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  1. #1
    Flengo's Avatar
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    Post Updated Addresses [10/19]

    The game had an uncalled for update to fix the bugs from the previous patch. Addresses changed.

    Code:
    #define ADDR_CLIENTINFOMGR	0x37816BD8//arun
    #define ADDR_PLAYERMGR	0x378766B8//arun
    #define ADDR_RECOIL1 		0x374B7E30
    #define ADDR_RECOIL2 		0x37405099
    #define ADDR_RECOIL3 		0x374B7E44
    #define ADDR_RECOIL4 		0x374B7E47
    #define ADDR_RECOIL5 		0x374B7E50
    #define ADDR_PLAYERBYINDEX 		0x372CAF60
    #define ADDR_LOCALPLAYER 		0x372CB950
    #define ADDR_MTBWCRET		0x373B7D37
    #define ADDR_LTCLIENT		0x37817698
    #define ADDR_WEAPONMGR		0x37866434
    #define ADDR_LOCALPTR		0x37876A6C
    #define ADDR_BUILDFONT		0x375ED590
    #define ADDR_FILLFONT		0x375EE220
    #define ADDR_FONTECX		0x37860F14
    #define ADDR_GETFONTHAND	0x373BF000
    #define ADDR_GETCONSOLEINT	0x373D3480
    #define ADDR_GCS		0x3785F708
    #define ADDR_LTCOMMON		0x37866258
    #define ADDR_S_BULLETS		0x37509FF6
    #define ADDR_REMOTEKILL1	0x3750FA51
    #define ADDR_REMOTEKILL2	0x3750FA52
    #define ADDR_REMOTEKILL3	0x3750FDD1
    #define ADDR_REMOTEKILL4	0x3750FDD2
    #define ADDR_WEAPON_RANGE1	0x3750F929
    #define ADDR_WEAPON_RANGE2	0x3750FCA9
    #define ADDR_RAPIDFIRE1		0x37506887
    #define ADDR_RAPIDFIRE2		0x3751041E
    #define ADDR_RAPIDFIRE3		0x3750BF67
    #define ADDR_RAPIDFIRE4		0x37510425
    #define ADDR_FORCEFPS		0x37817488
    #define ADDR_LTCSBASE		0x37817680
    #define OFF_FPS			0x18434
    #define ADDR_W2S		0x496C50
    #define ADDR_INTERSECT		0x470FA0
    #define ADDR_D3D		0x9269C8
    #define ADDR_DRAWPRIM		0x81AA38
    #define ADDR_CURSORCENTER	0x804D24
    #define ADDR_CONSOLEUNWRAPPED	0x48B5B0
    #define ADDR_CLIENTFX		0x66F34
    #define ADDR_DEVICEPTR               0x9269C8
    #define ADDR_GLASSWALLS      0x0057D30A
    #define ADDR_DIPENGINE       0x0067595A
    #define ADDR_LTCLIENT_EXE     0x0048B5B0
    
    #define ADDR_GAMESTATUS      0x3782FE34
    #define ADDR_NAMETAGS1        0x3725C0F9
    #define ADDR_NAMETAGS2        0x3725C17F
    Credits: Flengo, Gellin
    Last edited by Flengo; 10-19-2012 at 11:28 PM.
    I Read All Of My PM's & VM's
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    pDevice (10-30-2012),ramindx1 (10-20-2012)

  3. #2
    Nightmare's Avatar
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    You has ClientInfoMgr?

  4. #3
    arun823's Avatar
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    Quote Originally Posted by Nightmare View Post
    You has ClientInfoMgr?
    Code:
    #define ADDR_CLIENTINFOMGR	0x37816BD8
    #define ADDR_PLAYERMGR	0x378766B8
    #define ADDR_PLAYERBYINDEX	0x372CAF60
    #define ADDR_LOCALPLAYER	0x372CB950
    @Flengo, the addresses didn't change from yesterday.

    P.S. - You should add these in the thread.
    Reversing is the only way to move forward.

  5. The Following 3 Users Say Thank You to arun823 For This Useful Post:

    [MPGH]Flengo (10-19-2012),pDevice (10-30-2012),ramindx1 (10-20-2012)

  6. #4
    Flengo's Avatar
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    Quote Originally Posted by arun823 View Post
    Code:
    #define ADDR_CLIENTINFOMGR	0x37816BD8
    #define ADDR_PLAYERMGR	0x378766B8
    #define ADDR_PLAYERBYINDEX	0x372CAF60
    #define ADDR_LOCALPLAYER	0x372CB950
    @Flengo, the addresses didn't change from yesterday.

    P.S. - You should add these in the thread.
    They did. Engine didn't, most or all of CShell did.

    I have LocalPlayer & PlayerByIndex. I don't use the others, but I'll add them
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  7. #5
    arun823's Avatar
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    Quote Originally Posted by Flengo View Post


    They did. Engine didn't, most or all of CShell did.

    I have LocalPlayer & PlayerByIndex. I don't use the others, but I'll add them
    Really o_O I just logged them and they are the same as yesterdays.
    Reversing is the only way to move forward.

  8. #6
    Flengo's Avatar
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    Quote Originally Posted by arun823 View Post
    Really o_O I just logged them and they are the same as yesterdays.
    The only addresses I know that changed were my recoil ones. So I'm pretty sure the others did too

    Didn't actually check though. But I crashed before changing some, and didn't after.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  9. #7
    arun823's Avatar
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    Quote Originally Posted by Flengo View Post


    The only addresses I know that changed were my recoil ones. So I'm pretty sure the others did too

    Didn't actually check though. But I crashed before changing some, and didn't after.
    PatternScan4Life

    /2 Short
    Reversing is the only way to move forward.

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    [MPGH]Flengo (10-19-2012),Shadow` (10-20-2012)

  11. #8
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    thx+rep I want make mini addylogger I dumped +Engine.exe and when I search this addys cant find idk why can anyone help me? I make patterns the same on warrock I change in ym addylogger only module but I cant find the bytes to write pattern

  12. #9
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    Which address are chams or wallhack???

  13. #10
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    Quote Originally Posted by Oxxxymiron View Post
    Which address are chams or wallhack???
    There is no wallhack, or chams address.
    You need to find models(stride, numvert, primitives) for chams\wallhack.

  14. #11
    -Bl00d-'s Avatar
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    Quote Originally Posted by Oxxxymiron View Post
    Which address are chams or wallhack???
    Chams are here:
    http://www.mpgh.net/forum/207-combat..****ns-more.html

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