I think by now we all know, Nexon always fucks things up bad.

    When CA Patched, It updated Ehsvc.dll to the latest version. When I ran the game and checked the file again, it went back to the old one
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  10. #8
    EnergizerBunnyyy's Avatar
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    Nice! Thanks O_O

  11. #9
    Justhollar's Avatar
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    Quote Originally Posted by arun823 View Post
    Code:
    Combat Arms Address Logger Created by Gellin and Modified by USSR
    
    
    Waiting for game to reach proper state...
    Game reached proper state, logging started...
    
    Engine Entry Point : 0x460000
    Engine .code Size : 0x32B000
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x60B200
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0xFF70000
    ClientFX .code Size : 0x53A00
    ClientFX .code Offset : 0x1000
    
    
    Starting to log addies...
    
    #define ADDR_GAMESTATUS		0x3782FE34
    #define ADDR_MTBWCRET		0x373B7C47
    #define ADDR_LTCLIENT		0x37817698
    #define ADDR_CLIENTINFOMGR		0x37816BD8
    #define ADDR_PLAYERMGR		0x378766B8
    #define ADDR_PLAYERBYINDEX		0x372CAE70
    #define ADDR_LOCALPLAYER		0x372CB860
    #define ADDR_WEAPONMGR		0x37866434
    #define ADDR_LOCALPTR		0x37876A6C
    #define ADDR_BUILDFONT		0x375ED4A0
    #define ADDR_FILLFONT		0x375EE130
    #define ADDR_FONTECX		0x37860F14
    #define ADDR_GETFONTHAND	0x373BEF10
    #define ADDR_GETCONSOLEINT	0x373D3390
    #define ADDR_GCS		0x3785F708
    #define ADDR_LTCOMMON		0x37866258
    #define ADDR_RAPIDFIRE		0x37510335
    #define ADDR_NORECOIL		0x374B7CFC
    #define ADDR_S_BULLETS		0x37509F06
    #define ADDR_REMOTEKILL1 	0x3750F961
    #define ADDR_REMOTEKILL2 	0x3750F962
    #define ADDR_REMOTEKILL3 	0x3750FCE1
    #define ADDR_REMOTEKILL4 	0x3750FCE2
    #define ADDR_WEAPON_RANGE1	0x3750F839
    #define ADDR_WEAPON_RANGE2	0x3750FBB9
    #define ADDR_RAPIDFIRE1		0x37506797
    #define ADDR_RAPIDFIRE2		0x3751032E
    #define ADDR_RAPIDFIRE3		0x3750BE77
    #define ADDR_RAPIDFIRE4		0x37510335
    #define ADDR_NAMETAG1		0x3725C03F
    #define ADDR_NAMETAG2		0x3725C0C5
    #define ADDR_NORELOAD		0x3750F5B1
    #define ADDR_FORCEFPS		0x37817488
    #define ADDR_LTCSBASE		0x37817680
    
    #define OFF_FPS			0x18434
    
    #define ADDR_W2S		0x496C50
    #define ADDR_INTERSECT		0x470FA0
    #define ADDR_D3D		0x9269C8
    #define ADDR_DRAWPRIM		0x81AA38
    #define ADDR_CURSORCENTER	0x804D24
    #define ADDR_CONSOLEUNWRAPPED	0x48B5B0 //LTClientEXE
    
    #define ADDR_CLIENTFX		0x66F34
    
    
    
    Logging Complete...
    Go crazy...
    Does anyone have the current addresses? please share. Thank you.

  12. #10
    Genesis's Avatar
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    Why is this still stickied? It's old.
    helt ensam.

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