Thread: Unlimited Ammo

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  1. #31
    Flengo's Avatar
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    He scammed me but luckily he's a leecher so he didn't get what I gave him working

    And as the thread says, it was stolen from Ch40zz over TeamViewer
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  3. #32
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    Looks like people just can't stop flaming.

    Ch40zz and Legendy are right. End of discussion on that otherwise this thread will be closed.

    Keep your other opinions to yourself.
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  5. #33
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    Quote Originally Posted by Flengo View Post


    No point. Based on what he told me no one will get it working. Only a few will.
    I got it working :3

  6. #34
    supercarz1991's Avatar
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    Quote Originally Posted by Acea View Post
    I got it working :3
    smartass.... lol!

    commando: You're probably the best non-coder coder I know LOL


  7. #35
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    Quote Originally Posted by supercarz1991 View Post
    smartass.... lol!
    I'm not kidding, mostly because i was taught by the best
    Love for necro :3

  8. #36
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    Quote Originally Posted by Acea View Post
    I'm not kidding, mostly because i was taught by the best
    Love for necro :3
    Its because he taught us on how to hook functions

    I knew you would get it working.
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  9. #37
    supercarz1991's Avatar
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    Quote Originally Posted by Flengo View Post


    Its because he taught us on how to hook functions

    I knew you would get it working.
    i can dream

    commando: You're probably the best non-coder coder I know LOL


  10. #38
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    Quote Originally Posted by Flengo View Post


    Its because he taught us on how to hook functions

    I knew you would get it working.
    Wayyyyyyy back when he taught me s2s logging so I applied it, working on char and rank hack hint id 114 but gotta filter for na
    besides if one of these skids get it working it will crash after 5min as most will patch 7 bytes and hot patch wont work.

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  12. #39
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    This is source code -.-
    When you cant get it working you cant even c&p...
    Also: Hes right, every hook VMT or engine hook is detected. You cant use it on NA. You need to bypass the checks :P
    Last edited by Ch40zz-C0d3r; 01-10-2013 at 02:34 AM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
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  13. #40
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    This is source code -.-
    When you cant get it working you cant even c&p...
    Also: Hes right, every hook VMT or engine hook is detected. You cant use it on NA. You need to bypass the checks :P
    There is a few hooking methods that hack shield won't pick also some functions don't get scanned is question of further understanding on reverse engineering.
    but like you mentioned above bypassing the hackshield's memory checks isn't that much of a deal plus i seen people release this methods before.
    so let's let them try to figure it out on their own.

    there's also a lot more to s2s hooking like mentioned before not just unlimited ammo.

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  15. #41
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by ZysorceN View Post
    There is a few hooking methods that hack shield won't pick also some functions don't get scanned is question of further understanding on reverse engineering.
    but like you mentioned above bypassing the hackshield's memory checks isn't that much of a deal plus i seen people release this methods before.
    so let's let them try to figure it out on their own.

    there's also a lot more to s2s hooking like mentioned before not just unlimited ammo.
    If you'd show me a hook without VMT, HWBP, Exceptions on read/write with pageguard and without any byte modifcations I will give you a cake lol.
    There is no undetected hook for S2S on NA currently.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  16. #42
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    If you'd show me a hook without VMT, HWBP, Exceptions on read/write with pageguard and without any byte modifcations I will give you a cake lol.
    There is no undetected hook for S2S on NA currently.
    Do what me and Necrosyz did and make a tool(wont say what he might get mad xD) to disable ha and go in with olly and fux shiz up

  17. #43
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    It's so fucking funny how people keep sayng bullshits ..
    hackshield driver is now improving thanks to zwgetthreadcontext checks for contexts(hardware breakpoints) exceptions, also seems that on ca na they implemented a vmt scan for ILTClient class, lets add to those new things that they added opcode modifications scan inside engine.exe, hook sendtoserver its not easy as before, since codepatching, hwbp, and vmt hook are knowd and detected. there are still few ways trought lol
    @hackshield disabler, hackshield can't be "disabled" like you are sayng guys, they have serverchecks, hackshield works pretty like a console, yes it does some checks by itself but ehsvc.dll integrity check its done via the server which is asking to the client determinated shit , client know that those shits its hs shit and call hackshield functions(ahnhs_makeresponse function) which return a response to send to server, server check it and if its wrong kick you / close connection.

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  19. #44
    Acea's Avatar
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    Quote Originally Posted by disav0w_ View Post
    It's so fucking funny how people keep sayng bullshits ..
    hackshield driver is now improving thanks to zwgetthreadcontext checks for contexts(hardware breakpoints) exceptions, also seems that on ca na they implemented a vmt scan for ILTClient class, lets add to those new things that they added opcode modifications scan inside engine.exe, hook sendtoserver its not easy as before, since codepatching, hwbp, and vmt hook are knowd and detected. there are still few ways trought lol
    @hackshield disabler, hackshield can't be "disabled" like you are sayng guys, they have serverchecks, hackshield works pretty like a console, yes it does some checks by itself but ehsvc.dll integrity check its done via the server which is asking to the client determinated shit , client know that those shits its hs shit and call hackshield functions(ahnhs_makeresponse function) which return a response to send to server, server check it and if its wrong kick you / close connection.
    that's why you create a driver to stop it(original idea was from pyro and he codes a well know site) me and Necrosyz just worked with him to improve it for win 8... to

  20. #45
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    yes if you know how fight the hs driver you will get completely ride of hackshield.

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