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  1. #31
    Killerjo96's Avatar
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    Quote Originally Posted by TrixtSam View Post
    Well google the addy logger: 'NSearch' and 'USSR Address Logger' and that will give you the game status
    Yeah i found the NSearch Tool/Injector, but if i goto the Pattern.txt File there is no entry with GameStatus ?? Do i need USSR Address Logger for that?

  2. #32
    TrixtSam's Avatar
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    Yeahm you just do the same thing with it, inject it to ca, then it gives you addies

  3. #33
    Killerjo96's Avatar
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    Cant find the USSR Address Logger.dll anywhere... But another thing:

    I tried to compile, but i got the error: error LNK1000: Internal error during IMAGE::Pass1 C:\Users\Johannes\*******\Programmieren\Visual C++\Hacks\Bases\ReduxHotkey\ReduxHotkey\mdle32.obj 1 1 ReduxHotkey

    How to fix that?

  4. #34
    TrixtSam's Avatar
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    Right click on properites>Link>incemental:yes, change it to no

  5. #35
    Killerjo96's Avatar
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    it was no by default, lol.

    Edit: Downloaded VC++ 2010 now and compiled it successfully, but when i am ingame all works the hack turns on, but after 4-5 seconds i get a kick... is this because the game status addy? if yes, where to find the newest?
    Last edited by Killerjo96; 01-08-2013 at 07:49 AM.

  6. #36
    TrixtSam's Avatar
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    Quote Originally Posted by Killerjo96 View Post
    it was no by default, lol.

    Edit: Downloaded VC++ 2010 now and compiled it successfully, but when i am ingame all works the hack turns on, but after 4-5 seconds i get a kick... is this because the game status addy? if yes, where to find the newest?
    Download the logger^:P

  7. #37
    Killerjo96's Avatar
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    okay, i downloaded the logger now, i scanned the addresses, switched the gamestatus addy in vc++ to the new one in C:\ logger.txt blabla and it still crashes after 4-5 seconds... the hack itself works, and the game will not crash until i activated/deactivated the hack after 4 seconds...

    what to do now? xD

    but thank you for help, i didnt really had hoped to get the status like yet working : D

  8. #38
    TrixtSam's Avatar
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    Uhm, show me how you're doign your commands?

  9. #39
    Killerjo96's Avatar
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    doing my commands? which commands? i added/edited exactly this lines to/from the main.cpp:

    #define GameStatus 0x37839E54 //GameStatus
    #define ADDR_GLASSWALLS 0x0057DE6A //GlassWalls ADDDRESS

    //Hack Variables
    int ichams, inames, ifps, iGlassWalls;
    bool bchams, bnames, bfps, bGlassWalls;

    and in the method this:

    if(GetAsyncKeyState(VK_NUMPAD0)&1) iGlassWalls = !iGlassWalls;
    if(iGlassWalls) {
    if(!bGlassWalls)
    {
    Memory((VOID *)ADDR_GLASSWALLS,"\x6A\x00", 2);
    bGlassWalls = true;
    }
    } else {
    if(bGlassWalls) {
    Memory((VOID *)ADDR_GLASSWALLS,"\x6A\x01", 2);
    bGlassWalls = false;
    }
    }

    Hope all this is right
    Thanks again

  10. #40
    TrixtSam's Avatar
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    Quote Originally Posted by Killerjo96 View Post
    doing my commands? which commands? i added/edited exactly this lines to/from the main.cpp:

    #define GameStatus 0x37839E54 //GameStatus
    #define ADDR_GLASSWALLS 0x0057DE6A //GlassWalls ADDDRESS

    //Hack Variables
    int ichams, inames, ifps, iGlassWalls;
    bool bchams, bnames, bfps, bGlassWalls;

    and in the method this:

    if(GetAsyncKeyState(VK_NUMPAD0)&1) iGlassWalls = !iGlassWalls;
    if(iGlassWalls) {
    if(!bGlassWalls)
    {
    Memory((VOID *)ADDR_GLASSWALLS,"\x6A\x00", 2);
    bGlassWalls = true;
    }
    } else {
    if(bGlassWalls) {
    Memory((VOID *)ADDR_GLASSWALLS,"\x6A\x01", 2);
    bGlassWalls = false;
    }
    }

    Hope all this is right
    Thanks again

    Try and Change glass walls to this:

    Code:
    /*if(GetAsyncKeyState(VK_NUMPAD0)&1) iGlassWalls = !iGlassWalls;
    	if(iGlassWalls) {
    		if(!bGlassWalls)
    		{
    			Memory((VOID *)ADDR_GLASSWALLS,"\x6A\x00", 2);
    			bGlassWalls = true;
    		}
    	} else {
    		if(bGlassWalls) {
    			Memory((VOID *)ADDR_GLASSWALLS,"\x6A\x01", 2);
    			bGlassWalls = false;
    		}
    	}*/

  11. #41
    Killerjo96's Avatar
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    Erm, what exactly did u change? Its the same like mine, or i am blind...

    Edit: I tried to add SuperBullets... The Pattern i got from NSearch is: #define ADDR_SUPERBULLETS 0x37510676 //CShell.dll[0x37100000] + 0x00410676

    #define ADDR_SUPERBULLETS 0x37510676 //Super Bullets
    bool bchams, bnames, bfps, bGlassWalls, bSuperBullets;

    if(GetAsyncKeyState(VK_NUMPAD8)&1) iSuperBullets = !iSuperBullets;
    if(iSuperBullets) {
    if(!bSuperBullets) {
    Memory((VOID *)ADDR_SUPERBULLETS,"\x76\x00", 2);
    bSuperBullets = true;
    }
    } else {
    if(bGlassWalls) {
    Memory((VOID *)ADDR_SUPERBULLETS,"\x76\x01",2);
    bSuperBullets = false;
    }
    }

    till i click to shot, the game will crash.

    Edit²: The FPS + Player Name Tag works perfectly
    Last edited by Killerjo96; 01-08-2013 at 09:15 AM.

  12. #42
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    You have the wrong bytes for superbullets, that's why it crashes. Should be 3 bytes.

  13. #43
    Killerjo96's Avatar
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    Quote Originally Posted by ctpsolo
    You have the wrong bytes for superbullets
    Where can i find the Bytes?

    Quote Originally Posted by ctpsolo
    Should be 3 bytes.
    how to fix that? sorry i am new to c++
    Last edited by Killerjo96; 01-09-2013 at 09:02 AM.

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